One of the reasons that I started my blog was because I had submitted some amateur reviews to the administrator of a start-up gaming website called GameObserver.com. They showed an interest in my opinions, and encouraged me to put them out there for everyone to see. Shortly after submitting a few reviews to their site, and with the encouragement and support from Chichian, I started up this blog so that I could share opinions about things that I felt were important or interesting. So in many ways, I have the administrators of GameObserver to thank for this blog and for all the fulfillment that it has brought me. And if you've enjoyed any of my posts, then you also have GameObserver to thank.
Unfortunately, the administrators of GameObserver seem to have abandoned the site, as it has not been updated for several years, and I have fallen out of contact with them. Now it seems that the site has either been hacked or the domain has expired and fallen into the hands of malware distributors. I have thus removed all links to GameObserver from my blog posts in an attempt to ensure the security of my readers. I hope that I managed to catch this before any of my readers suffered from malware infections due to links that I posted on any articles.
If anybody finds any posts that still have links to GameObserver, please notify me through the comments on this post so that I can remove said link. The last thing I want is for any of my readers' machines to become infected with malware.
Thanks for stopping by. I hope you'll come back again soon! [More]
I may have been a bit hard on Dark Souls in my original review (despite spending like six months playing it before I reviewed it). I guess - despite my best efforts - I just couldn't get over my love for Demon's Souls (which I still think was a better game for its time). But Dark Souls ended up eating up a lot of my time, and I have fallen as much in love with it as I had for Demon's Souls. As such, I have updated my original review with a new, retrospective score to go along with this DLC review. I bought and downloaded Artorias of the Abyss DLC on day one (PSN) when it was released last year, but didn't get around to playing it until earlier this year.
Instead of just unlocking a special quest as soon as the DLC is download (ala Skyrim), the DLC of Dark Souls can only be accessed by defeating an existing, but entirely optional boss in an existing, but entirely optional area of the world; then defeating an existing enemy that allows access to a specific NPC; then defeating another monster in one of the end-game areas (after acquiring the Lordvessel) in order to unlock the "key" to the DLC content. Phew. That's a lot of hoops to jump through! So it took me a while just to be able to access the new content - let alone play through it. Sure, you may have paid for this DLC, but FROMSOFTWARE is still gonna make you work for it; and kudos to them for not compromising on their principles! [More]
Only a few more civs to go in my series of strategy posts about Brave New World's new civilizations. Next up is the land-snatching Shoshone lead by Chief Pocatello.
The Shoshone are a group of native Americans that originated in the rocky regions of western North America (now Nevada and Utah). Around the same time as European colonists began settling on the east coast, the Shoshone began expanding eastward, which brought them into conflict with other plains indians such as the Blackfoot, Crow, Lakota, Cheyenne, and Arapaho. Some Shoshone who migrated into Texas and Oklahoma would break off into their own tribe: Comanche, who would become expert horsemen. The Shoshone began to come into conflict with the United States in the late nineteenth century due to the U.S.'s westward expansion, leading to a massacre of as many as 500 Shoshone at a winter encampment at Bear River in 1863. Shoshone culture has survived on reservations to this day, and in 2008, began working with Utah and Idaho state leaders to create a memorial to the Bear River Massacre. At its height, the Shoshone nation was composed of many tribes that occupied vast territory, extending from modern-day Montana all the way through Nevada; and their offshoot tribe, the Comanche, exhibited strong control of Texas and Oklahoma.
