Game of Thrones - title

I recently wrote an analysis of Game Of Thrones' fifth season. I had originally planned to include some speculation about the sixth season, but it wasn't really relevant to the point of the article, which was to describe the themes present in the season. So for the sake of brevity, I moved that speculation to a new post.

What season five does very effectively is to blur the lines between heroes and villains and establish a series of new external threats to entrenched powers and factions. And the self-implosion of the Lannisters, Stannis, Boltons, and the crossing of the Wildlings leaves the Seven Kingdoms vulnerable to the internal strife that made the first few seasons so compelling. In addition, we may finally see a genuine power stuggle across the Narrow Sea.

The stage has been set for power stuggles to take place - not just in King's Landing - but throughout the entire world.

Game of Thrones (season 5) - Tommen confronts cultists
The Lannisters' authority in King's Landing is now being threatened by multiple sources,
including the High Sparrow's cult witch hunts [PICTURED] and the Tyrells and Littlefinger.

CAUTION: THIS POST CONTAINS MAJOR SPOILERS FOR THE FIFTH SEASON

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Game of Thrones - season 5

I've been seeing a lot of mixed reaction to the most recent season of HBO's Game Of Thrones (season five). Many sources on the internet have referred to it as the slowest and most boring season of the series so far. And episode six (Unbowed, Unbent, Unbroken) has been reviled as one of the worst episodes of the series due to the sexual assault of poor Sansa. Anecdotally, the people who I know who watch it (including my girlfriend, who got me into the show to begin with) have been disappointed by the apparent uneventfullness of this season. Another friend even said he was likely going to give up on the show completely because he's sick of the show dragging on and then suddenly doing things apparently only for shock value. I think his reaction is a bit extreme.

On the other hand, this season's eighth episode, Hardhome has been received as the best episode of the series so far.

But now that the season is over, and the shocks have been given, it puts the entirety of the season into perspective - at least for me.

The whole of Game of Thrones' fifth season has an over-arching theme of fatalism and futility. And the final episode shifted both of those themes to full-blown self-implosion. Every major character in every theater of operations made very self-destructive choices. And they all suffered for it, and those that survived will continue to suffer into season six. This season also may have shifted long-standing opinions on who are the favored characters and factions, which could be a deliberate attempt to ramp up the tension for a more conflict-filled sixth season.

Season five started with numerous characters and factions at the height of their power. Daenerys, Stannis, Ramsey, and John Snow all had enormous successes at the end of season four and start of season five. The Lannisters may have suffered a severe blow at the end of last season, but their grip on King's Landing was still firm at the start of season five. They all manage to blunder these successes into utter failures by the end of season five.

Probably the most immediately obvious case of self-destruction is Stannis. While most of the season looked as though he was putting himself in a position of strength and was primed to recapture Winterfell, he was also falling victim to the classic Napoleon / Hitler mistake: he tried to invade a tundra empire at the onset of winter. As successful as his actions were in the first half of the season, there was always a feeling of impending dread and desperation hanging over him and his army.

Even those of us who were won over by Stannis' actions at the wall, and his hearftful defense and expression of love for his deformed daughter, must've recognized that he seemed fated to fail.

Game of Thrones (season 5) - Stannis sacrifices his daughter
How could anyone follow a man who would do what Stannis has chosen to done?

Stannis cements his doom with quite possibly the worst, and most heartless decision that any character has made in the show to date...

CAUTION: MAJOR SPOILERS AHEAD

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Mad Max: Fury Road - review

For years, I've been complaining about the dumbing-down of movies and the lack of subtlety, complexity, nuance, and meaning in the stories that Hollywood has been willing to tell. Apologists keep telling me that the modern movie-goer doesn't have the patience for deeper, more philosophical narratives. Filling the screen with explosions as audiences shove popcorn down their gullets is the only way to fill the theater seats, they say.

I don't think this is true. After all, many of these movie-goers are the same people who watched (and revere) movies like Alien, The Terminator, The Empire Strikes Back, and the other classic action and science fiction films of yesteryear. These movies were more than just dumb action movies. They had depth. They told well thought-out narratives that took place in believable, lived-in worlds that used subtle details to tell the untold stories behind the scenes with their sets, costumes, props, and other visual elements.

