Chicago Bears alt logo

Last weekend's game between the Bears and the Browns was ugly. Rookie quarterback Justin Fields started the game in place of an injured Andy Dalton. We all knew that Fields would start eventually, but this was not the game to throw him to the sharks.

Just like I said at the end of preseason, the Bears' offensive line was completely unable to hold off an aggressive pass rush from the Browns. But it was far uglier than I think any of us thought it would be, as the Browns totaled 9 sacks of poor Justin Fields. I think we all hoped that his mobility would allow him to escape the pocket and make plays on the ground, but it did not pan out that way. Fields often looked timid while moving around, as if he was trying to force the ball downfield rather than let himself take off and run. This resulted in him being dragged down from behind several times, and taking a lot more hits than he should have.

Justin Fields sack
Photo by Associated Press
Justin Fields was sacked 9 times by the Browns, and couldn't move the ball at all.

The Bears' offense was completely incompetent. It wasn't just pass blocking and Fields. The running game wasn't very effective, and receivers were dropping more than their fair share of passes. The whole offense looked like it was completely overwhelmed and shell-shock -- not just Fields.

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Axis Football 21 - title

Axis Football is still a tough game to review. It's a very playable game that I support and recommend, but without Maximum Football to make Axis look better by comparison, it's a lot harder to overlook Axis' flaws, limitations, and lack of large-scale improvement. There's forward progress and noticeable changes, but still so many long-standing issues. The slow rate of progress is much more forgiveable than Madden, however, because the developers at Axis Games do not have access to hundreds of programmers and animators, or billions of dollars in cash. Progress is slow and steady, and that's pretty much all we can ask for given the company's limited resources.

If you're looking for a remarkably different game, then you'll be disappointed. Axis 21 feels largely identical to Axis 20, which felt largely identical to Axis 19 If you like Axis Football and are OK spending $30 to play more of it, then you'll get your money's worth.

Axis Football 2021 still looks and feels very similar to previous years.

Customization is the focus in 2021

The primary focus of development for Axis 21 seems to have been in its customization options. Previous iterations offered only limited options for customizing teams and uniforms, but Axis 21 has a much more extensive customization suite. Team uniforms and logos can be edited, and whole new uniforms can be created. Team playbooks and play-calling tendencies can be edited. Even the field is customizable.

About the only things that are missing from this customization suite are the ability to create or modify stadiums, and a playbook editor. Maybe we'll see those next year.

The customization suite is much more extensive this year.

This more advanced customization suite should hopefully draw in some of the crowd that got left in the dust when Maximum Football was canceled. If you're a fan of customizing teams and uniforms, and you haven't played Axis Football before, then 2021 might be the year to hop on the Axis Football bandwagon.

Another nice inclusion in this year's customization suite is the ability to update team rosters, which means I could modify my roster to match my roster from several seasons into Axis 20's Franchise Mode, instead of having to start over with the same initial roster that I've been using since 2018. It's a lot of work though to modify every player on my team (let alone the entire league), and I opted instead to just randomize my roster and go from there. Randomizing the roster is, I think, also a new feature in this year's game. I wish Axis would include the ability to import last year's Franchise rosters so that I can have a sense of continuity and progress between releases, without all the tedious busy-work on my end. Being able to import team customizations from year-to-year would also help reduce the prep work required by the user, and allow us to get right into enjoying the game.

Using the roster editor, I can re-create my team from last year, but it's a lot of busy-work.
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UNLV logo

The COVID-19 pandemic prevented me from going to the UNLV home football games in their first year at the new Allegiant Stadium. But being vaccinated, I am planning on attending this year, and did go to the home opener this week. It was yet another embarassing disappointment. Worse yet, I suspected it would be, and I wanted to bet on Eastern Washington to win the game, but the stupid sportsbook wasn't taking any action on the game. I guess they don't trust UNLV's football team any more than I do.

The offense was completely unable to move the ball in the first half, due largely to completely incompetent play from starting quarterback, Justin Rogers (transfer from TCU). Right off the bat, coach Arroyo dialed up some vert routes and got the two-on-one matchup against the safety that he and Rogers wanted, Rogers saw it, but his pass was low and inside, instead of high and away from the defender. It wasn't intercepted, but it might was well have been because the team couldn't get a first down anyway.

This happened several more times throughout the first half. And when Rogers wasn't failing to throw the ball deep, he was throwing gutterballs to the feet of his open underneath receivers. I don't know if this was a case of the jitters or what, but Rogers clearly did not have his head in the game. The receivers were clearly frustrated. So were the fans. But apparently, coach Arroyo wasn't because Rogers started the second half as well, and didn't play any better.

