Foo Fighters - Washlight

I came across this story on Google News a little while ago:

Apparently, while performing a song from their new album Wasting Light, Dave Grohl (of my favorite contemporary band, the Foo Fighters) caught somebody picking a fight in the audience.

Grohl stopped the performance mid song to curse out the man who started the fight and have him kicked out of the arena. "You don't fight at my show, asshole," he started saying, "I don't put up with that bullshit. You people come here to have a good time, and that guy can fuck off!"

A video of Grohl's outburst is provided below:


Dave Grohl kicks out a brawling attendee at a Foo Fighters concert.

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X-Men: First Class

Comic book fans have had a lot to be excited about these last ten years or so. After decades of mediocre-at-best comic book movies, and the one exceptional Tim Burton Batman movie, the onslaught of surprisingly good comic book movies in the early 2000’s has been a pleasant surprise. Excellent films such as Spider-Man 2, X-2: X-Men United, The Dark Knight, Iron Man, Watchmen, and the underrated Edward Norton Incredible Hulk have been undercut by a relative minority of abysmal films such as X-Men 3, Spider-Man 3, and the crappy Eric Bana Hulk movie. But the turbulent up-and-down nature of comic book films makes it very hard to know what to expect when you buy that $10 movie ticket. Are you going to get Batman Begins? Or Superman 4? Iron Man 2? Or X-Men Origins: Wolverine?

Going into this summer, we have a handful of comic movies to look forward to with anticipation and anxiety. Thor, X-Men: First Class, The Green Lantern, and Captain America all debut this summer. So far, Marvel has done an outstanding job with the movies made by its relatively new in-house studio. Thor already turned out to be a good-but-not-great movie (in my opinion), and so I expect a lot with X-Men and Captain America.

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L.A. Noire box art

After decades of video gaming, the real good guys with the uniforms and badges finally get their moment to shine! But can they stand up to the vigilantes, anti-heroes, super heroes, undercover cops, crooked cops, and outright criminals that we are used to playing as?

Brain before brawn

Fighting crime isn’t all glamour and excitement. The job of a protector of the peace isn’t all shootouts, car chases, street brawls, damsels in distress, and throwing cars at super villains. There’s a lot of walking around crime scenes and looking at stuff. Figuring out what kind and size of shoe left the prints in the dirt. Reading the brand name of the lipstick of murdered women. Reading the addresses of bars off of matchbooks. Looking up the registered owner of a car with a license plate number provided by a witness. Reading through hotel registries. And accusing people of lying about stuff. It is this element of police work that L.A. Noire tries to capture. The focus of this game is taken away from gun fights, chases, and action scenes, and attempts to highlight the more cerebral elements of police work.

Although the exciting stuff does still happen, this game is a departure for Rockstar games. It puts the player in the role of a police investigator with a badge rather than the hardened criminals, vigilantes, bullies, and antiheroes that we’re used to. The exaggerated fictional cities and over-the-top dark humor have been replaced with a massive and highly detailed (although somewhat anachronistic) reproduction of 1940’s Los Angeles that takes itself much more seriously. The map is pretty large, accurate, and surprisingly densely packed with streets and alleyways. Average roads are multi-lane, sidewalks are decently-sized, and everything has a great sense of scale to it that most city-sandbox games lack. And the game only contains a fraction of the actual city!

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Alan Wake box art

Years ago, when the Xbox 360 and the PlayStation 3 were brand-spanking new, I was debating about whether I should get a 360 or stick with Sony and get a PS3. I had a lot of built-up loyalty to the PlayStation and the game franchises that had been exclusive to that console: Silent Hill, Metal Gear Solid, Final Fantasy, Ace Combat, Devil May Cry, Grand Theft Auto, God of War, Gran Turismo, and so on. But as time went one, more and more of these game franchises jumped to being multi-platform, chipping away at my justification for saving up for a PS3 instead of the cheaper 360. But when it all came down to it, I knew I would still be able to get all those games on the PS3, and there would still be a few of them that would remain exclusives (Metal Gear Solid ended up being the only one on the list that stayed exclusive and is worth a damn any more). But there wasn’t anything on the 360 that specifically jumped out at me. I kind of wanted Ace Combat 6 and Forza, and Star Trek Legacy looked interesting. But neither one wowed me enough to buy a whole console. I wasn’t into Halo or Gears of War, or Fable, so none of the big-name Xbox exclusives really pushed me over the top.

But there was one game that kept the thought of purchasing an Xbox 360 at the back of my mind. That game was Alan Wake. I tracked it on the internet for years, waiting for its release. Its gorgeous, scenic visuals and promise of a psychological horror story set in a small, mountain town had me captivated. But the game kept getting delayed. The fact that it was supposed to be on PC, and the lack of a firm release date, eventually caused me to give up on purchasing an Xbox. Eventually, the game was released to critical acclaim, but I missed it, since I was waiting for the PC port that eventually got canceled.

Well, I recently bought an Xbox 360 for my sister’s birthday, and one of the things I picked up for it was Alan Wake. I finally got a chance to play this game that I’ve been wanting to play for over four years.

So is it worth the wait?

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I recently had my full review of Portal 2 posted on Game Observer (now defunct as of 05/13/2014).

If you are interested, you can also prepare for my review by reading my pre-release blog for the game, in which I express concerns that Portal may go the way of Call of Duty, Guitar Hero, and other games that oversaturate themselves with annual or bi-annual releases until the public gets sick of them. Hopefully that doesn't happen.

Portal 2 box

In the meantime...

Yes GlaDOS, we brought you back because we really do love to test!

Apparently, a very long time has passed since the first game. The Enrichment Center is very different. Under the care of the watchful AI, Wheatley, the entire facility has been slowly falling apart. The degrading, decrepit test chambers make for much more interesting visuals than the sterile, white and gray chambers of the first game. They are now overgrown with weeds and vines, panels are falling off the walls, broken glass litters the floors, and fallen and bent metal beams and girders obstruct some of your paths. It’s just too bad that with all the debris and vegetation littering the environment, that none of it is interactive. It slightly breaks the immersion when you walk through dangling leaves and they don’t react to your passing at all...
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Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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