Over the weekend of May 24 (Memorial Day weekend), I participated in a special edition of the bi-weekly Civilization podcast called "PolyCast". It was the two hundredth episode, and in celebration, the hosts (DanQ, MadDjinn, Makahlua, and TheMeInTeam) invited as many of the guests hosts from the previous seasons as they could track down. First, however, listeners were treated to a special Q&A session with some of the Firaxis staff, in which Civ V was discusses, as well as the recently-announced Civilization: Beyond Earth!
The episode can be streamed in its entirety at thePolyCast.net.
Among the notable points of Civ V discussion was the Firaxians' response to the question of whether Civ V would receive any more patches. Although a straight "no" was not given (leaving the door open to the possibility of one more patch this summer), they made it seem like [to me] that support for Civ V has effectively ended. This was no surprise to me, but it was still a bit of a disappointment, considering that there are still a few annoying bugs (lingering auto-annex issues, broken promotions, and multiplayer bugs) as well as some in-game descriptions that are outright misleading (such as Shoshone's Great Expanse trait description). There is also still a great deal of concern on the forums about the balance of the initial policy trees (Tradition feeling much stronger than Liberty, Honor, or Piety). So it's a shame that these issues are not likely to be addressed.
The bulk of the conversation, however, was focused around the upcoming Civilization: Beyond Earth. I'm excited about this game, but also a bit skeptical, considering the poor quality of Civ V's initial release. However, I'm hopeful that Firaxis has learned their lessons, and will release a much more stable and compelling game this time around, so that we won't have to wait for six-to-twelve months of post-release support to get a decently-playable game.
The remainder of the show was brief discussions with many of the guest hosts who have participated in the show during the years. My segment was the first such chunk. I used the opportunity to thank the PolyCast hosts for discussing and publicizing my strategy posts, and talked a little about my future plans for Civ V and Beyond Earth strategies before they had to stop me to allow others to speak. I hope I didn't come off as too self-promoting or inconsiderate...
Anyway, I look forward to PolyCast continuing to provide great material, and the release of Beyond Earth should give them plenty to talk about in future podcasts. I hope I will be invited back soon, as I enjoy the discussions with my fellow Civ-heads. [More]
1ffee739-a63c-43d2-8c52-3bf29846837d|0|.0
Tags:Civilization, Sid Meier's Civilization, Civilization V, Civilization: Beyond Earth, PolyCast, Sid Meier, Firaxis, podcast, DanQ, Makahlua, TheMeInTeam, MadDjinn, Civilization III, Civilization IV, Civilization V, Civilization: Beyond Earth
In my review of the Brave New World expansion for Civilization V, I expressed some disappointment that some of the legacy civilizations didn't receive significant updates. I also complained about a few mechanical issues such as how the "warmonger" mechanic works and the value of trade routes. Well, Firaxis has released a major update to the game earlier this fall that addresses some of these complaints.
Several of the vanilla civilizations received a major overhaul. As I mentioned in my review, Germany and America seem to have been completely one-upped by the Zulu and Shoshone. Well, Germany has been given a major update, and America has received a small tweak in order to better differentiate them from the BNW successors. In addition, Japan has received a small (but significant) buff.
Germany was probably the civ that was in the most dire need of a facelift, since the Zulu leave them completely in the dust. Both civs had a huge military flavor, discounts for unit maintenance, and a unique Pikeman replacement, and the Zulu had Germany beat on all accounts. In order to differentiate the two, The Landsknechts unique unit was replaced with a new unique building, the "Hanse". [More]
d72a2b1a-ba97-4211-8b58-43b09c6b97b2|5|5.0
Tags:Civ V Fall Patch, patch, Civilization V: Brave New World, Civilization V, Sid Meier's Civilization, Civilization, Firaxis, 2K Games, expansion, PC, Steam, strategy, grand strategy, turn-based strategy, Germany, Japan, America, Zulu, Shoshone, Indonesia, tourism, tactics, trade, trade route, archaeology, culture, gold, warmonger, Landsknecht, Civilization IV, Civilization V
One of my biggest criticisms with the Gods & Kings expansion pack for Civilization V was that none of the features added really felt all that fresh. They were just redesigns of old features that were present in previous games. Granted, they were also the most highly-requested features by the player community, but as concepts, nothing really felt new or original.
