I frequently hear people bring up the infamous Fukuro video as a counter to my essay on why Silent Hill 2's Pyramid Head isn't a rapist. I haven't addressed this issue in the past because I actually don't know that much about the video or its creation. But I thought I would take a moment to address this issue. First off, let's watch the video in question (warning: contains disturbing content that may not be suitable for sensitive viewers).

This video was made by a small group of Team Silent members, most notably, Masahiro Ito and Akira Yamaoka, and it was included in a documentary DVD titled The Art of Silent Hill. There isn't really much information about this video on the internet other than speculation. As far as I know, Ito and Yamaoka have never made any public statements regarding its relevance to the canon of the games. When asked about the symbolism of the video on Twitter, Ito responded that it abstractly represented the womb.

Does an abstract representation of the womb have any relevance to Silent Hill 2? Not at all. It does, however, have strong ties to Silent Hill 3. In fact, the Fukuro girl character does make a brief appearance in Silent Hill 3! Perhaps Team Silent already had basic designs and outlines in place for Silent Hill 3 when they started work on Silent Hill 2, and the Fukuro video incorporated elements of both?

Fukuro's wiki page asserts that she was a scrapped monster from Silent Hill 2, however no citation is included for this claim, so I can't verify it. The wiki page goes on [without citation] to claim that Fukuro might have been another representation of James' subconscious (along with Pyramid Head). If that is true, then she may have been scrapped because the nurses and / or Maria may have made Fukuro's role superfluous and unnecessary.

Silent Hill 3 - Fukuro Lady
the Fukuro Lady appears briefly in an elevator scene in Silent Hill 3.

In any case, if Fukuro had been planned to be a monster symbolic of Jame's repressed sexual frustration, then it seems even less likely that Pyramid Head would also have represented the same element of Jame's subconscious! Pyramid Head and Fukuro's interactions in the Fukuro video could be symbolic of James' sexual desires being a source of guilt for which he wants punishment. In that case, guilt and sexual repression are still separate conditions represented by different manifested creatures that reinforce each other.

Fukuro's necessity in Silent Hill 2 was rendered moot by both Maria and the design of the nurses. It is possible that at some point during the game's design, Pyramid Head's role was intended to be different, and to be more representative of Jame's sexual urges. This could explain the creatures' visual design and the early cutscenes of him "raping" monsters. But as the game's development proceeded, Fukuro was dropped, Maria and nurses were added, and Pyramid Head's role became more explicitly representative of James' guilt and need for self-punishment as a result of Mary's death.

The bottom line is that the Fukuro video and Fukuro character are not in the actual game. At least not in Silent Hill 2. Masahiro Ito may very well believe that Pyramid Head is a sexually-symbolic monster, and he may very well have designed the creature with its Freudian aesthetic with that assumption in place. But for whatever reason, the scenario-writers decided not to pursue that avenue for the remainder of the game. Any lingering sexual symbolism for Pyramid Head is dropped within a couple hours of starting the game, and his role as a punisher is explicitly stated at the end of the game. At best, sexual aggression is a minor, implicit element of Pyramid Head's design; it is certainly not a defining characteristic of the creature, nor is it the creature's primary purpose.

A similar video was also made for Silent Hill 3, and features Robbie the Rabbit. This video also has no relevance to that game's plot.

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Silent Hill 2

Years ago, I wrote a post regarding the nature of Silent Hill's Otherworld and how it is most likely not a parallel dimension. In it, I may have made a significant mistake. Uh oh. Everybody makes mistakes, and I'm definitely not an exception. But no, I haven't changed my mind and conceded to parallel dimensions :P

Specifically, I failed to consider an important piece of evidence, and therefore may have mischaracterized the Lakeview Hotel Otherworld. In that post, I stated that the burnt-out version of the hotel was the Otherworldly-version that had been transformed as a kind of intermix between James' and Angela's Otherworlds. This is not necessarily true.

In fact, the burnt-out, waterlogged version of the hotel may not be the Otherworld at all. It could be the hotel in its natural state. The "normal"-looking version of the hotel may very well be the Otherworld one.

Silent Hill 2 - Room 312
Is the Lakeview Hotel basement an Otherworld? Or is it the real hotel, as it currently exists?

