Share
submit to reddit
Pin it
Lifeless Planet

Lifeless Planet - (Euro) box art

In a Nutshell

  • Gameplay: 55
    Lots of walking broken up with simplistic platforming, elementary puzzles, and some other contrived challenges. Environments are mostly linear and unrewarding to explore.

  • Visuals: 84
    Depth of field and other visual tricks give the environments a tremendous (and deceptive) sense of scale and awe, but most environments are bland and textures are sometimes ugly.

  • Audio: 78
    I actually really liked the soundtrack, and the limited voice-acting and narration is more than adequate.

  • Value: 25
    A moderately short game with a fairly low enjoyment factor and virtually no replayability.

  • Sci-fi allegory*: 83
    About four distinct plot threads seem clumsy and disjoint for most of the game, but it all comes together in the end to tell a concise allegorical tale.

  • Overall Score: 65

  • * denotes wild-card score category
Developer(s):
Stage 2 Studios
Publisher:
Lace Mamba Global
Platforms:
PC (via Steam),
MAC OS, XBox One
ESRB rating: N/A
Genre(s):
platform, puzzle, sci-fi adventure
Players: single-player
Official site:
www.lefelessplanet.com

Being someone who appreciates good science fiction and has an interest in real-life space exploration, it's easy for me to become intrigued with any game that promises to let me explore an alien world. Lifeless Planet promised to let me do just that, so it was a no-brainer Steam Summer Sale purchase for me last year, despite the mediocre critical reviews.

The basic premise of the game is that you play as a colonist sent to alien planet thought to be rich in life and habitable for humans. You wake up from cryo-sleep to find your ship has crash landed and your two crewmates are missing. Worse yet, the planet you crashed on seems to be a desolate wasteland devoid of life.

Are you even on the right planet? If so, where's all the life?

Lifeless Planet - badlands
And we're off to find our missing crew-mates and figure out why the planet is lifeless.

From here, you set off to follow the tracks of your fellow crew mates in an attempt to find them and figure out where you are. Things get complicated very early on when you find a long-abandoned Soviet village. Wherever you happen to be, the Ruskies beat you to it!

But this just opens up even more questions: how did the Russians get here? And where did they all go? The mysteries behind these questions are supposed to be the driving force behind the game.

Walking, double-jumping, and elementary puzzles

The bulk of the game, thus consists of wandering around the various alien landscapes in search of answers. This exploration requires a moderate amount of fairly trivial platforming, and you stop occasionally solve an elementary puzzle.

Platforming is mostly comfortable and works adequately. You have a malfunctioning jet pack that allows you a small boost to elevate you to higher platforms, jump longer gaps, or soften your fall. I had some occasional problems with the character sliding off of the geometry, and there were a couple areas late in the game that required multiple jumps without stopping that were difficult to control accurately. But other than that, the challenge of the platforming was minimal. The intended route is always obvious, so there was never any question about where I was supposed to go.

Lifeless Planet - jet pack
Your jet pack allows you to clear pitfalls and jump over large obstacles.

Puzzles aren't much more of a challenge. They are almost all environmental or physics puzzles that vary from "find the key" to "put the rock in the hole" to "push the boulders". There's nothing here that a grade-schooler couldn't figure out.

The rest of the game is just a steady walk along the linear paths between the platforming and puzzle sections. There are also a few more contrived challenges. At some points, you'll be given jetpack fuel that allows you to jump higher and further in order to clear some bigger platforming challenges. There's also a couple times when your suits begins to leak oxygen, and you have to rind a reserve supply of oxygen within a minute or two before you die.

Lifeless Planet - oxygen supply
Oxygen leaks are a contrived mechanic.

These things are all scripted events that happen at pre-determined points in the game in order to solve specific challenges. Fuel and oxygen are not resources that you have to manage, even though the game makes them out to be. Perhaps this is a hold-over from an earlier design phase that was going to have more open exploration and resource-management?

