University of Nevada, Las Vegas

Last year, I said that UNLV was the best 0-6 football team I had ever seen. Well this year, in 2022, the team has finally turned that competitive spirit into actual wins, and UNLV's football team has earned its first 3-1 start of the current century. Considering that the Mountain West isn't quite as strong of a conference as it has been in years past, this UNLV team might even have a chance at contending for the conference title if they keep playing like they are currently. Boise State and San Diego State aren't the dominant teams that they used to be, and UNLV just closed out a convincing 2-score victory at the home of the defending conference champs, Utah State.

I almost can't believe I'm saying this, but UNLV actually looks good!

Most of the success lies on the arm and legs of sophomore quarterback Doug Brumfield. Brumfield showed flashes of promise last year, but was plagued with injuries. He has absolutely taken over the offense this season as the unquestioned starter. He has been throwing pinpoint-accurate passes down the field, and is making mostly smart decisions with the football. So far, he has only thrown a single interception, which happened to be in UNLV's only loss so far this season. When there's no one open downfield, Brumfield has been good about checking down to underneath receivers or taking off and running (he has 4 running touchdowns to go along with his 8 passing TDs). He isn't forcing balls into coverage and sabotaging scoring opportunities with avoidable turnovers.

Doug Brumfield
Photo credit: Lucas Peltier, UNLV Athletics.
Sophomore quarterback Doug Brumfield has been playing mistake-free football.

Though Brumfield has been a big part of UNLV's success, it isn't all him. In general, the offense has been moving pretty well. Discounting the loss to Cal, this offense has been putting up an average of 48 points per game. Part of that production has been on the ground with redshirt junior running back Aidan Robbins carrying the bulk of the load in the rushing attack. He has big shoes to fill after years of Lexington Thomas and Charles Williams cutting through and barreling over opposing defenses.

Robbins has been adequate so far as a substitute for Charles Williams. His stats on the season look really good, with over 400 rushing yards and 7 touchdowns in 4 games. But half of those yards came from a standout performance against North Texas, in which Robbins rushed for over 220 yards and 3 touchdowns. Robbins has been sharing carries with change-of-pace back Courtney Reese, who has had some explosive plays, but not scores yet.

[More]

Axis Football 23 - title

One of my pet peeves with sports games is that they like to make the game sound newer and more advanced than it actually is by putting next year in the title. The Madden that releases in 2022, and which is based on the 2022 NFL season, isn't called Madden 2022; no, it's called Madden 23! Same goes with other big-budget sports games, with the sole exception possibly being video games based off the Olympics (do those even get made anymore?).

One of the things that I liked about the slate of indie football games (Maximum Football and Axis Football) is that they used the current year in the title. There was no confusion or misunderstanding when saying "the 2021 version of Axis Football" -- it's called Axis Football 2021, and it was released in the fall of 2021. But if I say "the 2021 version of Madden", you might wonder if I mean Madden 22, which released in 2021; or Madden 21, which has "2021" in the title, but which actually released in 2020 and is based off the 2020 NFL season.

Well now Axis Football has adopted the same numbering scheme as its big-budget cousin, and they have skipped Axis Football 2022 in favor of releasing Axis Football 2023 in the 2022 calendar year. Sigh... I'm not sure what Axis Games' reasoning for this is. Maybe they felt pressured to adopt the same numbering convention as the big-budget sports games. Perhaps the more sensical numbering scheme was actually confusing people: "Why is there a Madden 22, but no Axis 22 yet?" Whatever the reason, there is no Axis Football 2022, and we instead are going straight to Axis Football 2023.

The leap I've been waiting for!

But my disappointment with Axis Football 2023 basically starts and ends with its title. This is probably the biggest single-year jump in gameplay quality that I have seen from this series since I started playing Axis Football way back in 2018. Axis Football 2023 looks and feels much more polished than in previous years thanks to the developers finally addressing the lackluster catching and pass defense animations that made throwing the ball in previous years feel like such a crap shoot.

Receivers and DBs play the ball more realistically.

The new animations make pass catching and pass defense so much more readable. I can actually understand why a particular pass is caught, incomplete, or intercepted because the ball doesn't just hit the receiver's body and either stick to it or fall to the ground. I see receivers leaping to catch overthrown passes. I see them reach down to try to catch underthrown passes. I see defenders putting an arm out to swat the pass.

It's much clearer why passes are complete or not.

On top of that, the receivers actually have momentum when they perform their catching animations, and that momentum will affect how quickly they can turn upfield -- if they can turn upfield at all. The momentum on catching animations serves to limit the amount of run-after-catch yards that lead to inflated passing stats and scores in previous versions of Axis Football. Now, if a receiver has to come back towards the line of scrimmage to catch a pass, he won't be able to instantly pivot back upfield for extra yards as soon as he catches the ball. He'll continue to take a couple steps towards the line of scrimmage before being able to plant or turn and head upfield, which gives pursing defenders a chance to converge and tackle him before he gets going.

