As any reader of this blog can probably tell, I consider myself a fan of old-school survival horror. There haven't been too many big-name survival horror releases lately, and the few I've played haven't been particularly good. Indie developers have done a decent job of scratching the survival horror itch, but there's only so far that indie games can go. It would be nice to see AAA developers and publishers regain some faith in more traditional survival horror gameplay and experiment with the genre on the newer generations of consoles and PCs. It looks like that might finally be happening, as there are several survival horror titles that I am eagerly anticipating!
Among the Sleep, The Forest, and Dreadout have already been released on Steam, but I have not played them yet. But these are relatively minor titles. The two big-name games that I'm looking forward to are The Evil Within and Alien: Isolation.
This game is under the creative leadership of Shinji Mikami, the original creator of the Resident Evil series. Despite my well-established passion for the Silent Hill series, I'm also a strong fan and defender of the classic Resident Evil games. Resident Evil 4, however, was not my cup of tea. Despite being a well-designed action game, I harbor a deep resentment towards it for single-handedly killing the survival horror genre and shifting all action games towards third-person shooter gameplay. But that's a discussion for another time...
The Evil Within looks to be a return to more traditional survival horror styles...
Click here to read more of my impressions about The Evil Within.
I am cautiously optimistic. This game looks much more promising than Colonial Marines in both concept and execution. As far as I can recall, this is the first time that any game has been based on the first movie in this franchise...
Click here to read more of my impressions about Alien: Isolation. [More]
Is Frictional Games working on a new IP? I'm a bit curious as to why they outsourced development of the aptly-named A Machine for Pigs to the third-party developer The Chinese Room. Frictional's staff did stay on as "producers" for this game, so I'm sure that the final product is still consistent with what Frictional would have wanted if they had developed it themselves, and I think the overall story was still written by people at Frictional (but I could be wrong on that account). In any case, the change in development team has certainly had a dramatic effect on the way that the new game plays. The very core gameplay of exploring a linear dungeon with a flashlight is retained, but all the mechanics and the underlying feel of the game are completely different than its predecessor. This isn't necessarily a bad thing, as Amnesia: the Dark Descent wasn't perfect.
Once again, the underlying premise that sets up Amnesia: a Machine for Pigs is that your character wakes up in a mansion with no memory of who he is or why he is there. Your early exploration of the mansion reveals some vague threat, and you are forced to descend into a deep dungeon in order to discover who you are and resolve the threat. Along the way, you'll encounter deformed creatures and collect notes and documents from your former self explaining the situation, as well as have the occasional hallucinatory flashback as your memory slowly returns. But if you're worried that this sounds too much like the previous game, then fear not: A Machine for Pigs takes an entirely different approach to the gameplay and has a totally different feel to the entire experience. [More]
d070d945-e6da-4541-a97f-8240050b5cc7|1|4.0
Tags:Amnesia: a Machine for Pigs, Amnesia: the Dark Descent, review, the Chinese Room, Frictional Games, Steam, Victorian, England, industrial, survival, horror, survival horror, mansion, amnesia, Battle of the Somme, Silent Hill, Silent Hill Shattered Memories, Resident Evil, checkpoint, indie gaming
Are you as sick of zombies as I am? They're everywhere. Perhaps the real zombie apocalypse won't be caused by radiation or a genetically-engineered plague; it will be caused by media corporations drowning our brains in zombie entertainment until we all go crazy and start eating each other.
Table of Contents
Fungus zombies
OK, sure, the creatures in Naughty Dog's latest adventure game, The Last of Us, aren't actually "zombies", they are humans infected with a fictionalized variation of Ophiocordyceps Unilateralis. But they're functionally the same thing. The "infected", as they are known as in the game, are mindless, mutated monsters that shamble around and eat any human they become aware of. And if they bite you, you become infected and the fungus takes over your brain, turns your flesh into spore-producing tendrils, and makes you a cannibal.
[LEFT] An ant infected with cordyceps.
[CENTER] A moth infected with cordyceps.
[RIGHT] A human infected with cordyceps, as depicted in The Last of Us.
