No Man's Sky

After experiencing some annoying performance issues on the PS4 version of Dark Souls III (including a framerate capped at 30 fps), I decided that I'd hold out the extra three days for the PC version of No Man's Sky. I assumed that the keyboard and mouse controls would be more comfortable, since the game is half shooter, half flight-sim. I assumed that the PC version would perform better and look better. And I figure that the game will eventually enjoy a vibrant modding community that is likely impossible to spring up on the PS4, since (as far as I know) the PS4 does not support modding in any way. I, once again, may have been wrong in my choice of platform

In addition to having to wait three extra days for the game to release on PC, I've read a lot of reports of severe problems with the PC version of the game at launch. It simply won't run on certain machines with certain graphics cards. Many rigs have consistent performance issues. My PC is a few years old, but it more than meets the system requirements for the game, yet I've been stuck having to run it on medium graphics settings. Upping the settings to high only results in the game becoming unplayably slow whenever I step into the cockpit of my ship. I'm talking, like half a frame per second, and the game dropping all my inputs. The final insult is that the game breaks when you alt-tab out of it, which prevents you from alt-tabbing back into it. If you alt-tab out, you'll have to kill the process in task manager and restart the app - which, of course, will cause a loss of any progress since the last autosave. So despite having a dual-monitor set-up, I can't alt-tab out to open up podcasts or play some tunes while I warp around the galaxy.

Most of these problems will likely get fixed at some point (and some of them already have), and hopefully I'll be able to run the game at high graphics settings. But in the meantime, if you're interested in playing the game, then the PS4 version is probably the technically superior one right now. Apparently, the PS4 version also has numerous performance issues, including crashes.

Sadly, technical problems are only the beginning of my complaints with this game.

Betraying the naturalist within

Instead of being a game about exploring strange new worlds and discovering exotic wildlife and natural wonders of the universe (as I'd hoped), No Man's Sky turns out to be quite the opposite: a game about conspicuous consumption. The core game loop does not consist of landing on an alien world to explore and catalog the local flora and fauna. Instead, you land your ship in a vibrantly-colored patch of minerals and plants, and you begin strip-mining the site clean. You harvest the raw materials that you'll use to refuel your space ship so that you can warp to the next planet to strip its resources for more fuel.

No Man's Sky - cataloging alien life
The incentives to catalog alien life feel extrinsicly-imposed and not a natural part of the core game experience.

Actually seeking out and cataloging the local wildlife takes a backseat - if you even bother to do it at all. The game isn't about that. There's nothing in the core gameplay loop or narrative that actually sets the game up to be about cataloging alien life. The only reason that the player has to even bother with scanning and analyzing is because you're rewarded with in-game currency for scanning stuff, even though there's no in-game reason (that I could discern) for why you would be getting paid to catalog alien life or who it is that's putting the money in your account. It all feels so thoroughly divorced from the rest of the game, and the money feels like an extrinsic incentive that is imposed from outside the scope of actual gameplay. In fact, I don't know why the game would have an in-game reason for why you would get paid to catalog stuff. After all, these planets are all already known by somebody in the game universe - they have space stations in every star systems and colony modules and trading posts on every planet long before you ever get there to "discover" them. So not only does cataloging life feel like an extrinsically-imposed mechanic, even this process of "discovering" feels completely fake and artificial...

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IXS Enterprise 3-D concept
Concept of the IXS Enterprise

Recently, a NASA physicist Harold G. White made headlines in the science and technology media by showcasing a 3-D artist's render of a "real life" warp drive starship (affectionately named the "I.X.S. Enterprise" - not sure what the "I.X.S." stands for). The starship model poposed is based on mathametical calculations that suggest that the Alcubierre warp drive could actually work!

In the 1990's, theoretical physicist Miguel Alcubierre, mathematically demonstrated that a warp field could be created which could contract the space ahead of an object and expand the space behind said object, allowing the warping of space to effectively propel the object faster than the speed of light. The theory does not violate the "cosmic speed limit" imposed by relativity, since the object isn't being accelerated past the speed of light. Instead, the space around it is being manipulated to reduce the distance between the source and the destination by taking advantage of the fact that space itself is permeable and its motion is not constrained to the cosmic speed limit. Best of all: astronauts inside such a ship would not be subject to relativistic time dilation effects. A one-year trip for the astronauts would also be only one year for the people of earth!

IXS Enterprise 3-D concept
One of Matt Jefferies' original concepts for Star Trek's starship Enterprise.

Alcubierre freely admitted that his ideas were inspired by concepts from Star Trek, and considering that no similar theory of warp propulsion existed at the time of Star Trek, the concept and designs of the show are surprisingly prophetic. Alcubierre's models were met with early excitement when they were first proposed, but examinations by other physicists exposed certain flaws that made the effect impractical for human space exploration and travel:

  • The drive would require a tremendous amount of energy ranging from the equivalent of the total mass of Jupiter to the more mass than is contained in the observable universe! This, by itself, made the theory a non-starter.
  • The drive also may not be steerable or controllable from within the ship.
  • Also, there were concerns that a build-up of particles along the front of the bubble during travel would be shot forward when the drive slows down or stops, potentially destroying anything in its path (including the destination, whether it be a planet, another ship, or a space station).
  • There were also concerns about whether Hawking radiation inside the bubble would destabilize the bubble and/or kill the crew.

But that hasn't stopped physicists from thinking about the possibility...

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A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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