Miasmata

Although not a terrific game, the indie survival adventure game Miasmata (developed by Bob and Joe Johnson of IonFX) is an interesting title that does deserve to be played by its target audience. It's not a particularly challenging game, but players can back themselves up into seemingly insurmountable holes. Knowing the game's mechanics and rules - and knowing them early - is important to ensuring that you aren't forced to restart from the beginning or give up entirely.

Like with my previous strategy post for Alien Isolation, I am not going to provide specific walkthroughs for the game or any of its specific set piece challenges. In fact, doing so would be even harder than in Alien because Miasmata is a completely open-ended sandbox game. Instead, I will be offering some general-purpose tips that should be relevant for the entire game. This will include some techniques for working around the game's bugs and odd design flaws.

Miasmata - holding objective plant Miasmata - storage bin
Owl statues point towards a cache of medicinal plants, but they do not count as landmarks or show up on the map.

This should be a pretty obvious tip. If you find the plants that are used for the 3 parts of the cure, or the three emphasis drugs, you should immediately pick them and ...

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Miasmata

While looking for new survival horror games on Steam, I stumbled onto a very intriguing title: Miasmata. During my holiday break from work, I decided to boot up the game and see if it scratched my survival horror itch.

It didn't, on account of not actually being a survival horror game. But what I found instead was an equally interesting premise that immediately caught my attention and piqued my curiosity.

The Johnson brothers kept this game about as simple as it could possibly be (perhaps to its detriment). They had a core concept, and they stuck to it. As such, Miasmata is a very novel game. It is probably the only game that I've ever played that is solely about scientific research.

The end goal is to cure a disease that the character has contracted and then escape the island. This disease acts as the central challenge to the game: you have to periodically medicate yourself in order to control the symptoms, but all medications must be derived from the local flora. Failure to do so can slow you down, blur your vision, and eventually kill you. A sheer majority of the game, thus, consists of wandering around the island collecting samples of plants, and then returning them to the nearest laboratory to examine them and use them to concoct various potions. In addition to medicines, you can also create potions to enhance your physical strength and perception. Doing so will allow you to run and swim further, and allow you to always know your location on the map (respectively).

Miasmata - doing science
Stand back! I'm about to do SCIENCE!

Unfortunately, the process of analyzing the specimens is automated (via a skip-able cutscene). You don't actually have to do anything in order to figure out what the plant's effects are going to be, and no actual scientific knowledge is required by the player. Each plant also only has one effect, so the potion-making mechanic (which is the core of the game) is pretty shallow.

The effects of each plant will be noted in your journal, which is one of the best journal features of any game that I've ever played. It has a handy status page that includes pockets for storing your medicines, as well as holding your water flask. It also shows your objectives and has tabs to collected notes, your research results, and the map. The journal is also populated with hyperlinks that take you to the journal page with the relevant information. For example, if you find a note with ingredients for an objective drug, the status page will add a hyperlink to that note underneath the objective. It's every bit the journal that Silent Hill: Downpour wanted to have!

As you explore, you'll also find camps left behind by the deceased research team. These camps can contain notes that can reveal bits of backstory, provide recipes for various potions, or point you in the direction of key plant specimens. The camps also act as safe places for you to restock your supplies (including water), rest, and save your progress.

Keeping yourself hydrated and rested is important, as failure to do so can aggravate the symptoms of your illness and potentially kill you. Unfortunately, the feedback for this isn't terribly great. You'll get a notification when you're thirsty, but the game doesn't bother to tell you that you're tired. Instead, your health just starts rapidly deteriorating for no apparent reason. It took me a while to figure out that it was due to a lack of sleep.

Miasmata - pointless weapons
Combat mechanics are present,
but they don't have any affect.

A curious omission is that you don't have to eat. The game even includes various weapons scattered around the island, and there is an attack and throw command. But you can't attack the hostile panther-like creature that occasionally appears to hunt you, nor can you hunt and kill any of the game's various wildlife (beetles, squirrels, birds, and so forth). So you can only run and hide from the creature, and you only collect plants, which don't need to be attacked in order for specimens to be collected. So why are the weapons and attack mechanic even in the game?

Probably the second most significant mechanic is the map triangulation feature. Instead of revealing the map passively as you walk through it, the player must actively identify the location of landmarks ...

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This morning, the first step on the road to a manned mission to Mars was taken. NASA's Orion space capsule successfully completed its first dual-orbital test flight and splashed down in the Pacific Ocean.

The space craft finally launched this morning from Cape Canaveral Air Force base a little after 7 am Eastern time, after having been delayed for a day due to technical problems and poor weather. After a four-and-a-half-hour flight in which the spacecraft orbited the Earth twice at an altitude of 3600 miles, the capsule re-entered the atmosphere, deployed its parachutes, and landed gently in the Pacific Ocean.

This flight is the first step in a planned manned mission to Mars that is expected to take place within the next 25 years, assuming that it doesn't get derailed by political or monetary issues.

This is exactly the kind of mission that advocates argued would be encouraged by the termination of the space shuttle program. Critics argued that the space shuttle made access to earth's orbit too easy and reliable, and "tethered" NASA to low-earth orbit, instead of finding innovative new ways to reach further into space...

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Cosmos: A Spacetime Odyssey - title

Last night, the first episode of the reboot/sequel to Carl Sagan's acclaimed series Cosmos premiered on FOX and National Geographic Channel. I'd been anticipating this show since it was announced last year, as the original Cosmos is one of the best educational programs that has ever been produced. This show is hosted by Neil deGrasse Tyson, whose passion and charisma makes him an excellent communicator of scientific ideas (right up there with Bill Nye) and fitting successor to Sagan.

Cosmos A Personal Journey - cosmic calendar
The new "cosmic calendar".

In this premiere episode, Tyson gives a brief tour of the solar system, recounts the story of Giordano Bruno, and introduces the viewer to Sagan's classic "cosmic calendar". The information presented in this episode is very high-level. I'm hoping that this is due to the introductory nature of this first episode, and that the remaining episodes will go into much greater depth and detail. However, I fear that the one-hour format will be too constraining for Tyson to provide any information of substance. Sagan's original series was made up of thirteen episodes each two hours long, and that format gave him the opportunity give more than just an introduction to a given topic, providing specific details on the evidences and experiments that lead to the discoveries he presented. Will Tyson have the time in later episodes to provide more information than one can get from the first paragraph of a Wikipedia article? I hope so.

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Mars Rover Landing

I came across this article on National Geographic's website about a new XBox Live Kinect game being released by NASA called Mars Rover Landing. The game allows players to control the descent of a digital version of the real-life Curiosity Rover that is planned to land on Mars on August 5th at 10:30 pm Pacific Daylight Time.

The game itself is pretty short and pretty simple. It's a free, educational app intended for kids, so it's kind of hard for me to judge. I actually found myself more interested in the brief documentary materials that were included in the game. There's a few descriptions of the mission, the rover itself, and a video overviewing the mission as a whole. It's not anything too terribly detailed or technical, but again, it's intended for kids. So if you're a mechanical engineer and want to know about the inner workings of the rover, then you're going to have to look somewhere else.

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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