The game takes place 20 years after the sudden outbreak of the human cordyceps infection that leads to the death of the protagonist's daughter. Society has collapsed into ruin, with the surviving 40% of people (including the protagonist, Joel) concentrated in quarantined ghettos in the remains of major cities. Joel is working as a smuggler, bringing food, weapons, and supplies into the Boston quarantine zone to be sold on the black market, and he is tasked with escorting a young girl, named Ellie, to a research lab out west. Ellie is unique in that she seems to be immune to the cordyceps infection. She was bitten weeks ago, and has suffered nothing more than some ugly skin lesions near the bite; whereas, everyone else begins to turn into a zombie within hours of being infected. This, of course, makes her survival paramount, and Joel must do whatever it takes to ensure her safe arrival at the lab so that the researchers can hopefully study her to find a cure or vaccine. [More]
b37fff55-ed98-484c-be2f-cd521976fb05|5|5.0
Tags:The Last of Us, Naughty Dog, Sony, PlayStation 3, PS3, review, action, adventure, platformer, survival, horror, survival horror, Joel, Ellie, cordyceps, fungus, cordie, zombie, ethics, morality, Hippocratic Oath, ludonarrative, Uncharted, Silent Hill 2, Resident Evil 4
Since Silent Hill Downpour failed miserably to scratch my survival horror itch, I’ve been looking for something else to fill that niche. I picked up Amnesia: the Dark Descent on a Steam sale for pocket change, and am very glad that I did.
Mainstream game companies don’t seem particularly interested in releasing good survival horror games. It’s a very niche market and difficult to find mass-market appeal. Modern horror games mostly ape off of Resident Evil 4 by being designed as an action shooter first, and survival horror game second (if at all). The genre is dominated by fast-paced "boo"-scare games like Dead Space and F.E.A.R., and gone are the days of the deliberately-slow-paced psychological games like Silent Hill 2 and Fatal Frame. The "survival" element has mostly fallen away since resource management is widely regarded as too tedious, and the "horror" is usually just represented with difficult combat.
But where mega-publishers and AAA developers have dropped the ball, the Indie market filled in the gap 3 years ago (Sept 2010) with Amnesia: the Dark Descent.
Amnesia goes to the opposite extreme as Resident Evil 4 and Dead Space. This game is not an action game. [More]
dcd7f8cf-6f87-43f5-bf47-23ebe40b5ba4|3|4.7
Tags:Amnesia: the Dark Descent, Frictional Games, Steam, PC, H.P. Lovecraft, review, steampunk, survival, horror, survival horror, macabre, amnesia, sanity, Silent Hill Downpour, Silent Hill Shattered Memories, Dead Space, Resident Evil 4, Eternal Darkness, checkpoint, indie gaming
This review was originally published 06/21/2010 on Game Observer (now defunct as of 05/13/2014). It has been republished here for archival purposes.
I originally tried to review this game in the shoes of an objective game critic instead of a Silent Hill fan. As such, I was far too generous to it. In the time since the game's release, my opinions of it have changed dramatically, and I'm a big enough boy to admit when I'm wrong. Thus, I will include updated commentary in areas of this review where my opinion has changed, and I will not disregard my fandom for the sake of mass appeal. :/
Climax perfectly poorly mixes the premise of the first Silent Hill with the psychological story-telling of Silent Hill 2 while laying the foundation for new "Horror" gameplay mechanics.
I’m a long-time fan of Silent Hill. I started with Silent Hill 2, which is my favorite game to date, and eventually made my way through the first game all the way up to the PSP’s Origins and last year’s craptacular Homecoming. I was very bothered to hear that Konami had disbanded the team that had worked on the first four games after the mixed critical and fan reception of The Room, and gave the development to a new team. Developers Double Helix and Foundation 9 completely dropped the ball with Homecoming, but Climax did a passable job with the story of Origins (even though the gameplay mechanics weren’t all that great) and Climax did a horrible job with Origins as well.
As you’re probably already aware, Shattered Memories is a re-imagining of the first Silent Hill game. It is NOT a port, nor is it a remake. Harry Mason gets in a car crash in the outer edge of the town of Silent Hill and wakes up to find his seven-year-old daughter, Cheryl, missing. He’ll proceed to explore the town of Silent Hill to find her, and along the way, meet several interesting annoying characters including a police officer named Cybil Bennett. But the similarities end there. [More]
ce74f430-6c69-40c8-8e6a-1f362ceb5c93|6|3.3
Tags:Silent Hill Shattered Memories, review, Silent Hill, Climax Studios, Konami, survival, horror, survival horror, PS3, PSP, Wii, Harry Mason, Cybil Bennett, fan fiction
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