Dark Souls: Artorias of the Abyss - title

I may have been a bit hard on Dark Souls in my original review (despite spending like six months playing it before I reviewed it). I guess - despite my best efforts - I just couldn't get over my love for Demon's Souls (which I still think was a better game for its time). But Dark Souls ended up eating up a lot of my time, and I have fallen as much in love with it as I had for Demon's Souls. As such, I have updated my original review with a new, retrospective score to go along with this DLC review. I bought and downloaded Artorias of the Abyss DLC on day one (PSN) when it was released last year, but didn't get around to playing it until earlier this year.

Instead of just unlocking a special quest as soon as the DLC is download (ala Skyrim), the DLC of Dark Souls can only be accessed by defeating an existing, but entirely optional boss in an existing, but entirely optional area of the world; then defeating an existing enemy that allows access to a specific NPC; then defeating another monster in one of the end-game areas (after acquiring the Lordvessel) in order to unlock the "key" to the DLC content. Phew. That's a lot of hoops to jump through! So it took me a while just to be able to access the new content - let alone play through it. Sure, you may have paid for this DLC, but FROMSOFTWARE is still gonna make you work for it; and kudos to them for not compromising on their principles!

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Dark Souls II - banner

Viewers of the 2012 Video Game Awards got a special treat in the form of an announcement teaser for Dark Souls II.

The teaser is a pre-rendered cinematic that gives only vague hints of the sequel's plot and provides absolutely nothing in terms of gameplay information. In any case, we have confirmation that a direct sequel (rather than a spiritual successor, ala Demon's Souls to Dark Souls) is in the works. Dark Souls was almost universally acclaimed by fans and critics, but a large portion of the loyal Demon's Souls fans held out that Dark Souls was actually a step backwards from its predecessor. Since a very large portion of Dark Souls players were Xbox and PC users who had never tasted the greatness of the PS3-exclusive Demon's Souls, many of them didn't know any better than to love the game without reservation. Being a big fan of Demon's Souls, I knew better and was one of the critics who argued that Dark Souls didn't quite hold up to Demon's Souls.

Don't get me wrong, I like Dark Souls! It's a really good game! I just felt that Demon's Souls was a more competent and cohesive overall package (especially factoring in the time it was released), in which all the features and mechanics worked fluidly with each other, and which was immensely better balanced (i.e. providing a challenge that was brutal, but fair).

I'm going to reserve my excitement for Dark Souls II until we start learning details of the gameplay. I fear that the marketing folks at the publisher might push FROM Software into making an even more mass-marketable game than Dark Souls was, which could lead to an even further simplification and dumbing-down of the game mechanics and concepts.

However, I'm not going to let that reservation stop me from expressing my desires for what I'd like to see in the game, just like I did prior to Dark Souls' release.

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Wednesday, September 19, 2012 05:20 AM

Sony unveiling PS3 Slim(mer). Should I care?

in Video Gaming by MegaBearsFan
The new PS3 Slim(mer)
A slimmer PS3.

It is being reported that Sony is planning on releasing a slimmer version of the PS3 console this holiday season. I have yet to see any detailed technical specs of the new unit other than that it will be lighter and smaller than the existing PS3 Slim models and will have a bigger hard drive out-of-box (250 gig or 500 gig models will be available).

I don't really see the point in this move; although, I guess if the lighter, smaller unit is going to cut production costs, then it's a smart business move for Sony. But from the consumer standpoint, I don't see any reason why someone would want or need to "upgrade" to the new model.

Maybe they'll release additional technical specs at the upcoming Tokyo Game Show?

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PS3 - Yellow Light of Death
The last thing that any PS3 owner wants to see:
The "Yellow Light of Death"

Some of you may remember that I wrote about my experiences (and frustrations) with trying to repair or replace a PS3 through Sony last year. It was not a pleasant experience. So when that replacement unit suddenly failed on me a few weeks ago while playing Dark Souls with a "Yellow Light of Death", I was understandably very upset. The system would not even turn back on after the failure occurred. That, combined with the sudden nature of the failure meant that I had no chance to even try backing up the data on the hard drive, let alone uploading any copy-protected save files onto the PSN Cloud. Heck, I couldn't even remove the Dark Souls disc that was now stuck in the drive! What ever happened to good 'ol latch-and-spring lids? You don't have to worry about getting discs stuck in those!

So it seemed that I was up shit creek without a paddle. I already knew, from previous experience, that Sony probably would not fix the console, and would instead just send me a refurbished replacement, and that my hard drive would, therefore, not be useable with the new system. I didn't want to give Sony any more of my money, since it is their bullshit DRM policies that prevent consumers from being able to reliably transfer saves from one system to another, so I decided to try my luck with a local repair shop instead.

Well, that hasn't worked out any better for me.

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Diablo III

Recently came across Toronto-based software engineer Alex Curelea's blog, in which he describes the psychology behind why Diablo III may not be as satisfying as Diablo II was. It was a good read, and very quick too.

In the analysis, he compares Diablo fans to monkeys who are rewarded with flavored juice when they pull a lever after a specific sequence of shapes is displayed on screen. Eventually, the monkeys begin to associate the reward with the sequence of shapes, and the reward center of their brain becomes stimulated when the sequence appears, rather than when the actual reward is given later.

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