submit to reddit
Pin it
Cities Skylines: Plazas & Promenades - title

In a Nutshell


  • Pedestrian areas are great for tourism and leisure districts
  • Higher-capacity schools
  • Highways with dedicated bus lanes
  • More decorative objects


  • Pedestrian areas aren't more compact than regular districts
  • Pedestrian areas cannot overlap with other paintable areas
  • Decorative structures have no function
  • Cannot freely place crosswalks
  • No parking lots or garages
  • No public beaches or boardwalks

Overall Impression : C-
Cities work mostly the same, just with less cars

Cities Skylines: Plazas & Promenades - cover

Colossal Order

Paradox Interactive

PC < (via Steam, Epic Store, or Microsoft Store),
XBox One (XBox Live digital download).
PlayStation 4 (PSN digital download),
(< indicates platform I played for review)


Original release date:
14 September, 2022

city simulation, management

single player

Play time:
indefinite hours

ESRB Rating: N/A,
Cities Skylines base game rated E (for Everybody)

Official site:

Looks like we're back to seeing 2 Cities: Skylines expansions being released in the same calendar year. Airports released in January, and now in September, Plazas & Promenades hit digital storefronts. I wonder if this will continue now that most businesses (and presumably Colossal Order) are back to business as usual following the COVID pandemic? Or maybe Colossal Order is migrating towards releasing even smaller, more module micro-expansions such as the recently-released Financial Districts DLC (which I'll review later)? Or will we finally see an announcement on the rumored sequel to Cities: Skylines soon?

Based on previews, I was expecting this expansion to completely change the way that I build my cities by giving me more freedom to pack structures into compact spaces and to more seamlessly integrate parks with business districts, leisure and tourism districts, or neighborhoods. I immediately started thinking of multiple ways that I could potentially use these 2 ideas to create new city layouts and concepts. Unfortunately, I set my expectations too high, and pedestrian areas ended up not being quite as game-changing as I thought and hoped they might. The big problem is that Plazas & Promenades is just another iteration of the paintable area concept that has been the focus of almost every expansion since Parklife. Paintable areas is a good mechanic for things like parks and university campuses, but it can be extremely limiting for an application as broad as neighborhoods or entire districts.

Plazas & Promenades allows the construction of more walkable neighborhoods and districts.

Roads minus the cars

First and foremost is the simple fact that the new pedestrian roads look and act more like regular roads than like pedestrian paths. They are the same size as roads, being either 2 or 4 tiles wide, and are laid out almost exactly the same. None of these pedestrian roads are 1 tile wide. And, of course, the legacy pedestrian paths have not been updated to allow buildings to be zoned along them. The end result is that these "Pedestrian Zones" don't take up any less space, and aren't any more compact than any other district. Though, the high-density, "wall-to-wall" residential buildings do have the same capacity as the normal, high-density residential skyscrapers (20-26 households), despite being a fraction of the size. So I guess it's "more compact" vertically? More people being crammed into smaller spaces? If so, it doesn't seem to have any impact on the citizen's happiness or satisfaction ratings.

Using Pedestrian roads outside of Pedestrian Areas is a liability, since zoned buildings may build on them.

Even though pedestrian roads can be placed anywhere, buildings can only be placed or zoned along them if they are in a dedicated Pedestrian Area. So if I want to create a single walkway or alleyway and zone some homes or shops along it, I have to paint the entire area as a Pedestrian Area. Well, at least, that is the case if you want the buildings to be functional. The game actually will let the player zone and place buildings along pedestrian roads outside of pedestrian areas, but doing so will result in the building flashing a "Not in Pedestrian Zone" warning, and the building won't operate.

This wouldn't be so bad if not for the fact that the Pedestrian Area is mutually exclusive with all other paintable "areas" in the game, including parks, industries, universities, and airports. The inability to overlap Pedestrian Areas with parks, universities, or other areas, single-handedly destroys many of the plans I had for new cities!

I could not place these attractions along pedestrian roads without converting my city park into a Pedestrian Area.