The oxygen leaks are completely pointless, since the reserve pods are always located just a few dozen paces away from where the leak starts. The challenge is just "walk to this point quickly or die".

Lifeless Planet - mineral sample
Mineral samples are just Achievement bait.

Unrewarding exploration

There's also some collectible mineral samples hidden around the world for you to find, but they don't have any gameplay utility. On top of that, the game includes numerous nooks, crannies, and side paths, but only a small fraction of them actually have anything in them. This becomes a strong disincentive to explore, since it quickly starts to feel like a total waste of time.

Achievement: unnecessary item collection

Since satiating the character's scientific curiosity isn't a compelling enough reason to explore, the only other incentive to deviate from the linear paths would be to enjoy the game's scenery. The use of depth of field and other graphical effects do provide a tremendous sense of scale and awe to the game's desolate landscapes, in a way that reminded me of Shadow of the Colossus. Looking over the edge of a crater or valley, it might look like a huge expanse of territory that would take an hour of game time to walk across. These visuals are deceptive (in a good way), since even the seemingly largest environments can be traversed by the character in a matter of minutes. But they sure feel bigger!

At one point, I came across a giant crater and thought "there's no way I'm going to walk into that!". But, low and behold, trekking to the bottom of the crater is required.

Lifeless Planet - crater
Objects in screen are closer than they appear.

This sense of scale is one of the game's greatest strengths. But this world doesn't come close to the level of beauty established by Shadow of the Colossus. There are a few interesting alien landscapes, but most of the terrain (especially early in the game) is just bland, generic desert wasteland that might as well be anywhere in Arizona, New Mexico, or Utah. These environments quickly become repetitive, and I feel like at least three or four of the early levels could have been removed - or condensed into one - without detracting significantly from the game.

Textures sometimes also look pretty bad. Some areas have rippling texture patterns that are supposed to look like craggy rocks, craters, and small dunes, but they all look flat and unconvincing - even with my graphic setting on max.

The more exotic environments (like Mt. Doom and Yellowstone) don't show up til late in the game,
which can make the first half look dull and repetitive.

As it stand, I can definitely see how someone might get bored, since the first half of the game lacks variety, and most of the worthwhile and attractive environments don't show up until the last act of the game.

Allegory: what science fiction does best

So if the gameplay and environment aren't enough to carry the game, we're left with the story. That story will seem very disjoint and obfuscated for the first two acts of the game. The writers set up about four independent storylines:

  1. Why is the planet lifeless?
  2. How did the Russians get here, and what happened to them?
  3. Mysterious architecture possibly built by a precursor alien race,
  4. A personal story about the astronaut's emotional ties to earth (or lack thereof),

All four of these plot elements are established fairly early in the game, and then they run mostly parallel until the final couple of chapters. At that time, they are all suddenly tied together in what turned out to be a surprisingly concise little package. The end result (as I interpret it) is an allegory for a controversial socio-political issue that has come up several times in the real world.

These sorts of allegorical tales happen to be one of the things that science fiction has always excelled at since Mary Shelly first invented the genre with the publication of Frankenstein (ironically, at a time when the idea of a woman writing literature would have been in the domain of science fiction). This game uses the alien world as a story-telling device to parallel a human story. Whether you agree with the designers' apparent position on the relevant allegorical issue, they actually did a pretty good job of combining these seemingly disjoint plot elements in such a way that each of the plot threads listed above actually ends up being relevant.

Lifeless Planet - tightrope walking
It may not seem like it at first, but there is a point (and a message) to your seemingly-hopeless adventure.