I don't know why it took so long for coach Arroyo to recognize that his starting quarterback was incapable of running the offense, and why it took him so long to put in the backup. I probably would have switched to the backup in the second quarter. I was willing to give Arroyo a lot of slack last year because COVID threw a wrench in everything in 2020, but there's no more excuses this year. That inability to recognize the need to make a change is a real concerning red flag for Arroyo's future as head coach.

I was also concerned with Arroyo's insistence on continually calling screen passes to wide receivers, even though Eastern Washington was clearly prepared for them and jumped every one of them for a loss or short gain. Yet he still played soft coverage against Eastern Washington running those same screens for large chunks of yards all night. His play-calling also didn't help the struggling Rogers, as Arroyo repeatedly called deep shot plays without any underneath checkdowns for Rogers to fall back on if the play didn't break downfield. It may only be his second year, but Arroyo is already on thin ice as far as I'm concerned.

Eastern Washington at UNLV - Justin Rogers
Photo credit: Steve Marcus, Las Vegas Sun.
Eastern Washington at UNLV - Doug Brumfield
Photo credit: Steve Marcus, Las Vegas Sun.
Justin Rogers was inept at quarterback and had to be replaced with the dazzling Doug Brumfield.

When Rogers was finally pulled midway through the third quarter, backup Doug Brumfeild looked brilliant and almost single-handedly saved the game for the Rebels. He threw up one prayer ball to double coverage in the endzone on a third and, like, 30. There were two receivers uncovered underneath. They wouldn't have gotten a first down, but they at least would have made the field goal attempt easier. The kicker (who was probably UNLV's co-MVP) made the kick anyway, so I guess it's moot, but I felt like that prayer ball was Brumfield's only legit bad decision the entire game. Other than that, he was damn near perfect. Every pass he threw was right into the receivers' hands. It's just too bad that the receivers had trouble reeling in the laser beams he was throwing, and dropped several passes, including a couple third down ones. One pass even went off the hands of a receiver and right into the hands of a waiting safety.

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Chicago Bears alt logo

A lot of my initial excitement for the Bears' potential in 2021 has been dampened by a lackluster preseason. It didn't matter whether Andy Dalton was playing quarterback or Justin Fields, the offense struggled to move the ball.

Most of this was due to poor offensive line play. I didn't get to watch the games live, but I looked up as much highlights and play-by-play as I could later in each week, and what I saw showed that all the Bears' quarterbacks were constantly under pressure. There was very little time to stand in the pocket and throw. The running game wasn't particularly dominant either, and the Bears had to endure a lot of three-and-outs.

Dalton looked fine when he had time to throw, but he rarely had time and wasn't able to make things happen while under pressure. Fields seemed to have the better preseason, but this was mostly owing to his ability to get out of the pocket and run for yardage and first downs. He had very little time to throw as well and didn't exactly look spectacular throwing the ball. Though he did make some very nice improvisational plays in the final preseason game against the Titans.

Bears 2021 preseason - Andy Dalton pressure
- photo by Nam Y. Huh, Associated Press
Bears 2021 preseason - Justin Fields pressure
- photo credit unknown
All the Bears QBs had to struggle with constant pressure.
Justin Fields at least has the mobility to get out of the pocket and make something happen.

There is a lot of popular demand to start Fields in the regular season, but I'm not so sure that is a good idea. If this offensive line cannot play better in the regular season, I would worry about the long-term health of Fields. He would likely take a lot of sacks and have to run and expose himself to lots of hits.

A big reason for the offensive line struggles is that the Bears are short at left tackle. Their other big-name draft pick was tackle Teven Jenkins, who may miss most (if not all) of the season after having back surgery in the summer. The Bears were so confident that he's be able to step in and start his first year that they released their previous starting left tackle, Charles Leno Jr.. With Leno (perhaps their best pass blocker last year) gone, and Jenkins out indefinitely, pass blocking is probably the single biggest area of concern.

Teven Jenkins - photo credit BearsWire
Teven Jenkins' injury is straining the O-Line.

Yes, the Bears did win 2 of their 3 preseason games, so perhaps that is something to be optimistic about. The defense played well in 2 of those 3 games, and the offense did do just enough to take and hold a lead. But most of that success was against backups after the first quarter was over.

As far as preseason stand-outs, receiver Rodney Adams and tight end Jasper Horstedd had some exciting and explosive plays. I think Adams will definitely earn himself a position on the team, even if it's in a rotational receiver role.

