This review was originally published 07/30/2010 on Game Observer (now defunct). It has been republished here for archival purposes.
The game has nice ideas and looks great, but new gameplay mechanics only seem to create more bugs and problems.
EA really needs some competition in the football gaming market. I can’t imagine any football gaming fan NOT wanting the NCAA to discontinue EA’s NCAA football-exclusivity license when it expires either this year or next. [Update: EA has agreed to not sign another exclusivity agreement!] Comptetition is always good for the consumer, and right now, EA really isn’t giving us games that are up to par with our expectations. For the past two or three years, EA has given us NCAA football games that have contained some great new features and gameplay additions, but every year, they manage to fill the game with new flaws or take steps backwards in terms of gameplay.
Two years ago, excessive turnovers made the game almost unplayable. Last year, the oppressively fast game speed made the game look and feel so chaotic, that it almost completely overshadowed the improvements such as the "Dead Duck" passes and the "Setup Play" feature. Like in past years, the new game gives us a lot of welcome improvements, but also introduces new problems and takes several steps backwards in certain areas. [More]
47bd3000-c4de-4098-aa1f-73ef3c994938|1|3.0
Tags:NCAA Football 11, review, NCAA Football, Madden NFL 11, Electronic Arts, EA, EA Sports, Tiburon, sports, football, PS3, PSN, XBox 360
Wearers of glasses beware: the Wii U is determined to give you eye strain!
I got a chance to sit down for a while with a friend's Wii-U tonight. I managed to make an avatar and sign up for the Nintendo network, as well as try out an hour or so of ZombiU. I have to say that I was not impressed with either the hardware or the software.
First and foremost, the controller, despite its size, is actually pretty comfortable to hold. It is lightweight, and the cradles nicely in the hand. The screen is bright and vibrant; and sound is clear, but probably better with headphones. Button placement on the right side felt a bit awkward for me. It might just be my familiarity with PlayStation and Xbox controllers, but I didn't like having the buttons below the right stick, and they seemed a bit too close. I frequently missed the 'X' button (the top button), which was annoying because it was the most commonly-used button in the game I played.
I really wasn't digging the screen on the controller though. The avatar creation and network sign up screens annoyed me because most of the data input is done on the controller screen, but the TV screen presents a lot of information. The password screen was particularly annoying, since all the messages were displayed on the TV, and I just didn't see them because I was focused on the controller screen.
I like survival horror, but I'm so sick of zombies...
On top of that, even a brief time with the system exposed me to a glaring problem for myself (and likely many people): I am nearsighted. I need glasses in order to see at a distance. I'm not blind to things that aren't directly in my face, but after about 6 to 8 feet, things start to get fuzzy, making reading text or discerning other very finely-detailed information hard. I wear glasses, but I don't like to wear them to look at things up close. I often take them off when using a laptop, using a cell phone, reading a book, looking at a computer monitor, writing or drawing, and other "point blank" activities. Wearing my glasses for such things often causes my eyes to strain and gives me a headache (and probably further degrades my vision).
I can already tell that games that require the player to constantly shift between focusing on the controller screen and the TV screen will be very uncomfortable for me, since I'll either have to keep taking my glasses off and putting them back on, or I'll have to deal with the eye strain when looking at the controller screen. Perhaps Nintendo needs to release Wii-U-branded bifocals! [More]
8f9ca423-4456-4b6b-8ac5-cbae2843b6c4|2|3.0
Tags:Wii-U, Nintendo, ZombiU, PlayStation, PS3, XBox, motion control, touch screen, sixaxis, survival horror, zombie
At the start of the 2012 season, I may have had my hopes for the Bears a little high. I argued that the Bears might be the most balanced team in the league this year, potentially featuring an elite offense, defense, and special teams!
For the first half of the season, in which the Bears got off to a 7-1 start, it looked like I might have been right. But red flags started going up out of the gate. The offensive line just wasn't protecting Cutler very well, and Mike Tice's offense too often looked like the anemic offenses under coordinator Mike Martz. Although not ruled out for sure, it didn't look like Johnny Knox would be playing this year, and Devin Hester just doesn't have the same spark he once had. Early in the season, it seemed as if the Bears might have to rely once again on their defense. That defense shocked the league by being more effective than the offense, with both cornerbacks (Tim Jennings and Charles Tillman) earning Pro-Bowl honors for forcing turnovers and scoring touchdowns! Things were looking good at 7-1, but there was a bad feeling in my gut that this all looked too familiar.