Similarly, receivers running horizontally across the field will also have to follow-through on their catch animation and preserve their momentum, which prevents them from immediately turning upfield. Receivers running towards or along the sidelines will also often have their momentum carry them out of bounds, which makes throws to the sideline (such as quick outs or hitting a running back in the flats) feel much less exploitative than in previous years because the receiver will likely be forced out of bounds instead of being able to instantly turn upfield for 10 or 15 yards.

Receivers retain their momentum after catching the ball, limiting yards-after-catch.

Put simply, the passing game actually looks and feels more like real football, and it elevates Axis Football tremendously!

[More]

Tags:, , , , , , ,

Madden NFL 23 - title

When John Madden was originally approached by EA about consulting with them on a new 7-on-7 football video game, he insisted that the game be "simulation football". He wanted authentic, 11-on-11 gameplay that could potentially be used as a tool for teaching the sport of football. It was the only way that he was willing to put his name on the product, and EA held fairly true to the philosophy of "simulation football" through the 90's and into the 2000's.

I think John Madden's last major contributions to the video game were around 2008, when he provided commentary and narration for the "Madden IQ" Skill Trainer. It wasn't long after this that EA's dedication to "simulation football" began to wane. A few years later, Ultimate Team was added to the game, Franchise Mode was gutted and replaced with a stripped down "My Careers" mode, and Madden himself stopped providing commentary for the game. Franchise Mode and core gameplay have been largely neglected in the years since, in favor of introducing terrible story modes, expanding the arcadey Ultimate Team mode, and adding even more arcadey game modes like SuperStar KO and 5-on-5 The Yard. The Madden video game series has fallen far from the goals and priorities of its namesake -- a fall that is made even more tragic and frustrating by an exclusivity deal with the NFL that bars any other company from producing an NFL-licensed "simulation" football game.

Madden 23 starts off with a tribute to the life of John Madden, who passed away this past December.

It's fitting that, with John Madden himself having passed away this past year, EA Sports and Tiburon seems to be trying to honor him by taking the video game back to basics and finally, after years of neglect, trying to address long-standing issues with the on-field gameplay, physics, and A.I.. Is it enough to satisfy the "simulation" expectations of John Madden, himself? Spoiler alert: NO.

Back to Simulation Football?

Madden 23 starts off well enough. The very first thing that the game asks the user to do is play through a tutorial of the new charge-up passing mechanics (largely ripped-off from Legend Bowl). Madden doesn't simply throw the user into a live game situation and expect new players to just know how to play -- though, expecting users to already know how to play the game from last year was always a sad testament to how little had changed in Madden from year to year.

After finishing the tutorial and deciding how difficult I want the passing mechanic to be, Madden 23 threw me directly into a demo "Legend Game". It's a Pro Bowl of All-Madden players from throughout NFL history, with 2 versions of John Madden coaching each respective team. The entire game is largely an excuse to let the commentary team of Charles Davis and Brandon Gaudin give a history lesson about John Madden's career and celebrate his accomplishments. My partner commented that I'd been playing for 15 minutes and she was already sick of listening to the game flagellate John Madden. Personally, I was more annoyed that the game defaulted to Pro difficulty, so scoring was relatively easy for me, and the CPU Tom Brady threw 3 interceptions. Each score and turnover interrupted the commentary about Madden's career, preventing me from hearing the unique dialogue, which the commentary team would not return to if an interruption occurred.

Madden 23 tutorializes its new mechanics before throwing users into a game situation.

Whatever. The game itself is mildly entertaining. It uses clips and graphics from older Madden games as part of its presentation, some NFL Films music, and it includes old commentary clips of Madden himself introducing some of his favorite players, from Brett Favre to Tom Brady to Tony Gonzalez. It's as good and fitting a tribute to the ol' coach and commentator as I would have expected to see in a video game, short of playing through some kind of story mode and re-living moments from his actual career.

But that's just the tutorial and demo game. Is the rest of the actual game as fitting a tribute to the man who demanded "simulation football" from video games bearing his likeness?

[More]

I am really struggling to see how the National Football League thinks that it's NFL+ subscription service is worth $30 - $80 a year. I tried a free trial of the app during the first week of the NFL regular season and was thoroughly disappointed by the service in almost every conceivable way.

First of all, just signing up for it is a pain in the ass because their payment provider, Cleeng takes forever to load. I had to refresh it several times and wait several minutes before I was finally able to actually activate the trial.

The NFL wants $30-$80 for its streaming service. Is it worth it? Spoiler: NO.

The real kicker is that I can only watch live games that are televised anyway, as well as in-market games. So I can watch the Raiders (because I live in Las Vegas), even though I hate the Raiders; but I can't watch the Bears unless they're on TV anyway. I don't have cable, but I do have a broadcast TV antennae, and an Amazon Prime subscription (which carries Thursday night games). I can already watch every game that NFL+ offers at no extra charge, with the sole exception of Monday night games on ESPN, because even though we have a Disney+ subscription that supposedly includes ESPN+, we can't actually watch any live sports on ESPN+ because the Disney subscription only covers the basic ESPN+ content, and live sports requires the premium ESPN+ subscription. So, without needing to write another review, ESPN+ is also a complete waste of money.

