Fathers in video games don't typically turn out to be very good role models or successful parental figures. Often, they end up being surprise villains, or they turn out to have been neglectful or abusive (physically or emotionally). A lot of times, parents in video games turn into cannon fodder, dying early in the game in order to push the protagonist into his or her heroic role.
Very rarely do you have a father character in a video game who sticks around and actually gives his children any amount of love or support. That's why I think Harry Mason is such a special character in video games, and quite possibly the best video game dad of all time. So this Father's Day, I'd like to take a moment to pay tribute to this wonderfully-designed gold-standard of video game parenting.
Harry Mason goes through hell and puts his life on the line to protect his seven-year-old adopted daughter in quite possibly the most fatherly display of love and dedication that you will find in a video game.
I recently had conversations with an old friend of mine from high school (screenname Huh?Mr.Box!) who had recently played the Silent Hill games for the first time. I expected to hear that his favorite game was Silent Hill 2, and that his favorite character would be James or Pyramid Head. I mean, that's what every Silent Hill fanboy says, right? Personally, I'm fond of Heather from Silent Hill 3. I'll admit, I had a huge crush on her when I played the game for the first time (and before you start calling me a perv, I was 17 when that game released!) because it was so unusual to see such a well-developed female character in a game.
I was surprised, however, when my friend's favorite character ended up not being James, or Pyramid Head, or even Heather, but rather Heather's father: Harry.
I guess with all the crazy characters that the Silent Hill series is known for, Harry kind of gets lost in the shuffle as being too "normal". But when asked why he liked Harry so much, my friend eloquently responded: "because he's such an awesome dad!"
And you know what, Harry is an awesome dad!...
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be3720db-cf6c-4bff-8f74-1c699fac1a42|6|4.5
Tags:Harry Mason, Father's Day, father, single father, parenthood, adoption, gender equality, Silent Hill, Silent Hill 3, Cheryl Mason, Heather Mason, Alessa, Christophe Gans, Huh?Mr.Box!
Much ado has already been made about the re-recorded dialogue that is to be used in the Silent Hill HD Collection. Critics like myself have already been accused of being “haters” and "unwilling to accept change". Fortunately (or is it unfortunately?), Konami has given "haters" like me plenty of reason to hate the Silent Hill HD Collection.
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I have extra copies of the original games. If you want to play them (and you know me personally), you can borrow them!
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9dc814aa-a1a1-4a9e-b864-3cb50f4bcaa1|8|4.9
Tags:Silent Hill, Silent Hill HD Collection, review, Silent Hill 2, Silent Hill 3, Konami, Hijinx, PS3, PS2, Team Silent, KCET, James Sunderland, Heather Mason, Douglas Cartland, Claudia Wolf, Laura, survival, horror, survival horror, XBox 360, Eddie Dombrowski

The depiction of the town of Silent Hill in its titular game has lead to a lot of confusion and over-analysis from many casual and some hard-core Silent Hill fans. The stories of the first few games are told in very indirect manners, with the player often being shown the story through the acquisition of clues and context, rather than being directly told what is going on by an objective character or outside narration.
One of the most common misconceptions about the games is the idea that the “Otherworld” in Silent Hill is some kind of “parallel dimension” that exists in conjunction with, but separate from, the “real world”. Alternatively, some fans claim that the games utilize some kind of “parallel perception” mechanism, in which everything that happens in the games that is even remotely supernatural is all just happening inside the character’s mind, such that separate characters can be in the same place at the same time, but see things differently. These interpretations have lead to many misunderstandings about other elements of the town and events, such as Alessa having hostile motivations, the residents of Silent Hill being turned into monsters, or that the people who visit the town can never truly leave.
These ideas are all fallacious, and they are derived from fundamental misunderstanding due to how the game presents information, or by a reliance on out-of-game information that presents a false picture of what is happening in the games.
What’s worse, these misguided ideas have found their way into “official” Silent Hill material, including the motion picture and all of the post-Konami-developed games in the series.
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d1af12ac-cc8c-45d2-bda0-bdcb4badf1f1|23|4.5
Tags:Silent Hill, Otherworld, parallel dimension, Konami, Silent Hill 2, Silent Hill 3, Silent Hill 4: the Room, Harry Mason, James Sunderland, Heather Mason, Alessa, Twin Perfect, DerFuzhwar, Fungo, Rosseter