Why can't modern audiences accept movies like that anymore? Why do we have to buy into this idea that an action movie can't have a complex plot with real characters, and action that actually serves a plot while the plot also serves the action? If Mad Max: Fury Road proves financially successful (it's already proven critically successful), then it will prove that modern audiences can accept such a movie.

If you do want to shut off your brain and watch explosions for two hours, then Fury Road has you covered. It is an over-the-top, non-stop orgy of car chases, shoot-outs, and guitars that shoot fire! But it's also so much more.

Mad Max: Fury Road - Furiosa
The action serves a purpose by helping to develop the characters without wasting time with exposition.

The action scenes are very well constructed, and used a lot of practical effects and stunts. The sequences were appropriately chaotic and furious, and didn't suffer from the appearance of being tightly choreographed (even though it certainly was). And every bit of action moved the plot along and provided depth and characterization for the characters.

The movie doesn't waste time with much character exposition. But there is still plenty of development and depth to the characters. The film uses its action to inform the characters' personalities ...

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A couple weekends ago, I went with my dad and my girlfriend to see The Kids In the Hall perform live at the Treasure Island resort in Las Vegas as sort of an early Father's Day gift for my dad. If you've never heard of them, The Kids In the Hall are a Canadian sketch comedy troupe that had their own TV show produced by Lorne Michaels (the mind behind Saturday Night Live) between 1988 and 1994. I love the TV show (which my dad introduced me to when I was young), so I was excited to see the group perform live. They have a unique brand of humor that makes the mundane absurd and the absurd mundane. I like to think of them as the Canadian Monty Python.

I had never seen any examples of the group's stand up or live performances, so I have to say that I was a bit apprehensive about the live show. I wasn't sure how well the comedy would translate to a live, stand-up setting (without sets, props, camera cuts, etc). But it certainly did not disappoint!

Kids In The Hall - men in wedding dresses
The opening skit had the whole group wearing wedding dresses.

The Kids definitely didn't waste any time going full-blown absurd, as they walked out onto the stage for their opening skit wearing white wedding dresses. They then each took turns going through brief monologues about why they each wear wedding dresses, the effect that it has on their relationships and jobs, and an activistic speech about how they wear wedding dresses for all the men who can't wear wedding dresses. It was very funny...

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It occurs to me that there is a sad dearth of pirate and sailing games in the market. The original Sid Meier's Pirates! is almost 30 years old! And the PC remake was released all the way back in 2004. Other than that, the only pirate or sailing-themed video games that I'm aware of are mobile games.

We saw a proliferation of cowboy and western-themed games after Rockstar's Red Dead Redemption (which, in hindsight, probably isn't as good as I gave it credit for). Perhaps Assassin's Creed IV: Black Flag could trigger a similar renaissance for pirate video games. And if those games are as good as Black Flag (or better), then that would be a real treat!

Hrm, this mission seems familiar...
[LEFT] A plantation raid in Assassin's Creed III; [RIGHT] another plantation raid in Black Flag.

The first hour or two after Black Flag's introductory pirate ship battle is a bit dull because it's mostly just the same old stuff that you've played in Assassin's Creed III: exploring the little town and playing a few "go here, do this" missions with an assassination or two.

Being stuck on land is usually pretty dull. In fact, some missions even seem copy-pasted from previous games. When I got to the mission in which I had to raid a sugar plantation, I couldn't help but think "Hey, didn't I already do this in III?" The only notable difference was that that the plantation raid was wrapped in a segment in which I had to pursue the plantation-owner's ship from a trade island to his plantation island.

Over the course of the game, you'll frequently be forced to step back onto land for story missions. some of the environments are a bit original, since there's some trekking through jungles and along beaches and scaling cliffs to break up the monotony of the usual parkour that the series is known for. Most of these jungle paths are closed and linear, so you won't be exploring open jungle with a machete.

Assassin's Creed IV: Black Flag - jungle mission
The jungle and beach settings provide some visual variety beyond the city parkour, but are functionally similar.

There aren't any dramatic new gameplay functionalities associated with the more rural and wild settings beyond the tree-hopping that was featured in Assassin's Creed III. So while these missions provide some visual variety, they don't add much to the actual gameplay. The biggest change is that it takes a lot of your freedom of movement away, since you have to follow more of the pre-designed trails through the levels, rather than having the freedom to create your own route.

...

Assassin's Creed IV: Black Flag - sailing into the sunset
Black Flag sails triumphantly into the sunset as a stand-out game in an oversaturated franchise.
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A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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