Bloodborne title

Well, it's finally time for me to buy a PS4. I avoided it for a year and a half because there weren't any games that I cared to play that weren't also available on PC or PS3. But, since Bloodborne is a PS4 exclusive, and I'm a huge Demon's Souls and Dark Souls fan, I had to cave and buy the new console in order to play this game. Luckily for me, this game is good enough to be a console-seller, and I don't regret my purchase one bit!

Bloodborne - praise the moon
Bloodborne is finally here! Praise the moon!

Soaking yourself in the blood of your prey

Mechanically, Bloodborne does not deviate significantly from its Souls predecessors. Most of the controls are the same, and the game was immediately comfortable for me, being that I'm an experienced Souls player.

But the way that the game is played deviates significantly from the previous games - much moreso than Dark Souls deviated from Demon's Souls. The three Souls games strongly favored defensive gameplay tactics and a more cautious, patient style of combat. Dark Souls II tried to encourage faster, more aggressive gameplay by further developing two-handed melee combat, but that only applied to specific character builds and was only moderately effective. Bloodborne enforces an aggressive model as practically the only viable one.

Bloodborne removes the comfort and security of a shield and replaces it with a steampunk gun. The gun's range is limited by the ability to acquire a target lock-on, and there's no manual aim that I'm aware of, so you can't sit back and snipe enemies from a safe distance. Some of the functionality of the shield does carry-over to the gun though. For example, shooting an enemy as they attempt to attack you will stun them, and you can follow-up the "parry" with a critical "visceral attack". But since this is a gun and not a shield, you can perform this parry at range, which opens up some new tactical possibilities.

Bloodborne - rifle spear hunter
Bloodborne adds guns to the familiar Demon/Dark Souls formula, but still encourages aggressive, in-your-face combat.

And since you don't have a shield, you're going to take a lot more direct hits than you would in the previous games. In order to offset this, you can regain some of your lost HP by attacking an opponent immediately after taking damage and infusing yourself with their blood. Literally. There is a lot of blood in this game, and it will stick to your character and soak you from head to toe if you survive long enough.

These features strongly encourage more active and technical play, since you're more likely to survive by counter-attacking than by running away and hiding. You can't get away with just holding up your shield and tanking through levels with the basic 3 or 4-hit sword combos. You need to learn the more advanced maneuvers and techniques that the game offers, and you need to use them. This keeps the player in the thick of the action and the pace of the game on overdrive. It also adds a lot of apprehension, since you can't run around the level with a shield up in case an enemy jumps out at you. You constantly feel exposed and vulnerable. These changes don't necessarily make the game "better" than the Souls games, but they do encourage and reward better play. Both models are valid and fun, but Bloodborne does get the adrenaline pumping in ways that Dark Souls just couldn't [outside of PvP]. In fact, after playing Bloodborne, you may go back to Dark Souls (or Demon's Souls) and find that you're suddenly better at those games too!

Devil May Cry
Similarities to Devil May Cry abound.

In fact, Bloodborne's combination of guns, swords, trenchcoats, gothic horror, and brutal difficulty remind me a lot of the first and third Devil May Cry. While Devil May Cry encouraged melee combat by rewarding "style" points that converted directly to currency to pay for character upgrades, Bloodborne forces you into melee by making it a way to keep yourself alive! So it's more fundamental. It's doesn't get quite as fast and fantastical as Devil May Cry because the character doesn't have all of Dante's powers, and you have to deal with ammo restrictions. You can only carry a finite amount of bullets, so you can't go over-the-top with your gun or stay too far away from the action...

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Bloodborne title

A couple weeks ago, I published some basic tips for playing Bloodborne. That post focuses mostly on the major mechanical differences between Dark Souls and Bloodborne, and how your strategies and tactics should be adjusted to compensate.

In this post, I'm going to go a little bit more in-depth into some of the game's features in order to provide some more advanced strategies and tips that will become useful for players as they progress deeper into the game. As before, these will be general tips. I will not focus on tactics for defeating specific enemies, bosses, or levels. I invite you to view any number of walkthroughs, strategy guides, and let's plays scattered around the internet if you're interested in how to beat a certain part of the game.

But if you know any general tips that I missed, feel free to post a comment!

