Share
submit to reddit
Pin it
Empire of the Ants - title

In a Nutshell

WHAT I LIKE

  • Novelty of playing as an ant
  • Unique perspective is incorporated into strategy
  • Gorgeous environments and sense of scale
  • Decent variety of mission types
  • Story about war, prejudice, and betrayal
  • Themes of humanity's impact on nature

WHAT I DISLIKE

  • No sense of continuity in campaign
  • U.I. annoyances
  • Rather simplistic strategy
  • Pixel-hunting missions
  • Frequent difficulty spikes
  • Setting up base camps can be tedious
  • Lighting and camera angle often makes it difficult to see what's going on

Overall Impression : C-
Campaign feels shallow, disjoint, and occasionally tedious.

Empire of the Ants - cover

Developer:
Tower Five

Publisher:
Microids

Platforms:
PC (via Steam),
PlayStation 5 < (via retail disc or PSN digital download),
XBox S | X (via retail disc or XBox Live digital download).
(< indicates platform I played for review)

MSRP: $40 USD

Original release date:
3 November, 2024

Genre:
Real-time strategy

Player(s):
single player, with online multiplayer skirmishes

Play time:
15-30 hours

ESRB Rating: E (for Everyone) for:
Fantasy Violence, Mild Language

Official site:
www.microids.com/empire-of-the-ants/

I put Empire of the Ants on my PSN and Steam wishlist as soon as I saw it. It looked really unique and won a bunch of indie gaming awards. It was designed for console, so I went ahead and played on on PS5. Besides, I had a gift card balance on PSN at the time when it released, but my Steam wallet was empty, so ...

As the title implies, the game is about playing as an ant. More specifically, players are an ant "general" so to speak, and commands legions of ant soldiers in wars against other bugs. Your ant character is from a colony within a "Federation" of cooperating ant colonies, each with their own queen who are subordinate to a single "queen of queens". A flood ravishes the colonies of the Federation, and so your character is assigned to rally the troops to rebuild the infrastructure destroyed in the flood, and fight off termites, spiders, and other ant species who are trying to expand their territory after the disruption of the floods.

If bugs give you the heebie-jeebies, then this may not be the game for you...

The game combines some exploratory platforming with simple real-time strategy concepts to create a unique -- but sadly under-cooked -- experience. The bulk of the game is a series of "strategy" and "tactics" missions strung together in a story campaign. Each map contains nests (little ant hills) that must be captured by a faction's legions, and then that faction is able to construct new legions or infrastructure, upgrades, or abilities in those nests.

This game also features a wide variety of different bugs. If bugs give you the heebie-jeebies, then this is probably not the game for you. No cockroaches though...

Ant's-eye view

Empire of the Ants has some pretty simplistic strategy. There's 3 basic units, which have a simple "rock-paper-scissors" relationship: warriors beat workers, workers beat gunners, and gunners beat warriors. There are a few other types of units representing different bugs that the ants can recruit to their cause, such as beetles, wasps, snails, and so forth. These special units might provide support roles, or be powerful combat units with special abilities. Beetles are heavily-armored and immune to ranged attacks, for instance. Wasps can fly, and so can only be damaged by ranged attacks. The ability to fly also means wasps can move across the map quickly, and they can freely disengage from enemy units.

The strategic battles are pretty straightforward. What makes the game standout is its unique perspective.

There is a simple rock-paper-scissors relationship between units, and some special "hero" units.

I'm used to playing strategy games from a "bird's-eye view", with a wide-angle overview of much of the battlefield. But because of Empire of the Ants' novel premise, the view is actually quite the opposite. Instead of a flying bird's-eye view, the camera is at ground level at the ant character's perspective. This limits the player's view to only what your ant character can see. If you want a broader view of the arena and activity, you need to find some physical high ground, such as a large rock or a climbable plant, and park yourself there.

Even then, your options become limited, since the game requires you to physically go to a nest, object, or unit in order to perform most interactions or abilities. There are a few things that you can do from a distance. You can select units and give them movement or attack orders (if you can see the destination or target of the attack). You can also order Worker units to harvest food or wood in this manner. You can also point at a nest and upgrade its unit from a distance. This temporarily disbands the unit while the upgrade is performed (essentially, you have to re-build the unit), and the upgraded unit will spawn at that nest and have to walk back to the front lines.

