NFL ProEra VR - title

When I first saw that there was an NFL-licensed VR game, I assumed it was developed by EA and associated with Madden. After all, EA owns the exclusive rights to NFL-licensed "simulation" football games. I downloaded the playable demo expecting that first-person VR football would be a nauseating disaster of a game. But much to my surprise, the demo was not bad. And doubly-surprising, it isn't developed by EA either. It's developed by StatusPro, inc., which is a company that has made VR training tools for actual athletes, and which is now testing out the waters of VR sports video gaming.

So I guess this is a second loophole to EA's NFL "exclusivity". Not only can other companies make "non-simulation" NFL games, but apparently, VR games are not covered by EA's exclusivity, regardless of whether the VR game could be considered "simulation" or not. NFL ProEra definitely falls into the camp of "simulation" as far as I'm concerned. I mean, what could be more "simulation" than an immersive VR game? Or is it "not simulation" because it lacks a multi-season Franchise mode?

Anyway, the demo was pretty hard. I'm used to reading defenses from a bird's-eye view as both a football spectator and video gamer, so I had a lot of trouble reading the defense from ground-level. I also struggled a bit with aiming my throws. I figured that if the offenses and defenses are using actual football concepts in their A.I., then I should be able to learn to read the defense with enough practice, and the control seemed responsive enough that I hoped I could eventually get used to the throwing motion. So I went ahead and dropped $30 for the full game, curious to see how robust and complete of an NFL experience it would provide.

I was expecting VR football to be a nauseating disaster, but it's surprisingly fun and engaging.

Then I was pleasantly surprised for the second time. I fully expected that the game would just be a collection of short scenarios and mini-games. You know, some "throw the ball through swinging tires" kind of things to practice or warm-up, followed by a short scenario in which I'd have to lead a two-minute drill to win some games. But that isn't the case. After the tutorial, I jumped into an exhibition game to wet my feet, and there was a whole football game there! ProEra even comes packaged with options for quarter length and game clock run-offs (e.g. an "accelerated clock", in Madden parlance). So I could even play a full-length, 15-minute quarter match if I wanted to. And yes, there's training camp mini-games and practice modes too! A couple of those mini-games will even be familiar to long-time Madden veterans.

So yeah, NFL ProEra actually does offer a reasonably complete and robust virtual NFL quarterback experience. But right there, in that sentence, is the first big caveat. You can only play as a quarterback. So if you were hoping to get to live out a VR career as a running back, receiver, or linebacker, you're out of luck -- let alone if you're one of the weirdos who dreams of being a punter, place-kicker, or longsnapper.

Some of the mini-camp drills will be very familiar to older Madden veterans.
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Madden NFL - title

I'm going to change pace a little bit for this installment of "How Madden Fails To Simulate Football". Previously, I've focused on the rules of the game and on on-field gameplay. This time, I'm going to go off the field and start talking about team-building and coaching strategies, which are key to creating an engaging Franchise Mode experience.

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Now let's talk football! I'm writing drafted this essay in the month or 2 leading up to the 2023 NFL Draft, so this topic will actually be kind of relevant at the time that it is published.

The full video on YouTube contains additional commentary and examples.

One of the ways that Madden is most different from real life football is that in Madden, the exact skill level of every player in the league is known to everyone all the time. Because of the way that Madden implements player attributes and progression, users don't have to evaluate player talent at all. Ever. In the vast majority of cases, ordering your depth chart is a simple matter of sorting the players by their overall ratings. And if it's not the overall rating, then there's usually a single other attribute rating that determines who starts and who doesn't. It's usually speed. For example, I favor kick and punt returners with speed, and usually put my fastest reserve player as my starting returner, regardless of his overall rating. So yes, there are some edge cases where a user gets to make judgement calls about which player better fits your play style. But for the most part, it's all about that overall rating.

This means that there is no mystery or question about which players are actually good, which players aren't so good, and which players are outright busts. It also means that Madden doesn't have true position battles. One player is objectively better than the other in the vast, overwhelming majority of cases, even if it is just marginally so. It means there's no question whether a free agent or trade will be an upgrade over the players already on your roster. It means that there isn't much value in testing out rookies in the preseason because you already know exactly how good those players are, and whether they are deserving of a starting position or roster spot based on their overall rating.

All of the intrigue and "what ifs" that go into roster movements and decisions in NFL front offices are simply non-existent in Madden because so much of the game is based on these absolute numbers that are completely open and transparent to everybody.

Trubisky vs Pickett
photo credit: Pittsburgh Post Gazette
Dean vs Edwards
photo credit: John Jones / Icon Sportswire
Every year, there are questions about who is the best player in many teams' lineups.

Think of some of the big questions from early in the 2022 season: Is Mitch Trubisky better than the rookie Kenny Pickett? Should Devin Singletary get more carries than James Cook? How about Tony Pollard or Ezekiel Elliot? Should the Packers look to Allen Lazard or Sammy Watkins to replace the lost productivity of Devante Adams? Will Nakobe Dean play well enough as a rookie linebacker for the Eagles, or should they stick with their veteran starter from last year? Is Bailey Zappe better than Mac Jones? Is Trey Lance better than Jimmy Garoppolo?

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Chicago Bears alt logo

After the end of the NFL season, I was expecting (and hoping) for the Bears to prioritize taking an offensive tackle or a wide receiver. Those were the 2 weakest spots on the offensive, and the things that would help Justin Fields the most. Defense was also problematic, and I would have been fine with a defensive pick. But I wasn't hoping for any particular defensive pick because the defense was just kind of bad on the whole, and there wasn't really 1 or 2 positions that could single-handedly fix the defense. The defense would need a lot of work in free agency as well.