Starting the second half of the season, that feeling became justified. Once again, the injury bug started biting the Bears. Alshon Jeffrey and Earl Bennett were both the victims of multi-week injuries, leaving Brandon Marshall as the team's only true threat in the passing game and allowing opposing defenses to send everything they had after Jay Cutler and Matt Forte. Cutler and Forte also suffered temporary injuries, and backups Jason Campbell and Micheal Bush were ineffective against the 49ers.
I'm getting too used to seeing Urlacher in street clothes.
[More]
8be29af7-af95-4b91-849e-cf7b394c7a04|2|2.5
Tags:football, Chicago Bears, DA Bears, NFL, NFC North, Minnesota Vikings, Seattle Seahawks, San Francisco 49ers, Jay Cutler, Brandon Marshall, Matt Forte, Alshon Jeffrey, Earl Bennett, Johnny Knox, Brian Urlacher, Charles Tillman, Tim Jennings, Henry Melton, Julius Peppers, Devin Hester, Lovie Smith, Mike Tice, Mike Martz, Peyton Manning, playoff
This review was originally published 05/15/2011 on Game Observer (now defunct as of 05/13/2014). It has been republished here for archival purposes.
Yes GladOS, we brought you back to life because we really do love to test!
To be perfectly honest, I wasn’t looking forward to this game. I love the first Portal, as it was about as close to "perfect" as any game has ever come, but I couldn’t help but fear that Valve might turn this into a franchise, and in doing so, some of the allure of the game would be lost. But the game was released, and it is a triumph. Mostly.
Apparently, a very long time has passed since the first game. The Enrichment Center is very different. Under the care of the watchful AI, Wheatley, the entire facility has been slowly falling apart. The degrading, decrepit test chambers make for much more interesting visuals than the sterile, white and gray chambers of the first game. They are now overgrown with weeds and vines, panels are falling off the walls, broken glass litters the floors, and fallen and bent metal beams and girders obstruct some of your paths. It’s just too bad that with all the debris and vegetation littering the environment, that none of it is interactive. It slightly breaks the immersion when you walk through dangling leaves and they don’t react to your passing at all.
There is a lot of visual variety in this game. You travel through the dilapidated chambers of the early game until the facility begins to rebuild itself. You watch it piece itself back together. Then you get to travel through the deepest guts of Aperture Science. And finally, you come back to see the test chambers tear themselves apart again
The co-op puzzles are fun, but not terribly replayable. [More]
9e4a4a6b-d12e-4d91-8298-afef9867183b|2|3.0
Tags:Portal 2, review, Portal, Valve, Electronic Arts, EA, Steam, platformer, puzzle, shooter, PC, PS3, PSN, GladOS, hacking, cyber-attack, cloud save, XBox 360
The Hobbit: An Unexpected Journey is a pretty tough story to screw up. The book was written as a simple children's adventure tale told from a singular point of view, and that is what it is loved for. Peter Jackson doesn't seem to understand what he's trying to do with the film adaptation. The movie struggles just to figure out what it is trying to do and tries so hard to pad itself with irrelevant Tolkien lore that it eventually starts to fall apart cinematically.
Not content to simply tell the first-person (well, technically "second person") account of Bilbo Baggins' adventure to The Lonely Mountain and back again, this Hobbit film tries to incorporate other plot threads from the complex tapestry of Tolkien's extended Middle-Earth lore. This creates two problems:
- The story loses its narrative focus and suffers cinematically from poor pacing and confusing scene transitions,
- The movie's tone shifts wildly from light-hearted fantasy to overly-serious forebodence.
If only you hadn't been blinded by your fanboyism, Stephen; you could have warned us! [More]
c11952b8-b0c6-40cb-974f-354e5f41a9fd|0|.0
Tags:The Hobbit, The Hobbit: An Unexpected Journey, J.R.R. Tolkien, The Lord of the Rings, Bilbo Baggins, Gandalf, orc, hobbit, wizard, fantasy, adventure, Martin Freeman, Ian McKellen, Stephen Colbert
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