For example, one of the new maps includes a series of World War II bunkers and trenches along one of its coastlines. I wanted to turn this into a tourist attraction by painting it as a city park and creating a walking tour alongside the bunkers and trenches. I also wanted to place some military-themed museums and structures within the park for tourists to visit. I expected that I could place these ploppable museums alongside pedestrian roads within my park so that everyone who visits the museum would have to pay admission to the park at the single point of entry. I could place the pedestrian roads, but because the area was already painted as a "city park", I could not also paint it as a "Pedestrian Area", and so I wasn't allowed to plop the museums alongside the pedestrian roads. The only possible compromises would be to either:

  1. convert the whole area into a Pedestrian Area, but then not be able to charge any admission and generate revenue, or
  2. keep the park area, but path regular roads leading up to the museums only and just hoping that museum visitors would go through the main gate and pay admission, instead of just driving to the museum.

This "military history park" ended up being nowhere near as successful as I had hoped it would be, and I was very disappointed.

Bunker Beach Historic Monument did not end up being as successful as I had hoped it would be.

A leisurely stroll

Even though Pedestrian areas cannot overlap with other "areas", they can overlap with paintable "districts" (because "districts" and "areas" are two different mechanics). So even though Pedestrian Areas can't do double-duty as Parklife parks, they actually do work very well in conjunction with After Dark's leisure and tourism districts. Most tourists aren't going to have cars anyway, because they will have come into town via bus, train, or plane. Cramming my tourism and leisure districts together within a Pedestrian Area limits my tourists' dependence on taxis and public transit and allows them to walk from their hotel to nearby attractions without any pesky crosswalks or traffic lights getting in their way. This can be great for something like a water-side entertainment district, or for creating something along the lines of Broadway, Hollywood, the National Mall, or the Las Vegas Strip (even though all of those real-life places actually do have vehicular traffic).

Tourism and leisure districts are a great application for the pedestrian areas!

Getting to those districts can also be easier for citizens thanks to the inclusion of new express bus lanes on highways. Congestion is still a real problem in this game due to some issues with vehicle pathfinding that causes cars to all crowd into the same 1 or 2 lanes, even though there's another 1 or 2 travel lanes that are completely empty. Usually they crowd into the right lane(s). The highway bus lanes, however, are in the left lane. This is a big help because it shifts bus congestion out of those right lanes. And if you are able to build on/off ramps for those buses that also enter and exit on the left of the highway, it will make the buses much more likely to stay in their lanes, and will have the added bonus of shifting the bus traffic off of the ramps that all the other vehicles are using.

Buses now have dedicated express lanes on highways!

Of course, it was already possible to make pedestrian-friendly entertainment districts prior to Plazas & Promenades by using elevated pedestrian bridges for bypassing busy roads and running pedestrian paths in alleyways behind or between buildings. This expansion just makes that kind of district look much cleaner and operate more efficiently.

In fact, since waterfront shopping and entertainment districts seem like such an obvious use case for this pedestrian mechanic, I am surprised to not see an explicit boardwalk feature that allows shops and certain other buildings to be able to be built on stilts going out over the water. And where there's a boardwalk, I would expect to also see a public beach be accessible below. But sadly, Colossal Order has still not included the public beaches that I've been asking for since this game's very first expansion.

There was a new content creator pack called Seaside Resorts that released around the same time as Plazas & Promenades, which added a bunch of new beach-front buildings and piers. But it also doesn't have any kind of ploppable or zonable public beach. But if combined with some of the assets from the Mid-Century Modern content creator pack (and some mod assets), I was able to at least decorate some of my beaches with umbrellas and other stuff to make it look like people actually go to the beach. Unfortunately, nobody every actually uses any of these decorative objects, so the beaches are still always pathetically deserted. Still waiting for official support for beaches from Colossal Order...

I can decorate a beach with content creator pack and mod assets, but citizens still don't use it like a beach.

