Konami recently released a new promotional video that supposedly showcases the improved visual quality of the HD remakes of Silent Hill 2 and 3.

Does the video make the HD versions look considerably clearer than the PS2 counterparts? I wouldn't blame you for saying "yes". But to the trained eye (and to experienced Silent Hill players), this video is a blatantly disingenuous attempt to make the PS2 versions look bad.

First of all, all the HD clips are shown with the film grain effects turned off and some of the fog effects disabled as well. This is a cheap trick on Konami's part, as these settings can be turned off in the original game, and doing so clears up the images considerably. The fact that Konami didn't even bother to compare the shots on an equal footing goes to show how far out of their way they are willing to go to make the original games look worse than they actually are.

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The depiction of the town of Silent Hill in its titular game has lead to a lot of confusion and over-analysis from many casual and some hard-core Silent Hill fans. The stories of the first few games are told in very indirect manners, with the player often being shown the story through the acquisition of clues and context, rather than being directly told what is going on by an objective character or outside narration.

One of the most common misconceptions about the games is the idea that the “Otherworld” in Silent Hill is some kind of “parallel dimension” that exists in conjunction with, but separate from, the “real world”. Alternatively, some fans claim that the games utilize some kind of “parallel perception” mechanism, in which everything that happens in the games that is even remotely supernatural is all just happening inside the character’s mind, such that separate characters can be in the same place at the same time, but see things differently. These interpretations have lead to many misunderstandings about other elements of the town and events, such as Alessa having hostile motivations, the residents of Silent Hill being turned into monsters, or that the people who visit the town can never truly leave.

Silent Hill - Harry in Nowhere Silent HIll - Lisa dream sequence

These ideas are all fallacious, and they are derived from fundamental misunderstanding due to how the game presents information, or by a reliance on out-of-game information that presents a false picture of what is happening in the games.

What’s worse, these misguided ideas have found their way into “official” Silent Hill material, including the motion picture and all of the post-Konami-developed games in the series.

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I somehow missed this back at the end of September, but apparently, Konami has struck a deal with the Guy Cihi and the original voice actors from Silent Hill 2 in order to be able to re-use their original voice and motion capture performances. Supposedly, both the original voice work and the newly-recorded voice work will be included in the game.

UPDATE November 22, 2011 (3:18 PM PST)

According to an article on gamepur, the version of Silent Hill 3 that is included in the Silent Hill HD Collection will not include the original voice work:

"The HD Collection is on schedule for Jan 2012 release. The deadline for releasing the masters to the duplicators is like, this week. All major actors for SH2 have signed releases and so the SH2 game will offer players both voices – original and new. One SH2 actor was unwilling to sign, or had unreasonably delayed signing, but he has only two lines in SH2, so Devin and Tomm decided to use the new voice for those two lines. SH3, however, is a problem. Konami people have been unable to locate/contact Heather Morris so they cannot get her to sign a rights release. I have tried to find Heather but I was unable. If you know her contact information, please tell me ASAP otherwise SH3 will not have the original voices."
   -Tomm Hulett

Wait, what?

My Silent Hill collection

Why is this the first I've heard about the HD Collection not containing the original voice work for Silent Hill 3? As far as I was aware, Guy Cihi (from Silent Hill 2) was the only one preventing the original voice work to be included in Silent Hill 2. I had no idea they were having problems with the Silent Hill 3 cast as well.

I don't understand why this is such a problem. Doesn't Konami own the rights to the games and all vocal performances within? Why is it so hard to re-use the original voices?

Unfortunately, this means that I can no longer recommend the Silent Hill HD Collection for purchase by any Silent Hill fan when it is released on January 24th. If you want to play the games, buy the original versions. You can find used copies on ebay or Amazon at fairly reasonable rates.

As for the people who know me personally: if you have any interest in playing Silent Hill 2 or 3 (or any Silent Hill game for that matter), you are welcome to come over and play mine or borrow a copy. I have plenty to go around!

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Silent Hill HD Collection banner - black

Konami recently released a preview of the new voice work for the upcoming Silent Hill HD Collection. Due to legal issues with at least one of the original game's voice actors (specifically, Konami refuses to pay James Sunderland voice actor Guy Cihi royalties for their re-releases of the game on other platforms), Konami had to find new people to perform the voice work for the games. So now they've got two sets of people that they will need to play royalties to, and in the meantime, us fans get this:

Nerd Rage Time!

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Dead Space 2 box art

The first Dead Space really impressed me. A lot. I think it was released in the same year as Grand Theft Auto IV and Metal Gear Solid 4. And Dead Space ended up being my favorite game of that year. Of course, part of that was because I was actually able to finish Dead Space by the end of the year, and Grand Theft Auto took longer. In hindsight, GTA IV was probably better. The first Dead Space game perfectly captured the feel of the classic science fiction horror film Alien, but with a bit more action.

The attention to detail was astounding, and the Ishimura just felt so functional! Like a real spaceship. Other than the artificial gravity, the Ishimura seemed like something you might see on a Science Channel special about hypothetical space mining craft The layout and organization of the ship just made sense, and the use of holographic displays as the game’s HUD and interface was brilliant design. And the space setting made the clunkiness of the character's movements actually work thematically - even though he still performed better than the characters from Resident Evil 4 and 5 anyway!

The concept of dismembering enemies to kill them was novel and added a unique dynamic to the otherwise stale shooter formula. On top of that, every one of the improvised engineering tools that were offered as weapons kicked ass (only, ironically, the military pulse rifle felt weak). And the boot stomp! Oh, the boot stomp!

Dead Space hit a gaming sweet spot for me that would be very difficult to improve upon in a sequel. Everything about it just felt so right – except that asteroid shooter segment – that part blew big time.

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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