For years, I've been hearing people on sports talk radio say that "parlays are sucker bets". For those who don't know, a parlay is a group of multiple bets that all have to win in order for the ticket to pay out. If any pick on the ticket loses, then the whole ticket loses. The benefit is that if you do win, the odds multiply together for potentially large payouts. They are called "sucker bets" because the potential for large payouts leads casual gamblers to make more picks on one ticket hoping for larger payouts, which dramatically increases the risk of one pick losing and causing the entire ticket to lose.

Parlays are a "sucker's bet" because they lure gamblers
with promises of large payouts, but a single wrong pick
will invalidate the entire ticket.

I do parlay bets for college and NFL football every year. My local sportsbook (I live in Vegas, so there is a legal sportsbook in every suburb) has $2 parlay cards with a minimum of 3 or 4 picks per card, so I would often do between 5 and 6 of them for a total of $10 or $20 in bets per week. Not a lot of money; pretty casual gambling. I've never won any big parlays, and have been a little bit in the red every year (usually $50-$100 down by the end of the season). I do it for fun and to have some extra investment in the games that I watch. Since starting to track my winnings a few years ago, I've been hitting just above 50% on my individual picks, and winning back about 80% of my money.

Well last year, because of the disruption of COVID, my local sportsbook wasn't offering the usual $2 parlay cards. Instead, I had to start making regular bets off the board, at the counter. Unfortunately, these bets cost $5 minimum instead of $2, so my risk more than doubled. However, the minimum number of picks on a ticket decreased to 2 instead of 4. So in response to the higher cost, I started buying more tickets, but would only put 2 or 3 "safe" picks on a single ticket. Even though I ended up spending a lot more money each week ($50+), my winnings shot up from about 80% to almost 90%! Despite spending more money, I ended up losing far less overall because I would win back all my money almost every week by winning one or two of those 2 or 3-pick tickets.

So this year, after hearing sport talk radio hosts continue to refer to parlays as "sucker bets", I decided to double-down on last year's success. I started experimenting with direct money-line bets. A money-line bet is a single bet for which team wins. No point spread, no multiple picks per card. If the team I pick wins the game, I win the bet. Of course, the downside is that picking the favorite results in much lower payouts. A $10 bet might only win $5 or less if the winning team was favored by more than just a field goal.

But I've had pretty good success with this strategy this year. My winnings have once again shot up to almost 100% (meaning I've almost won back all the money I've bet), even though I've once again had to bet a lot more each week in order to pay for all these single-pick tickets.

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Since Canuck Play shuttered its studio, canceled Maximum Football 21, and sold the Maximum Football IP to Modus Games, the other major simulation indie title, Axis Football, found itself without any major competition in 2021. There are other indie football games on the market, such as Sunday Rivals, but that is a more arcade-style game and isn't a direct competitor to Axis. I own the Steam version, but haven't played much of it yet. The only other real competition for Axis Football is the indie game Legend Bowl.

I've received several requests to play Legend Bowl and create content for it, including a request by the game's creator, himself. Don't worry King Javo, I bought Legend bowl during the Steam Fall Sale, and will be playing it more this holiday season.

In the meantime, Axis Football has been the only indie football game that I've played this year. So I cannot do my usual thing of comparing Axis to Maximum because there isn't a Maximum Football to compare Axis to. I could do a direct comparison between Axis Football 21 and Madden 22's supposedly-upgraded Franchise Mode, but I'm hesitant to directly compare any low-budget indie product to a billion-dollar licensed game from a major publisher. Maybe I'll revisit that topic later, if I get a lot of demand for it. In the meantime, if you're interested in my thoughts on Madden 22's supposedly-improved Franchise Mode, you can check out my video on that topic, or my full review.

So instead of comparing Axis Football to its direct competition, I've decided that I will instead focus on sharing my hopes and expectations for where the game goes from here. With EA releasing its college football game in 2023, and 2k presumably releasing its "non-simulation" game in 2022, Axis Football needs to take big strides in the next year or two in order to remain relevant and competitive.

See the full wishlists on YouTube!

This wishlist was originally created as a series video essays, which I encourage you to watch. I'm not going to replicate the entire transcript here, but will instead just summarize the content of the videos. I'm also going to re-arrange this written list a little bit so that each item is in the most appropriate category. If you want more discussion, details, and examples, please watch the linked wishlist videos.

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University of Nevada, Las Vegas

It's really weird to feel good about a team that is 0-6 on the season, but that is kind of how I feel about this 2021 UNLV football team. Their latest loss is a 4th quarter collapse against Utah State by a score of 28-24. UNLV seemed in control throughout almost the entire game until the 4th quarter. The offense was moving the ball with Charles Williams putting up over 200 yards rushing, and backup QB Cameron Friel was looking good -- up until about midway through the third quarter, when Utah State's defense tightened up, started keying entirely on the run, and UNLV couldn't move the ball. In the meantime, Utah State pivoted their offense more towards the run, and even though UNLV's defense had been stout against the run earlier in the game, they suddenly started giving up big plays on the ground.

I thought for sure that a Utah State comeback would be through the air. UNLV's zone defense had huge gaps between the linebackers and safeties, and Utah State's receivers were finding those soft spots all throughout the first half. UNLV either needed to soften their zone coverages, and let Utah State have the underneath throws, or they needed to switch to more man coverage. But I didn't really get to see whether either of those adjustments would make a difference, since Utah State focused so heavily on the run in the second half.

Utah State rushing TD
Photo credit: Steve Marcus, Las Vegas Sun.
UNLV had stuffed the run the entire first half, but Utah State powered through to win in the 4th.