I would have also expected that, with a focus on creating pedestrian-only regions of the city, there would be more of a need for things like parking lots and garages for citizens to park their cars in order to get out and walk. There's a "service" building that connects a Pedestrian Area to the outside city (similar to the main entrance of Parklife parks or the "main building" of a Industries area). These service buildings allow for things like garbage pick up and mail delivery, since those vehicles are not permitted onto pedestrian-only roads (though emergency vehicles and hearses are able to access pedestrian roads). I would have expected these Pedestrian Area access buildings to take the form of large parking garages, but no. There are a few covered car port ploppables in the aforementioned Mid-Century Modern content creator pack, but Colossal Order has still not added any native, ploppable parking lots, garages, or park 'n' ride structures. That's something that I had to go to mods to find.

Service buildings act as a gateway to a Pedestrian Area (LEFT),
but without mods, there's no proper parking lots, garages, or park 'n' ride assets (RIGHT).

Also, it would have been nice if this expansion would allow players to more freely place crosswalks away from intersections to help make our cities even more pedestrian-friendly. Linking a pedestrian road to a regular vehicular road will (thankfully) create a crosswalk (and possibly a traffic light too), which is nice, but still not as flexible as I'd like.

If I'm trying to limit the frequency of road intersections in order to speed up the flow of traffic, I end up with citizens and tourists having to walk a mile to the nearest intersection to cross the street. Elevated or sunken pedestrian walkways are one option, but they can take up a lot of space, break zoning, and simply aren't always practical. It's already possible to create makeshift crosswalks by just changing the type of road at the place where you want the crosswalk to be. But that's not always pretty, and it would have been nice to have native support for plopping crosswalks in a road, so that hacks like this wouldn't be necessary.

More freedom in placing crosswalks would be nice, so I don't have to keep hacking these makeshift crosswalks.

Not a game-changer

It's frustrating to have these wishlist items for so long, and have all these expansions that would be thematically appropriate for adding them, only for Colossal Order to ignore them entirely time and time again. It's deflating that the scope of things that I want from this game almost never lines up with the scope of things that Colossal Order wants to put in the game. But whatever. It's their game. Maybe I'll get my wishes in Cities: Skylines 2?

Overall, I think Plazas & Promenades is yet another mediocre expansion. I think, in the long run, the only way that it's going to affect my future city plans is that I'll use Pedestrian Areas to make walkable tourism and leisure districts. But that's about it. Even when I was testing this expansion, I often found myself ignoring Pedestrian Areas, and having to go out of my way to remember to force myself to make zones that are suitable for these areas. Instead, it's the Parklife and Industries areas that get use in every city that I build. Usually, areas that I might want to be Pedestrian Areas end up being better suited as Parklife parks anyway.

Retractable bollards allow emergency responders and hearses to enter Pedestrian roads when necessary.

