Back in the middle of February, I participated in the Civilization podcast PolyCast episode 140 along with hosts DanQ, Makahlua, TheMeInTeam, and qnl. We discussed several topics relating primarily to Civilization V, including:
- An interview between GameInformer and series-creator Sid Meier about the future of the franchise.
- Discussion of recent forum topics on Civ Fanatics, including flaws in Civ V's score calculations and the best civs to use in ranked multiplayer.
- An open-mic call-in from Verade regarding our favorite game in the series and how Civ III stacked up against Civ IV and V.
You can listen to the entire podcast below, or visit PolyCast's website at http://civcomm.weplayciv.com/polycast/.
Participating on the podcast was fun, and I hope that the fine folks at PolyCast invite me on again in the future. We had some good discussions, and it was very nice to have a chance to talk to some hardcore veteran Civ players, since I sadly don't have too many friends who are big fans of the series. [More]
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Tags:Civilization, Sid Meier's Civilization, Civilization V, Civilization V: Gods & Kings, PolyCast, Sid Meier, Christopher Tin, podcast, DanQ, Makahlua, TheMeInTeam, qnl, Civilization III, Civilization IV, Civilization V
Earlier today, I published my first actual Civilization V mod!
This mod is titled: "A Better Civ Experience", and is described as:
"This mod allows players to transform their Civ experience, providing greater depth, balance, and realism."
The mod can be found by searching for its title in the Civilization V Mod Browser. Download, install, and then enable the mod (as shown below) in order to play it.
UPDATE (August 8, 2012): Mod no longer available
This mod is no longer available since Civilization V has switched to using the Steam Workshop for mods. Since this mod was originally an April Fool's joke, and doesn't add anything of any worth to the game, I have no plans to update the mod to be accessible through the Steam Workshop. [More]
As a fan of the Sid Meier’s Civilization video game series (particularly, Civilization IV - which I argued on Geek Fights is the best video game ever made!), I was skeptical - but also excited - at the prospect of a Civilization board game based on my beloved game franchise. Could the feeling of building a civilization to stand the test of time and the one-more-turn addictiveness of the video game be replicated in a board game without the game itself becoming too long and boring? Well, put simply, it can! And Sid Meier’s Civilization: the Board Game is proof!
Table of Contents
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Tags:Civilization, Sid Meier, Sid Meier's Civilization, Sid Meier's Civilization the Board Game, review, board game, Fantasy Flight, strategy, Geek Fights, Civilization IV, Civilization V
Samurai, I choose you!
A friend of mine called me up just a few minutes ago to ask me for advice on how to set up his first game of Civilization IV and what civ to pick in his first game.
He's going with Japan. Because "Samurai sound cool".
Yes they do. Yes they are.
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Today is a landmark day for video games and their nearly half-century struggle to be recognized as a legitimate art medium. For the first time ever, a piece of music written specifically for a video game has been nominated for a Grammy award. And today, for the first time ever, that piece of music won the award for which it was nominated!
This year's Grammy award winner for "Best Instrumental Arrangement Accompanying Vocalist(s)" was none other than Christopher Tin's Baba Yetu (the theme song from Civilization IV - the best video game ever!).
Washington Post: Video Game song wins Grammy [More]
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