Civilization V Brave New World - Ashurbanipal of Assyria

I have not had a chance to play all the new civilizations in the Brave New World expansion. Each new civilization is pretty interesting though, as they all have very unique bonuses and utilize novel game mechanics. I am planning on writing a brief strategy post about each of the new civilizations as I play them, and I'm going to start with my favorite of the new civs (so far): Assyria.

Ashurbanipal - portrait

Assyria is one of the most powerful and feared civilizations of the ancient world. Their prowess on the battlefield and brutal treatment of subjugated foes made their armies so feared by rivals, that most opponents would seal themselves behind walls rather than face Assyrian armies in the open field. That is, if they didn't just surrender in exchange for leniency. Because of this, Assyria became masters of siege warfare and developed many novel tactics and inventions to assist in the storming of walls and breaking of gates. This prowess in siege is represented in Civilization V: Brave New World with both the presence of the Siege Tower unique unit, and the military experience boost given by the Royal Library unique building, as well the strong incentive that Assyrian players are given for capturing cities.

Ashurbanipal was the last significant king of the Neo-Assyrian Empire. He ruled through most of the middle of the seventh century B.C.E. Although Ashurbanipal oversaw the beginning of the decline of the Assyrian Empire, he is best known for his legendary collection of cuneiform documents that were stored in his royal palace at Nineveh.

 

UPDATE January 6, 2014 (8:40 pm PST):

It was brought to my attention that I had erroneously reported that Assyria could not steal technologies from City-States. This impression was based on an early attempt that I had made to capture a city state, but for which I did not receive a technology. I had assumed that City-States did not qualify because they do not progress through the technology tree in the same manner as normal civs (although they do generate science, their tech level seems to be based on the tech level of the most advanced normal civs that they have met).

Upon further testing, I confirmed that Assyria can, in fact, steal techs from City-State. I have corrected the section about the Treasures of Nineveh ability, and have updated the strategy accordingly.

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Chicago Bears alt logo

Jay Cutler can take as long as he wants to return from his groin injury. No rush.

Josh McCown is looking fantastic in Cutler's absence. He played very well against the Redskins, but the defense just couldn't stop them. He also played exceptionally well against the Packers, including managing a late game scoring drive that ate up almost a full 9 minutes of the fourth quarter clock to seal the win for the Bears.

In fact, McCown played a near perfect game against the Packers. Trestman's gameplan was very aggressive, and he put the game squarely in McCown's hands early on. He hardly missed any throws, and the few incompletions were usually the result of a receiver dropping the ball (Marshall had several drops). I only noticed two or three throws that looked significantly off the mark, and every one of them was a very safe miss. On top of that, McCown made several good plays under duress, including some scrambles for first downs and weaving around the pocket in order to sling the ball out to a receiver. And he did all of this without losing his chewing gum!

Bears 27 - Packers 20: Josh McCown
Josh McCown has looked exceptional as a replacement for Jay Cutler!
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Total War Rome II: title

I had high expectations for Total War: Rome II. Shogun 2 is one of my favorite games of the recent years, and its second expansion Fall of the Samurai made it even better!

Total War is one of the few game franchises that has managed to keep itself outside of the grasp of the casual-gaming market, and has time after time provided some of the deepest, and most engaging strategy games available. But it was only a matter of time before Sega and Creative Assembly began to treat their flagship franchise as a mainstream release rather than a niche title, and they chose to begin with Rome II. The result is a series of questionable changes to the way the game is played, a dumbing-down of the overall interface, a gutting of features, and a host of bugs and balance issues in a game that feels more like a paid-for beta than a full release.

Creative Assembly has been tweaking the game with patches every one or two weeks since release trying to bring the game up to par, so it's in a state of constant flux as major balance tweaks, mechanic changes, and even new feature sets are being introduced. As such, I don't feel it's appropriate to fully review the game quite yet, and I will treat the release version more like a public (paid for) beta. Hopefully, the game will see marked improvement, and it will not end up like disastrous SimCity "reboot". I also wrote an impressions post about that game, but never got around to a full review because the game never became worth playing.

The most immediately noticeable area in which depth and control have been lost is in the interface. I'm not going to complain too much about the campaign interface, since it still has most of the information that you would expect. Provinces are divided up into regions, and each region contains a settlement, but the province interface allows you to manage all the settlements in the province. This is a little bit of streamlining that makes sense. You don't have to manually click on every little settlement in order to give build orders or view public order. The only downside is that this system has minimized the role of resources. You don't build specific structures on improvements (such as mines or pastures). Instead, this is all apparently handled by the cities, which would be fine, except that now enemy armies can't pillage your resources directly. Instead, a more abstract "raid" order has been tacked on to armies that lets them automatically pillage resources in the province.

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UNLV Running Rebels logo

Next year is going to be a big year for NCAA Football.

The BCS is going away, and a playoff will take over as the determinant of the nation's best college football team.

But how different will things be for my alma matter, UNLV? Well, they certainly won't be competing for a spot in those playoffs, and they probably weren't going to any bowls either. So the big question is: will they have a new head coach?

If you had asked me that question prior to the start of this year, I would have given an emphatic "Yes!".

Heck, I was ready to say "fire him" after last year's heartbreaking loss to Nevada

Caleb Herring against Central Michigan

Caleb Herring has almost single-handedly saved UNLV's season.
Unfortunately, both he and star running back Tim Cornett are seniors.

Bobby Hauck's first 3 years calling signals for UNLV has been less than satisfactory. Each year, the team has finished with a measly two wins, he hadn't won a single road game, and UNLV was prone to giving games away in the second half - even to teams that they should have beaten. The best thing that you could say about UNLV over the past 3 years is that they made some players on some division AA schools very happy! UNLV showed no improvement during those first three years, and in fact, the team seemed to be going backwards. Any hopes of a turnaround season were dashed by the third or fourth week of the season.

After the first five halves of football this season, it was looking like UNLV had fallen even deeper into a tailspin, and I had doubts that Hauck would last through the end of the season - let alone survive long enough to see the fancy new stadium be built.

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Civilization V: Brave New World - banner

One of my biggest criticisms with the Gods & Kings expansion pack for Civilization V was that none of the features added really felt all that fresh. They were just redesigns of old features that were present in previous games. Granted, they were also the most highly-requested features by the player community, but as concepts, nothing really felt new or original.

The new expansion, Brave New World changes all of that by adding never-before-seen concepts to the game, and they add a great deal of flavor and dramatically change the way that the game unfolds.

Table of Contents

A few more of the missing concepts from Civilization IV are re-introduced with a new coat of paint in Civilization V: Brave New World: trade routes and a world resolution system. Both systems are implemented differently than in the previous game, and both are kind of hit-or-miss this time around

I have long been asking for the introduction of some kind of international trade route mechanic to be added to Civ V. Without such a feature, the vanilla game (and Gods & Kings) were missing one of the key incentives to maintain peaceful relations with your neighbors. Well now we have such a feature. In some ways, it's a step forward from Civ IV's completely non-interactive trade routes, but it's also a bit clumsy.

Civilization V: Brave new World - coastal city
Coastal cities might seem weaker due to the lack of gold on sea resources, but sea trade routes are more profitable and have longer range than ground routes, so coastal cities are still valuable.
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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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