Other Game Reviews I've Published

>Observer_>Observer_12 Minutes12 Minutes
35mm35mmAce Combat 7Ace Combat 7
ADR1FTADR1FTAlan WakeAlan Wake
Alan Wake 2Alan Wake 2Alien: IsolationAlien: Isolation
Alone In The DarkAlone In The DarkAmnesia: a Machine for PigsAmnesia: a Machine for Pigs
Amnesia: RebirthAmnesia: RebirthAmnesia: The BunkerAmnesia: The Bunker
Amnesia: the Dark DescentAmnesia: the Dark DescentAmong the SleepAmong the Sleep
Assassin's Creed IIIAssassin's Creed IIIAssassin's Creed IV: Black FlagAssassin's Creed IV: Black Flag
Assassin's Creed: OriginsAssassin's Creed: OriginsAssassin's Creed: ValhallaAssassin's Creed: Valhalla
Atomic SocietyAtomic SocietyAxis Football 18Axis Football 18
Axis Football 2019Axis Football 2019Axis Football 2020Axis Football 2020
Axis Football 2021Axis Football 2021Axis Football 2023Axis Football 2023
Axis Football 2024Axis Football 2024Back to the Future Episode OneBack to the Future Episode One
Backbreaker FootballBackbreaker FootballBanishedBanished
Batman: Arkham CityBatman: Arkham CityBattlefield 1Battlefield 1
Blair WitchBlair WitchBloodborneBloodborne
Bloodborne: the Old HuntersBloodborne: the Old HuntersCall of Duty World War IICall of Duty World War II
CatherineCatherineCities SkylinesCities Skylines
Cities Skylines IICities Skylines IICities Skylines: After DarkCities Skylines: After Dark
Cities Skylines: AirportsCities Skylines: AirportsCities Skylines: CampusCities Skylines: Campus
Cities Skylines: Financial Districts + World TourCities Skylines: Financial Districts + World TourCities Skylines: Green CitiesCities Skylines: Green Cities
Cities Skylines: Hotels & RetreatsCities Skylines: Hotels & RetreatsCities Skylines: IndustriesCities Skylines: Industries
Cities Skylines: Mass TransitCities Skylines: Mass TransitCities Skylines: Natural DisastersCities Skylines: Natural Disasters
Cities Skylines: ParklifeCities Skylines: ParklifeCities Skylines: Plazas & PromenadesCities Skylines: Plazas & Promenades
Cities Skylines: SnowfallCities Skylines: SnowfallCities Skylines: Sunset HarborCities Skylines: Sunset Harbor
Cities: Skylines: Match Day & ver. 1.4Cities: Skylines: Match Day & ver. 1.4CitiesXL & Cities XXLCitiesXL & Cities XXL
ControlControlCrusader Kings IIICrusader Kings III
Dark SoulsDark SoulsDark Souls Artorias of the Abyss DLCDark Souls Artorias of the Abyss DLC
Dark Souls IIDark Souls IIDark Souls II: Scholar of the First SinDark Souls II: Scholar of the First Sin
Dark Souls IIIDark Souls IIIDark Souls III: Ashes of AriandelDark Souls III: Ashes of Ariandel
Dark Souls III: the Ringed CityDark Souls III: the Ringed CityDarker SkiesDarker Skies
Dawn of ManDawn of ManDead Space (2023)Dead Space (2023)
Dead Space 2Dead Space 2Death StrandingDeath Stranding
Death's GambitDeath's GambitDeliver Us The MoonDeliver Us The Moon
Demon's SoulsDemon's SoulsDemon's Souls (PS5)Demon's Souls (PS5)
Devil May Cry 5Devil May Cry 5Disco ElysiumDisco Elysium
DmC (Devil May Cry)DmC (Devil May Cry)DOOM (2016)DOOM (2016)
DreadOutDreadOutElden RingElden Ring
Endling: Extinction Is ForeverEndling: Extinction Is ForeverEvent [0]Event [0]
F.T.L. (Faster Than Light)F.T.L. (Faster Than Light)Fallout 4Fallout 4
Fallout ShelterFallout ShelterFar Cry PrimalFar Cry Primal
Final Fantasy VII RemakeFinal Fantasy VII RemakeFinal Fantasy XIIIFinal Fantasy XIII
Final Fantasy XVFinal Fantasy XVFirewatchFirewatch
Five Nights at Freddy'sFive Nights at Freddy'sGame of Thrones (Telltale series 1-2)Game of Thrones (Telltale series 1-2)
Ghost of TsushimaGhost of TsushimaGod of War (2018)God of War (2018)
God of War IIIGod of War IIIGone HomeGone Home
Gran Turismo 7Gran Turismo 7Grand Theft Auto VGrand Theft Auto V
Green Hell VRGreen Hell VRHell Let LooseHell Let Loose
Hellblade: Senua's SacrificeHellblade: Senua's SacrificeHer StoryHer Story
HumankindHumankindImagine EarthImagine Earth
Kayak VR MirageKayak VR MirageKingdom Come: DeliveranceKingdom Come: Deliverance
L.A. NoireL.A. NoireLayers Of Fear 2Layers Of Fear 2
Legend BowlLegend BowlLetters To A Friend: FarewellLetters To A Friend: Farewell
Lifeless PlanetLifeless PlanetLollipop ChainsawLollipop Chainsaw
Mad MaxMad MaxMadden NFL 11Madden NFL 11
Madden NFL 12Madden NFL 12Madden NFL 13Madden NFL 13
Madden NFL 15Madden NFL 15Madden NFL 16Madden NFL 16
Madden NFL 17Madden NFL 17Madden NFL 18Madden NFL 18
Madden NFL 19Madden NFL 19Madden NFL 20Madden NFL 20
Madden NFL 21Madden NFL 21Madden NFL 22Madden NFL 22
