University of Nevada, Las Vegas

Well, it was good while it lasted, I guess.

Dan Mullen is not a replacement for Barry Odom. Honestly, I didn't expect that anybody would be. Odom seemed like a hard-ass coach who pushed his players to get the most out of them. With the sole exception of that second Championship loss to Boise State before he departed for Purdue, Odom's teams always looked ready to play. They played fast, intense, smart, and disciplined.

Dan Mullen's premiere UNLV team was none of those things. They walked onto the home turf as 30-point favorites against an FCS team that was below average, even for an FCS team. And yet, for the first half (or so) of that game, you might have thought that UNLV was the FCS team.

The defense, in particular, looked woefully un-prepared to play in the first quarter or 2. They were slow, out-of-position, and consistently missed tackles. Nobody seemed to play with any gap discipline or containment. Idaho State's offensive line was able to wash the entire defense down and create cutback lanes large enough to cruise a battleship through. And blown coverages in the secondary lead to a couple more go-ahead scores for Idaho State.

The offense wasn't much better though. The offensive scheme was pedestrian, as it lacked Brennan Marrion's novel "Go-Go" spark. The offensive line couldn't hold blocks, and both QBs were forced into frequent panic situations in which they had to scramble for their lives.


PHOTO CREDIT: Steve Marcus, Las Vegas Sun.
UNLV showed poor gap discipline and containment, opening huge holes for Idaho State.

Both sides of the ball were also plagued with penalties. Over 90 yards of penalties, I think. Worse yet, 2 missed [relatively easy] field goals showed that special teams also lacks discipline and focus.

It was bad!

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EA Sports College Football 26 - title

Is it just me, or did EA release College Football 26 really early this year? Last year (and historically with the NCAA Football games of previous generations), the college football game would release in late July, about a month before the college football season starts. This year, however, the game released on 7th of July, over a month and a half from week 0 of the college football season.

Not that the extra 2 weeks or so would have made much of a difference.

I waited a couple weeks and bought the game used (and $20 cheaper!) off of eBay. This was partly because the early release date blind-sided me. I wasn't thinking about football season yet. Heck, I hadn't even activated my fantasy leagues or confirmed that people were going to play again this year, by the time College Football 26 released! I was also cautiously optimistic about this game, but still wanted EA to prove to me that they could actually improve a product before I would give them any more of my money with a retail purchase.

Despite not playing the game until it had already received multiple patches, it still managed to fall far below my cautious expectations, and fully vindicated my decision to not purchase a retail copy.

EA Sports College Football's sophomore year is not something to cheer for.

I am genuinely dumb-founded by EA's lack of effort and care with this year's College Football release. I really did expect that with the highly-anticipated return of its college football game, EA would put at least a year or 2 of solid effort into making a good, polished product, in order to build up some consumer confidence and good will -- you know, before they flush it all down the toilet and go back to being EA.

But they couldn't even be bothered to do that! It's just business as usual for EA. Except now they're selling us two shitty, low-effort football games, instead of just one.

The same, plus some options

First and foremost, so many of the problems from last year's game are still present, so I'll refer you back to that review. Yeah, I did eventually figure out how the option controls work, and get used to them, and even come around to liking them in last year's game. But kicking is still mercilessly difficult without any options to make it easier or less forgiving. This is despite the fact that 26 comes with a smorgasbord of new options for tweaking the ways that things like Wear & Tear and auto-subs work (which does resolve one of my biggest complaints with last year's game). But they couldn't be bothered to give the user any customization options for the kicking game, other than the choice of whether to hold or tap the buttons (the same option we were given last year).

There are extensive customization options for Wear & Tear.

There's still no tutorials or Skill Trainer to teach kicking or other game mechanics. So you're still stuck going to open practice and having to self-teach yourself (through trial-and-error) how to kick, run the option, use the Do-It-Yourself Reverse plays, use the switch stick, and so forth.

I think there's also more flashing indicators to tell me when players are triggering or disabling their abilities, and maybe also when they have Wear & Tear. I'm not quite sure, because there's no in-game keys that tell me what all the U.I. icons on the field mean, nor are there any tutorials or training modes that explain what all the icons and symbols mean.

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Grid Clock provided by trowaSoft.

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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