Admittedly, I did have to sleep on it before realizing what the game was trying to tell me (but that's only because I stayed up late finishing it):

[Show Spoilers] [Hide Spoilers]

The doomed, secret, Soviet colony

The basics of the narrative, as I understand it are pretty straightforward: the Soviets found a portal to this alien world that was full of life, but they unknowingly introduced a pathogen that began killing off the native vegetation. At the same time, they began using radioactive rocks (called "green fire") to power the massive, alien portal that allows them to receive supplies from Earth. Unfortunately for them, this green fire's radiation was one of the powers that kept the planet's life in equillibrium by helping the flora to grow.

Once the green fire began to become exhausted, the planet's life began to rapidly succumb to the effects of the Terran pathogens. But this plant life was not only alive, but also sentient. Thinking that it was under attack by the humans, it began striking back, killing the colonists with spiky tendrils and causing environmental disasters. But it was too little, too late, the planet's demise was a foregone conclusion. During the crisis, the portal loses contact with earth, and instead appears to show an advanced alien city. The Russians suppose that this is the homeworld of the aliens who built the portals, but they elect not to flee to the alien world in the hopes of saving their colony.

Lifeless Planet - following the Russian woman
A mysterious, seemingly-alien, Russian woman guides you through most of the game.

One Russian woman, Aelita, had a strange mutation that infused her body with radiation from the green fire and allowed her to heal and revive dead plant life. In an act of desperation, the Soviets conduct experiments on her to try to turn her into a photosynthetic, plant-like organism in order to communicate with and / or heal the aggressive plants. For reasons that I didn't quite pick up on, this plan failed, and Aelita ended up being the only survivor on the dead, oxygen-less world.

In the meantime, the Cold War has ended on earth, but the Russians have kept their portal and alien colony a closely-held secret. So when the international space agencies discover this mysterious world that supposedly harbors life, they send a team of three scientists on a one-way mission to explore, study, and begin colonization preparations on the planet. Perhaps due to sabotage from the Russians, their ship crash lands. But all three scientists survive - at least at first.

A right-to-life allegory

These first two plot threads are all back-story that you learn as you progress through the game, and it's all pretty easy to follow and generally pretty predictable.

With the player's arrival on the planet, the third plot piece comes into play. The very first scene of the game establishes that the player has a girlfriend or wife, since a photo of her is prominently displayed on the interior of the spacecraft's window. But voice-overs of an interview with the character reveal that he had to have "no connections on earth" in order to qualify for the mission. So is this girlfriend or wife dead? Apparently so. The character begins to have hallucinations of a hospital bed and we learn of an accident that the wife suffered.

Near the end of the game, we learn two important things. First, the portals between Earth and the alien world are temporally out of sync. It wasn't an advanced alien world that the portal was pointing to; it was a version of Earth hundreds of years in the future.

Secondly, you learn that the character's wife is not dead, but instead on permanent life-support. The interview voice-over reveals that your character wanted to give her every chance of living, even though he wouldn't be there to see her recovery.

This is where the parallel between the planet and the wife comes into play. Both are presumed to be "dead". The lingering radiation of the green fire keeps the planet's life on a form of life-support. This lasts for years until the character shows up and helps Aelita revive the planet's life force. Aelita acts as a "miracle cure", the effect of science that the character doesn't yet understand.

Lifeless Planet - alien devices
The final chapters of the game reveal the true nature of the alien structures.

Aelita is to the planet, what the character wants for his wife: a future miracle cure. So when he steps through the portal to the future version of Earth, he does so with renewed hope that his wife may have found a second lease on life while he was gone. For all he knows, she is still alive in that future Earth.

Thus, the moral of the story would seem to be to not give up on loved ones who seem to be dead, paralyzed, disfigured, or otherwise impaired. We should preserve their life in any capacity possible in the hope that one day, they can be healed. According to this game, that would include individuals who are brain dead and reliant on artificial life support.

End of Spoilers

Unfortunately, if the dull gameplay doesn't hold your interest through the whole game, then even the story will seem like a disjoint, confused mess.