You'll need to find physical high ground to get an overview of the whole battlefield.

Other than those things, you need to move around the map in order to perform many tasks. Constructing new infrastructure at your nests, or unlocking new powers requires walking or running back to the given nest. Each nest has a limited number of slots for infrastructure and abilities, which means you have to run around between all your nests in order to spread your construction around the map. This is actually the source of a lot of the game's strategy, since you want to avoid putting important upgrades in nests that you won't be able to defend. Using your pheromone powers to buff your units (or de-buff enemy units) requires you to be in close proximity to the unit(s) being affected (with the exception of the speed boos, which applies to all units on the field). As such, you are constantly running back and forth across the arena, and having to take your attention away from the front lines.

This is an interesting concept, and it is actually grounded in realism to a certain degree. Prior to the invention of radio, battlefield commanders could not instantaneously give orders to distant units in the field. They would have to send "runners" or mounted messengers across the battlefield with written (or spoken) messages for those units. Similarly, your commander ant in Empire of the Ants acts as the general, giving the orders, and also the messenger relaying the orders across the battlefield, and also a forward scout, uncovering the location of nests, enemy units, and other objects of interest (or you can send out a swarm of gnats to do that for you, at the expense of using up one of your valuable ability slots).

Your movements around the battlefield are just as much a part of your strategy as the orders that you give to your units. Efficient planning and movement around the battlefield can often be the difference between victory and failure. Later in the campaign, missions get very hard, and require optimal play from the player, especially early in the mission.

Basic RTS functionality (like the mini-map) is locked behind upgrades that must be created each and every mission.

In fact, you generally don't even start with a mini-map available, as the map is unlocked by a Cartographer upgrade at one of your nests. I'm not sure how I feel about this particular feature. The idea of needing to establish a cartography specialist in order to see the map is interesting. The problem is that, given the low-to-the-ground camera and limited view, the mini-map is almost essential. As such, the Cartographers is often the first thing I construct in any mission, which just adds some tedious extra busy-work to get my base set up.

I think I would prefer if the map itself were always unlocked, but the Cartographers were necessary for other functions. For example, if you loose visibility of a point of interest, its map icon will be replaced with a question mark, since you "forgot" what that point of interest was. So maybe the Cartographers could remember what everything is, so that locations on the map no longer disappear back into the fog of war. The Cartographers could maybe also reveal map region boundaries. This would make them much less necessary, unless you need help remembering where everything is.

In addition to the battle strategies being simplistic, the economy is also pretty simple. There's only 2 resources: food and wood. Food is mostly used to create new legions and replace dead legions. Wood is mostly used for creating infrastructure in the nests. There are no other resources that might be tied to ability usage or special abilities of specific units. All your abilities are tied to simple cool-down timers, and there are no additional resources that might be used to reduce cool-down times (though there is an upgrade that can be built in a nest that reduces cool-down times).

There's also "exploration" missions that do not have battles in them. In these missions, your ant must navigate obstacles to reach a destination, hunt NPC bugs like fireflies or butterflies, or go behind enemy lines to scout out enemy positions. These missions usually require some platforming over water, which kills you if you stay in it too long. Navigating around with the ant is one of the highlights of the game, but these exploration missions can often be tedious, with instant-death traps and objectives that are difficult to find.

For example, many exploration missions require you to find certain things hidden in the environment. These missions often boil down to pixel-hunting. You have to scan the environment with the cursor until it shows a distance to an objective. Once you get close enough, the game will activate a "hot-or-cold" proximity sensor that is supposed to guide you to the actual objective. But aside from that, there is no indication as to where you are even supposed to look for the mission objectives.

There are hidden collectibles or objectives in missions that require pixel-hunting to find.

Similarly, the game gives no indication of where to look for hidden collectibles within missions (including within strategy missions, in which optimal movement might be essential to victory). The pause menu tells you that there are collectibles in a mission, but that is it. They can be hidden under any nook or cranny, and the game won't give you any hints at all as to where to look. Hey! Maybe that's another function that the Cartographers could have been given!