Madden NFL 23Madden NFL 23Madden NFL 24Madden NFL 24
MADiSONMADiSONMars Rover LandingMars Rover Landing
Marvel's Spider-ManMarvel's Spider-ManMarvel's Spider-Man 2Marvel's Spider-Man 2
Marvel's Spider-Man: Miles MoralesMarvel's Spider-Man: Miles MoralesMaster of Orion: Conquer the StarsMaster of Orion: Conquer the Stars
Maximum Football 2018Maximum Football 2018Maximum Football 2019Maximum Football 2019
Maximum Football2020Maximum Football2020Metal Gear Solid V: the Phantom PainMetal Gear Solid V: the Phantom Pain
MiasmataMiasmataMiddle-Earth: Shadow of MordorMiddle-Earth: Shadow of Mordor
Middle-Earth: Shadow of WarMiddle-Earth: Shadow of WarMonster Hunter: WorldMonster Hunter: World
Moons of MadnessMoons of MadnessNCAA Football 11NCAA Football 11
NCAA Football 12NCAA Football 12NCAA Football 13NCAA Football 13
NFL Pro EraNFL Pro EraNiohNioh
No Man's SkyNo Man's SkyObservationObservation
Outer WildsOuter WildsOuter Wilds: Echoes of the EyeOuter Wilds: Echoes of the Eye
OutlastOutlastPacific DrivePacific Drive
Papers, PleasePapers, PleasePortal 2Portal 2
Project Wingman: Frontline-59Project Wingman: Frontline-59Propagation: Paradise HotelPropagation: Paradise Hotel
Red Dead RedemptionRed Dead RedemptionRed Dead Redemption IIRed Dead Redemption II
Resident Evil 2Resident Evil 2Resident Evil 3Resident Evil 3
Resident Evil RemasteredResident Evil RemasteredResident Evil VII: BiohazardResident Evil VII: Biohazard
Resident Evil VIII VillageResident Evil VIII VillageReturn of the Obra DinnReturn of the Obra Dinn
Rock Band 3Rock Band 3Room 404Room 404
Sekiro: Shadows Die TwiceSekiro: Shadows Die TwiceSettlement SurvivalSettlement Survival
Shadow of the Colossus (2018)Shadow of the Colossus (2018)Sid Meier's Civilization VSid Meier's Civilization V
Sid Meier's Civilization V: Brave New WorldSid Meier's Civilization V: Brave New WorldSid Meier's Civilization V: Gods & KingsSid Meier's Civilization V: Gods & Kings
Sid Meier's Civilization VISid Meier's Civilization VISid Meier's Civilization VI: Gathering StormSid Meier's Civilization VI: Gathering Storm
Sid Meier's Civilization VI: Rise and FallSid Meier's Civilization VI: Rise and FallSid Meier's Civilization: Beyond EarthSid Meier's Civilization: Beyond Earth
Sid Meier's Civilization: Beyond Earth Rising TideSid Meier's Civilization: Beyond Earth Rising TideSilent Hill 4: the RoomSilent Hill 4: the Room
Silent Hill HD CollectionSilent Hill HD CollectionSilent Hill: Shattered MemoriesSilent Hill: Shattered Memories
Silent Hill: The Short MessageSilent Hill: The Short MessageSilicon DreamsSilicon Dreams
Sillent Hill DownpourSillent Hill DownpourSimCity (2013)SimCity (2013)
SimCity BuilditSimCity BuilditSomaSoma
Song of HorrorSong of HorrorSpider-Man: Edge of TimeSpider-Man: Edge of Time
Spider-Man: Shattered DimensionsSpider-Man: Shattered DimensionsStar Trek ResurgenceStar Trek Resurgence
Star Trek TrexelsStar Trek TrexelsStar Wars Battlefront IIStar Wars Battlefront II
Star Wars Jedi Fallen OrderStar Wars Jedi Fallen OrderStar Wars SquadronsStar Wars Squadrons
StellarisStellarisStellaris mod: New HorizonsStellaris mod: New Horizons
Still Wakes The DeepStill Wakes The DeepStranded DeepStranded Deep
The Amazing Spider-ManThe Amazing Spider-ManThe Amazing Spider-Man 2The Amazing Spider-Man 2
The Callisto ProtocolThe Callisto ProtocolThe Elder Scrolls V: SkyrimThe Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim DLCThe Elder Scrolls V: Skyrim DLCThe Evil WithinThe Evil Within
The Evil Within 2The Evil Within 2The Last GuardianThe Last Guardian
The Last of UsThe Last of UsThe Last of Us Part IIThe Last of Us Part II
The Outer WorldsThe Outer WorldsThe SaboteurThe Saboteur
The SwapperThe SwapperThe Twilight Zone VRThe Twilight Zone VR
The Witcher 3 expansionsThe Witcher 3 expansionsThe Witcher 3: Wild HuntThe Witcher 3: Wild Hunt
This War of MineThis War of MineThis War of Mine: the Little OnesThis War of Mine: the Little Ones
Tomb Raider (2013)Tomb Raider (2013)Total War: AttilaTotal War: Attila
Total War: Rome IITotal War: Rome IITotal War: Shogun 2Total War: Shogun 2
Total War: Shogun 2: Fall of the SamuraiTotal War: Shogun 2: Fall of the SamuraiTrineTrine
Tropico 5Tropico 5U-BoatU-Boat
Ultimate General: Civil WarUltimate General: Civil WarUncharted 3: Drake's DeceptionUncharted 3: Drake's Deception
Until DawnUntil DawnVirginiaVirginia
VisageVisageWhat Remains of Edith FinchWhat Remains of Edith Finch

