Civilization VI - Lautaro of Mapuche

Civilization VI's first expansion, Rise & Fall released earlier this year, and it introduced a few leaders and civilizations that are making their first appearance in the franchise. I hope to be able to write strategies for every one of the expansion civs and leaders, but I'm going to start with the ones that are new to the franchise, and the ones that most utilize the expansion's new features (Era Score, governors, loyalty, and so on). This month, I will be tackling the Mapuche, lead by Lautaro.

The peoples known as the Mapuche are a collection of societies indigenous to southern Chile and Argentina who are linked by social, spiritual, economic, and linguistic heritage. Archaeological evidence shows their culture has existed since around 600 or 500 BC, and their textiles have been traded throughout South America for centuries. Though mostly independent, the various tribes would unite together during times of war (such as against the Inca and Spanish) and elect a "toqui" (meaning "axe-bearer") to act as a military and domestic leader.

Civilization VI - Lautaro portrait

One such toqui was Lautaro "Swift Hawk". He was elected toqui while still less than 20 years old, after escaping from the personal captivity of the Spanish general Pedro de Valdivia. He lead numerous successful raids (called "Malón") against the Spanish, eventually capturing Fort Tucapel in December and killing his former captor, de Valdivia, during the Spanish counterattack in December 1553. The Mapuche, under Lautaro's command, may have been able to further expel the Spanish if not for a typhus outbreak and famine that prevented further raids. He was killed four years later in a Spanish ambush, but the Mapuche would continue to resist the Spanish for over a century after Lautaro's death. Lautaro is revered by Chileans (Mapuche and non-Mapuche alike) for his courageous leadership against the Spanish who sought to enslave them, and is even depicted as an almost heroic figure in the Spanish epic poem La Araucana.

Lautaro and the Mapuche can be a potent military force in Civilization VI: Rise & Fall, especially against rival civilizations that ascend to golden ages, or who fall into dark ages.

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Maximum Football 2018 - title

We finally have some competition in the football video game sector! Canadian developer Canuck Play recently released PS4 and XBox One versions of its Maximum Football 2018 game. Canuck Play is a small, independent studio with limited staff. In fact, I couldn't find a count of how many employees or developers they have, so as far as I can tell, the whole game was developed by one guy: David Winter. The fact that he could single-handedly put together a functioning football game is, itself, a pretty impressive feat. I wish I had the time and drive to do what he's accomplished.

Maximum Football 2018 is a $17 budget title, so I went into it with pretty low expectations -- as should you. I bought it because I want to support indie developers, and I would love for Canuck Play to eventually grow into a studio with the skill and manpower to challenge Madden. I'm not going to lie though, Maximum Football is not there yet. Not even close.

How do I even play Canadian football?

Being a United States resident and fan of NFL and NCAA college football, I admit that I have only a passing familiarity with some of the rules variations of Canadian football. There was a Canadian football team in my home town for a couple years (the Las Vegas Posse), and my dad and I did attend the games. I remember the basic differences like there being twelve players on each team instead of eleven, three downs instead of four (which encouraged more passing), more generous backfield motion rules, 50+ yard field goals being worth four points instead of three, and a longer field and deeper end zone. But there are a lot of other rules changes that I don't know, and even in the cases of the rules that I do know, I do not understand the strategic nuances of playing under those rules.

Canadian football has some significant rule variation that I don't know the strategy for.

As such, I was very disappointed to see that Maximum Football 2018, which is a Canadian football game, does not include any sort of tutorial or training mode (that I could find). There is an option in the settings menu that allows the game to automatically snap the ball for you after the pre-play motion(s) are complete, but there's nothing in the game that explains how these motions are supposed to work, or how the offense is supposed to utilize them. There's no in-game commentary to possibly provide the player with any insight into the intricacies of Canadian football. Not even so much as some splash screens with some diagrams and explanations. There is a practice mode in which you can test out the playbooks, but you'll have to learn everything through trial and error.

The waggle concept allows multiple offensive players to go in motion before the snap.

To compound this issue, the game lacks explanations for some of its own mechanics and conventions. Receiver routes are highlighted in up to five different colors: red, yellow, blue, white, and sometimes green. What do these colors mean? I assume that one of them is supposed to be the primary receiver and one is supposed to be the hot receiver. So what do the other two colors mean? Are they supposed to represent the QB's receiver progression? If so, then in which order am I supposed to read them? Do they represent the types of motion that they perform before the snap? If so, then it would be nice to have an explanation of how these motion concepts work.

What do all these colors mean?