This is the fourth game this season that UNLV has lost by one score, and the fifth game in which they've covered the point spread. Two of those games were against ranked opponents. Despite not having won a single game yet this year, this UNLV team is not getting blown out in the way that they have in years' past. I'm used to seeing scores like 45-20, in which the game is over by the start of the 4th quarter. This year though, UNLV has had a chance to win the game right up to the final drive. Despite the winless record, this feels like an improvement.

This leaves me in the confusing and frustrating position of wondering whether this 0-6 UNLV team is actually "good" -- or at least better than their 0-6 record would indicate.

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Chicago Bears alt logo

Even though I write frequently about the NFL and the Chicago Bears, I have (believe it or not) never been to a regular season NFL game. Living in Las Vegas, seeing an NFL game always required a road trip. My dad and I went to a few preseason games in Pheonix and San Diego when I was younger (I once saw Joe Montana play the first quarter of a preseason game with the Chiefs), but my dad is a public school teacher, the start of the NFL regular season always coincides with the start of the school year, and so road trips were impractical. So we had never been to a regular season game.

Until now.

I was public and outspoken about my misgivings regarding the financing of the Raiders' stadium in Las Vegas, and I vowed not to support the team. The Raiders were already getting unnecessary corporate welfare from the city of Las Vegas, so I wasn't going to be subsidizing them further with money from my pockets if proceeds from ticket sales weren't going back to the city of Las Vegas. In my opinion, a publicly-financed stadium should put proceeds from ticket sales into the city coffers, and I don't approve of any publicly-funded stadium that doesn't. Mark Davis is a multi-millionaire, and the Raiders are a multi-billion dollar entity; Davis and the Raiders should be able to pay to build their own damn stadium without handouts from taxpayers.

The situation with funding the stadium changed since, and I've softened my position on supporting the team and seeing events at the stadium. One exception that I always had was that I would be willing to shell out for a game if / when the Bears come to town. So I check the schedule when it's released in the spring to see if there's a home game against the Bears.

Sure enough, this year, there was a Bears game on the schedule, and it just happened to be on my birthday, no less!

I saw my first regular season NFL game. The Bears came to Vegas to play the Raiders on my birthday.
The Raiders have a mandatory vaccination policy for attendees, but I still masked-up as an added precaution.
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Madden NFL 22 - title

I knew it was a bad sign when the "tutorial" demo game for Madden 22 did not explain or tutorialize any new gameplay features at all. The reason is probably because there aren't any new gameplay features in Madden 22 -- at least not for the current-gen systems. If you want the advertised "home-field advantage" and momentum features, you need a PS5 or XBox Series X|S. Apparently, EA said this would be the case, but since I didn't pay too much attention to pre-release news, I wasn't aware of this fact when I bought my used copy of Madden 22 off of eBay a couple weeks after the game released. I remember reading that the "momentum" feature would not be in last-gen versions, but I thought that was a different feature from the Home-Field Advantage. I guess not. I still don't have a new console, so I'm stuck playing the inferior last-gen game.

I honestly don't see any technical reason why home-field advantage and momentum couldn't be included in the last-gen versions. It doesn't seem like it would be a technically demanding thing to include. I would be willing to bet that, since people complained about last year's next-gen game being identical to the last-gen versions, EA decided to just withhold features from last-gen this year in order to make the next-gen look like a legit improvement.

The heavily-promoted Home-Field Advantage feature was withheld from the last-gen versions,
even though I see no technical reason for why it couldn't have been included.

What EA failed to realize is that the complaint wasn't really that the next-gen games wasn't different from last-gen; the complaint was that EA wasn't doing anything with the hardware that they couldn't do in last-gen. Simply withholding features from last-gen that are perfectly possible to include from a technical standpoint does nothing to address the fundamental complaint that the next-gen game does not feel "next-gen" in any substantive way.

Personally, I actually thought that last year's next-gen version did have noticeably better player movement and overall game pacing in the one match that I was able to play on a friend's PS5. The higher framerate and more precise movement gave me a much greater sense of control. The improvement was most noticeable on inside running plays, in which I found it much easier to squeeze into the gaps for positive yards, instead of just ramming into the asses of my blockers, or right into backside pursuit. The problem was that the animation system and A.I. looked identical to last-gen, even if some of the physics and locomotion were better.

Frustratingly, many users seemed to complain about last year's next-gen version feeling "too slow", so I wouldn't be surprised if all of those subtle improvements were stripped out from this year's next-gen version. I guess I'll find out if / when I get a chance to play this year's next-gen version. If I do get to play the next-gen version, and notice that it does feel substantively different in any way, I'll be sure to update this review, or post an additional review of the next-gen version. So be sure to check back for that...

#FixMaddenFranchise movement finally forced token upgrades

Thankfully, the new Franchise features at least made it into the last-gen version; otherwise, there would be absolutely nothing new in the game at all. EA finally did make additions to Franchise, but the effort feels limp, and it came at the cost of removing some of my favorite features from this past generation of Madden Franchise modes.

Axis Football has been offering full coaching staffs (including position coaches) for years now.

Adding offensive and defensive coordinators has long been considered to be the bare minimum that EA could (and should) do to improve Madden's Franchise mode. We only get a head coach, offensive coordinator, a defensive coordinator, and some abstract "personnel" manager. If you were expecting a full slate of position coaches, as has been offered in Axis Football for the past few years, then you'll be disappointed. There's not even a special teams coordinator. Let alone a team doctor / medical staff or talent scouts (at least not when the game released).

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Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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