Allegorical story isn't good enough to save the game from its technical problems and dull gameplay

There are also significant technical problems. There are occasional graphical glitches and the physics sometimes behave awkwardly with the geometry. It's also occasionally possible to jump to areas that you apparently aren't supposed to go, and I hit a couple of invisible walls during my explorations of the game world. But such things are minor and can be easily overlooked.

More serious glitches can't be ignored. I had a recurring issue in which all the pause menu options were inert unless I toggled the game's language setting back and forth between another language and English. That's a weird one...

I also had a couple issues in which missions became impossible to finish because cheap deaths or my own mistakes would result in essential objects becoming inaccessible, and the autosave doesn't reset their location. A couple objects required for puzzle solutions would become hopelessly trapped in the hostile plants. I also had a situation in which I jet-packed off of a moving platform, which locked the platform at a location in which I couldn't get back onto. Both of these situations require that the entire mission be restarted - fortunately, you don't have to restart the whole game.

I do want to say that I enjoyed the game's soundtrack and voice acting. There is a musical track that has a sound effect that reminded me of the fog horn during the descent to the underground prison in Silent Hill 2, which is probably my single favorite video game sound effect of all time.

Lifeless Planet - volcanic mineral
Oh really? It's the minerals that tipped you off about volcanic activity?
Are you sure it wasn't the active, erupting volcano?

But in the end, Lifeless Planet doesn't do enough right for me to recommend it. The gameplay is mostly functional and competent, but boring. The visuals and story are both good, but not good enough to overcome the tedious gameplay and game-breaking technical issues. If you're someone who really likes old-school science fiction, then this game might be worth the six or eight hours it will take to complete (and it's not worth it, unless you do complete it). Otherwise, you'll probably wind up bored out of your mind.

But apparently, the creators like it enough that they are also adapting it into a live-action short film. I probably won't watch it.