But then the Bears made some free-agency moves that changed things. The first was trading away the top overall pick to the Panthers in exchange for DJ Moore. That filled the wide receiver need, and Darnell Mooney can go back to a secondary or slot role, where I think he will do much better.

The Bears also traded David Montgomery to the Lions. This left them with an underwhelming backfield of Khalil Herbert, Trestan Ebner, and Darrynton Evans. Herbert could probably be a serviceable starter, but only in a rotational role. I was high on him when he was drafted, but I don't see him being a productive every-down back.

DJ Moore
photo credit: Jared C. Tilton / Getty Images
David Montgomery
photo credit: Nuccio DiNuzzo / Getty Images
The Bears acquired receiver DJ Moore from Carolina, and traded David Montgomery to the Lions.

So considering that the defense needs a complete overhaul that couldn't be satisfied with just a single draft pick, and the offseason moves, my personal top two priorities for the Bears heading into the draft were running back and offensive tackle.

Another developmental tackle?

Even though the Bears did take an offensive tackle with their 1st-round pick, I was kind of disappointed by the pick. I was hoping for the Bears to take Peter Skoronski, the offensive tackle from Northwestern. He was the highest-rated offensive lineman in this draft class, the only offensive lineman who was a consensus top-15 pick, and the one who was considered the most "pro-ready" by scouts. And he was still available when the Bears went on the clock with the 10th overall pick

The Bears have been relying a lot on veteran free agents in their offensive tackle positions for years now, and have been repeatedly looking for young players to fill those positions long term. They tried drafting Teven Jenkins to play tackle, but he struggled at that position in his first year, was moved to guard, and has been doing well as a guard. Then they threw Braxton Jones into the fire of offensive tackle and traded for Alex Leatherwood from the Raiders to play the opposite tackle. Jones and Leatherwood were serviceable, but inconsistent. Jenkins, Jones, Leatherwood, and also reserve tackle Larry Borom have all proved to developmental projects.

Darnell Wright
photo credit: Daily Herald
I wanted an offensive tackle, but Darnell Wright was not my preferred pick.

Instead of Skoronski, the Bears picked Darnell Wright from Tennessee. Wright is supposed to be a very good run blocker who will probably play right tackle. I fear that he's going to be more developmental when it comes to pass blocking. Unless the Bears find an elite veteran to fill the left tackle position, that position will be a battle between Braxton Jones, Alex Leatherwood, and Larry Borom. If one of them steps up and shows dramatic improvement from last year, then maybe Justin Fields' blindside will be well-protected. If not, Fields may find himself running for his life a lot in 2023, as he had to do in 2022.

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Wednesday, February 15, 2023 10:00 AM

Should NFL refs "let the players play", or not?

in Sports by MegaBearsFan

Philadelphia Eagles fans are apparently upset that the officials in SuperBowl XVII "decided the game" by calling a defensive holding on James Bradberry (Eagles DB) in the final minute of the game. The Chiefs were already well inside field goal range, so there was little question that they would score to break the tie. But this penalty on a 3rd down gave the Chiefs an automatic first down, and which allowed the Chiefs to run out the clock before kicking that game-winning field goal, thus, preventing the Eagles from having an opportunity to respond with their own scoring drive.

Yeah, sure, it always sucks when a penalty makes or breaks a game, but this was a reasonable penalty to call. We can debate all day whether the tug of the jersey was enough to impede the receiver's ability to run his route and get to the ball, or if the ball was even catchable to begin with. Either way, the tug of the jersey was obvious. By letter of the rule, it is a penalty. Case closed.

This slight tug of the jersey gave the Chiefs an automatic first down, to run out the clock on SuperBowl XVII.

While Eagles fans are upset by this one call, I'm more upset with the inconsistent rulings of the NFL officials throughout the entire 2022-2023 playoffs -- specifically where pass interference and defensive holding are concerned.

Earlier in the playoffs, the refs were apparently letting defenders get away with almost anything, supposedly on the grounds of "letting the players play". The refs were letting slide defensive actions that, in the regular season, would have been called as penalties. Even the commentators were talking about how the officiating tends to be a bit more lax in the playoffs because they don't want a penalty deciding the outcome of a playoff game. Even earlier in the SuperBowl, defenders on both sides got away with more flagrant fouls than the one that eventually decided the outcome of the championship. Heck, I don't think there is a single playoff team that doesn't have a grievance against the officiating in the playoffs -- whether they won the game or not.

So here's my question. (Or questions, I guess.) Are defensive holding and pass interference supposed to be penalties or not?!

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I wrote previously about my trepidations regarding the free-to-play status of Modus Games' reboot of Maximum Football. I'm not going to retread that again here. Instead, I've poured over the announcement trailer, dev diaries, and other information about the game, and would like to discuss my impressions on how the game might play, based on the publicly-available information and video.

The announcement trailer shows a few clips of gameplay, but doesn't provide a whole lot more information.

There have so far been 2 development updates, in addition to the announcement trailer. All these videos show a little bit of gameplay, but not much. So I don't have a whole lot to go on. But I'm going to go through each video and try to identify gameplay issues that stand out to me.

Rebuilt gameplay

The first develop update, released last June, was focused on the gameplay goals of the development team. They say they want to focus on authentic, simulation gameplay. They threw away all the assets and animations from the original Maximum Football codebase (developed by Canuck Play) in order to rebuild everything from the ground up. This includes bringing in professional and college athletes for motion capture and shifting to the Unreal Engine (I think Canuck was using Unity?).

Dev Update 1 (June 2022) covers the main goals of gameplay.

The visuals certainly look a lot better than what Canuck Play was able to create. Player models and stadiums look a lot more detailed and realistic. The jury is still kind of our on whether the animation and control will be dramatically improved, because it's hard to get a feel for the animation and controls from a simple video.

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A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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