A disjoint and anti-climatic campaign

I probably wouldn't mind the simplistic strategy of the individual missions if the broader campaign required more any strategic thought. The campaign is just a series of disconnected missions. There are multiple ant colonies that you travel between, each functioning as a hub for new campaign missions. Usually, you'll be given a handful of optional missions, and must complete a sub-set of those missions in order to unlock the next main campaign mission that progresses the story. But there is no connective tissue between these missions, and it makes no difference what missions you choose to play or not play, or in what order you play them in. Every mission is completely self-contained, and nothing that you do in any given mission carries over into future missions or the broader campaign.

War is brewing between the ants and termites.

Missions do not have any kind of rewards for completing them, or punishments for losing them, nor any bonuses for completing any optional objectives. Here's a few examples of things that the game could do to connect mission in the campaign, and make your choices more meaningful:

  • There are some missions that require you to rescue friendly ants and bring them back to the nest. Perhaps completing these missions could give you extra units in future missions in that campaign region?
  • There are missions that require you to harvest a certain threshold of resources within a time limit. Perhaps completing these missions could grant additional resources (or faster resource collection) in other missions in that campaign region?
  • There are "stealth" mission requiring you to do recon of enemy positions. Perhaps completing these missions could grant you visibility over the enemy nests in other missions of that campaign region?
  • Perhaps winning strategic battles, or completing optional objectives in those battles, could grant free levels of veterancy to your newly-recruited units in future battles within that campaign region?
  • Other missions could do things like grant certain abilities or upgrades for free in future missions in that campaign region.

And so on. The game could then limit how many of these missions you could do in any given campaign region, so that you have to make meaningful decisions on which missions rewards are most important to you. Alternatively, there could be things like cumulative campaign resources that could be spend on top of the resources that you collect within a mission, which could allow you to speed up the development of your bases, or to get more units out in the field quicker.

Missions pay lip-service to preparedness and consequences for missions.

Worse yet, some of the most climactic and important events of the campaign story happen offscreen! At one point, mid-way through the game, while moving from one nest to the next, I passed by a series of memory pheromones describing a massive war in which over 100,000 ants in my colony were killed. There were spies and traitors. The player character met 2 important friends during the conflict, one of which was murdered by traitorous ants, and the other became the queen of her own colony. Heck, without spoiling too much, the player character ant even changes allegiances (to a certain degree) during these events!

All of this happened to my player character ant, and the colony, between missions, off screen. I didn't get to play a skirmish in this massive conflict. Heck, it wasn't even a cutscene! Just textual memories of the events, after the fact. Then I get to the next nest, and the game has me going right back to hunting fireflies for the 3rd or 4th time, as if nothing has happened.

Climactic events and plot twists happen off-screen, in flavor text.

Made-for-console strategy

Playing on a gamepad instead of with a mouse and keyboard is already bad enough for a real-time strategy game. I was really hoping that the game would make up for that with a well thought-out U.I.. I actually think that the control scheme works fairly well, but the U.I. and HUD are missing some elements that I really think should be there.

For example, the resource overview in the top right does not show your current count of deployed legions, or the cap of legions that you can control. By later in the game, I remember how many legions I can have, but earlier in the game, it's a lot harder to keep track of whether all my available legions have been created and deployed.

I would also like to have seen an on-screen count of how many nests I control (and maybe also a count of how many nests each other faction controls), and for there to be a count of how many Mushroom Farms and Woodyards I have (displayed alongside your food and wood stockpiles). It would also be nice to have some indication of how fast your resources are accumulating (like a display of food and wood incomes per second or per minute). Similarly, I wish each nest in the mini-map would have a little mark or icon to indicate that a resource-gatherer has been built on that nest, or whether the nest has any open upgrade slots left. The lack of these numbers being available at a glance means that I often have to stop dead in my tracks to manually point the camera at each of my nests, one by one, to count how many of each resource producers I have, or to figure out which nest(s) don't have one yet.

The U.I. could do a better job of indicating what infrastructure exists, and in what nest.