In this post (as in others that I've written), I'm going to use the term "Otherworld" to refer colloquially to the areas of the game that have undergone supernatural transformations that modify the area substantially from its natural state. I still do not believe that the Otherworld is an actual "other world" that exists separately from reality. I still believe that the entirety of the Silent Hill universe (as created by the original developers) exists in our singular, real world, but is transformed via a supernatural force or entity that is native to the region.

Now, let's talk about the Otherworld in Silent Hill 2!

The Otherworld of Silent Hill 2 is a confusing and complicated issue in the series. Unlike the other games, SH2's Otherworld is much more subtle and restrained. This is due to two reasons. First, having a bloody, industrial Otherworld does not fit the story, since SH2 is a melencholy personal tale about James' mental state in the wake of his wife's death. It's not a game about a cult summoning a corrupt god to reshape the world into a hellish paradise.

Secondly, Silent Hill 2 deals - in part - with the state of the town after the events of Silent Hill [1]. Since Silent Hill shows signs of massive renovation and reconstruction efforts, it is reasonable to assume that Silent Hill 2 takes place shortly after the events of the first game (probably within a year or two; maybe even days or weeks), and that the town is still rebuilding from the devastation that it sustained from the first game. The cult has suffered losses in its leadership, a crisis of faith, and is also in a state of rebuilding and recruiting. As such, the cult does not play an active role in Silent Hill 2. With no God or psychic girl around this time to project her nightmares onto reality, the paranormal activity experienced by the characters of SH2 are likely a lingering effect of the spiritual and psychic interference of the first game. Because of this, the manifestations experienced are much more personal and subdued, as the influences must be pulled from the twisted minds of the few characters in the game.

In fact, the general consensus among Silent Hill fans is that SH2 only has between two and four full Otherworld levels...

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In one of my earlier posts titled "'Silent Hill' is NOT about 'repressed guilt'; it's about occultism!", there seemed to be some misunderstandings about the interpretations that I offered. For one thing, reader Malik commented:

"I have to disagree. The series has never established the cult as the basis for the goings-on in Silent Hill. It is never explicitly stated that the cult or Alessa are the true source of the supernatural power ..."

The commentor is correct on that point. Though, I don't think I ever said that Alessa and the cult were the ultimate source. If you got that impression, then there might have been a misunderstanding or miscommunication, and I apologize for not being clear. To be clear: I was arguing that the plots of the game were focused on the cult and Alessa, and how they affected this supernatural power -- not that the cult is the cause of the power. I thought about responding with my own comment on that original post, but I felt that it would be more appropriate to just write a new blog article about it, so that I could spend more time exploring the town's history, as it was established by the original creators. So, Malik, I hope you read this. and I hope it makes more sense. I'd love to hear your feedback.

Please note that much of this post is speculation. The games themselves provide very little concrete information about the extended history of the cult and region -- especially prior to the Civil War. The following is all retroactive explanation and may not represent the original intentions of the creators. This will be my own, personal opinion and interpretation regarding the nature of Silent Hill's otherworldly power.

The Place of the Silent Spirits

I never intended to imply that the cult and Alessa created the supernatural phenomena, nor that they are the power's ultimate source. I agree that the power likely existed (in some form) far prior to the events of the first game.

Silent Hill 2 - sacred place
Mary refers to Silent Hill as a "sacred place".

Mary's comments regarding the place being "sacred" in the past implies that early inhabitants (probably the Native Americans) were aware of the supernatural effects of the region going back hundreds - maybe thousands - of years. Since the Natives saw the place as being "sacred" and beautiful, I tend to believe that the power did not originally manifest demons or project people's nightmares onto reality during these periods of history. Instead, I would imagine that the force (whether conscious or not) would have been more benign - maybe even benevolent.

We don't know much about the natives' beliefs prior to the arrival of European colonists, and what little we do know is possibly clouded by the lens of the European colonists and cultists.

