UNLV Running Rebels logo

Prior to UNLV's season-closing game against rival Nevada, head coach Bobby Hauck announced that he would be resigning after the season. It's unfortunate that Hauck couldn't accomplish more in his time at UNLV. He had a repuation as a winner at Montana, and his teams at UNLV definitely had the talent to be successful.

But the team was inconsistent, often playing well for half a game and then crashing and burning in the other half. Third quarters were real killers for UNLV this year, as the team regularly collapsed and allowed their opponents to break away after halftime. And that is exactly how UNLV lost (49-20) in Hauck's final game against rival Nevada. Hauck accumulated four seasons with only two wins, as well as one outlier year in which UNLV won seven games and earned a trip to the Heart of Dallas Bowl on New Year's day last year (which my dad and I attended).

It's hard to tell where exactly the problem was. I had some issues with the decisions that were made by Hauck and his staff over the years. Specifically, I thought that Hauck set up former starting quarterback Nick Sherry for failure. Sherry performed well as a pocket-passer in his first few games running a west coast-style offense, and when the Rebels starting running a spread pistol formation focused around the read option, Sherry struggled. He was clearly uncomfortable as an option quarterback. He wasn't very mobile, he didn't make the right reads, and his accuracy and decision-making out of the pocket was terrible. So when Hauck continued to run that pistol spread offense, I was frustrated. Maybe Sherry handled it well enough in practice that Hauck honestly believed that he could handle it in games? But as game after game went by, and Sherry just kept looking worse and worse, it should have become obvious that he and that offense did not fit together.

Nevada takes the Freemont Cannon
UNLV collapsed in the third quarter to lose the Freemont Cannon to rival Nevada.
A sadly fitting - and representative - conclusion to Bobby Hauck's tenure at UNLV.

But UNLV's players didn't make Hauck's job easier. Both the offense and defense were horribly inconsistent year in and year out. It's hard to tell if that was the result of bad coaching or just bad players. But there was definitely some physical talent on the field. UNLV has had a quality receiving corp during most of Hauck's tenure, but aside from Caleb Herring, they just didn't have a quarterback that could reliably get them the ball. And even when the ball was on the mark, those receivers still dropped quite a few of them. The offensive line had trouble stopping blitzes, and the defense struggled to fill gaps and make tackles, leading to opponents regularly accumulating over 200 yards rushing against UNLV.

So it's difficult for me to be able to say with any degree of confidence whether Hauck was unfit for the job.

In any case, Hauck has decided that he and UNLV are not a good fit for each other, and he is moving on. UNLV will now have to search for a new head coach, ...

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Madden NFL '15 - title

Regular readers of my blog who happen to be football fans may have noticed that I never reviewed last year's EA Sports football games. I had played and reviewed the games every year for the previous three years, but not last year. The truth is: I didn't play last year's games. There were a few reasons for this.

For one, I was kind of burnt out on football games, and was neck deep in RPGs like Skyrim and Dark Souls, as well as Brave New World and some modding. So my plate was rather full. I was somewhat curious about the next-gen football games being released on the PS4 and XBox One, but I had neither system, so couldn't play them. And I wasn't really sure that the PS3 version would be worth playing, since EA's focus was probably (and hopefully) on improving the next-gen games. I didn't want to waste my time on an inferior version of the game that may have been "incomplete" compared to its next-gen counterpart. So I skipped last year's football games entirely.

I still don't own a PS4 or XBox One, and don't have any immediate plans to buy either. But a friend granted me the use of his PS4 so that I could try the P.T. demo. I figured while I have the PS4, might as well try the new Madden, so I picked up a used copy on eBay fairly cheap.

Since I was borrowing a friend's PS4, my time with the game was limited. As such, this review can't be as in-depth as some of my previous football game reviews have been.

EA is continuing to make small, iterative changes to the game's mechanics, as well as recycling mechanics and features from earlier iterations of the game. This year's focus was on defensive control and line of scrimmage play, both of which are areas that were in desperate need of an overhaul. Unfortunately, EA's changes were mostly superficial.

Madden '15 - defensive controls
"New" defensive controls are just prompts for commands that already existed. At least they work better now...

The game advertises new defensive controls for breaking blocks and tackling. The only thing that is really "new" is the ability to steer blockers in order to fill gaps or maintain containment. This helps to give defensive linemen a greater sense of presence, as they aren't run out of the play by blockers quite so easily, and gap control is actually possible.

