It seems we can't go a year without new rumors of Konami resurrecting the Silent Hill franchise. Frankly, I'm getting really weary of it all.
Last year, Kojima rumors resurfaced (despite seeming exceedingly far-fetched), and the rumor-mill also postulated that Konami was bringing back some of the original game's creative team for a reboot or remake. Well over a year later, there hasn't been any formal announcement on either of those rumors, so I'm assuming that they were never more than rumors.
This Tweet activated the rumor mill.
However, the rumor mill has been churning once again this year. A cryptic trailer and social media post last month for a game called Abandoned made people speculate that Abandoned might be a codename for a new Silent Hill project, and that its developer, Blue Box Game Studio might be another fake Kojima studio (because the internet just won't let the Kojima-Silent Hill rumors die). Remember that Metal Gear Solid V and P.T. were original teased as being indie games from Moby Dick Studios and 7780s, respectively.
But no, Blue Box is a real indie game studio, headed by a real developer named Hasan Kahraman, who is not Hideo Kojima. So no, Blue Box's PS5-exclusive Abandoned is almost certainly not a Silent Hill game in disguise. At least, not an official one with the support of Konami.
So that's it, right? This year's Silent Hill rumor has been squashed, right?
Apparently not.
Konami and Bloober are working together.
In just a matter of days after the Blue Box rumors were debunked, Konami went and announced a "strategic partnership" with Bloober Team. Bloober Team is, of course, the studio behind some of the most popular indie horror games of recent memory, including the Layers Of Fear games, Observer_, and Blair Witch. But it was their most recent game, The Medium, that caught the attention of Silent Hill fans. The Medium features a novel split-screen mechanic in which the player character can be navigating and solving puzzles in two parallel realities at the same time. One reality is a decaying, nightmarish version of the other abandoned and decrepit "real world". And just like with Stranger Things, the mere existence of a nightmarish alternate version of the same place made people start saying that "it's exactly like Silent Hill" (even though it isn't), and got fanboys insisting that Bloober Team should be contracted by Konami to develop a Silent Hill game.
The announced partnership already has everyone assuming that Bloober will be making a Silent Hill game. Even though the Silent Hill rumor is still just a rumor, this is the first time in all these years since Kojima's ousting from Konami and Silent Hills' cancellation, that the rumor actually seems credible. After all, there was an official announcement from Konami and Bloober this time around. And what other famous horror IP does Konami have, other than Silent Hill? [More]
Could there be good news on the horizon for Konami's flagship franchises?
Last week, I started seeing an increasing number of websites, videos, and social media posts reporting on several new rumors regarding the Silent Hill, Metal Gear Solid, and Castlevania franchises, which currently are owned by Konami. Konami famously destroyed its credibility as a video game publisher a few years ago when its management had a public feud with Hideo Kojima that resulted in Kojima leaving the company, and the cancellation of the much-hyped Silent Hills game that was teased by the viral P.T. demo exclusive to PS4. Konami then went on to release critical and financial duds in Metal Gear: Survive and Contra: Rogue Corps, and further hindered its public perception among fans of its prestigious video game franchises by releasing a glut of slot and pachinko machines based on the IPs.
It seemed that beloved franchises like Metal Gear, Silent Hill, Castlevania, and Contra were doomed to a slow and painful death at the hands of Konami's ineptitude.
Team Silent back for a reboot?

Rumors started surfacing earlier this year that Konami is working on one or two new entries in the Silent Hill franchise. My initial reaction was that Konami had butchered Metal Gear and Contra with shit games over the last two years, so it was Silent Hill's turn to be dragged through the mud. Castlevania would probably be on deck for the next trainwreck. I took the rumors of new Silent Hill games as unmitigated bad news, expecting to see something along the lines of Silent Hill: Book of Memories and Metal Gear: Survive. However, over the past couple weeks, new rumors have been spreading that have opened up the far-fetched possibility that a new Silent Hill game might not be disastrous after all.