Another nagging U.I. annoyance is how legions are removed from groupings if I upgrade them to a higher tier. This requires me to find the upgrade legion in the list at the bottom of the screen and manually move it back into the grouping slot that it was supposed to be in. Why can't the game remember that a legion is in a grouping when it is upgraded, and apply that same grouping to the upgraded legion? Speaking of groupings, it would also be nice to be able to select multiple legions without having to re-group them, in case there's some special circumstance that comes up that requires me to pull legions out of multiple groups to deal with that circumstance.

There's also no way to set movement waypoints or to queue orders for legions. This means that you can't navigate around an obstacle or threat (like a mantis or spider guarding a resource node) in order to get across the map. I have to manually move the unit away from such threats, watch them in real time, and then move them to their final destination after they've successfully navigated around that obstacle. This makes it much more of a pain in the ass to do thing like move Workers around enemy melee units in order to attack Gunners in the back line.

The inability to set waypoints means legions sometimes walk right into predator ambushes.

Uneven, but at least it isn't buggy

I want to love Empire of the Ants, I really do. It's a very unique game that I think I will probably remember for a long time. But the lack of strategic depth and interesting decisions holds it back from true greatness. It's also a really uneven experience overall. It has some fun highs, but also has long bouts of tedious, repetitive missions.

There are frequent difficulty spikes, with missions that feel borderline impossible unless you play them multiple times to optimize your play. It isn't that the A.I. is particularly smart or anything; they just upgrade all their units way too quickly. I'll often be attacked by level 3 legions before I've even upgraded mine to level 2. I don't know how they manage to get both the Chemical Laboratory and Chemical Factory so quickly, while also being able to build units and resource-collectors. Unless, of course, they're cheating.

I wasn't expecting this to be a masterpiece requiring deep strategic thought, but I was expecting a little bit more than what I received.

