For years, I've been hearing people on sports talk radio say that "parlays are sucker bets". For those who don't know, a parlay is a group of multiple bets that all have to win in order for the ticket to pay out. If any pick on the ticket loses, then the whole ticket loses. The benefit is that if you do win, the odds multiply together for potentially large payouts. They are called "sucker bets" because the potential for large payouts leads casual gamblers to make more picks on one ticket hoping for larger payouts, which dramatically increases the risk of one pick losing and causing the entire ticket to lose.

Parlays are a "sucker's bet" because they lure gamblers
with promises of large payouts, but a single wrong pick
will invalidate the entire ticket.

I do parlay bets for college and NFL football every year. My local sportsbook (I live in Vegas, so there is a legal sportsbook in every suburb) has $2 parlay cards with a minimum of 3 or 4 picks per card, so I would often do between 5 and 6 of them for a total of $10 or $20 in bets per week. Not a lot of money; pretty casual gambling. I've never won any big parlays, and have been a little bit in the red every year (usually $50-$100 down by the end of the season). I do it for fun and to have some extra investment in the games that I watch. Since starting to track my winnings a few years ago, I've been hitting just above 50% on my individual picks, and winning back about 80% of my money.

Well last year, because of the disruption of COVID, my local sportsbook wasn't offering the usual $2 parlay cards. Instead, I had to start making regular bets off the board, at the counter. Unfortunately, these bets cost $5 minimum instead of $2, so my risk more than doubled. However, the minimum number of picks on a ticket decreased to 2 instead of 4. So in response to the higher cost, I started buying more tickets, but would only put 2 or 3 "safe" picks on a single ticket. Even though I ended up spending a lot more money each week ($50+), my winnings shot up from about 80% to almost 90%! Despite spending more money, I ended up losing far less overall because I would win back all my money almost every week by winning one or two of those 2 or 3-pick tickets.

So this year, after hearing sport talk radio hosts continue to refer to parlays as "sucker bets", I decided to double-down on last year's success. I started experimenting with direct money-line bets. A money-line bet is a single bet for which team wins. No point spread, no multiple picks per card. If the team I pick wins the game, I win the bet. Of course, the downside is that picking the favorite results in much lower payouts. A $10 bet might only win $5 or less if the winning team was favored by more than just a field goal.

But I've had pretty good success with this strategy this year. My winnings have once again shot up to almost 100% (meaning I've almost won back all the money I've bet), even though I've once again had to bet a lot more each week in order to pay for all these single-pick tickets.

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Since Canuck Play shuttered its studio, canceled Maximum Football 21, and sold the Maximum Football IP to Modus Games, the other major simulation indie title, Axis Football, found itself without any major competition in 2021. There are other indie football games on the market, such as Sunday Rivals, but that is a more arcade-style game and isn't a direct competitor to Axis. I own the Steam version, but haven't played much of it yet. The only other real competition for Axis Football is the indie game Legend Bowl.

I've received several requests to play Legend Bowl and create content for it, including a request by the game's creator, himself. Don't worry King Javo, I bought Legend bowl during the Steam Fall Sale, and will be playing it more this holiday season.

In the meantime, Axis Football has been the only indie football game that I've played this year. So I cannot do my usual thing of comparing Axis to Maximum because there isn't a Maximum Football to compare Axis to. I could do a direct comparison between Axis Football 21 and Madden 22's supposedly-upgraded Franchise Mode, but I'm hesitant to directly compare any low-budget indie product to a billion-dollar licensed game from a major publisher. Maybe I'll revisit that topic later, if I get a lot of demand for it. In the meantime, if you're interested in my thoughts on Madden 22's supposedly-improved Franchise Mode, you can check out my video on that topic, or my full review.

So instead of comparing Axis Football to its direct competition, I've decided that I will instead focus on sharing my hopes and expectations for where the game goes from here. With EA releasing its college football game in 2023, and 2k presumably releasing its "non-simulation" game in 2022, Axis Football needs to take big strides in the next year or two in order to remain relevant and competitive.

See the full wishlists on YouTube!

