As I said in my reviews of Star Trek: Discovery, the context in which the show is created is important. The fact that Discovery's seasons are heavily-serialized, singular stories means that they must be judged on a different basis than the episodic episodes of previous Trek series. Discovery's stories must be held to a higher standard because its structure means that "bad" episodes cannot be dismissed as easily as a bad episode of any other series of Trek.

The difference in context between the animated comedy series Lower Decks and the more serious, live-action, canon series of Discovery and Picard is the one thing that gives me hope regarding Lower Decks. The trailer for the cartoon's first season was released over the weekend, and I'm honestly not upset with it at all.

Trailer for season 1 of Star Trek: Lower Decks.

Because Lower Decks is an animated comedy, I am assuming that CBS is not going to consider it "canon". And if the show isn't being presented as "canon", then I as a viewer don't have to take it as seriously either. I can much more easily forgive divergences in theme, tone, aesthetics, and [especially] lore because inconsistencies from the original source material don't serve to retroactively pollute the original source material in the way that Discovery and Picard have done.

That being said -- and tone and lack of seriousness aside -- Lower Decks has a lot of elements of its design presented in this trailer that takes more cues from golden age Trek than either of the two live-action series that CBS has produced. The design of the ships, the interiors, the holodeck, the uniforms, and so forth all seem to show more respect to the original source material than Discovery or Picard bothered to show. I'm going to hope that is a good sign that the writers are also taking more of the story and character cues from golden age Trek, albeit with the slapstick cartoon tone.

Besides, Star Trek is old enough, and bloated enough, as an intellectual property that it could probably use a good deconstruction or self-satire. I mean, skits on Family Guy, Robot Chicken, Futurama, and so forth have [arguably, and to varying degrees] worked well over the years. The Orville has been generally well-regarded by audiences and eventually shifted towards telling stories that were more in-line with Trek -- far closer than anything in Discovery or Picard.

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Wednesday, July 1, 2020 12:01 AM

"Contact" link not working

in General by MegaBearsFan

Hi readers,

It has been brought to my attention that the "Contact page is not working properly, and I am not receiving emails sent through that page. I migrated the blog over to a new hosting server a couple years ago, so the problem may have begun then -- even though I tested it, and it worked at the time. I'm not sure. If you've tried using the "Contact" page to send me an email in the past year or two, I did not receive the message. I was not ignoring you, and I hope you do not take it personally.

I'm going to investigate this issue when I have the time and hopefully fix it soon. I apologize for the inconvenience.

In the meantime, if you need to get a hold of me, I recommend that you do one of the following:

UPDATE I've tried testing the Contact page, and it seems to work sometimes. Some emails go through; others do not. I have yet to be able to determine why that is the case. Emails from actual readers have not been received, but I have a spam box loaded with advertisements and solicitations from French companies. I'll continue investigating as time permits, and will update my readers once I have the Contact page working reliably. In the meantime, I encourage you to continue posting comments, or use the contact methods listed above.

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Outer Wilds - title

I refuse to give money to Epic,
and waited for Steam release.

Outer Wilds was one of my most anticipated games in 2019. As such, it was immensely disappointing that it became a timed exclusive for the Epic Games Store. I have a lot of issues with how Epic Games runs its business, and with the ethics (or lack thereof) of the company, and so I refuse to give them a single penny of my money. Our daughter plays Fortnite with her friends, and we're not going to disallow her from doing such (and besides, her socialization options were incredibly limited during the COVID-19 pandemic lockdown, and I think playing Fortnite stopped her from going stir crazy). But I've told her that the first time she asks me for money to buy V-Bucks, it will be the last time she plays the game.

I could have bought Outer Wilds on PS4 a year ago, but it just looked like the kind of game that would be better experienced on PC. I've been burned enough times by Bethesda RPGs that I'm always skeptical of a console's ability to adequately run a game with a world of the scope and comlexity of Outer Wilds. So I bit the bullet and waited the year for the game to release on Steam.

The opening screen recommended the use of a game pad, and I obligingly started using my PS4 controller on my second play session. And I've read that the game ran just fine on consoles. So I guess I could have spared myself the wait and just played on PS4 from the start. Ah well, live and learn.

Outer Wilds plays best with a controller anyway, so there was no need for me to pass up the console release.

Now to go back to finishing Fallout: New Vegas while I await the Steam release of The Outer Worlds...

Knowledge is your upgrade

Readers of my blog know that I'm not a huge fan of most open world games. The sandboxy nature of those games tends to lead to stagnant stories and worlds that feel ironically dead. They also tend to be full to the brim of monotonous copy-pasted content that becomes a drag to play.