Other Game Reviews I've Published

>Observer_>Observer_12 Minutes12 Minutes
35mm35mmAce Combat 7Ace Combat 7
ADR1FTADR1FTAlan WakeAlan Wake
Alan Wake 2Alan Wake 2Alien: IsolationAlien: Isolation
Alone In The DarkAlone In The DarkAmnesia: a Machine for PigsAmnesia: a Machine for Pigs
Amnesia: RebirthAmnesia: RebirthAmnesia: The BunkerAmnesia: The Bunker
Amnesia: the Dark DescentAmnesia: the Dark DescentAmong the SleepAmong the Sleep
Ara: History UntoldAra: History UntoldAssassin's Creed IIIAssassin's Creed III
Assassin's Creed IV: Black FlagAssassin's Creed IV: Black FlagAssassin's Creed: OriginsAssassin's Creed: Origins
Assassin's Creed: ValhallaAssassin's Creed: ValhallaAtomic SocietyAtomic Society
Axis Football 18Axis Football 18Axis Football 2019Axis Football 2019
Axis Football 2020Axis Football 2020Axis Football 2021Axis Football 2021
Axis Football 2023Axis Football 2023Axis Football 2024Axis Football 2024
Back to the Future Episode OneBack to the Future Episode OneBackbreaker FootballBackbreaker Football
BanishedBanishedBatman: Arkham CityBatman: Arkham City
Battlefield 1Battlefield 1Blair WitchBlair Witch
BloodborneBloodborneBloodborne: the Old HuntersBloodborne: the Old Hunters
Blue PrinceBlue PrinceCall of Duty World War IICall of Duty World War II
CatherineCatherineCities SkylinesCities Skylines
Cities Skylines IICities Skylines IICities Skylines: After DarkCities Skylines: After Dark
Cities Skylines: AirportsCities Skylines: AirportsCities Skylines: CampusCities Skylines: Campus
Cities Skylines: Financial Districts + World TourCities Skylines: Financial Districts + World TourCities Skylines: Green CitiesCities Skylines: Green Cities
Cities Skylines: Hotels & RetreatsCities Skylines: Hotels & RetreatsCities Skylines: IndustriesCities Skylines: Industries
Cities Skylines: Mass TransitCities Skylines: Mass TransitCities Skylines: Natural DisastersCities Skylines: Natural Disasters
Cities Skylines: ParklifeCities Skylines: ParklifeCities Skylines: Plazas & PromenadesCities Skylines: Plazas & Promenades
Cities Skylines: SnowfallCities Skylines: SnowfallCities Skylines: Sunset HarborCities Skylines: Sunset Harbor
Cities: Skylines: Match Day & ver. 1.4Cities: Skylines: Match Day & ver. 1.4CitiesXL & Cities XXLCitiesXL & Cities XXL
ControlControlCrow CountryCrow Country
Crusader Kings IIICrusader Kings IIIDark SoulsDark Souls
Dark Souls Artorias of the Abyss DLCDark Souls Artorias of the Abyss DLCDark Souls IIDark Souls II
Dark Souls II: Scholar of the First SinDark Souls II: Scholar of the First SinDark Souls IIIDark Souls III
Dark Souls III: Ashes of AriandelDark Souls III: Ashes of AriandelDark Souls III: the Ringed CityDark Souls III: the Ringed City
Darker SkiesDarker SkiesDawn of ManDawn of Man
Dead Space (2023)Dead Space (2023)Dead Space 2Dead Space 2
Death StrandingDeath StrandingDeath's GambitDeath's Gambit
Deliver Us MarsDeliver Us MarsDeliver Us The MoonDeliver Us The Moon
Demon's SoulsDemon's SoulsDemon's Souls (PS5)Demon's Souls (PS5)
DepravedDepravedDeracineDeracine
Devil May Cry 5Devil May Cry 5Disco ElysiumDisco Elysium
DmC (Devil May Cry)DmC (Devil May Cry)DOOM (2016)DOOM (2016)
DreadOutDreadOutDredgeDredge
EA Sports College Football 25EA Sports College Football 25EA Sports College Football 26EA Sports College Football 26
Elden RingElden RingEmpire of the AntsEmpire of the Ants
Endling: Extinction Is ForeverEndling: Extinction Is ForeverEvent [0]Event [0]
Exo OneExo OneF.T.L. (Faster Than Light)F.T.L. (Faster Than Light)
Fallout 4Fallout 4Fallout ShelterFallout Shelter
Far Cry PrimalFar Cry PrimalFarthest FrontierFarthest Frontier
Final Fantasy VII RemakeFinal Fantasy VII RemakeFinal Fantasy XIIIFinal Fantasy XIII
Final Fantasy XVFinal Fantasy XVFirewatchFirewatch
Five Nights at Freddy'sFive Nights at Freddy'sFoundationFoundation
Game of Thrones (Telltale series 1-2)Game of Thrones (Telltale series 1-2)Ghost of TsushimaGhost of Tsushima
God of War (2018)God of War (2018)God of War IIIGod of War III
Gone HomeGone HomeGran Turismo 7Gran Turismo 7
Grand Theft Auto VGrand Theft Auto VGreen Hell VRGreen Hell VR
Hell Let LooseHell Let LooseHellblade: Senua's SacrificeHellblade: Senua's Sacrifice
Her StoryHer StoryHumankindHumankind
Imagine EarthImagine EarthIndikaIndika
Kayak VR MirageKayak VR MirageKingdom Come: DeliveranceKingdom Come: Deliverance
L.A. NoireL.A. NoireLayers Of Fear 2Layers Of Fear 2
Legend BowlLegend BowlLetters To A Friend: FarewellLetters To A Friend: Farewell
Lifeless PlanetLifeless PlanetLollipop ChainsawLollipop Chainsaw
Mad MaxMad MaxMadden NFL 11Madden NFL 11
Madden NFL 12Madden NFL 12Madden NFL 13Madden NFL 13
Madden NFL 15Madden NFL 15Madden NFL 16Madden NFL 16
Madden NFL 17Madden NFL 17Madden NFL 18Madden NFL 18
Madden NFL 19Madden NFL 19Madden NFL 20Madden NFL 20
Madden NFL 21Madden NFL 21Madden NFL 22Madden NFL 22
Madden NFL 23Madden NFL 23Madden NFL 24Madden NFL 24