Contribute Comment


We'll incarnate your avatar from the services below.
PlayStation Network Steam Xbox LIVE Facebook MySpace Pinterest Twitter YouTube deviantART LiveJournal

  • Comment
  • Preview

Grid Clock Widget
12      60
11      55
10      50
09      45
08      40
07      35
06      30
05      25
04      20
03      15
02      10
01      05
Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

Check out my YouTube content at

Follow me on Twitter at:


If you enjoy my content, please consider Supporting me on Patreon:

FTC guidelines require me to disclose that as an Amazon Associate, I earn from qualifying purchases made by clicking on Amazon product links on this site. All Amazon Associate links are for products relevant to the given blog post, and are usually posted because I recommend the product.

Without Gravity

And check out my colleague, David Pax's novel Without Gravity on his website!

Featured Post

The Humanity of NCAA Football's In-Season RecruitingThe Humanity of NCAA Football's In-Season Recruiting08/01/2022 If you're a fan of college football video games, then I'm sure you're excited by the news from early 2021 that EA will be reviving its college football series. They will be doing so without the NCAA license, and under the new title, EA Sports College Football. I guess Bill Walsh wasn't available for licensing either? Expectations...

Random Post

Doug Flutie brings college football back to consoles with Maximum Football 2019!Doug Flutie brings college football back to consoles with Maximum Football 2019!10/10/2019 I was harsh on Maximum Football 2018 last year. Perhaps overly so, considering the game's indie nature and budget price. I wasn't trying to hate on the game, nor am I a Madden fanboy (feel free to check out my reviews of the last few years' of Madden releases if you need proof of my being fed up with lackluster releases from...

Month List

Recent Comments

Comment RSS