One of the things that I like about preseason is that I get to watch all the Bears games, since NFL Network shows re-broadcasts of every preseason game. I don't have any of those fancy satellite TV services, which means I'm stuck with only the regular season games that are broadcast on cable. So I didn't get to watch the Bears week 1 loss to the Houston Texans. I didn't miss much.

Offensive ineptitude ruined any chances of Chicago staying in their week 1 match-up against the Texans.

My preseason perception of the Bears as being inept on offense was validated by the final score of 23-14. Granted, the Texans are one of the better defenses in the league, but sloppy play has been the Bears M.O. throughout preseason. The defense actually gave the team some opportunities, but offensive mistakes just undid any gains that the Bears made early. Botched snaps, sacks, an interception, and fumbles ended too many drives, and the defense just couldn't hold back the Texans' offense.

I did get to watch the Bears' game against the Eagles on Monday night. It looked very similar. The defense played very well throughout much of the game, holding the Eagles to only nine points up through almost the end of the third quarter. Jacoby Glenn and Tracy Porter made some key pass break-ups that ended Eagles drives and gave the Bears offense opportunities to buffer the score. But once again, a fumble and an interception from Jay Cutler gave the Eagles a two-score lead. Cutler was under siege right from the start of the game, and the very first play from scrimmage was a sack of Cutler. It also didn't help that Connor Barth missed a field goal early in the game. So much for replacing Robbie Gould in order to save salary cap space. As Jay Gruden pointed out, you get what you pay for. With the offense being as bad as it has been, Gould was likely going to be the team's leading scorer this year. That should have made him a valuable commodity who is worth paying, even though he is "only a kicker". Cutler eventually left the game with a hand injury, only to have other players make costly mistakes. The Bears were driving at the beginning of the fourth quarter with Brian Hoyer under center, until Jeremy Langford gave up the first fumble of his pro career.

Eagles at Bears 2016 - Carson Wentz
The defense stood firm early, but the Carson Wentz phenomenon
was too much for it to handle without help from the offense.

Then the flood gates opened. The defense just couldn't contain the Eagles anymore. The defense managed to make a fourth down stop on the goal-line, only to give the Eagles a second chance (and a walk-in score) due to an offsides penalty. This sequence also saw starting nose tackle Eddie Goldman go down with an apparent leg injury after being bent over backwards. He had to be carted off the field. Hopefully, the injury isn't as serious as it looked...

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Madden 17 - Training not ready
If you get this error message, then training will stop working completely, and will just hang on an infinite load screen.

Is your Madden 17 franchise getting hung up on an annoying bug that prevents you from doing weekly training? Are you getting a dialogue saying "Training is not ready. Ensure that you have focus players selected."? I had this happen to me, and the resolution is not immediately obvious. I searched the EA troubleshooting forums and Reddit and only found partial solutions that didn't work for me. Apparently, this "glitch" has a couple different causes.

Most of the solutions that I had read online involved adjusting the user team's depth chart. In some cases, users said that the problem was caused by not having enough active players in a specific roster position. By signing a player at the necessary position, the problem was resolved, But this fix wasn't applicable to all users. I specifically encountered this bug in week four of my franchise's preseason. It happened right after installing the 1.04 update, and I feared that the update had hosed my save file. Fortunately, I found a resolution.

First, I tested the fix suggested above by ensuring that I had players at all roster positions and that all depth chart positions were filled, but didn't have immediate success. After a little bit of extra troubleshooting, I found that it was because I had too many players on my active roster. I had signed an extra player to replace an injured player. The injury was only for 3 weeks, so wasn't worth putting the guy on IR, but the new player put me over the roster cap. Since it was preseason, the game apparently doesn't enforce a roster limit, but I noticed that the Week 4 activities included "Cut 11 players". Usually in week 4, you're only supposed to cut 10 players. So I cut some dead weight (so that the activity now says "cut 10 players") and the training loaded...

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You know, I haven't talked much about the Bears on this blog lately. In fact, I don't think I talked about them at all in 2015, despite a lot of shake-ups in the organization. But then again, those shake-ups are kind of the reason that I didn't talk about the team. I wasn't really sure what to think about it all - let alone what to say (publicly, over the internet) about it!