First up was the rumor that Konami might be inviting some of the creative leads from the original Silent Hill game to design and develop a reboot of the original, or a soft reboot of the series as a whole. It started out with rumors that original creature designer Masahiro Ito would be working on a new Silent Hill game, and has since extended to the inclusion of Keiichiro Toyama and Akira Yamaoka (the original director of Silent Hill, and the series long-time music composer and sound director, respectively). The latest rumors suggest that this trio (and possibly more original Team Silent members) are working on a next-gen reboot of the series.
... [More]
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Tags:Silent Hill, Metal Gear, Metal Gear Solid, Castlevania, Konami, Sony, Hideo Kojima, Kojima Productions, P.T., Silent Hills, Metal Gear: Survive, Contra: Rogue Corps

Last year, YouTuber Super Eyepatch Wolf posted a video titled "The Problem with Silent Hill 3: the Downfall of Team Silent". In that video, Super Eyepatch Wolf asserts that the design of Silent Hill 3 changed early in development, as a result of pressure from Konami. He claims that early designs for the game were going to be a more personal, introspective tale, in the vein of Silent Hill 2.
YouTuber Super Eyepatch Wolf posted a video last year asserting that Silent Hill 3
was originally going to be more similar to Silent Hill 2's personal and introspective story and style.
Konami may not have been happy with this early design because -- believe it or not -- there were apparently many vocal fans of the first Silent Hill game who were upset that Silent Hill 2 had not continued the story set forth by the first game. So Konami mandated that Team Silent make Silent Hill 3 be more of a continuation of the first Silent Hill, and so SH3 was re-written as a direct sequel to the first game, and returned to the narrative of a cult trying to birth a demon god.
I've adapted this blog post into a YouTube video response to Super Eyepatch Wolf.
It's hard to believe, but when it was first released, Silent Hill 2 was not universally regarded as the "gold standard" of video game horror. You can look at middling contemporary reviews from publications like Gamespot and GameInformer. In those days, the series was perceived as being "about occultism", and Silent Hill 2 was a stark deviation. Now, with a generation of gamers having grown up playing and loving Silent Hill 2, there's an effort now to re-frame the entire series as having always been about a haunted town torturing the guilty, even though three out of four of the original games are explicitly about a cult trying to re-birth its demon god, and repressed personal guilt is only featured in one of those four games.
Silent Hill 2 was the only of the original 4 games to be about the protagonist being punished for repressed guilt.
But that may not have always been the plan...
If Super Eyepatch Wolf is correct, then Team Silent may have wanted to pivot the narrative focus of the series away from occultism and towards more personal stories like SH2 -- though, importantly, not necessarily about repressed guilt or amnesia!
I have a complicated relationship with the question of "what is Silent Hill about?" Readers of my personal blog will know that I've rigorously defended the idea of Silent Hill (as a series) being about occultism, and that new entries in the series should respect that history, rather than trying to re-frame the entire series (and the nature of the town itself) to be about a haunted town that summons people to face their hidden guilt.
That being said, it isn't that I have a particular attachment to occult stories, even though a lot of the games that I like (such as Demon's Souls and Blooborne) also have strong occult threads. I also am definitely not opposed to more thoughtful, introspective stories. Silent Hill 2 is my favorite game in the series because of that thoughtful, introspective story! Rather, I've found all the third-party-developed games after Silent Hill 4 to be highly derivative of Silent Hill 2 and not particularly good.
Silent Hill 3 pivoted hard back towards the occult inspirations of the first game.
But is that really what Team Silent wanted?
Super Eyepatch Wolf does have some quotes and evidence to support the idea that Silent Hill 3 was originally intended to be a very different game -- all of which was taken from a single interview. But there's not much (if any) information about what the actual story of that game may have been. Nobody on Team Silent has (as far as I know) talked about it, nor do we have a leaked design document like what we have for Silent Hill: Cold Heart (the Wii-exclusive that eventually transformed into Shattered Memories).
