Despite the over-corporatization of the video game industry, not every game is going to be a consumer mega-hit like whatever Call of Duty game that happens to be coming out any given November. Sometimes, these little-known, niche titles can be real gems in the rough (Demon’s Souls, Trine). Other times, they just barely get by. But more often than not, they are utter garbage.
Catherine is not a game for everybody. Not only does it have a very mature plot, but most people probably won’t find it’s gameplay very appealing either. But even though I wouldn’t consider Catherine to be a particularly good game, it isn't a horrible game either, and I have no doubt that its charmingly quirky nature will earn itself a very hardcore following from its niche fans (particularly among adolescent boys). And I definitely have to give the developers credit for really trying to create something that is new and interesting instead of just something that has mass-market appeal.
The entire game consists of pretty much 3 parts that loop a handful of times:
- Long-ass cutscene that the player has absolutely no control over.
- A scene at the bar in which you walk around with your hands stuffed in your pockets, talking to friends and fellow patrons, and sending/receiving text messages on your phone.
- A series of increasingly-long and increasingly-difficult puzzle/platforming sequences in which you push blocks around in order to climb to the top of a wall of cubes.
Rinse and repeat. Or not rinse. But definitely lots of repeating.
The first two parts tend to be the most interesting parts, while the puzzle sections start off being fun but quickly devolve into a frustrating mess of bad camera, twitchy controls, and unnecessarily escalating and cheap difficulty. [More]
Has it already been two years since Uncharted 2 was released? Wow, I suppose it has. Doesn’t seem like two years. But I guess that’s partly because Uncharted 2 is a game that really sticks out in your memory when you play it. It doesn’t go away. It doesn’t stop feeling new and impressive. Uncharted 2 is one of – if not the – best games on the PlayStation 3. It was an order of magnitude better than the first Uncharted, which was also an exceptional game. What few flaws existed in the first game were fixed or rendered moot by the sequel, and Uncharted 2 is one of those rare games that is as close to perfect as a game can possibly be.
So, of course, Uncharted 3 has big shoes to fill. It was hard to imagine how a game could be better than Uncharted 2, whereas there were obvious areas for improvement with the first game. [More]
I somehow missed this back at the end of September, but apparently, Konami has struck a deal with the Guy Cihi and the original voice actors from Silent Hill 2 in order to be able to re-use their original voice and motion capture performances. Supposedly, both the original voice work and the newly-recorded voice work will be included in the game.
UPDATE November 22, 2011 (3:18 PM PST)
According to an article on gamepur, the version of Silent Hill 3 that is included in the Silent Hill HD Collection will not include the original voice work:
"The HD Collection is on schedule for Jan 2012 release. The deadline for releasing the masters to the duplicators is like, this week. All major actors for SH2 have signed releases and so the SH2 game will offer players both voices – original and new. One SH2 actor was unwilling to sign, or had unreasonably delayed signing, but he has only two lines in SH2, so Devin and Tomm decided to use the new voice for those two lines. SH3, however, is a problem. Konami people have been unable to locate/contact Heather Morris so they cannot get her to sign a rights release. I have tried to find Heather but I was unable. If you know her contact information, please tell me ASAP otherwise SH3 will not have the original voices." -Tomm Hulett
Wait, what?
Why is this the first I've heard about the HD Collection not containing the original voice work for Silent Hill 3? As far as I was aware, Guy Cihi (from Silent Hill 2) was the only one preventing the original voice work to be included in Silent Hill 2. I had no idea they were having problems with the Silent Hill 3 cast as well.
I don't understand why this is such a problem. Doesn't Konami own the rights to the games and all vocal performances within? Why is it so hard to re-use the original voices?
Unfortunately, this means that I can no longer recommend the Silent Hill HD Collection for purchase by any Silent Hill fan when it is released on January 24th. If you want to play the games, buy the original versions. You can find used copies on ebay or Amazon at fairly reasonable rates.
As for the people who know me personally: if you have any interest in playing Silent Hill 2 or 3 (or any Silent Hill game for that matter), you are welcome to come over and play mine or borrow a copy. I have plenty to go around! [More]
According to an article I read today on Digital Trends, Sony is planning yet another step towards becoming the totalitarian overlord of consumer's electronic entertainment domain with a plan to limit the number of consoles that European PlayStation Network users can link their downloadable games to. The intention of the plan is [apparently] to reduce software "piracy" through the simple act of sharing content that you've downloaded by linking to your PS Network account on someone else's PS3 or PSP. The imposed limit is supposed to allow any given downloadable content to be downloaded and installed on a maximum of 2 PS3s and 2 PSPs at any given time. Attempting to access this content through any additional consoles will require you to use a special online tool to deactivate the content on a different console.
I call BULLSHIT!
There is already a limit of five downloads allowed for any given content! And that isn't even across multiple units! Re-downloading a game on the same console costs you one of your precious five activations. So if you have to replace your PS3, then you are going to need to re-download all of your DLC. [More]
According to an article I read today, the upcoming free-to-play browser-based MMO Star Trek: Infinite Space (being developed by Keen Games) may be canceled if its publisher Gameforge cannot procure financial support from a co-publisher. [More]
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