The Dark Knight Rises' opening scene reminded me a lot of the opening scene of Dark Knight and put a bad taste in my mouth, as if this movie would end up being just a bigger version of Dark Knight and that Bane would feel too much like the Joker.
Fortunately, the movie ended up going in a different direction. Dark Knight was all about the Joker setting up his master plan, but never being able to follow it through (since he never fully breaks the spirit of Gotham's citizens, and Two Face gets covered up by Gordon). This movie, instead, focuses on the villain's master plan actually working! In essence, this movie follows up on Dark Knight by essentially establishing the version of Gotham City that Joker was striving for. Bane succeeds where the Joker failed. Bane throws Gotham into total isolated anarchy and breaks the spirit of its people the way that Joker just couldn't do. Rises offers apocalyptic spectacle that actually works! So many movies try to make the villain's plot too grandiose, and make the threat so immense, that the movie sort of falls apart and gets silly. In this case, however, the apocalyptic vision of Gotham works exceptionally well. [More]
e30a07b2-c694-47fa-b0f6-faebc5832e01|1|5.0
Tags:The Dark Knight Rises, The Dark Knight, Batman Begins, Batman, DC Comics, Bruce Wayne, Bane, Gotham, Robin, Catwoman, League of Shadows, Christopher Nolan, Christian Bale, Anne Hathaway, Tom Hardy, Joseph Gordon-Levitt, comic book, movie, comic
I have to say that I was impressed with how quick a 2 hour and 16 minute movie could feel. The Amazing Spider-Man is slightly shorter than The Avengers, but it is just about as well-paced. Despite being stuck with another telling of Spider-Man's origin, the movie manages to keep things moving along without getting boring. It does this by offering a very different version of the characters and events leading up to Peter's transformation into Spider-Man. But it lacks the same emotional impact that the first movie had and ends up feeling a bit more sloppy.
First and foremost, Andrew Garfield is not your father's Peter Parker. He's much more confident and outgoing, as well as being tall and handsome. I would even go so far as to say that he comes off as being cocky. As such, he doesn't quite live up to the socially-outcast-nerd identity that most fans assume. Garfield's Peter Parker does, however, express his techie, intellectual side much better than Tobey's previous interpretation of the character. Even before Peter is spider-bitten, we see him inventing unique tools and gadgets, manipulating photos for the school paper, and offering Uncle Ben suggestions for fixing a leaking washing machine.
A major point of the movie's early plot is the mysterious disappearance of Peter's parents. Richard Parker's work in genetics is something that apparently got him in trouble with some unreputable individuals, and he and his wife Mary had to leave Peter with Ben and May and run away. When Peter learns that his father used to work with Curtis Connors at Oscorp, he sneaks into Oscorp in order to find out what they were working on. It is here that he wanders into a room containing the experimental spiders that give him his powers. Despite his intelligence, and fondness for science and technology, he just starts playing around with stuff in the lab. You'd think a smart guy like him would know better, but whatever. [More]
62a505d0-dff8-40ca-99f4-3e9fb52a9f89|1|5.0
Tags:Spider-Man, The Amazing Spider-Man, Andrew Garfield, Emma Stone, Marc Webb, Rhys Ifans, Peter Parker, Gwen Stacy, Curt Connors, the Lizard, Marvel, comic book, Sony/Columbia Pictures, reboot, movie, comic
I'm a pretty big Spider-Man fan. As such, I tend to get pretty excited when a new Spider-Man game is announced. I was pretty impressed with some of the things Beenox accomplished with Shattered Dimensions, but still didn't feel like the game hit its potential. Last year's Edge of Time game was a monumental disaster, and kind of has me turned off a bit with regard to Beenox's approach to Spider-Man games.
Having been underwhelmed by Beenox's last attempt at a Spidey game, I was a bit disappointed that they were going to be handling the movie tie-in.