Trying to find your blood echoes after dying can be annoying in Bloodborne. This is because it isn't in a predictable location every time. Sometimes it will be held by a specific enemy that you have to kill in order to retrieve the blood echoes. Other times it will just be dropped on the ground near where you died. This does make the game a bit more challenging, since you usually have to defeat an enemy in order to regain you echoes, rather than just sprinting through the level to pick them up like you could in Dark Souls.

Bloodborne - echo retrieval
Look for the enemy with the glowy, purple eyes. It won't necessarily be the same enemy that killed you.

If the blood echoes are held by an enemy, that enemy's eyes will glow with a bright purple-ish energy. But the enemy that holds the blood echoes is not necessarily the same enemy that killed you. The echoes could be given to the closest enemy. When attempting to retrieve your echoes, try to do some recon of an area to find out which enemy has your blood echoes. If you're lucky, it may be an enemy that is easier to get to ...

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Bloodborne title

Bloodborne is finally out, and so it was finally time to bite the bullet and buy a PS4. This is the first - and so far only - game that makes me want a PS4. Sure, there are other games that I want to play (Shadow of Mordor, Metal Gear Solid V: Ground Zeroes, to name a few), but they are all also on PC and Steam, and probably look and run better on the PC. So I had very little incentive to purchase a PS4 up till now, and only needed to temporarily borrow a friend's in order to see if the new Madden was worth anything and to play the exciting P.T. demo that may not be so exciting anymore. Shucks...

Anyway, I've been playing Bloodborne, and it's been quite an adjustment from Dark Souls (much more than the adjustment from Demon's Souls to Dark Souls). As such, I've compiled a short list of tips to help new players and experienced Dark Souls veterans to keep alive in Bloodborne:

I apologize in advance for the poor quality of some of the screenshots that I am including. I had some local network issues during my first playthrough and had to broadcast to Twitch using reduced quality...

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Bloodborne title

I haven't talked about Bloodborne on this blog yet, other than in passing. This has been because there wasn't much information on it except for the most superficial information and a few minutes of gameplay video. But over the past few months, more information has come out, so I'm going to take a moment to talk about some of the features and mechanics that I am excited about.

If you're not already aware, Bloodborne is the PS4's spiritual successor to FROM Software's hit games Demon's Soul and Dark Souls. Both of those games are among my favorite games on the PS3. I'm eagerly awaiting this game, as it is likely going to be the reason that I end up buying a PS4.

Overall, the game looks to play similarly to the Souls games with one major exception: it takes place in a steampunk, Victorian setting instead of a medieval fantasy universe. This means that the traditional sword and shield gameplay doesn't transfer to the new setting. In fact, shields don't seem to play a role at all. Instead, the player's off-hand can be used to equip a second bladed weapon or a gun. The lack of a shield means that the game is designed to be faster-paced, and combat is intended to be more aggressive and offensive so as to encourage players to attack and dodge rather than backpedal behind their shields.

Bloodborne - bloody combat
Bloodborne looks to be a darker, bloodier, and faster-paced variation of Dark Souls - with guns!.

Little is known about the game's story so far, except that it involves people transforming into vicious beasts, and the player character is hunting them. There might also be a bit of a "Dr. Jekyll and Mr. Hyde" theme here, as it's been hinted that players can transform into beasts. This is presumably a replacement for the "soul form" and "hollow form" in Demon's Souls and Dark Souls (respectively). There will be multiplayer components similar to the previous Souls games, but specific details are limited.

According to a preview at a recent Sony expo, the PS4-exclusive Bloodborne will have some interesting new features:

A demo shown in December's PlayStation Experience expo in Las Vegas, Nevada (apparently, there was an official Sony PlayStation convention in Vegas that I didn't hear about until the week after it was done?) revealed an intriguing new feature: the game will include a procedurally-generated dungeon.

The "Chalice Dungeon" (as it is called), is an optional dungeon that will vary from player to player, or character to character, or game to game, or visit to visit, or moment to moment (depending on how you interpret the tranlator). A key semantic point is that the dungeon is being called a "procedurally-generated dungeon", and not a "randomly-generated dungeon". The extent of the randomness isn't entirely clear ...

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A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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