Share
submit to reddit
Pin it

Dark Souls logo

The attached video will show an easy, zero-risk method for utilizing poor pathfinding AI to easily dispatch all three giant club-weilding Barbarians near the Valley of Drakes / Londo Ruins entrance to Blighttown.

All you need to do is get their attention, then run back to the ladder that goes down into Blighttown and climb down a rung or two. The Barbarians will chase you, then fall to their deaths when they get to the wooden walkway. I was never able to get more than one of them to follow me at a time, so if you want to kill all three of them using this method, you'll probably have to run back and get each one to follow you one at a time. But at the very least, you can get rid of one or two of them and make fighting the last one much easier.

They are big and slow, so it's very easy to run away from them, and if you're coming into Blighttown from the Londo Ruins / Valley of Drakes entrance, then it's also pretty easy to just run past all three without taking any damage. The only thing you might have to worry about is having one or two of those annoying mosquitoes sneak up on you. So watch out for them. Assuming that you are actually able to hit the mosquitoes, they are one-hit-kills, so they shouldn't give you too many problems.

The loot that the Barbarians drop can be picked up by continuing down the ladders and looking on the second level above where you get onto the giant wheel elevator. You'll have to fight a few of the giant tick things, and if you haven't cleared the area already, be weary of enemies firing toxic blowdarts. The Spider Shield is a must-have for this area.

This trick takes advantage of poor pathfinding AI. Demon's Souls had some pretty bad pathfinding too. What's ironic though, is that according to the Dark Souls wiki, the AI pathfinding code causes severe framerate slowdown in this area. So the pathfinding AI decreases the performance of the game, but it doesn't increase the performance of the enemies. It's a win-win! [sarcasm intended]

Tags:, , , , , , ,

Contribute Comment

avatar


We'll incarnate your avatar from the services below.
PlayStation Network Steam Xbox LIVE Facebook MySpace Pinterest Twitter YouTube deviantART LiveJournal



biuquote
  • Comment
  • Preview


Grid Clock Widget
12      60
11      55
10      50
09      45
08      40
07      35
06      30
05      25
04      20
03      15
02      10
01      05
Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

Follow me on Twitter at: twitter.com/MegaBearsFan

Patreon

If you enjoy my content, please consider Supporting me on Patreon:
Patreon.com/MegaBearsFan

Without Gravity

And check out my colleague, David Pax's novel Without Gravity on his website!

Featured Post

Sekiro may be FromSoft's first Souls-like with a truly exclusionary difficultySekiro may be FromSoft's first Souls-like with a truly exclusionary difficulty06/10/2019 I never got into Tenchu because the demos were too hard for younger me. Oh, boy, was this a tough game to play and review! Frequent readers should probably know that I'm a huge Souls-Borne fan -- to the point of writing strategies and lore analyses. Sekiro is a bit different, however. It's much further divorced from Dark Souls...

Random Post

Trying out a "wild card" criteria for my game review ratingsTrying out a "wild card" criteria for my game review ratings04/13/2013 The scoring system that I've been using for video game reviews on this blog is a holdover from the reviews that I wrote for Game Observer (now defunct as of 5/13/2014). I'm not a big fan of using scoring systems for reviews, since reviews are inherently subjective, and it's very hard to quantify the quality of a creative work...

Month List

RecentComments

Comment RSS