Other Game Reviews I've Published

>Observer_>Observer_12 Minutes12 Minutes
35mm35mmAce Combat 7Ace Combat 7
ADR1FTADR1FTAlan WakeAlan Wake
Alan Wake 2Alan Wake 2Alien: IsolationAlien: Isolation
Amnesia: a Machine for PigsAmnesia: a Machine for PigsAmnesia: RebirthAmnesia: Rebirth
Amnesia: The BunkerAmnesia: The BunkerAmnesia: the Dark DescentAmnesia: the Dark Descent
Among the SleepAmong the SleepAssassin's Creed IIIAssassin's Creed III
Assassin's Creed IV: Black FlagAssassin's Creed IV: Black FlagAssassin's Creed: OriginsAssassin's Creed: Origins
Assassin's Creed: ValhallaAssassin's Creed: ValhallaAtomic SocietyAtomic Society
Axis Football 18Axis Football 18Axis Football 2019Axis Football 2019
Axis Football 2020Axis Football 2020Axis Football 2021Axis Football 2021
Axis Football 2023Axis Football 2023Axis Football 2024Axis Football 2024
Back to the Future Episode OneBack to the Future Episode OneBackbreaker FootballBackbreaker Football
BanishedBanishedBatman: Arkham CityBatman: Arkham City
Battlefield 1Battlefield 1Blair WitchBlair Witch
BloodborneBloodborneBloodborne: the Old HuntersBloodborne: the Old Hunters
Call of Duty World War IICall of Duty World War IICatherineCatherine
Cities SkylinesCities SkylinesCities Skylines IICities Skylines II
Cities Skylines: After DarkCities Skylines: After DarkCities Skylines: AirportsCities Skylines: Airports
Cities Skylines: CampusCities Skylines: CampusCities Skylines: Financial Districts + World TourCities Skylines: Financial Districts + World Tour
Cities Skylines: Green CitiesCities Skylines: Green CitiesCities Skylines: Hotels & RetreatsCities Skylines: Hotels & Retreats
Cities Skylines: IndustriesCities Skylines: IndustriesCities Skylines: Mass TransitCities Skylines: Mass Transit
Cities Skylines: Natural DisastersCities Skylines: Natural DisastersCities Skylines: ParklifeCities Skylines: Parklife
Cities Skylines: Plazas & PromenadesCities Skylines: Plazas & PromenadesCities Skylines: SnowfallCities Skylines: Snowfall
Cities Skylines: Sunset HarborCities Skylines: Sunset HarborCities: Skylines: Match Day & ver. 1.4Cities: Skylines: Match Day & ver. 1.4
CitiesXL & Cities XXLCitiesXL & Cities XXLControlControl
Crusader Kings IIICrusader Kings IIIDark SoulsDark Souls
Dark Souls Artorias of the Abyss DLCDark Souls Artorias of the Abyss DLCDark Souls IIDark Souls II
Dark Souls II: Scholar of the First SinDark Souls II: Scholar of the First SinDark Souls IIIDark Souls III
Dark Souls III: Ashes of AriandelDark Souls III: Ashes of AriandelDark Souls III: the Ringed CityDark Souls III: the Ringed City
Darker SkiesDarker SkiesDawn of ManDawn of Man
Dead Space (2023)Dead Space (2023)Dead Space 2Dead Space 2
Death StrandingDeath StrandingDeath's GambitDeath's Gambit
Deliver Us The MoonDeliver Us The MoonDemon's SoulsDemon's Souls
Demon's Souls (PS5)Demon's Souls (PS5)DepravedDepraved
DeracineDeracineDevil May Cry 5Devil May Cry 5
Disco ElysiumDisco ElysiumDmC (Devil May Cry)DmC (Devil May Cry)
DOOM (2016)DOOM (2016)DreadOutDreadOut
Elden RingElden RingEndling: Extinction Is ForeverEndling: Extinction Is Forever
Event [0]Event [0]F.T.L. (Faster Than Light)F.T.L. (Faster Than Light)
Fallout 4Fallout 4Fallout ShelterFallout Shelter
Far Cry PrimalFar Cry PrimalFinal Fantasy VII RemakeFinal Fantasy VII Remake
Final Fantasy XIIIFinal Fantasy XIIIFinal Fantasy XVFinal Fantasy XV
FirewatchFirewatchFive Nights at Freddy'sFive Nights at Freddy's
Game of Thrones (Telltale series 1-2)Game of Thrones (Telltale series 1-2)Ghost of TsushimaGhost of Tsushima
God of War (2018)God of War (2018)God of War IIIGod of War III
Gone HomeGone HomeGran Turismo 7Gran Turismo 7
Grand Theft Auto VGrand Theft Auto VGreen Hell VRGreen Hell VR
Hell Let LooseHell Let LooseHellblade: Senua's SacrificeHellblade: Senua's Sacrifice
Her StoryHer StoryHumankindHumankind
Imagine EarthImagine EarthKayak VR MirageKayak VR Mirage
Kingdom Come: DeliveranceKingdom Come: DeliveranceL.A. NoireL.A. Noire
Layers Of Fear 2Layers Of Fear 2Legend BowlLegend Bowl
Letters To A Friend: FarewellLetters To A Friend: FarewellLifeless PlanetLifeless Planet
Lollipop ChainsawLollipop ChainsawMad MaxMad Max
Madden NFL 11Madden NFL 11Madden NFL 12Madden NFL 12
Madden NFL 13Madden NFL 13Madden NFL 15Madden NFL 15
Madden NFL 16Madden NFL 16Madden NFL 17Madden NFL 17
Madden NFL 18Madden NFL 18Madden NFL 19Madden NFL 19