The other new defensive controls are really just fluff features...

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UNLV Running Rebels logo

Next year is going to be a big year for NCAA Football.

The BCS is going away, and a playoff will take over as the determinant of the nation's best college football team.

But how different will things be for my alma matter, UNLV? Well, they certainly won't be competing for a spot in those playoffs, and they probably weren't going to any bowls either. So the big question is: will they have a new head coach?

If you had asked me that question prior to the start of this year, I would have given an emphatic "Yes!".

Heck, I was ready to say "fire him" after last year's heartbreaking loss to Nevada

Caleb Herring against Central Michigan

Caleb Herring has almost single-handedly saved UNLV's season.
Unfortunately, both he and star running back Tim Cornett are seniors.

Bobby Hauck's first 3 years calling signals for UNLV has been less than satisfactory. Each year, the team has finished with a measly two wins, he hadn't won a single road game, and UNLV was prone to giving games away in the second half - even to teams that they should have beaten. The best thing that you could say about UNLV over the past 3 years is that they made some players on some division AA schools very happy! UNLV showed no improvement during those first three years, and in fact, the team seemed to be going backwards. Any hopes of a turnaround season were dashed by the third or fourth week of the season.

After the first five halves of football this season, it was looking like UNLV had fallen even deeper into a tailspin, and I had doubts that Hauck would last through the end of the season - let alone survive long enough to see the fancy new stadium be built.

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UNLV Running Rebels logo

It looks like there's going to be a lot of changes ahead for UNLV's football team. Early designs for a new domed football stadium near the UNLV campus have been floating around the internet for a few weeks, and news also recently broke that Timm Rosenbach has been hired as the team's new offensive coordinator.

In your face, Jerry Jones!

Timm Rosenbach at Washington State

Concept art for the UNLV Now football stadium, featuring a 100-yard-wide video screen. We'll never squint at an instant replay again...

The stadium will be replacing decades-old Sam Boyd stadium (located in the outskirts of town near Henderson, NV), and is supposed to be built on-campus, near the Thomas & Mack Center, only a few blocks away from the Las Vegas strip. The stadium is going to have a retractable dome roof, a seating capacity of 60,000+, and a 100-yard wide video screen. That's right, this stadium is going to have a video screen running the entire length of the football field, effectively making a whole side of the stadium unsuitable for seating.

UNLV Rebel Girls

Now on a 100-yard-wide video screen: the "Rebel Girls"!

The designers and backers of the new stadium want a building that exhibits the uniqueness and flair of Las Vegas, and they think a massive video screen is the way to do it. I guess mounting video poker machines on the backs of everyone's seats wouldn't fly. I'm not terribly thrilled about the video screen idea. A dick-measuring contest with Jerry Jones isn't my idea of improving the football program, and I highly doubt that any video screen is going to attract higher-profile recruits to the program unless the team actually starts winning. Maybe we can use close-ups of the cheerleaders to distract the visiting team?

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This review was originally published 09/14/2010 on Game Observer (now defunct as of 05/13/2014). It has been republished here for archival purposes.

Madden NFL 11

Madden NFL 11 cover

More than just a roster-update, but Gameflow is worthless and not worth the full price if you already own Madden 10.

It’s that time of year again. It’s time for the annual release of EA’s powerhouse licensed NFL game, Madden. This year’s release promises to completely redefine the way people play football games by bringing the playbooks of hundreds of plays down to one pre-selected play based on a Gameplan. It’s the way NFL coaches really do it, and once you stop and think about it, the idea really is brilliant. But a good game needs more than just good ideas. The ideas need to work. And Gameplanning just simply doesn’t.

I’ve always played the Madden games for the strategy and coaching elements. So when I first heard that the game would now be picking my plays for me, I was skeptical and afraid. But after hearing the arguments, and thinking about it a little bit, the change actually did make sense and even had me excited.

The Madden developers were claiming that gamers would be able to Gameplan for their upcoming opponent by setting up which plays to run in any given situation -- exactly how real NFL coaches do it. The system also had the potential to make full-length, 15-minute-quarter games more playable and practical, since the combination of the Accelerated Clock and GameFlow means that all the time spent between plays is now simulated. A default-length game of 7-minute quarters takes half an hour. And a full-length 15-minute-quarter game can be completed in less than an hour. An in-game save would have also helped make full-length games more practical for those of us who still may not have a full hour to devote for one continuous game. But too bad, we didn’t get that.

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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