The new expansion, Brave New World changes all of that by adding never-before-seen concepts to the game, and they add a great deal of flavor and dramatically change the way that the game unfolds.
Table of Contents
A few more of the missing concepts from Civilization IV are re-introduced with a new coat of paint in Civilization V: Brave New World: trade routes and a world resolution system. Both systems are implemented differently than in the previous game, and both are kind of hit-or-miss this time around
I have long been asking for the introduction of some kind of international trade route mechanic to be added to Civ V. Without such a feature, the vanilla game (and Gods & Kings) were missing one of the key incentives to maintain peaceful relations with your neighbors. Well now we have such a feature. In some ways, it's a step forward from Civ IV's completely non-interactive trade routes, but it's also a bit clumsy.
Coastal cities might seem weaker due to the lack of gold on sea resources, but sea trade routes are more profitable and have longer range than ground routes, so coastal cities are still valuable.
[More]
003f33b0-d930-43c5-8b65-1d2ae950b00a|2|5.0
Tags:Civilization V: Brave New World, Civilization V, Sid Meier's Civilization, Civilization, Firaxis, 2K Games, expansion, PC, Steam, strategy, grand strategy, turn-based strategy, tactics, trade, trade route, archaeology, literature, art, music, culture, United Nations, UN, world congress, gold, William Morgan Sheppard, Civilization IV, Civilization V
Over the weekend of June 15, I participated in a bi-weekly Civilization podcast called "PolyCast". This episode was number 175, and it was titled "In Response to That", and focused on responding to several forum topics. The episode can be streamed in its entirety at here.
It was an interesting show, full of confusion and technical difficulties when it was broadcast live; although some of those difficulties were edited out in order to fit into the standard 1-hour format for the show archive. The show started out with difficulties getting the audio to work in the live steam, and it took us around 20 minutes to get up and running. That was a great start to the show. On top of that, I suffered several power outages at my house that disconnected me from the group chat and caused me to stumble through the show's closing sign-off. Oops. I'll do better next time.
This was my second time on PolyCast. The first time I appeared on the show, I predicted Civ V's first expansion. This show wasn't quite as prophetical (is that a word?), but I can't be Nostradamus every day! [More]
d8dd1206-d61e-4755-b881-866d5c5ee563|0|.0
Tags:Civilization, Sid Meier's Civilization, Civilization V, Civilization V: Gods & Kings, PolyCast, Sid Meier, Firaxis, podcast, DanQ, Makahlua, TheMeInTeam, MadDjinn, Civilization III, Civilization IV, Civilization V
I noted in my original review of Civilization V that I expected an espionage system of some sort to be added in an expansion. I also stated, in a February edition of the Civilization Polycast webcast that I expected an expansion to be announced soon. I was right on both accounts!
I’ve spent a lot of time with Gods & Kings in the few months since its release, but I’m disappointed to say that it hasn’t quite lived up to my expectations.
The expansion isn’t a complete let-down though. It does include some significant enhancements to the core experience.
Table of Contents
[More]
683c642f-1a9e-43a4-b6c8-4e88c8cbe789|2|5.0
Tags:Civilization V: Gods & Kings, Civilization V, Sid Meier's Civilization, Civilization, Firaxis, 2K Games, expansion, PC, Steam, strategy, grand strategy, turn-based strategy, tactics, religion, espionage, navy, review, Civilization IV, Civilization V
|
12 | | | | | | | 60 | 11 | | | | | | | 55 | 10 | | | | | | | 50 | 09 | | | | | | | 45 | 08 | | | | | | | 40 | 07 | | | | | | | 35 | 06 | | | | | | | 30 | 05 | | | | | | | 25 | 04 | | | | | | | 20 | 03 | | | | | | | 15 | 02 | | | | | | | 10 | 01 | | | | | | | 05 |
|