If I really want to watch a Monday night game, I can go to my parents' house and watch it. They have cable, and they live less than 2 miles away.

The only thing that NFL+ offers that has any value to me is the ability to watch replays of games. But that's a feature of the premium ($80) subscription, and isn't offered by the basic ($30) subscription, and it's not something that is likely to be particularly valuable to most casual NFL viewers. It's only potentially valuable to me because I make YouTube content about Madden and other football video games, and I often use NFL footage (under Fair Use) to demonstrate how those games get football right or (more often) wrong. Most people don't bother to watch replays of live sports. The appeal of sports is to watch it in the moment. Once the moment has passes, so has the appeal. People watch highlights after the fact, but not entire games. The only time I've ever watched re-broadcasts of NFL games was when I would watch replays of Bears preseason games on NFL Network in order to see how the backups play. I have no interest in watching re-broadcasts of regular season or playoff games, except in the context of using it in a YouTube video. And that also has limited value because I'm usually able to find the clips or highlights that I need for free on YouTube or from NFL or ESPN highlight and analysis shows.

[More]

Tags:, , , , , , , , , , ,

Madden NFL - title

Before I begin this essay, I would like to invite my readers to become supporters through Patreon and be able to vote in a poll to decide the next topic in this series. I have several broad outlines for topics, but no actual draft yet. So I'm asking my Patrons to decide which of those topics I should cover. The poll closes at the end of October, at which time, I expect to start work on the draft for the next topic.

I'd like to take this moment real quick to sincerely thank my current Patrons. Your support really helps, to by offsetting the maintenance of this site, and the cost of software licensing that I use to create content for this site and my YouTube channel.

I also want to provide a short disclaimer that the original video was posted before I had a chance to play any of Madden 23. I have since played several matches in Madden 23, and can confirm that none of the problems discussed in this video have been fixed or addressed. In fact, issues with fumbled footballs teleporting into the hands of the recovering player seem to have gotten worse in the newer game. In just a handful of matches, I've already seen multiple examples of the football teleporting through the bodies of prone players and into the hand of a recovering player who is a full yard or two away from the football. It's bad.

Anyway, onto the actual topic!

This essay is also available in video format on YouTube.

The previous topic was about Longsnapping, and included proposals for adding both ratings-based and skill-based botched snaps into the game. Botching a snap might lead to a bad kick, or a kick being blocked, or the snap sailing over the head of the holder or punter for a fumble. But even though I want botched snaps to be represented in the game, there is one caveat. One of the biggest and most long-standing A.I. and animation problems with Madden is its lose-ball scenarios, and putting bad snaps into the game might not be a good idea unless Tiburon and EA also address this long-standing problem.

But hey, Madden already has muffed punt returns, onside kicks, strip sacks, and just regular old fumbles in the game already, so once again I ask: why are all these other things in the game, but botched snaps are a bridge too far?

Anyway, some of the issues with the pass rush that I mentioned in the Pass Rush essay would also be alleviated by better loose-ball logic. The excessive strip sacks of Madden 17 and Madden 21 might not have been such a big problem if the players were smarter about recovering their own fumbles, and if scooping and scoring weren't so easy for defenders. But I'm getting ahead of myself. Let's now look at how Madden fails to model fumbles, fumble recoveries, onside kicks, and other loose-ball situations.

NFL botched snap Photo credit: Sports Illustraded
Adding botched snaps to the game would exacerbate existing issues with fumbles and fumble recoveries.
[More]
Grid Clock Widget
12      60
11      55
10      50
09      45
08      40
07      35
06      30
05      25
04      20
03      15
02      10
01      05
Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

Check out my YouTube content at YouTube.com/MegaBearsFan.

Follow me on Twitter at: twitter.com/MegaBearsFan

Patreon

If you enjoy my content, please consider Supporting me on Patreon:
Patreon.com/MegaBearsFan

FTC guidelines require me to disclose that as an Amazon Associate, I earn from qualifying purchases made by clicking on Amazon product links on this site. All Amazon Associate links are for products relevant to the given blog post, and are usually posted because I recommend the product.

Without Gravity

And check out my colleague, David Pax's novel Without Gravity on his website!

Featured Post

The Humanity of NCAA Football's In-Season RecruitingThe Humanity of NCAA Football's In-Season Recruiting08/01/2022 If you're a fan of college football video games, then I'm sure you're excited by the news from early 2021 that EA will be reviving its college football series. They will be doing so without the NCAA license, and under the new title, EA Sports College Football. I guess Bill Walsh wasn't available for licensing either? Expectations...

Random Post

Skyrim is the greatest time sink of a console generationSkyrim is the greatest time sink of a console generation07/24/2015 Skyrim is one of the biggest names of this console generation. It's already earned the status of "classic" in some circles. It's over three years old now, and I've been playing it (and its DLC) on my PS3 off and on for much of that time. I've been wanting to write a review, but I just never felt that I had progressed far enough...

Month List

Recent Comments

Comment RSS