I haven't been keeping very well-informed about the game. I haven't watched any trailers or previews. Pretty much the only info that I've gotten for it have been a few previews in GameInformer. But I did finally watch some E3 footage:
UPDATE: June 17, 2012: Uncut gameplay video from GameInformer validates my complaints
Came across this preview of The Amazing Spider-Man game that was released yesterday on GameInformer's website. The video contains several minutes of uncut gameplay, which includes footage of Spider-Man webswinging well above the tallest buildings in the vicinity, making it all but impossible for his webs to actually be connecting to anything. [More]
6e96412d-794e-4d1a-824f-838e0c5df451|0|.0
Tags:Spider-Man, The Amazing Spider-Man, Marvel, comic book, movie, Beenox, Activision, E3, GameInformer, Spider-Man: Shattered Dimensions, Spider-Man: Edge of Time, comic
I’ve played quite a few Spider-Man games in my time. With that, I’ve played a lot of pretty bad Spider-Man games. But Edge of Time just might take the cake. After Shattered Dimensions proved to be a fun and well-designed (if not a bit rough around the edges) game, Activision apparently decided to let Beenox try another Spider-Man game, and made the horrible mistake of trying to rush it out before Batman: Arkham City sucked up all the comic-book-gamers’ attentions.
Edge of Time forces us into another game featuring multiple Spider-Men, but this time, instead of a dimension-hopping adventure, we get a time-travel story. The basic premise is that some bad guy from the future (2099) has built a time portal at the Alchemax building and is trying to kill the modern (Amazing) Spider-Man. Spider-Man 2099 discovers the plot and takes it upon himself to go back and prevent this from happening. Fortunately, the designers kept their ambitions constrained to just those two Spider-Men, and didn’t try to complicate matters by going further back in time to encounter, say, Black-suit Spider-Man, Scarlet Spider, Man-Spider, or any other Spider-Man variants from Marvel’s history. Just Amazing and 2099.
The time travel story gives the game is primary gimmick: the things you do in one time period (usually the past) can affect the other (usually the future). This seems to be an effort to correct one of my primary complaints with Shattered Dimensions, which was the overall lack of integration between the Spider-Men in the various dimensions. In this game, both Spider-Men now directly interact. In fact, they spend pretty much the entire game talking to each other through some time-traveling communicator thingie. Kudos to Beenox for trying to address a criticism of the previous game. It’s too bad they totally blew it. [More]
0ae29cbc-1277-4032-ac8e-1b83a30882d2|4|2.0
Tags:Spider-Man, Spider-Man: Edge of Time, Spider-Man 2099, Beenox, Activision, PS3, PlayStation 3, PlayStation, comic book, Neil Patrick Harris, time travel, review, action, adventure, platformer
The comic book video game genre has been one of the most disappointing genres of video games in history. Almost as bad as movie-to-game adaptations (neither of which is worse than game-to-movie adaptations, though). You'd think that with all the awesome source material at their disposal, that game developers would have been able to come up with some pretty amazing games. But other than a few stand-outs, Spider-Man held the crown as the king of good comic book video games for almost a full decade during the 2000's before Rocksteady blew all previous comic book-themed video games out of the water and gave us the first truly great comic game with 2009's Batman: Arkham Asylum.
I cannot sing that game's praises enough. It was like a video game love letter to Batman fans (and all comic book fans in general). Despite being a little tedious towards the end, this game delivered an unparalleled experience that made all comic book games before it look as embarassing as Super Mario Bros. the Movie! Elements of Arkham Asylum's design (such as the free flow combat system) have even found their way into other games and genres such as Spider-Man: Shattered Dimensions and Uncharted 3.
A sequel was inevitable, and hopes were high for Arkham City (which the developers had enough foresight to tease with a secret room showing the sequel's map in the first game). Arkham City promised an open-world map with a longer story, more villains, and Catwoman as a playable character. “Bigger, better, more” seemed to be the motto going into this game. Well, they definitely got the “bigger” and “more” parts, but not necessarily “better”. [More]
74848086-f6f5-41c8-a7e5-8ff91a0abb15|4|4.0
Tags:Batman, Batman: Arkham City, Batman: Arkham Asylum, Rocksteady, PlayStation, PlayStation 3, PSN, Catwoman, D.C., action, adventure, comic book, Warner Brothers, Joker
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