Alien: Isolation - title

It's been a long time since there's been a mainstream survival horror game. Alien: Isolation may not be the same kind of traditional survival horror as its classic Resident Evil, Silent Hill, or Alone in the Dark predecessors, but many players may not have much familiarity with the stricter resource management that is required in a game like this.

Dead Space and The Last of Us had resource management elements, but since those games were more action-oriented, you weren't under as much pressure to conserve supplies. Alien: Isolation, however, is a bit slower and requires slightly better management, since it isn't quite as generous about providing supplies. As such, I thought I'd offer a few tips for inexperienced survival horror players to help them cope with surviving on Sevastopol.

Alien Isolation - hiding in plain view
Don't hide in plain view of a doorway or down the hallway, since the alien will be able to see you.

I'm not going to post specific tips for problem areas of the game. For those, you can look for actual walkthroughs provided by other authors. Instead, these will be five general-use tips that will apply to the majority of the game:

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Alien: Isolation - title

There is no shortage of games that have been based on the Aliens movie. Heck, even Starcraft is basically an unlicensed Aliens versus Predator game! But games that have the Aliens name on them have a very shaky track record. Some have been good. Others have been absolutely terrible. Last year's highly-anticipated Aliens: Colonial Marines (by Gearbox) just might have been the worst of the bunch, and left a very sour taste in fans' mouths.

But this new game is different. It's developed by Creative Assembly (of Total War fame), and its actually based on the first film of the franchise: Alien (singular).

Where the sequel Aliens is a high-octane sci-fi action film about a battalion of macho space marines being put in their place by a hive of aggressive xenomorphs, Alien is a much slower and more cerebral sci-fi horror movie about a group of space truckers who get picked off one by one by a single hostile xenomorph. This shift in focus from the action-packed sequel to its smarter horror predecessor is a welcome change for the franchise and a breath of fresh air in AAA game development. For over a decade now, horror has been on the decline when it comes to big-budget games. This is thanks in part to Resident Evil 4, and the only major horror game that's come out since has been Dead Space. It seemed that the slower, more cerebral style of horror that was popular during the PS1 and PS2 era (with games like Resident Evil and Silent Hill) was all but dead in mainstream gaming.

Alien Isolation - hiding
The motion tracker has a nifty control that lets you change focus between the tracker and the background environment.

So does Alien: Isolation live up to the hype and breath new life into the classic genre of survival horror?

...

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Dawn of the Planet of the Apes - forest meeting
Another good movie in a good year of movies!

This year has been a real treat for my movie sensibilities! Usually, a given year might have one or two high-quality movies that stand above the rest of the dumb summer popcorn flicks. But it's not even August yet, and I've already seen five really good movies. The year started off well with the quirky, sci-fi romance story Her (which I meant to review, but never got around to it). Then, Captain America Winter Soldier turned out to be an exceptional super hero spy thriller. I already reviewed X-Men Days of Future Past and Edge of Tomorrow - both of which I also really liked!

So far, the only disappointment has been the poorly-written Amazing Spider-Man 2 (but this was kind of to be expected, thanks Alex Kurtzman and Roberto Orci). I also have no interest in Transformers 4 or Ninja Turtles, since those both look like standard Michael Bay garbage.

And so we come to Dawn of the Planet of the Apes, a sequel to the prequel / reboot Rise of the Planet of the Apes. Rise was a surprisingly good movie that did an excellent job of humanizing a CGI monkey. Dawn picks up ten years after the last movie ended. The virus that James Franco's character created in the lab as a potential treatment for Alzheimer has spread to the rest of the population and almost wiped out the human race, leaving only the small fraction of people that are genetically resistant to it.

The whole first act of the movie doesn't include a single human character at all, or even any dialogue. Instead, it depicts the ape characters and their culture and social structure, and it really helps to build up the apes as sympathetic characters...

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Edge of Tomorrow poster
Edge of Tomorrow mimics video game respawning.

Video game adaptations have generally been pretty awful. Edge of Tomorrow isn't based on a video game (it's actually based on a Japanese novel), but it manages to feel more like a video game than any game-based movie that I've ever seen, while still providing an interesting and fun narrative built upon a unique time-travel premise.

The movie takes place in a present-day earth that has been invaded by hostile aliens, slowly but steadily consuming the cities of Europe, Asia, and the Middle East, and the combined forces of earth's nations can't slow them down. William Cage (Tom Cruise) is ordered into active combat in a surprise assault against the aliens, despite being a propaganda officer rather than an actual soldier. During the assault, the human soldiers are ambushed and slaughtered, but Cage manages to kill an alien only to be boiled alive by the alien's acidic blood. However, Cage gains the alien's ability to go back in time to reset the day after he dies. So when Cage dies, he immediately wakes up back at the army base just prior to the invasion to start the day over again.

 

Cage gets stuck in a "Groundhog Day" cycle, constantly reliving the same failed invasion over and over again. He tries to change the outcome, but plays such an insignificant role in the grand scheme of things that his efforts are all in vain, and he must repeatedly experience the invasion until he has effectively memorized every event. In each repeat cycle, he gets a little bit better at staying alive, just like a video gamer playing a trial-and-error level in an old-school video game (think Castlevania, Contra, Ninja Gaiden, or the more recent Demon's Souls). He learns the location of every alien, every mortar shell, every landmine, every piece of flying debris, until he can essentially walk through the invasion with his eyes closed either avoiding or eliminating threats with virtually no effort.

As a gamer, it was very interesting for me to watch a film narrative that is completely based around one of gaming's central conceits: respawning after a character dies...

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F.T.L. (Faster Than Light) game banner
F.T.L. game

F.T.L. ("Faster Than Light") is an indie game developed by Matthew Davis (programmer) and Justin Ma (artist) and released on Steam and GOG.com in September of 2012. It is a fast-paced starship strategy sim in which you manage a crew of rebels attempting to smuggle secret tactical information across the galaxy before an intergalactic Alliance can stop you and defeat the rebellion.

You use your F.T.L. drive to jump from warp beacon to warp beacon across randomly-generated sectors of space with the Alliance fleet in constant pursuit and must defend yourself from Alliance scouts, pirates, alien species, and the occasional non-conflict dilemma.

Table of Contents

F.T.L. - combat screen
The bulk of the game consists of combat with hostile ships.
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A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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