I recently posted my much-belated review of Dark Souls II. In it, I criticized the game for having lackluster online components, but didn't go into much detail other than to say that Soul Memory seems like a non-optimal matchmaking method and that invasions are rare and reserved for elite players. I wanted to take a moment to go over some of the other complaints that I have with the game's online mechanics, as well as to offer some suggestions for improving them. While it seems unlikely that From will make significant mechanical changes at the fundamental levels that I am about to propose, the fact that there is still at least one more DLC incoming means they have the opportunity to do so.
Human Effigies were too rare to be the only means of revival.
When the game initially released, humanity could only be restored by consuming a Human Effigy. This mechanic was an interesting departure, since the previous games had both relied on defeating bosses as the primary way of reviving. The idea of requiring a consumable item to restore humanity wasn't exactly earth-shattering or fundamentally broken, but the specific implementation had one major flaw: Human Effigies were very rare, and there was no way to farm them!
This made deaths feel extremely punitive and proved unpopular with players and critics, and so From reversed their design and went back to granting revivals from boss kills.
After the 1.03 patch, maintaining your humanity has become almost trivial. This is mostly due to the fact that the White Soapstone can be placed anywhere in the level (including right outside a boss's fog gate), and that players can use the Small Soapstone to fully restore humanity by spending a couple minutes killing standard enemies. By using the Small Soapstone, you spend a few minutes in another player's world, and killing enemies shortens this duration. At the end, you are sent back to your own world with fully restored health, humanity, item condition, estus, and a small reward (usually a Smooth & Silky Stone).
Revival via the Small Soapstone makes it far too easy to keep your humanity. It requires only a minimal investment of time and effort, and you don't even have to beat a boss to fulfill it. This practically nullifies the cumulative loss of health from hollowing and makes it almost trivial to maintain humanity throughout most of the game.
The Small White Soapstone can be used to easily restore full humanity - sometimes without any effort by the player! Instead of full restoration, it should provide a partial restoration.
Fixing this imbalance seems easy enough: completing the Small Soapstone task should only partially restore the player's humanity. Instead of a full restore, the player's max HP could be restored equivalent to a single death... [More]
7a1f7437-6f97-409e-aacb-9ef8e2f0c931|0|.0
Tags:Dark Souls II, Dark Souls, From Software, Namco/Bandai, online, multiplayer, co-op, summon, PvP, soul memory, invasion, phantom, shade, black phantom, red phantom, white phantom, blue phantom, gold phantom, covenant, soapstone, Cracked Red Eye Orb, Cracked Blue Eye Orb, Human Effigy, Chariot Executioner, Old Monk
Despite being very excited about this game and pre-ordering the collector's edition (contrary to my typical avoidance of pre-orders), it took a couple months before I was able to spend much time with it. My strategy guides for Civilization V: Brave New World was a lot of work and took up a lot of time. I was only able to play bits and pieces of Dark Souls II during that time and didn't make much progress. I was hoping to have a review out in time for the PC release, but that didn't happen. Then I was hoping to publish the review before the first DLC hit, but that didn't happen either. I'll probably review the DLC later, once all three have been released.
Full disclosure: I haven't actually finished the game yet, but I do feel that I've played enough of it to be able to write a review. If completing the game changes my opinion considerably, then I will revise this review as I've done with other games in the past (including the first Dark Souls). I've also considered getting the Steam version, since it may be better than the console versions. If I do play that version, I may revise this review to include opinions on that version.
But for now, I've only played the PS3 version,
Table of Contents
Is Dark Souls II a victorious successor to a masterpiece of design and storytelling? [More]
1e979d23-e202-4346-8a43-c52fdd6c81c1|3|3.7
Tags:Dark Souls II, PS3, Dark Souls, From Software, Namco/Bandai, RPG, PSN, hack and slash, fantasy, Demon's Souls, PC, review, pre-order, XBox 360, Xbox Live, co-op, summon, PvP, invader, invasion, phantom, covenant, Drangleic, Majula
As part of my review for this game's DLC (Artorias of the Abyss), I have decided to re-evaluate the score (using the new scoring system). My opinions about this game have changed a bit over the past couple years (in a positive way), and so I am including an updated score and several pieces of hindsight commentary to explain where my original criticisms may have been flawed or unjustified. Locations that include hindsight commentary have been notated in the Table of Contents.
If you had asked me in the middle of 2011 what my favorite games on the PS3 were, three of the games that I would have named would have been: Uncharted 2, Demon’s Souls, and Batman: Arkham Asylum. All three of these games received sequels or follow-ups in the fall of 2011, so it was a pretty exciting holiday season for me in terms of gaming. Batman: Arkham City and Uncharted 3 were both very good games, but didn’t quite live up to my (possibly unjustifiably) high expectations. Sadly, Dark Souls ended up suffering a similar fate Dark Souls disappointed me with its initial impressions, but in the years since, has proven itself to be almost every bit as good (although not as elegant in its gameplay) as Demon's Souls.
This review of Dark Souls is (like many of my reviews) considerably late. This is due to several factors:
- I wanted to try to finish the game’s story and play through large chunks with several different character classes before coming to a final verdict.
- I wanted to see what kind of post-release support the game received.
- I wanted to have several opportunities to engage in PvP encounters.
I still haven’t beaten the game (as of the time of original publication) with any characters (hey, it’s a hard game and pretty long!), but I did play with multiple characters and get my ass kicked in enough PvP encounters that I finally feel that I can give an honest and complete appraisal of the game. Even if it is six months after release…
But hey! A PC port is likely due out soon, so maybe people considering the PC version will still find this review useful!
Table of Contents:
[More]
945cb2ec-66a2-4f7f-a6ff-b78fcb5987c4|5|3.8
Tags:Dark Souls, Demon's Souls, From Software, Namco/Bandai, PS3, PSN, XBox 360, XBox Live, PvP, co-op, summon, invasion, invader, phantom, covenant, RPG, action, adventure, review, Hidetaka Miyazaki, Firelink Shrine, Lordran
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