Madden NFL 20Madden NFL 20Madden NFL 21Madden NFL 21
Madden NFL 22Madden NFL 22Madden NFL 23Madden NFL 23
Madden NFL 24Madden NFL 24MADiSONMADiSON
Mars Rover LandingMars Rover LandingMarvel's Spider-ManMarvel's Spider-Man
Marvel's Spider-Man 2Marvel's Spider-Man 2Marvel's Spider-Man: Miles MoralesMarvel's Spider-Man: Miles Morales
Master of Orion: Conquer the StarsMaster of Orion: Conquer the StarsMaximum Football 2018Maximum Football 2018
Maximum Football 2019Maximum Football 2019Maximum Football2020Maximum Football2020
Metal Gear Solid V: the Phantom PainMetal Gear Solid V: the Phantom PainMiasmataMiasmata
Middle-Earth: Shadow of MordorMiddle-Earth: Shadow of MordorMiddle-Earth: Shadow of WarMiddle-Earth: Shadow of War
Monster Hunter: WorldMonster Hunter: WorldMoons of MadnessMoons of Madness
NCAA Football 11NCAA Football 11NCAA Football 12NCAA Football 12
NCAA Football 13NCAA Football 13NFL Pro EraNFL Pro Era
NiohNiohNo Man's SkyNo Man's Sky
ObservationObservationOuter WildsOuter Wilds
Outer Wilds: Echoes of the EyeOuter Wilds: Echoes of the EyeOutlastOutlast
Pacific DrivePacific DrivePapers, PleasePapers, Please
Portal 2Portal 2Red Dead RedemptionRed Dead Redemption
Red Dead Redemption IIRed Dead Redemption IIResident Evil 2Resident Evil 2
Resident Evil 3Resident Evil 3Resident Evil RemasteredResident Evil Remastered
Resident Evil VII: BiohazardResident Evil VII: BiohazardResident Evil VIII VillageResident Evil VIII Village
Return of the Obra DinnReturn of the Obra DinnRock Band 3Rock Band 3
Room 404Room 404Sekiro: Shadows Die TwiceSekiro: Shadows Die Twice
Settlement SurvivalSettlement SurvivalShadow of the Colossus (2018)Shadow of the Colossus (2018)
Sid Meier's Civilization VSid Meier's Civilization VSid Meier's Civilization V: Brave New WorldSid Meier's Civilization V: Brave New World
Sid Meier's Civilization V: Gods & KingsSid Meier's Civilization V: Gods & KingsSid Meier's Civilization VISid Meier's Civilization VI
Sid Meier's Civilization VI: Gathering StormSid Meier's Civilization VI: Gathering StormSid Meier's Civilization VI: Rise and FallSid Meier's Civilization VI: Rise and Fall
Sid Meier's Civilization: Beyond EarthSid Meier's Civilization: Beyond EarthSid Meier's Civilization: Beyond Earth Rising TideSid Meier's Civilization: Beyond Earth Rising Tide
Silent Hill 4: the RoomSilent Hill 4: the RoomSilent Hill HD CollectionSilent Hill HD Collection
Silent Hill: Shattered MemoriesSilent Hill: Shattered MemoriesSilent Hill: The Short MessageSilent Hill: The Short Message
Silicon DreamsSilicon DreamsSillent Hill DownpourSillent Hill Downpour
SimCity (2013)SimCity (2013)SimCity BuilditSimCity Buildit
SomaSomaSong of HorrorSong of Horror
Spider-Man: Edge of TimeSpider-Man: Edge of TimeSpider-Man: Shattered DimensionsSpider-Man: Shattered Dimensions
Star Trek ResurgenceStar Trek ResurgenceStar Trek TrexelsStar Trek Trexels
Star Wars Battlefront IIStar Wars Battlefront IIStar Wars Jedi Fallen OrderStar Wars Jedi Fallen Order
Star Wars SquadronsStar Wars SquadronsStellarisStellaris
Stellaris mod: New HorizonsStellaris mod: New HorizonsStranded DeepStranded Deep
StrayStrayTacomaTacoma
The Amazing Spider-ManThe Amazing Spider-ManThe Amazing Spider-Man 2The Amazing Spider-Man 2
The Callisto ProtocolThe Callisto ProtocolThe Elder Scrolls V: SkyrimThe Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim DLCThe Elder Scrolls V: Skyrim DLCThe Evil WithinThe Evil Within
The Evil Within 2The Evil Within 2The Last GuardianThe Last Guardian
The Last of UsThe Last of UsThe Last of Us Part IIThe Last of Us Part II
The Outer WorldsThe Outer WorldsThe SaboteurThe Saboteur
The SwapperThe SwapperThe Witcher 3 expansionsThe Witcher 3 expansions
The Witcher 3: Wild HuntThe Witcher 3: Wild HuntThis War of MineThis War of Mine
This War of Mine: the Little OnesThis War of Mine: the Little OnesTomb Raider (2013)Tomb Raider (2013)
Total War: AttilaTotal War: AttilaTotal War: Rome IITotal War: Rome II
Total War: Shogun 2Total War: Shogun 2Total War: Shogun 2: Fall of the SamuraiTotal War: Shogun 2: Fall of the Samurai
TrineTrineTropico 5Tropico 5
U-BoatU-BoatUltimate General: Civil WarUltimate General: Civil War
Uncharted 3: Drake's DeceptionUncharted 3: Drake's DeceptionUntil DawnUntil Dawn
VirginiaVirginiaVisageVisage
What Remains of Edith FinchWhat Remains of Edith Finch 

