Jurassic World - the park is open

Jurassic Park is one of my earliest and strongest movie memories. I think I saw it at least four times in theaters when I was a kid. Even at that age, I rarely ever saw a movie more than once in a theater. Probably because I couldn't convince my parents to take me more than once, so if I wanted to go again, I'd have to go with a friend or a cousin. But that movie was good enough that I think even my mom and dad went multiple times.

I had a bunch of the Jurassic Park toys, including the character action figures, the large dinosaurs, the jeep, and even the compound playset with the fence and the gate. It was a very monumental movie in my youth that also shaped my perception of movies going forward, as well as helping to spark my interest in science. The awe and wonder of it captured my imagination and held very tightly for a very long time. Its scenes, images, dialogue, and music have all stuck with me to this day.

Perhaps because of this, my favorite parts of the newly-released Jurassic World were the brief scenes of the kids exploring the theme park. I enjoyed the brief clips of the petting zoo where kids fed the baby dinosaurs and rode on the backs of baby triceratops. I especially liked the little playground set where the kids would pretend to dig up dinosaur fossils. Seeing the kids on screen enjoying the awe and wonder of the animals sent me on a nostalgia trip to 20 years ago. The idea of people interacting with these animals is still just as captivating as it was then. There was a very addictive, light-hearted sense of joy and energy throughout these short-lived segments.

Jurassic Park toys
I had many Jurassic Park toys when I was a kid.

Even a more depressing mid-movie scene in which Chris Pratt and Bryce Dallas-Howard try to comfort a dying dinosaur was a touching moment that I really liked. It reminded me of the triceratops scene from the first movie, and the dinosaur was surprisingly expressive.

I did think it was weird that the director chose to play John Williams' trademark Jurassic Park theme as fanfare for what was effectively just a scenic helicopter landing. I get that it was an homage to the first movie, but I feel that the first movie built up to the arrival in the park, and paid off the fanfare with the classic money shot of the brachiosaur grazing in the open field. In Jurassic World, it just kind of felt like going through the motions. Imitation for imitation's sake.

In any case, these fun scenes with the dinosaurs is definitely not the point of the movie, and these sorts of scenes and moments get shoved to the side in order to make room for the film's main plot.

Jurassic World - dino safari
My favorite scenes were the ones of people enjoying the park.

I was skeptical about Jurassic World from the very first trailers. I worried that it would surely miss the point.

Michael Crichton's novels and the first movie weren't about "science gone amok"; it wasn't a Frankenstein story about mad scientists creating monsters. It was about well-intentioned scientists who underestimated the complexities of nature...

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Silent Hill: Cold Heart - pitch cover
Shattered Memories was derived from
a pitch called "Cold Heart",
which was not supposed to be a "re-imagining".

This may be old news to some people, but earlier this month, I came across a post on Silent Hill Memories dot net that included scans of the full, 14-page pitch document for the game that became Silent Hill: Shattered Memories. Climax held a contest to give away seven copies of the document to fans, and scans of the document have since been posted online in various sources.

The document tells us that the final product ended up being radically different than the original concept. Apparently, Climax did not originally intend to do a remake / reboot / "re-imagining" of the original Silent Hill. Instead the plot would continue on with the standard Silent Hill timeline (presumabely following the events of Homecoming) with a new character. The game's working title was Silent Hill: Cold Heart. The document outlines what some of the game's intended features were supposed to be (including combat mechanics that were completely cut from the final product), describes the main character, and also provides a brief walkthrough of an early chapter of the game.

The introduction page describes the playable character: Jessica Chambers. Jessica was planned to be an over-stressed and emotionally-vulnerable college student. She ends up in Silent Hill after a freak snow storm causes her car to crash on her way to visit her parents.

Silent Hill: Cold Heart - Jessica Chambers
Page 1 and 2 describe the main character, Jessica Chambers, and how she ends up in Silent Hill.

Jessica is described as being "emotionally vulnerable" and is dependent on a therapist. She has nightmares and is "weighed down by a deep sadness". The pitch doesn't specify the nature of this sadness or her reason for being dependent on a therapist (other than perhaps the stress of college).

I would suspect that the reason for her sadness and the therapy would have been similar to Shattered Memories: that one or both of her parents are probably dead, she has repressed the memory, and experiences nightmares of Silent Hill as a subconscious attempt to confront these repressed memories. You know, repressed memories of dead people is what Silent Hill is all about, right? ...

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Dawn of the Planet of the Apes - forest meeting
Another good movie in a good year of movies!

This year has been a real treat for my movie sensibilities! Usually, a given year might have one or two high-quality movies that stand above the rest of the dumb summer popcorn flicks. But it's not even August yet, and I've already seen five really good movies. The year started off well with the quirky, sci-fi romance story Her (which I meant to review, but never got around to it). Then, Captain America Winter Soldier turned out to be an exceptional super hero spy thriller. I already reviewed X-Men Days of Future Past and Edge of Tomorrow - both of which I also really liked!