It doesn't get any better on the defensive side of the ball. Heck, it gets worse. There's no pre-snap defensive play art at all, nor is there any defensive player assist. You're stuck having to decipher the small play art that is shown in the play-selection screen. You have to remember the assignment of whichever defender you happen to select, then fulfill that job completely manually without any in-game indicator of what the player's assignment actually is. The safest options, therefore, are to always select a defensive lineman (despite there not being any controls or mechanics for breaking blocks or steering blockers), or play a safety in zone coverage (if you can actually figure out which safety is in zone coverage).

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Geez, it's already football season? Thursday night saw the annual NFL Hall of Fame induction ceremony and preseason football game. The Bears and the Ravens played the game, which finally gives us Bears fans a brief (and limited) glimpse of what new coach Matt Nagy's team might look like.

Brian Urlacher was inducted into the Hall of Fame prior to Bears playing the game.

Perhaps my favorite player ever, Bears great Brian Urlacher, was inducted into the Hall of Fame prior to the game, alongside players like Ray Lewis, Randy Moss, and Packer great Jerry Kramer (how was Jerry Kramer not already in the Hall?). It goes without saying that I miss watching Urlacher play. I also miss playing as him in Madden video games.

Devin Hester return TD
Brian Urlacher was a great player and
consummate teammate who always
celebrated his teammates' success.

I always admired the physicality, speed, and intelligence that Urlacher played with. But it wasn't just his on-field performance that I admired. I also appreciated the way that he always seemed to be watching his team from the sidelines whenever he was off the field. I remember every time Devin Hester returned a kick, or every time a back broke a big run, or the QB made a big throw, Urlacher was running down the sideline, chasing his teammates and hooting and hollering in celebration of their success. He was a consummate team player, and seemed to be an all-around quality person. Players like him, Devin Hester, Charles Tillman, and some non-Bears like Peyton Manning, are the reason that I started watching football more regularly.

Hopefully, recent linebacker draftees Roquan Smith and Leonard Floyd can live up to the legacy of Urlacher, Butkus, and Singletary.

Limited look at Matt Nagy's offense

Sadly, we didn't get to see first round (8th overall) draft pick Roquan Smith at all, nor did we see second year QB Mitch Trubisky. Smith is holding out over contractual concerns relating to the NFL's new helmet collision rules and other issues. I'm not going to talk much about the team's defensive performance, as it shouldn't be indicative of how they'll play in the regular season. I'll pay more attention to the defense in the next couple games. First of all, coverages and blitz schemes in the first game of preseason are usually very simple and rudimentary. Also, I'm assuming (and hoping) that Roquan Smith's holdout will be resolved by the time of the regular season.

Backup Chase Daniel [LEFT] was outplayed by his backup Tyler Bray [RIGHT].

Even though we didn't see Trubisky, both of the Bears' backup QBs weren't too bad -- something that we don't often see from the Bears. Admittedly, it's the first week of preseason, starters aren't playing on defense either, and coverages aren't going to be too sophisticated. Chase Daniel had an early interception, but it was a fluke ball that bounded off a lineman's helmet, so not Daniel's fault. He threw another interception later, but that looked more like a miscommunication between QB and receiver rather than a bad throw or bad read. He petered out quite a bit after the first drive, but a lot of that had to do with receiver Bennie Fowler III dropping passes. Fowler better pick up his play if he wants a spot on the 53-man roster.

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Wednesday, August 1, 2018 11:59 PM

Announcing a new Patreon campaign!

in General by MegaBearsFan

Patreon

Since starting this blog all the way back in 2011, I've avoided asking for donations or monetizing the site with ads. I hate obtrusive internet ads, and I want my readers to have a pleasant experience that isn't bogged down by ads. I also want for them to hopefully come away with the understanding that I share my genuine opinions and thoughts out of a true love and passion for the topics that I write about, rather than writing fluff pieces and click-bait for the benefit of multi-billion dollar international corporations.

The only ads that you've ever seen on this site (aside from ads that are in videos embedded from outside sources like Youtube) are the occasional Amazon Associates widgets. I have full control over what products are being advertised, and where and how frequently they are used. I always place links to products that are relevant to the post, whether it be a link to purchase the game that I'm reviewing, a movie that I'm recommending, a book that I'm citing, or so forth. I do this more to advertise products for the benefit of the reader, rather than as a revenue stream, since the revenue generated through these links is minuscule.

But this blog isn't free for me to operate. I'm not posting to a free public platform like Youtube, Wordpress, Squarespace, or Wix. I have been paying, all along, out of pocket, for the domain registration and hosting. Myself (and a small group of friends such as Chichian) are responsible for all the customization to the underlying blog engine, bug fixes, and content creation. It's a lot of work, and it's all done on my own free time outside of my full-time 8-5 job.