Based on what is known about real-world Native American beliefs, it is probably safe to assume that the natives of the Toluca Lake region would likely have worshipped any regional supernatural power as "ancestral spirits" or as "spirits of nature". The Book of Lost Memories can be found in Silent Hill 2 after beating the game, and it supports this idea and tells us about the nature spirits:

Lost Memories
"They called this place 'The Place
of the Silent Spirits'. By 'spirits',
they meant not only their dead
relatives, but also the spirits that
they believed inhabited the trees,
rocks and water around them.
"
     - Lost Memories book (Silent Hill 2)

The name "Place of the Silent Spirits" may simply be an innocent callback to the game's title, or it could be a significant clue. The fact that the spirits were "silent" implies that the natives were not able to talk to it; or at least, the spirits did not talk back. This implies that the "spirits" are probably not a conscious entity. Even though it can apparently react to the thoughts - and even desires - of the people it comes in contact with, it may not have an intelligence or will of its own (which I explained in my earlier post about repressed guilt)...

[More]

I was going through the comments on my posts a while back, and I came across a doozy of a comment by user Maiden T. I'm not going to replicate the entire post here, but you can review the comment at the link provided. In summary, the commenter asserts that Silent Hill, as a series, was never about occultism, and that all the games were "repressed-memory morality tales". The first Silent Hill and "to an extent the third one" are the exceptions (according to Maiden T).

Silent Hill - Incubus concept art
Totally unrelated image of a demon god...

My mind just about exploded when I read this comment, and I started typing up a response, only to realize that I had written a whole blog's worth of counter argument. So, I decided to just turn it into a new blog. I'll continue my series of analysis and interpretation articles about Silent Hill with a write-up about how the series is most definitely about occultism.

What is Silent Hill about?

I've already tackled two topics that I consider to be common myths about Silent Hill. The first was about the over-sexualization of Pyramid Head, and the second was about the realness of the Otherworld. Now I'll address one of the most fundamental misunderstandings about the series: what is it about?

The repressed-inner-demon myth

Probably the most core and fundamental myth about the Silent Hill series is the continued propagation of the idea that the series (as a whole) is about characters dealing with repressed inner demons - typically a repressed memory of guilt over a perceived sin which they have committed. This idea is rooted in the popularity of Silent Hill 2. It is so pervasive, that the designers and producers of newer installments of the series embrace it, while dismissing the other critical elements of the other games' stories:

"[My favorite SH game is] Silent Hill 2. I didn’t really care for all the heavy occult based storyline in SH1 and 3. I felt SH2 had the best stand alone storyline, and provided the best atmosphere of all the SH games by far.
[...]
I find all the in’s and out’s of ‘The Order’ to be overly intricate and rather uninteresting, but that’s just my opinion."
   - Devin Shatsky (producer, Shattered Memories, Downpour), in an interview with Hell's Descent (Nov 5, 2010).

The reason that Silent Hill 2's design was so successful (and unique within the series) is because SH2's excellent atmosphere was based around feelings of melancholy and depression rather than fear and threat. Exploring a character's personal guilt and depression works great when the entire game is designed around that central, unifying theme! It doesn't work quite so well when ...

[More]

Stumbled onto this Gamefaqs forum topic about Masahiro Ito "confirming" that the Good ending of Silent Hill is canon, and that Cybil is supposed to die. Many fans apparently see this as absolute validation of their dogmatic opinions on the topic, and that to argue otherwise is moronic. I don't understand why there is so much vitriol thrown towards people who support the Good+ ending and Cybil's survival. Why does the fanbase want Cybil dead so much?

There are three key arguments that I hear in defense of the "Good is the only canonical ending" position:

Book of Lost Memories - regarding the aglaophotis pendant
Why do fans want Cybil dead?
  1. Harry wouldn't have known what the Red Liquid does until after he sees Kaufman use it on Alessa, and so he couldn't have used it on Cybil earlier.
  2. If Harry used the Red Liquid to save Cybil, then he couldn't have had any left over to solidify into the pendant for Heather.
  3. Cybil does not appear in any subsequent Silent Hill. She is not referenced in SH3, and in Silent Hill Homecoming, Deputy Wheeler refers to a female police officer who went to Silent Hill and never returned. Clearly, this means that Cybil is dead.

To many fans, these three arguments are bullet proof! At this point, they've practically become gospel (along with Pyramid Head's well-known rape antics).

But how well do these arguments really stack up to scrutiny? Let's play Devil's Advocate...

I'm going to start with Masahiro Ito's comments on the issue:

On Mashiro Ito's Twitter feed, he "confirms" that Cybil is dead.

Masahiro Ito confirms Cybil's death on Twitter: 'Yes, I remember Cybil is dead'
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A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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