Another factor in my silence about the team was a lingering sense of disillusionment with the organization. By 2015, the Bears were no longer the same team that I had grown up loving. Lovie Smith was gone, replaced by an offensive-minded head coach who failed to turn Jay Cutler into a superstar. My favorite players, Brian Urlacher and Devin Hester were gone. Even other players that I had liked, such as Charles Tillman, were gone.

Chicago Bears coach John Fox
John Fox is responsible for rebuilding the Bears into a respectable team.

Last year saw John Fox take over for the failing Marc Trestman, and the Bears have been in rebuilding mode. Management hasn't been afraid to shake up personnel. The Bears traded away veteran workhorse Matt Forte to the Jets, and (surprinsingly) traded star tight end Martellus Bennett to the Patriots this offseason. Both moves make sense. Forte's age is a concern, especially for the demanding role as a workhorse running back. Bennett had also been vocal about displeasure with the team. The Bears had even given up on linebacker project Shea McClellin, and released him. He was later picked up by the Patriots as well. I'm sure that both Bennett and McClellin will probably thrive under Bill Belichick's tutelage. Still can't get rid of Cutler though. It seems like each new coach or coordinator comes in and thinks they're going to turn Cutler into a start. So far, they've all failed.

So yeah. I haven't really known what to think about all this, and have been at a loss for words. John Fox has a track record of turning teams around, so the hope is that he'll do the same for Chicago. He also has a record for being a more defensive-minded coach, which leads to the promise that the Bears will start to exhibit the smash-mouth personality that fans (like me) love and admire about the franchise's history. But now Fox has had a full year to work on this team, and it's time to start expecting some improvement. Unfortunately, we didn't see any improvement in the Bears' opening preseason game against the Denver Broncos...

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I've been really dismayed by the focus that EA has placed on its Ultimate Team feature in the past couple years of Madden releases. I've made my distaste known in my reviews of both 16 and 15. With the NCAA football series dead due to the revocation of the license, Madden is all we have. I feel like the best thing for me to do at this point is to just give up, since it seems that EA has no interest in appealing to the small demographic of simulation die-hards to which I belong. Instead, they want to keep their model of annual releases that force people to have to give up their established decks of Ultimate Team cards so that they can spend more money on micro-DLC to buy the credits necessary to rebuild their collection.

But as cynical as my reviews can be, I don't want to give up on football gaming. I love football, and I love gaming, and I want to continue to be able to enjoy the union of the two. And right now, Madden is the only way that I can do that.

So I'm going to take some time to write up a wishlist of the kind of features that I want - no expect - a modern football game to include. Some of them are new features that football games have never attempted. Others are ones that previous games just never got right. And still others might be things that were present in earlier games, worked just fine, but have been inexplicably removed to make room for less worthwhile features.

Table of Contents

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One of the most glaring problems with Madden for many years now has been the passivity of offensive receivers. They've been completely unwilling to make any effort to track the ball in the air and go up and get it. Often, underthrown balls would be easily intercepted because receivers would mindlessly run their route and never make an effort to come back towards the ball to catch it. This, combined with defensive backs who always had eyes in the backs of their heads, lead to a lot of interceptions and a very frustrating experience in the passing game. This year's Madden finally makes some effort to address this problem, and I honestly thought that this might finally be the year in which things started to really come together for this series. I wasn't expecting Madden 16 to suddenly be the NFL 2k5 of our generation, but I was at least expecting to see a product that felt more complete, in which all the areas of on-field action seemed - at the very least - to be competent.

Madden NFL 16 - catching
Long-standing problems with passing, catching, and pass defense were points of emphasis this year.

But as the summer went on, and all I ever heard about was some silly new "Draft Champions" mode that sounded like a half-assed fantasy football season, I really started to lose any hope and excitement that I had. Normally, I'd buy Madden used in order to keep my money out of EA's greedy hands. Fortunately for EA, the first two stores that I went to were sold out of Until Dawn, so I decided to go ahead and splurg on Madden so that I'd have something to do that weekend.