... [More]
Silent Hills just won't seem to die. Shortly after the game was canceled by Konami, petitions started popping up demanding that it be re-instated. Then came the debacle of the Metal Gear Solid V release, which seemed blatantly incomplete and/or half-assed. Then Kojima officially left Konami, Guillermo del Toro tweeted that the cancelation of Silent Hills "breaks his greasy heart", and it all seemed done and buried.
Or was it?
Andrew House (Group CEO of Sony Interactive) announces a partnership with Hideo Kojima.
Within a week of the official announcement that Kojima had left Konami, he was reported to have already set up his own independent Kojima Productions studio, and that he had already partnered with Sony to develop an un-named PS4 exclusive. Geez, that was quick. Kojima has always had a good relationship with Sony. The Metal Gear Solid games were originally PlayStation exclusives, and were definite showcases for those Sony platforms. I mean, when you think of the original PlayStation, what are the first few games that come to mind? Probably Final Fantasy VII. Tomb Raider? Maybe Resident Evil? And definitely Metal Gear Solid. Even when Kojima was initially rumored to be leaving Konami, I had speculated that Sony might make a move to hire him. Contracting him to act as a second-party developer of exclusive content is just as good. I had also speculated at the time that there were three possibilities for Silent Hills to see the light of day:
- Konami could hire Kojima's independent studio to continue development of Silent Hills. This seemed unlikely considering the rocky conclusion to Kojima's employment.
- Kojima could buy the IP rights to Silent Hill (and maybe Metal Gear). This also seemed unlikely considering that both franchises are cash-cows for Konami.
- Lastly, there was the possibility that Kojima Productions could continue the development of what would have been Silent Hills, but without the "Silent Hill" title. Same game; different name.
The partnership with Sony opens up a fourth possibility: Sony could buy or lease the licensing rights to Silent Hill and then contract out development to Kojima Productions. This is the only way that the game could possibly see the light of day and still maintain the "Silent Hill" name. Konami has already expressed its disinterest in continued first-party console game development. It's just too expensive, and the company wants to focus more on its gambling business and mobile games. If Konami wants to continue to see revenue from those IPs, then they are stuck either making smaller in-house games (such as mobile games, pachinko machines, or browser-based games); or they would have to license out the IP to third-party developers. Sony certainly has the buying-power that Kojima, by himself, doesn't have, and could certainly afford to buy those rights, if they so desire.
A trailer for Konami's next Silent Hill game. Not exactly what fans were hoping for...
However, Silent Hill fans probably shouldn't get their hopes up for a triumphant return of their tarnished, yet beloved, franchise. In the video announcing the partnership with Sony, Kojima says that he is "thrilled to embark on creating a new franchise with PlayStation". So this project does not appear to be Silent Hills. At least, not in title...
Kojima is rumored to be collaborating once again with Guillermo Del Toro, which opens up the possibility that the two are going to work on realizing the plans that they had for Silent Hills. During a keynote address at DICE, Kojima and Del Toro stated that they would like to continue to work together. Del Toro even went as far as saying that he would "do whatever the fuck Kojima asks him to". He even made an off-hand comment about famed Japanese horror illustrator Junji Ito. I don't know much bout Junji Ito, but his work is apparently a pretty big deal, and he's also been seen with Kojima. Kojima and Norman Reedus have even been seen together, and it's been rumored that Reedus will be working with Kojima again. All the pieces seem to be fitting into place... [More]
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Tags:Hideo Kojima, Guillermo del Toro, Andrew House, Norman Reedus, Junji Ito, Kojima Productions, Sony, PlayStation 4, PS4, virtual reality, PlayStation VR, exclusive, Konami, Fox Engine, Silent Hill, Silent Hills, P.T., Metal Gear Solid, Metal Gear Solid V: the Phantom Pain, Fungo, RagnarRox, conspiracy, rumor

Are you one of the poor suckers who paid $30-40 for Ground Zeroes and were ready for The Phantom Pain to make up for your disappointment with what was little more than a glorified (and over-priced) demo? I wasn't, because I got Ground Zeroes for free from my PSPlus subscription around the same time that Phantom Pain was released. I was obviously disappointed with the demo's short length, and I didn't bother doing any of the side missions. But since I didn't pay for it, I wasn't as enraged as some other players might have been.