As westward immigration lead to conflict between the Shoshone and United States, Chief Pocatello (or, Tondzaosha) lead his tribe in raids and attacks against settlers in Idaho along the Oregon trail. He was feared and respected by his enemies, and Brigham Young (leader of the Mormons) attempted to offer terms of appeasement to the Shoshone in order to stop the attacks. Instead, the United States army arrived and destroyed any chances of a peaceful solution. Despite the overwhelming might of the U.S. army, Pocatello avoided the total massacre of his people and eventually negotiated the Fort Bridger Treaty of 1868, which granted the Shoshone a permanent reservation at Fort Hall near the Snake River in exchange for annual compensation from the United States (which the United States rarely honored in full). Due to this agreement, the Shoshone cultural identity survives to this day, and the city of Pocatello in Idaho is named in his honor. [More]
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Tags:Sid Meier's Civilization, Civilization V: Brave New World, Civilization V, Shoshone, Pocatello, Pathfinder, Comanche, Comanche Rider, Great Expanse, horses, exploration, scout, ancient ruins, native tongue, cavalry, Pride of the Ancestors, goody huts, tile acquisition, Civ-V, unique recon unit, unique mounted unit, unique unit
Going into the back-end of the new civilizations presented in Brave New World, here is another strategy posts. This time, I'll be discussing the gold-generating machine that is Portugal.
The Portuguese essentially initiated the European "Age of Discovery" through the efforts and patronage of Henry the Navigator. After exploring Atlantic islands, Africa, and South America, Portugal established the first world empire in Europe and became one of the wealthiest and most influential powers of the era. Portugal lost much of its imperial strength due to wars with Napoleon and after its most significant colony, Brazil, declared independence. Portugal would never regain its former glory, but it still maintained control over many trading colonies up through the nineteenth century through the use of Feitoria (fortified factory complexes) in its colonies, which are represented in Civ V as city states.
Maria I was the first undisputed queen regnant of Portugal and was crowned in 1777. Her rule was tarnished by mental instability and dementia that was first noticed in 1786 and which had made her incapable of managing affairs of state by 1792. The following decade, wars broke out with Spain and Napoleonic France, and Maria (along with the entire royal court) was moved to the colony of Brazil. Despite her madness, she is well-regarded among both Portuguese and Brazilian historians for her domestic policies and for supporting Brazilian independence. she is known as "Maria the Pious" in Portugal, and "Maria the Mad" in Brazil due to the fact that her mental state had already deteriorated by the time she had been relocated to Brazil, and her son had to perform most duties of state. [More]
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Tags:Sid Meier's Civilization, Civilization V: Brave New World, Civilization V, Portugal, Maria I, Nau, carrack, caravel, navy, Feitoria, factory, fort, closed sea, commerce, luxury resource, resource diversity, gold, trade, trade route, caravan, cargo ship, unique improvement, Exotic Cargo, Mare Clausum, city state, Civ-V
Last night, the first episode of the reboot/sequel to Carl Sagan's acclaimed series Cosmos premiered on FOX and National Geographic Channel. I'd been anticipating this show since it was announced last year, as the original Cosmos is one of the best educational programs that has ever been produced. This show is hosted by Neil deGrasse Tyson, whose passion and charisma makes him an excellent communicator of scientific ideas (right up there with Bill Nye) and fitting successor to Sagan.
The new "cosmic calendar".
In this premiere episode, Tyson gives a brief tour of the solar system, recounts the story of Giordano Bruno, and introduces the viewer to Sagan's classic "cosmic calendar". The information presented in this episode is very high-level. I'm hoping that this is due to the introductory nature of this first episode, and that the remaining episodes will go into much greater depth and detail. However, I fear that the one-hour format will be too constraining for Tyson to provide any information of substance. Sagan's original series was made up of thirteen episodes each two hours long, and that format gave him the opportunity give more than just an introduction to a given topic, providing specific details on the evidences and experiments that lead to the discoveries he presented. Will Tyson have the time in later episodes to provide more information than one can get from the first paragraph of a Wikipedia article? I hope so. [More]
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Tags:Cosmos: A Spacetime Odyssey, cosmos, Neil deGrasse Tyson, Cosmos: A Personal Voyage, Carl Sagan, science, exploration, history, imagination, ship of the imagination, cosmic calendar, big bang, FOX, National Geographic, Ann Druyan, Seth MacFarlane, Brannon Braga
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