The mandatory tutorial featuring a hypothetical Super Bowl 50 rematch between the Steelers and Cardinals is an absolute train wreck. A handful of players recorded unbelievably cheesy dialogue for this sequence that seemed to imply that this year's Madden was going to put some emphasis on the personalities of the players and include some smack talk (the kind of thing that Madden '05's "Storylines" feature was going for). I thought it was weird that I hadn't heard anything about this in any of the promotional material or previews. It seemed uncharacteristic for Madden and contradictory to the NFL's careful regulation of the public image of the league.

The tutorial proceeded to force me through a series of intolerably-scripted plays and highlights of its fictitious Super Bowl in an attempt to clumsily introduce me to its new passing and catching mechanics. This tutorial is ugly to watch, painful to listen to, is terrible at teaching the new mechanics, and is blatantly unrepresentative of the actual game content.

I hadn't even finished the tutorial or made it to the game's main menu yet, and I was already suffering buyer's remorse.

Table of Contents

Madden NFL 16 - drafting Randall Cunningham
Historic players can be drafted.

Ultimate Team fantasy draft

My feelings of buyer's remorse only grew as I looked through the new features and menu options.

There seems to be a bigger and bigger push towards Madden being an elaborately-crafted system of fantasy football. I already thought that Ultimate Team was trending painfully in that direction. As silly as I think that feature is, Madden players seem to love it - so much so that EA has decided to add another fantasy football-inspired game mode: Draft Champions. As always, all EA's efforts seem to be in trying to make Madden as "game-y" as possible instead of making any efforts to emulate the deeper strategy and nuance of real football. Ultimate Team, and now Draft Champions, are the ultimate expression of that.

Draft Champions is a modified 15-round fantasy draft in which you select from one of three available players in each round. You start by selecting a coach, which grants you a specific offensive and defensive play style for you team, and so you want to try to get players that best fit into those schemes - if you're lucky enough to be offered any. In the final round, you also get to chose one of three Hall of Fame historical players, such as Randall Cunningham or Rod Woodson. Once the draft is done, you play a sudden-death "season" of three games. One loss, and you're done.

I complained about the rushed pacing of games in Madden 15, but the "games" in Draft Champions are only half that time! Three minutes in a quarter is not enough time to play football at all. The game even taunts you by forcing you to have to chose a coach and team style in the first round, and you'd have to be masochistic to chose anything other than "long pass" or "medium pass". Chosing "ground and pound" was barely viable with six minute quarter; it's virtually pointless with three minute quarters. A twelve minute game isn't long enough to establish any kind of "pounding" running game. All you have to do is listen to the commentary to hear how screwed up such a fast game is. Every game, the commentators talk about how it's been a "defensive battle" going into the two-minute warning or halftime - because one team had the ball for the entire half! It's nonsense!

Madden NFL 16 - Draft Champions Rod Woodson
Draft Champions might be more worthwhile if you got to keep some of the players you drafted and add them to MUT.

I'll grant this to the game: the second two Draft Champion games are very tense. The short time time frame and insta-death nature of the mode means you have to play virtually perfectly. Of course, that's to be expected when you start the game in a four-minute drill.

And what do you get for your effort? What reward is worth this idiotic waste of time? You get some PSN trohies / XBox Live achievements, and some packs of Ultimate Team cards (most of which are just redeemable for points to buy other cards). You don't even get to keep the cards that you drafted in Champions mode - just random packs. Eventually, after you beat Draft Champions enough times, you get some elite MUT cards. Oooh... [hand waving] Why is Draft Champions even its own mode on the main menu? Why isn't it just an option in the MUT menu? It's basically just a fantasy draft and preseason for MUT, but you don't even get to keep the players! So what's the point?!

The question that I'm left with is: has Madden jumped the shark? Is this the point where I have to just give up on the idea that EA will ever want to pull Madden back to its simulation football roots? Has it so completely diverged from what I expect from an NFL-licensed football game that I just can't take it seriously anymore as an NFL-licensed football game? I'm tempted to just not even bother with the rest of this review if this is the kind of trash that EA is going to waste their time with. If EA thinks that this is the way of the future for football gaming, then I want no part of it.

But, for old times sake, I guess I can go over the actual football parts of the game, give it at least one more stab at being taken seriously, so click here to read the rest of the review...

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A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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