So far, the only disappointment has been the poorly-written Amazing Spider-Man 2 (but this was kind of to be expected, thanks Alex Kurtzman and Roberto Orci). I also have no interest in Transformers 4 or Ninja Turtles, since those both look like standard Michael Bay garbage.

And so we come to Dawn of the Planet of the Apes, a sequel to the prequel / reboot Rise of the Planet of the Apes. Rise was a surprisingly good movie that did an excellent job of humanizing a CGI monkey. Dawn picks up ten years after the last movie ended. The virus that James Franco's character created in the lab as a potential treatment for Alzheimer has spread to the rest of the population and almost wiped out the human race, leaving only the small fraction of people that are genetically resistant to it.

The whole first act of the movie doesn't include a single human character at all, or even any dialogue. Instead, it depicts the ape characters and their culture and social structure, and it really helps to build up the apes as sympathetic characters...

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Star Trek Into Darkness

Who doesn't like a good hamburger?

Hamburgers are a pretty casual, always-tasty meal that can range from a bland and simple fast-food cheeseburger to a gourmet bacon burger.

Me, I'm a big ribs guy! They're my favorite. Lone Star Steakhouse always made the best ribs - ribs fit for a Caesar's Memorial Day barbeque - but it's hard for me to say "no" to just about any rack of ribs. Sadly, all the Lone Stars in town are closed, and I've yet to find a true successor.

Star Trek Into Darkness poster

How does this relate to Star Trek Into Darkness? The original Star Trek series and Star Trek: the Next Generation are like those Lone Star ribs to me. They're my favorite. A really good science fiction movie - like 2001: A Space Odyssey, or Terminator, or Moon, or maybe even the recently-released Oblivion - is like a visit to [say] Famous Dave's to have some ribs. It's good, but it's still not Lone Star good! These new Star Trek movies, however, aren't even like ribs to begin with. They're more like hamburgers. Yeah sure they're a satisfying meal, but sometimes, I don't want a hamburger; I want ribs!

Into Darkness isn't what I wanted in a "Star Trek" movie at all. Even worse, it's worth as a movie is mostly superficial.

Into Darkness reminded me a lot of two other Star Trek movies: Star Trek V: the Final Frontier and Star Trek Nemesis.

The Final Frontier is widely-regarded as the worst original-cast Star Trek movie (and rightfully so). It's premise is silly. The script is poorly-written (although still much more coherent than many of today's movie scripts - including Into Darkness). And the special-effects are atrocious! It was like one of those really bad episodes of the original series brought to life on the big screen with a slightly higher budget. But it did have one redeeming characteristic. The beginning and end of the movie consist of the camping scenes with Kirk, Spock, and McCoy, and these scenes are actually really good. They're character-driven scenes in which we learn a little bit about the adventurous spirit of Kirk, his greatest fear, and the desire to explore that drove him to join Starfleet. It manages to further develop a character that had been around in movies and television for over 20 years, and whom one would have thought couldn't be further developed at all.

Kirk: I'm not trying to break any records. I'm doing this because I enjoy it. Not to mention the most important reason for climbing a mountain...
Spock: And that is ... ?
Kirk: Because it's there.
   -Star Trek V: the Final Frontier

As bad as that movie was, this simple exchange in this simple scene exemplifies what Kirk, Starfleet, and Star Trek are all about: the desire to go out there and experience the universe! Even if it's dangerous, the rewards of the experience, and the discovery that it brings is worth the risk. This is one of the prime ideologies behind Star Trek. Sure we could send probes out to collect data and send it back to us in the comfort and safety of our laboratories on earth. But why do that when we can go there and experience the universe for ourselves?

And that is a spirit that is sadly missing from Abrams' interpretation of Star Trek. Why does Kirk join Starfleet? Is it because he has a passion for adventure and discovery and expanding the horizons of human experience? Not according to these movies. In these movies, he does it because Captain Pike dared him to. Or maybe because he wants to pursue hot alien pussy, because both movies still treat Kirk like a cartoon horn dog whose eyes pop out of his head whenever a skirt walks by.

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DmC (Devil May Cry)

If you’re not completely sick of reboots by now, here’s another one to sink your teeth into: Capcom’s DmC (Devil May Cry). The franchise is only 10 years old, but nothing’s too young for a reboot these days (see: Amazing Spider-Man). The original Devil May Cry still stands proud and tall as one of the shining gems of the PS2’s library, and I would even argue that it might be the single best game that Capcom has ever made! I’m sure Mega Man and Street Fighter fans will argue though. Bottom line is that Devil May Cry single-handedly created a whole new genre of game: the "stylized action" genre. It was the first in what would become a long line of spectacle action games that would eventually contain names like God of War, Bayonetta, Lollipop Chainsaw, Batman: Arkham Asylum (to an extent), and Heavenly Sword. That last title is of particular interest because its developer, Ninja Theory, is the developer for this new DmC game (Capcom is only publishing).

DmC (Devil May Cry) boxart

Table of Contents


DmC (Devil May Cry) - new Dante
New Dante sucks.
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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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