Outer Wilds offers an entire solar system as an open world sandbox for you to explore. Granted, the scale of this solar system is considerably shrunk down in order to accommodate a game, such that an entire planet is about as big as a small neighborhood, and the different planets are only a few kilometers apart from one another. It's fine. It works well enough with the game's cartoony aesthetic style.

You have an entire toy solar system to play in.

What's important though, is how rich with detail and intrigue this world solar system is. Nothing looks or feels copy-pasted. Every nook and cranny of the map contains something new that you haven't seen before. On top of that, the map is positively dynamic!

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I was planning on writing reviews for X-Wing's second edition epic ships and "Epic Battles" expansion packs (which released in the winter). But real-life happened. The COVID-19 pandemic put me and my gaming friends into lockdown. Having elderly relatives and other relatives with underlying health conditions, we took the lockdown advisory pretty seriously and didn't have in-person interactions with anybody other than limited in-person interactions with our immediate neighbors -- none of whom are board gamers (bummer). So I didn't get to play much X-Wing other than a couple rounds with my partner, and we didn't play any of the epic content because she's still learning 2nd edition and I didn't want to overwhelm her with new rules. So my thoughts on those expansions will have to wait until at least this fall, depending on how much game-playing I can do when the lockdowns are lifted during the summer, and assuming that there isn't a second lockdown this coming fall or winter.

In the meantime, Fantasy Flight was kind enough to not leave me completely high and dry. In early June, my loving partner sent me a link to the solo rules, and I decided to try them out. These rules were released at the end of May, in the waning days of the official lockdowns. I'm not sure if Fantasy Flight has this planned all along, or if they wrote it up quickly as a reaction to the pandemic. In either case, it's a considerate (albeit opportunistic) gesture from Fantasy Flight. It's just too bad these rules weren't published a month earlier. It would've given me more to do during the most boring stretches of the lockdown. Ah well. We have these rules for the next pandemic, I guess.

It's important to note that what I'm reviewing here is technically considered a "alpha test" of the rules. These rules are not finalized, and they may be subject to extensive changes as a result of player feedback before they officially release. If the rules change substantially for the official release, I may add an addendum to this review, or write a separate review. As of the time of this writing, the solo rules are freely available for download at Fantasy Flight's website. I do not know if Fantasy Flight is planning on eventually selling this as an actual expansion, or if the finalized version will remain free. So, you know, download it now. Just in case.

Fantasy Flight released official rules for playing X-Wing solo.

Best of all, these rules would probably work just fine in first edition as well. Players who haven't bought into second edition can still join in on the fun. You'll just have to improvise with regard to the hyperspace tokens, since those are the only components that are required for solo play, but which aren't in the first edition sets.

Dice for brains

The rules refer to the non-player ships as "solo ships", which I think is kind of confusing, since it sounds like the label refers to the solo player's ship(s). So call the non-player ships "NPC" ships (or "NPS" for "non-player ship", or "A.I." ships, or whatever you want to call them). In any case, the core conceit of the solo mode is that the player rolls a defense and attack die for each NPC ship when it activates, and then looks up the result in a behavior table to determine how each given NPC ship will behave. It's a simple enough concept that I'm surprised hasn't been in the rules earlier.

Roll dice, then look up the result in a table of possible moves.

The defense die is the principle determinant of the NPC ship's "attitude" (how it will behave). On an "evade" result, the ship will behave defensively or evasively. On a "focus" result, it will have a more balanced or passive posture. And on a "blank" result, it will behave more aggressively or boldly. This will largely determine the NPC ship's movement and action for the turn. The result of the red die will further modify the NPC ship's movement.

...

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It's summer time, which means that football video game developers are hard at work implementing features for the fall release of this year's games. It's probably too late to influence the design of the 2020 slate of games (due to release in September), but I'd still like to take some time to express some of my ideas for growing these games over the long term. This post should hopefully give both Canuck Play and Axis an idea of the roadmap of improvements that I'd like to see over the next two or three years.

For each suggestion that I'm going to make, I'm going to try to provide a general goal that I want to achieve with the idea. Then I will provide one (or more) ideas for how I think the games' developers can attain that goal. If Canuck and/or Axis like the ideas, then by all means use them. If, however, they think they can accomplish the goal with a different method or implementation, then by all means do that. You know your games better than I do. I'm just a blogger with a YouTube channel and little more than a basic understanding of how game development work. You guys and gals do whatever you think is going to make your games the best that they can possibly be.

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A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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