Honestly, as excited as I am to see Justin Fields leading this team, I do worry that maybe this isn't the best situation for him. Unless the Bears can shore up their offensive line with a free agent signing or two, or a trade for an upgrade at one or both tackle positions, starting Fields might just be setting the poor kid up for failure.

I have tickets to the Bears road game against the Raiders in October. I suspect that Fields will be the starter by that time, especially if the Bears offense under Dalton is as bad at converting third downs as they were in the preseason. But I also worry that if he is starting by that time, that he might not finish the season.

Allegiant Stadium
Photo by Orlando Ramirez, USA Today Sports
I'll be seeing my first ever NFL regular season game in-person when the Bears visit the Raiders in October.
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Madden NFL - title

I don't think I've ever played a football game that feels like it truly nails special teams play. Madden has been especially bad at this phase of football for a very long time, and has largely neglected it year-in and year-out. Every now and then, a release comes out that focuses on special teams, but the upgrade is never as comprehensive as it should be. I was considering making a video about all of special teams, but that's too big a topic to tackle in a single video, so I decided that it would be best to make shorter videos that each focus on specific aspects of special teams play.

While drafting the script for my previous video about pass blocking and pass rushing, I had started thinking about issues with blocking and rushing in special teams, and thought I'd do a video about one specific specialist position that has been a personal crusade of mine for quite a few years now. I'll surely discuss more of Madden's special teams failings in future videos. But for today, I want to talk about how Madden completely fails to do justice to an oft-overlooked and under-appreciated specialist position: the longsnapper.

The full video on YouTube contains additional commentary and examples.

I'm looking at this specific position for two reasons:

  1. I played on special teams in high school and worked alongside our longsnapper. He spent extra time before and after practices honing that skill.
  2. And the 2nd reason I'm covering this topic is: unlike other highly specialized positions like holder and kickoff coverage gunners, Madden actually includes Longsnappers as a position in the depth chart, but has never included any mechanics or rules that actually make the longsnapper a meaningful position on your team, or which differentiate who is a good longsnapper versus who is not.

As for my high school teammates on special teams: there were several of us who never would have seen playing time if not for our special teams duties. Instead of resigning ourselves to a life on the bench, as some other reserves had done, we carved out niches for ourselves, so that we could see more playing time. We worked hard to earn our positions, and the coaches noticed the hard work (especially if it was extra-curricular in nature), and they rewarded us with extra rotational reps on both offense and defense in relief of tired starters. My experience has lead me to respect special teamers, probably much more than most football fans.

Some of us reserve players would have never seen playing time if not for our specialist roles.

A Knee-Jerk Reaction

I remember proposing a "Longsnapping" rating on a YouTube comment or Madden forum like 6 or 7 years ago, and received absolutely vitriolic responses that largely boiled down to "having the outcome of a game decided by a random fluke like a botched snap would be horrible game design." It's a sentiment that does makes a certain degree of sense. Determining the outcome of a match by a die roll does seem like it would be bad video game design -- at least, outside of digital craps.

But hold on a minute. Is it really bad game design...?

Running backs have a rating that determines their likeliness to fumble. Quarterbacks have several ratings that determine the accuracy of passes. Receivers have several ratings that determine their likelihood to catch a pass. Linemen have ratings that determine if they whif on a block. Defenders have ratings that determine the likelihood of missing tackles. DBs have ratings that determine whether they blow a coverage. Kickers have ratings that determine if they miss a kick. Every player has ratings that determine if they get injured on any given play. All of these ratings can affect the outcome of a play or an entire game based on a random die roll. Heck, even coaches have ratings that determine how much players develop in the offseason or how likely free agents are to sign a contract. Ratings semi-randomly deciding the outcomes of games or entire seasons is apparently OK for literally every other position both on and off the field, but somehow having a rating that determines if a snap or special teams hold is botched is a bridge too far?!

Nobody complains about other positions having ratings that can randomly decide a game.

To be fair to the critics: if you're playing a 5 or 6-minute quarter pick-up game online or in Ultimate Team, and each team is only getting between 3 and 5 possessions the entire game, it does make sense that you wouldn't want your one and only attempt at a punt or field goal to go awry because of a fluke like a botched snap. In such a shortened game, it would swing the game wildly in one direction or the other, with little-to-no time or opportunity for a team to overcome such an unfortunate outcome. (I keep saying, every installment in this series is probably going to refer back to that first essay about quarter length.)

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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