The monthly cost of operating this blog is roughly $100. At the very least, I'd like to earn enough to cover that expense. That way, the website would be guaranteed to continue operating, even if I were to lose my job or have my income reduced. If I could earn more, then I would like to branch out to more time-and-work-intensive projects. For example, if I were to earn somewhere between $500-$1000 per month, I could realistically reduce my work hours in order to spend a full day per week on content creation and research. This could allow me to move into creating video content, having a more regular timeline for strategy guides, producing more analysis posts, and maybe even creating more mods or my own small indie games. I doubt that I'll ever reach the prominence of some of my biggest inspirations, such as SuperBunnyHop, Errant Signal, Yhatzee, Jim Sterling, VaatiVidya, and so on, but I wouldn't mind giving it a try.

Most importantly, I'd like to thank -- in advance -- anyone who enjoys my content enough to contribute. The availability of crowd-funding has made it possible for more people than ever to be able to have the financial security and independence to pursue their dreams and passions. I'm thrilled to have the opportunity to do the same, and very grateful to those of you who make it possible.

If you don't wish to donate, or can't afford to, that's fine too. I also thank you for supporting this blog by visiting, reading, liking, sharing, and commenting. And don't worry, MegaBearsFan.net isn't going anywhere any time soon. I will continue to release content that I hope will be at the same quality that you've come to expect, and I have no plans to lock content behind a paywall.

And to all my raeders, I have a suggestion: find your own passion and pursue it. I encourage all my followers to pursue their own dreams and ambitions. Make your own blog or Youtube channel. Create crafts or art on Etsy. Write stories. Express yourself! Maybe, someday, I'll be supporting you on Patreon too!

Also, feel free to follow me on Twitter to keep up to date on what gets posted on the blog, and also to read other thoughts that don't necessarily get a whole blog post!

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After reading through my complaints regarding the shrinking scale of the Star Wars film universe, a colleague of mine asked me to preview a novel that he was writing. He also grew up as a Trekker, and he sorely misses the optimistic science fiction that Star Trek represents, as well as the attention to technical and scientific accuracy that is sadly lacking in much of today's science fiction. Popular "science fiction" of today frequently focuses on special effect spectacle to the exclusion of cerebral or thoughtful stories and concepts, but there are still plenty of indie writers and film makers who try to offer more substance over pomp.

In his debut novel, Without Gravity, author David Pax explores an optimistic distant future in which humanity has spread across the stars, living in harmony with our technology and the worlds that we inhabit. It's not a vision of the future without conflict, however. Planet-bound humans are drawn into periodic conflict with a divergent culture of human "Spacers" who spend their entire lives within the confines of their zero-gravity space ships, making them virtually aliens to the rest of humanity.

When the Spacers launch a surprise attack on the mineral-rich frontier world of Tirimba, the citizens must take shelter within the cavernous mines and prevent the Spacers from acquiring the valuable resources that would allow them to build new ships and threaten the heart of human civilization. The Spacers aren't the only threat, as the citizens of Tirimba must also deal with one colleague who's selfish greed puts the entire war effort at risk.

Pax's vision of the future may be exotic, but it's also very grounded. The conflict is one of resources and logistics, as Pax pays diligent respect to the vast scale and distances of intergalactic conflict, and puts strict limits on the capabilities of the warships and technologies. Tirimba is remote, and is only a small piece of a larger conflict that happens mostly beyond the awareness and comprehension of the civilian refugees who remain stranded on the planet. This remoteness creates drama and maintains mystery and intrigue regarding the conflict. The story, after all, focuses on the civilians, and the personal cost that they pay, rather than on the military.

The novel itself is fairly short and a relatively light and easy read. Despite his engineering background and attempts to describe and develop the technologies and society that he has imagined, Pax doesn't drag the novel's pace down with unnecessary techno-babble. You don't need an engineering degree to follow along or understand.

Pax also writes short stories and maintains a blog. He's a friend and colleague of mine, and we share many common interests and perspectives. If you enjoy reading my ramblings, then I invite you to visit his site as well, and to support him and other indie authors who are trying to keep the spirit of science fiction alive.

If you do decide to purchase Without Gravity, use the promo code MEGABEARSFAN at checkout to receive a discount.

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A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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Announcing a new Patreon campaign!Announcing a new Patreon campaign!08/01/2018 Since starting this blog all the way back in 2011, I've avoided asking for donations or monetizing the site with ads. I hate obtrusive internet ads, and I want my readers to have a pleasant experience that isn't bogged down by ads. I also want for them to hopefully come away with the understanding that I share my genuine opinions...

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Humble suggestions for improving Dark Souls II onlineHumble suggestions for improving Dark Souls II online09/22/2014 I recently posted my much-belated review of Dark Souls II. In it, I criticized the game for having lackluster online components, but didn't go into much detail other than to say that Soul Memory seems like a non-optimal matchmaking method and that invasions are rare and reserved for elite players. I wanted to take a moment to...

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