Comments (2) -

lag
lag
08/20/2016 19:46:53 #

About one story point - as a catholic I'm deeply against euthanasia, however there is a thing called "obstinate therapy" (sorry, I don't know the proper english term - just translating it from my first language), which is to keeping one'a alive at any cost. I rember that in Italy the hospital kept alive a body of a boy who had a severe brain damage. His parents wrote to John Pope II to help them stop the doctors from putting more and more tubes into his body. And, as I heard, the pope helped end this madness. I think that's an issue the author didn't think about - which is a bit strange, cause he did create a story about unethical experiments on Aelita, no?

lag
lag
08/20/2016 19:50:55 #

It's nice to have (at last!) a story about a right to live thou.

Contribute Comment

avatar


We'll incarnate your avatar from the services below.
PlayStation Network Steam Xbox LIVE Facebook MySpace Pinterest Twitter YouTube deviantART LiveJournal



biuquote
  • Comment
  • Preview


Grid Clock Widget
12      60
11      55
10      50
09      45
08      40
07      35
06      30
05      25
04      20
03      15
02      10
01      05
Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

Check out my YouTube content at YouTube.com/MegaBearsFan.

Follow me on Twitter at: twitter.com/MegaBearsFan

Patreon

If you enjoy my content, please consider Supporting me on Patreon:
Patreon.com/MegaBearsFan

FTC guidelines require me to disclose that as an Amazon Associate, I earn from qualifying purchases made by clicking on Amazon product links on this site. All Amazon Associate links are for products relevant to the given blog post, and are usually posted because I recommend the product.

Without Gravity

And check out my colleague, David Pax's novel Without Gravity on his website!

Featured Post

The Humanity of NCAA Football's In-Season RecruitingThe Humanity of NCAA Football's In-Season Recruiting08/01/2022 If you're a fan of college football video games, then I'm sure you're excited by the news from early 2021 that EA will be reviving its college football series. They will be doing so without the NCAA license, and under the new title, EA Sports College Football. I guess Bill Walsh wasn't available for licensing either? Expectations...

Random Post

Frictional Games finally makes its own sequel to Amnesia, RebirthFrictional Games finally makes its own sequel to Amnesia, Rebirth12/30/2020 The first few minutes of Amnesia: Rebirth had me expecting much more from the game. The first game, The Dark Descent revolutionized and resurrected the horror genre after major publishers basically gave up on horror altogether, and it provided innovative new ideas that have been iterated upon by almost every horror game since....

Month List

Recent Comments

Comment RSS