I'm a pretty big Spider-Man fan. As such, I tend to get pretty excited when a new Spider-Man game is announced. I was pretty impressed with some of the things Beenox accomplished with Shattered Dimensions, but still didn't feel like the game hit its potential. Last year's Edge of Time game was a monumental disaster, and kind of has me turned off a bit with regard to Beenox's approach to Spider-Man games.
Having been underwhelmed by Beenox's last attempt at a Spidey game, I was a bit disappointed that they were going to be handling the movie tie-in.
I haven't been keeping very well-informed about the game. I haven't watched any trailers or previews. Pretty much the only info that I've gotten for it have been a few previews in GameInformer. But I did finally watch some E3 footage:
UPDATE: June 17, 2012: Uncut gameplay video from GameInformer validates my complaints
Came across this preview of The Amazing Spider-Man game that was released yesterday on GameInformer's website. The video contains several minutes of uncut gameplay, which includes footage of Spider-Man webswinging well above the tallest buildings in the vicinity, making it all but impossible for his webs to actually be connecting to anything. [More]
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Tags:Spider-Man, The Amazing Spider-Man, Marvel, comic book, movie, Beenox, Activision, E3, GameInformer, Spider-Man: Shattered Dimensions, Spider-Man: Edge of Time, comic
I’ve played quite a few Spider-Man games in my time. With that, I’ve played a lot of pretty bad Spider-Man games. But Edge of Time just might take the cake. After Shattered Dimensions proved to be a fun and well-designed (if not a bit rough around the edges) game, Activision apparently decided to let Beenox try another Spider-Man game, and made the horrible mistake of trying to rush it out before Batman: Arkham City sucked up all the comic-book-gamers’ attentions.
Edge of Time forces us into another game featuring multiple Spider-Men, but this time, instead of a dimension-hopping adventure, we get a time-travel story. The basic premise is that some bad guy from the future (2099) has built a time portal at the Alchemax building and is trying to kill the modern (Amazing) Spider-Man. Spider-Man 2099 discovers the plot and takes it upon himself to go back and prevent this from happening. Fortunately, the designers kept their ambitions constrained to just those two Spider-Men, and didn’t try to complicate matters by going further back in time to encounter, say, Black-suit Spider-Man, Scarlet Spider, Man-Spider, or any other Spider-Man variants from Marvel’s history. Just Amazing and 2099.
The time travel story gives the game is primary gimmick: the things you do in one time period (usually the past) can affect the other (usually the future). This seems to be an effort to correct one of my primary complaints with Shattered Dimensions, which was the overall lack of integration between the Spider-Men in the various dimensions. In this game, both Spider-Men now directly interact. In fact, they spend pretty much the entire game talking to each other through some time-traveling communicator thingie. Kudos to Beenox for trying to address a criticism of the previous game. It’s too bad they totally blew it. [More]
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Tags:Spider-Man, Spider-Man: Edge of Time, Spider-Man 2099, Beenox, Activision, PS3, PlayStation 3, PlayStation, comic book, Neil Patrick Harris, time travel, review, action, adventure, platformer
At ComicCon Wednesday, Sony and Marvel released the first trailer for the upcoming The Amazing Spider-Man movie. Surprisingly, it is actually a full trailer with some vague plot details and showing many of the films characters, and not just a simple show-nothing teaser.
The teaser - in its entirety - is shown below:
[More]
Earlier this week, I had another game review posted on Game Observer (now defunct). This time, it was a review for the PS3 game Spider-Man: Shattered Dimensions:
Beenox combines several different styles of gameplay and visuals into a fairly enjoyable but very short, disjointed, and sometimes unstable Spider-Man adventure.
I’m so glad that the last few Spider-Man games have not been constrained to follow a movie’s plot. Even though the Spider-Man 2 movie game was arguably the best Spider-Man game since the first one on the PS1, I really want to see developers try something a little more creative with the Spidey character. I’m one of the people who thoroughly enjoyed Web of Shadows and was really hoping to see further development with that game’s fantastically tight controls and combat mechanics. But Beenox had different ideas for a Spidey game – much more ambitious and creative ideas. They scrapped the free-roaming open New York and web-swinging mechanics that have become a staple of Spider-Man games since the second movie game in favor of a dimension-hopping beat-em-up. It’s actually a nice change of pace....
UPDATE: The Spider-Man: Shattered Dimensions review is also now available on this blog. Click here to check it out. [More]
We have an actual title for the 2012 Spider-Man reboot: "The Amazing Spider-Man".
This is exactly what I wanted to hear! Very early rumors said that the movie would be based on the Ultimate Spider-Man line of comics. I hate the Ultimate Marvel comics. I can't really give a specific reason why. I just don't like the reworks for most character backstories in the Ultimate universe. So when I heard that the next Spidey film would be a reboot, I was kind of glad. The first two Raimi films were not bad, but I didn't like that they ignored Gwen Stacy in the first movie. The third movie was so bad that I really just didn't want that story line to continue any more. [More]
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