Madden NFL 25Madden NFL 25Madden NFL 26Madden NFL 26
MADiSONMADiSONMars Rover LandingMars Rover Landing
Marvel's Spider-ManMarvel's Spider-ManMarvel's Spider-Man 2Marvel's Spider-Man 2
Marvel's Spider-Man: Miles MoralesMarvel's Spider-Man: Miles MoralesMaster of Orion: Conquer the StarsMaster of Orion: Conquer the Stars
Maximum FootballMaximum FootballMaximum Football 2018Maximum Football 2018
Maximum Football 2019Maximum Football 2019Maximum Football2020Maximum Football2020
Metal Gear Solid V: the Phantom PainMetal Gear Solid V: the Phantom PainMiasmataMiasmata
Middle-Earth: Shadow of MordorMiddle-Earth: Shadow of MordorMiddle-Earth: Shadow of WarMiddle-Earth: Shadow of War
Monster Hunter: WorldMonster Hunter: WorldMoons of MadnessMoons of Madness
MouthwashingMouthwashingNCAA Football 11NCAA Football 11
NCAA Football 12NCAA Football 12NCAA Football 13NCAA Football 13
NFL Pro EraNFL Pro EraNiohNioh
No Man's SkyNo Man's SkyNo One Lives Under The LighthouseNo One Lives Under The Lighthouse
ObservationObservationOuter WildsOuter Wilds
Outer Wilds: Echoes of the EyeOuter Wilds: Echoes of the EyeOutlastOutlast
Pacific DrivePacific DrivePapers, PleasePapers, Please
Portal 2Portal 2Project Wingman: Frontline-59Project Wingman: Frontline-59
Propagation: Paradise HotelPropagation: Paradise HotelRed Dead RedemptionRed Dead Redemption
Red Dead Redemption IIRed Dead Redemption IIResident Evil 2Resident Evil 2
Resident Evil 3Resident Evil 3Resident Evil 4 REmakeResident Evil 4 REmake
Resident Evil RemasteredResident Evil RemasteredResident Evil VII: BiohazardResident Evil VII: Biohazard
Resident Evil VIII VillageResident Evil VIII VillageReturn of the Obra DinnReturn of the Obra Dinn
RoboCop: Rogue CityRoboCop: Rogue CityRock Band 3Rock Band 3
Room 404Room 404Sekiro: Shadows Die TwiceSekiro: Shadows Die Twice
Settlement SurvivalSettlement SurvivalShadow of the Colossus (2018)Shadow of the Colossus (2018)
Sid Meier's Civilization VSid Meier's Civilization VSid Meier's Civilization V: Brave New WorldSid Meier's Civilization V: Brave New World
Sid Meier's Civilization V: Gods & KingsSid Meier's Civilization V: Gods & KingsSid Meier's Civilization VISid Meier's Civilization VI
Sid Meier's Civilization VI: Gathering StormSid Meier's Civilization VI: Gathering StormSid Meier's Civilization VI: Rise and FallSid Meier's Civilization VI: Rise and Fall
Sid Meier's Civilization VIISid Meier's Civilization VIISid Meier's Civilization: Beyond EarthSid Meier's Civilization: Beyond Earth
Sid Meier's Civilization: Beyond Earth Rising TideSid Meier's Civilization: Beyond Earth Rising TideSilent Hill 2Silent Hill 2
Silent Hill 4: the RoomSilent Hill 4: the RoomSilent Hill DownpourSilent Hill Downpour
Silent Hill HD CollectionSilent Hill HD CollectionSilent Hill: Shattered MemoriesSilent Hill: Shattered Memories
Silent Hill: The Short MessageSilent Hill: The Short MessageSilicon DreamsSilicon Dreams
SimCity (2013)SimCity (2013)SimCity BuilditSimCity Buildit
SomaSomaSong of HorrorSong of Horror
Spider-Man: Edge of TimeSpider-Man: Edge of TimeSpider-Man: Shattered DimensionsSpider-Man: Shattered Dimensions
Star Trek ResurgenceStar Trek ResurgenceStar Trek TrexelsStar Trek Trexels
Star Trek: InfiniteStar Trek: InfiniteStar Wars Battlefront IIStar Wars Battlefront II
Star Wars Jedi Fallen OrderStar Wars Jedi Fallen OrderStar Wars SquadronsStar Wars Squadrons
StellarisStellarisStellaris mod: New HorizonsStellaris mod: New Horizons
Still Wakes The DeepStill Wakes The DeepStranded DeepStranded Deep
StrayStrayTacomaTacoma
The Amazing Spider-ManThe Amazing Spider-ManThe Amazing Spider-Man 2The Amazing Spider-Man 2
The Callisto ProtocolThe Callisto ProtocolThe Elder Scrolls V: SkyrimThe Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim DLCThe Elder Scrolls V: Skyrim DLCThe Evil WithinThe Evil Within
The Evil Within 2The Evil Within 2The Forgotten CityThe Forgotten City
The Last GuardianThe Last GuardianThe Last of UsThe Last of Us
The Last of Us Part IIThe Last of Us Part IIThe Outer WorldsThe Outer Worlds
The SaboteurThe SaboteurThe Sinking CityThe Sinking City
The SwapperThe SwapperThe Twilight Zone VRThe Twilight Zone VR
The Witcher 3 expansionsThe Witcher 3 expansionsThe Witcher 3: Wild HuntThe Witcher 3: Wild Hunt
This Bed We MadeThis Bed We MadeThis War of MineThis War of Mine
This War of Mine: the Little OnesThis War of Mine: the Little OnesTomb Raider (2013)Tomb Raider (2013)
Tormented SoulsTormented SoulsTotal War: AttilaTotal War: Attila
Total War: Rome IITotal War: Rome IITotal War: Shogun 2Total War: Shogun 2
Total War: Shogun 2: Fall of the SamuraiTotal War: Shogun 2: Fall of the SamuraiTrineTrine
Tropico 5Tropico 5U-BoatU-Boat
Ultimate General: Civil WarUltimate General: Civil WarUncharted 3: Drake's DeceptionUncharted 3: Drake's Deception
Under The WavesUnder The WavesUntil DawnUntil Dawn
VirginiaVirginiaVisageVisage
What Remains of Edith FinchWhat Remains of Edith Finch 