This wishlist was originally created as a series video essays, which I encourage you to watch. I'm not going to replicate the entire transcript here, but will instead just summarize the content of the videos. I'm also going to re-arrange this written list a little bit so that each item is in the most appropriate category. If you want more discussion, details, and examples, please watch the linked wishlist videos.

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Last year, when the PS5 released, I didn't bother trying to pre-order one or buy one after release. I just wasn't very interested in the machine that first year, as there weren't that many games for it. Sure, I was curious to see what the Demon's Souls remake wold be like, considering that is one of my favorite games ever. And I would gladly have played the Miles Morales Spider-Man game. But neither of these (nor the two combined) were enough to sell me on a $500 console. I love Demon's Souls, and was sad when the servers were finally shut down, but not enough to shell out $600 to be able to keep playing it.

I'm sorry Sony, but you really needed more than just a remake of a 10-year old game from 2 console generations ago, and a single sequel to a popular game from a few years ago, to sell me on the new machine. Maybe if Silent Hills hadn't been cancelled, and ended up being a PS5-exclusive launch title, or if Death Stranding or Ghost of Tsushima had been PS5-exclusive launch titles, then I would have been more eager to procure a console.

Everything else that I was interested in was a multi-platform release. I bought Cyberpunk 2077 on Steam (then never played it because the launch condition was so atrocious), and ended up playing Control (for free) via PlayStation Plus. So what the heck did I actually need a PS5 for?

The only 2 games on PS5 worth playing are not worth buying a new console.

I also didn't feel like going through the trouble of trying to claim the limited pre-order supply of PS5s. I thought for sure that in 6 months or so, PS5s would be sitting on the shelves of just about every Best Buy, Target, Wal-Mart, and Gamestop, just collecting dust. After all, people were losing their jobs and health insurance left and right due to business closures and city lockdowns being imposed due to a global health pandemic. Surely people wouldn't have enough disposable income to justify new $500 consoles, right?

Well, apparently, I completely mis-judged the situation. Losing their jobs and being unable to even look for new jobs (due to the aforementioned business closures and lockdowns) meant that people spent what little disposable money they did have (as well as the eventual government stimulus checks) on home entertainment products like video games. The video game business (along with online shopping, streaming television services, home delivery services, and video conferencing services) was one of the few industries that boomed during the pandemic, and much to my surprise, the PS5 and XBox Series X | S became the fastest-selling video game consoles in history, despite the supply shortages.

I will honestly say that I did not see that coming. Though I do have to wonder if those sales figures would be so inflated if not for scalpers buying up all the stock with automated bots.

Now it's December of 2021 (holiday season), the PS5 has been available for well over a year, and I'm starting to want one, but can't find one. What's changed? Why do I want a console now, when I didn't want one last year?

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Last summer I wrote that my experience with the COVID-19 pandemic at that time was "pretty pedestrian". At the time, I was optimistic that the pandemic would soon be well under control, despite the absolute ineptitude of our government's initial response. But here we are, a year and a half later, and community spread of COVID is still causing almost as many deaths on a weekly basis as it did at the height of the pandemic a year ago. This is despite the widespread availability of free, CDC and FDA-approved vaccines!

Vaccines are now available for children as young as 5.

My partner and I are vaccinated, as are most of our friends and relatives, but we have a 11-year old child attending public school, and a 2 1/2 month old infant. Neither child is vaccinated yet. The vaccines weren't approved for use in children under 12 until recently, and even then, they are only approved for children as young as 5. We had scheduled for our 11-year old to get the first vaccine shot in early November (the week after it was approved for children in her age group). But in a twisted bit of irony, COVID made it into our household before she could get that shot.

Close calls

We narrowly avoided contracting COVID earlier in October. I was asked by a neighbor to walk their children to school one morning because she and her husband had to go into work early. I was happy to oblige. It's the neighborly thing to do. What I didn't know was that the father is unvaccinated. Had I known, I likely would have refused. And I would have been vindicated in that refusal because their entire household came down with COVID that week. The father is a teacher and was required to do weekly testing. He tested on Monday, I walked the kids to school on Tuesday, the father received his positive result on Wednesday, and the kids and their mother began showing symptoms that weekend.