I actually really liked what little gameplay Ground Zeroes had to offer. The Guantanamo Bay arena was well-designed and offered some good infiltration challenge that tested my Metal Gear capabilities. The A.I. was surprisingly competent and adaptive - not so much that I couldn't exploit them occasionally, but still good. The graphics, lighting, and weather effects all looked outstanding. It was a fun experience. Not "forty dollars fun", but pretty fun. At least part of the battle at Mother Base should have been playable, and I didn't like that large elements of the story were hidden away in collectible audio tapes, but whatever.
I got Ground Zeroes for free on PSPlus, instead of paying $30-40 MSRP for a glorified demo.
Ground Zeroes gave me flashbacks to the phenomenal classic Sons of Liberty demo that came packaged with Zone of the Enders on the PS2. At least that only cost me a $3 rental, and I got to play Zone of the Enders too. After Ground Zeroes, I was looking forward to getting my hands on the much bigger Phantom Pain, and was optimistic that it would provide an equally good experience that would be worth the purchase price. Phantom Pain is a very long, very complicated, and very uneven game. So buckle up, friend. This is going to be a long review.
Table of Contents
After having written a lengthy blog post about how open world, sandbox game design almost necessarily puts the game's narrative in a state of limbo, I was amazed to start up Metal Gear Solid V and see the very first mission took my criticisms to heart. Of course, the game had already been released by the time I had written that opinion piece, so I can't take credit for having influenced its development, but it was still refreshing and gratifying. Anyway, in the very first mission, Ocelot tells you that Miller has been captured by Soviets in Afghanistan, has been tortured for intel, and has three days - tops - to live. You must rescue him before that time.
Ocelot gives the player three days to rescue Miller...
At first, I didn't put much stock in Ocelot's claim. After all, sandbox games are notorious for saying that something needs to be done ASAP, but they never have the balls to actually walk the walk and enforce that objective. Until now. When checking my map, I noticed something in the corner that I hadn't noticed in other sandbox games before: an "elapsed time" counter. The game was plainly tracking how long it was taking me to complete the primary mission objective. I treated this timer with a certain degree of skepticism. But sure enough, failure to rescue Miller within the allotted time actually results in a "Game Over"!
This is exactly how I feel that priority objectives in open world games should be handled: make it apparent to the player (through dialogue and/or explicit notification) that an objective is being timed or that it is otherwise a priority, and make sure that there are reasonable, perceivable consequences for failure to achieve that objective within the expected conditions. Then design some early-game quests or objectives such that the player is put in a position in which they can (or must) fail; thus, teaching the player that when the game says "do x or else", the game actually means it. I put down the controller and gave Hideo Kojima a standing ovation. But would this opening mission set a precedent that priority missions must actually be prioritized, and would that precedent stand throughout the rest of the game? Or was this just a one-off occurrence that would not be representative of the rest of the game? Regardless, a tone was plainly set for the rest of the game, and the stakes had been raised.
... Failure to rescue Miller within the allotted time results in his death and a Game Over.
Would this refreshing precedent carry over into the rest of the game? Well, sort of... [More]
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Tags:Metal Gear, Metal Gear Solid, Metal Gear Solid V: the Phantom Pain, Konami, Hideo Kojima, Fox Engine, tactical espionage operations, tactical espionage action, espionage, stealth, snake, Big Boss, Revolver Ocelot, Quiet, dog, Diamond Dogs, Afghanistan, Africa, open world, desert, sandbox, Fulton Recovery System, balloon, horse, Mother Base, helicopter, Soviet Union, Skull Face, Cipher, Zero, Sahelanthropus, Keifer Sutherland, David Hayter, ludonarrative, ludonarrative harmony, FOB, online, PvP, Metal Gear Online
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