Contribute Comment

avatar


We'll incarnate your avatar from the services below.
PlayStation Network Steam Xbox LIVE Facebook MySpace Pinterest Twitter YouTube deviantART LiveJournal



biuquote
  • Comment
  • Preview


Grid Clock Widget
12      60
11      55
10      50
09      45
08      40
07      35
06      30
05      25
04      20
03      15
02      10
01      05
Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

Check out my YouTube content at YouTube.com/MegaBearsFan.

Follow me on Twitter at: twitter.com/MegaBearsFan

Patreon

If you enjoy my content, please consider Supporting me on Patreon:
Patreon.com/MegaBearsFan

FTC guidelines require me to disclose that as an Amazon Associate, I earn from qualifying purchases made by clicking on Amazon product links on this site. All Amazon Associate links are for products relevant to the given blog post, and are usually posted because I recommend the product.

Without Gravity

And check out my colleague, David Pax's novel Without Gravity on his website!

Featured Post

Bloober's Silent Hill 2 Remake is the best possible version of exactly what I feared it would beBloober's Silent Hill 2 Remake is the best possible version of exactly what I feared it would be10/29/2024 I'm going to approach this review as a lifelong fan of Silent Hill 2, and as someone who is a purist and originalist. I'm assuming that those reading this review will be people who want to know how the remake holds up against the original, and I will assume that those people have already played the original. But if you haven't,...

Random Post

3-D Star Wars to start with "The Phantom Menace"? Why?!3-D Star Wars to start with "The Phantom Menace"? Why?!07/06/2011 Read an article today at TG Daily saying that Lucasfilm will start production on 3-D Star Wars with The Phantom Menace. The plan is to re-release all six Star Wars movies in 3-D in "episode" order: starting with The Phantom Menace and ending with Return of the Jedi. However, if The Phantom Menace does not perform well enough,...

Month List

Recent Comments