Lucky for us, none of us got sick. The kids either weren't contagious yet, or we just weren't close enough to contract it from them. And don't worry, our neighbors and their kids are all recovered now.

The next exposure, we weren't quite so lucky.

Our luck runs out

The week before our daughter was scheduled to get her first vaccine shot, my partner contracted COVID. The likely vector for the virus was another child of un-vaccinated parents who went trick-or-treating with our daughter on Halloween. The mother of one of our daughter's friends had been watching him on weekends because his deadbeat mom kept dumping him off on her. He had been feeling sick the week before, but didn't bother to tell us, nor did his mother bother to tell us. I think she just wanted to get him out of the house so that she could get some booty calls.

It's too bad the CDC couldn't have authorized the vaccine for younger children before Halloween.
I imagine we weren't the only ones to catch COVID while trick-or-treating.

We had 2 occasions in which we socialized with children of un-vaccinated parents, and in both cases, we were exposed to COVID. We had been rigorous about making sure that any adults we socialized with were vaccinated. But children couldn't be vaccinated, and we couldn't deny letting our daughter visit with friends. All of her friends' parents were vaccinated, so it never really occurred to us to make a policy of verifying the vaccination status of other childrens' parents. It seems obvious in hindsight, but we just never thought of it.

We avoided COVID for a year and a half,
but our luck ran out this November.

Anyway, he tested positive the day after Halloween, and our kid's friend's mom tested positive a couple days after that. A week after Halloween, my partner started sniffling and coughing while breast-feeding our son. I had her take a home COVID test, and sure enough, it was positive. We promptly put her into quarantine in our guest room (thankfully we have a house large enough to allow us to keep a guest room). And since we couldn't be certain that we had quarantined her before she spread it to myself or our 11-year-old, we were forced to all start wearing masks in the house whenever we were around each other, or whenever any of us was handling the baby.

It sucked. You think it's uncomfortable and inconvenient to wear a mask in public? Imagine having to do it all day in your own home!

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Imagine Earth - title

I've been seeing more and more games putting an emphasis on mechanics oriented around environmentalism and sustainability. Games in genres that typically encourage unchecked exploitation of resources are now becoming more and more about the sustainable use of resources. It makes sense. Climate change is becoming more and more of a visible problem that affects our lives in tangible ways. Milliennial game developers are also searching for ways to cope with the fact that our generation and the next will be stuck paying the consequences of the short-sightedness of our parents' and grandparents' generations. Many members of those earlier generations are still, unfortunately in positions of political and corporate power, and make up a large voting block, and are continuing to make selfish, short-sighted decisions that will only make matters worse for the younger generations. It makes sense that younger game developers would be baking those anxieties into the games that they make.

Ecologically-focused colony-building

Imagine Earth is the type of city-builder / strategy sim that has typically been about conspicuous consumption, but it now wants the player to consume more responsibly. Not only does this game expect the player to industrialize the surface of entire planets at the behest of a corporation, it also asks the player to do that with an eye towards limiting greenhouse gas emissions, deforestation, and other pollution. Developing a sustainable economy doesn't only mean cutting back on emissions from power plants, industrial activity, and so forth. It also requires restoring or expanding natural habitats by planting forests, growing corals, and so forth.

Imagine Earth prioritizes limiting greenhouse emissions and pollution.

Either the player has to plan the growth of your colonies in a sustainable fashion and prevent emissions and pollution from ever getting out of hand to begin with, or you have to spend the back half of each mission doing damage control.

Unfortunately, just like in real-life, any individual person or corporation or government's environmental efforts aren't necessarily sufficient to curtail the effects of climate change. There are often other corporations or settlements on these planets which don't have the same noble ecological goals, and who will happily ruin things for everybody else. They are there to make a quick buck by exploiting as much of the resources as possible, with no plans for sustained long term habitation -- the other people living on the planet be damned. But the corporation we work for in Imagine Earth does plan on prepping these planets for long-term colonization, so we have to pick up those other corporations' messes. Sometimes through violence, coercion, or sabotage, but usually through a hostile takeover of majority stake.

Not all corporations are concerned with long-term colonization that requires a stable environment.
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A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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