You'd think that super-hero movie makers would have learned some lessons from Sam Raimi's Spider-Man 3. Specifically, you'd have hoped that they'd have learned not to throw too many villains into one movie - especially if you have to cover the origin of all of them. As I stated in my review of the first Amazing Spider-Man, it was too soon to reboot the Spider-Man movie franchise. After Spider-Man 3, that franchise could have used a new cast (Tobey Macguire was starting to look flabby in the Spider-Man tights), but a complete reboot was unnecessary and premature. Andrew Garfield could have filled Tobey's shoes as an older, more mature, confident Peter Parker without the need to reboot the franchise and retell the origin story.
The movie really bogs down after Peter stops fighting bad guys and starts looking for his parents. Didn't we already see this exact same stuff in the last movie?
The first movie felt completely unnecessary and just didn't look or feel right. This movie is at least brighter and more colorful. It isn't visually as dull and washed-out as the previous movie. Garfield continues to excel in the role of Spider-Man with witty chit-chat, and the costume looks absolutely brilliant! He still doesn't sell himself as Peter Parker though, and his voice sounded muffled in his mask at some times, but if you could understand Bane, then you can follow along with Spider-Man.
So while it looks and sounds good, Amazing Spider-Man 2 just falls completely apart in its narrative.
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648536ed-18d2-42a6-8e99-9631099248c8|4|4.8
Tags:Spider-Man, The Amazing Spider-Man 2, Andrew Garfield, Emma Stone, Jamie Foxx, Dane DeHann, Paul Giamatti, Peter Parker, Gwen Stacy, Electro, Harry Osborn, Norman Osborn, Green Goblin, Rhino, Sinister Six, venom, Allistair Smythe, Sony, Columbia, Marvel, comic, Roberto Orci, Alex Kurtzman
Prerelease promotional material really soured my interest in this game to the point that I waited over 6 months to pick up a used copy cheap off eBay. And the movie ended up being sloppy and wrong on numerous levels. And Edge of Time had caused me to lose faith in Beenox’s competency as a developer of Spider-Man games.
So there was a lot stacked up against this game, and I went into it gritting my teeth and ready to be furious. Maybe I set the bar a little bit too low, but I ended up enjoying Amazing Spider-Man. It cut a lot of corners and is easy and boring, but there’s enough good ideas in here that I’m actually excited to see if Beenox gets another chance to hopefully knock one out of the park.
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Spider-Man can swing without anything nearby for his webs to stick to, including over the tops of parks and the city skyline itself.
This instantly pulls me out of the game experience everytime it happens.
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59c86de3-4f8c-41f5-ac74-a016bac6309a|1|4.0
Tags:The Amazing Spider-Man, Spider-Man, Marvel, comic book, Peter Parker, Gwen Stacy, Curt Connors, the Lizard, Allistair Smythe, Spider Slayers, rhino, scorpion, genetics, physics, Sony, Sony/Columbia Pictures, PlayStation, PS3, Microsoft, XBox, XBox 360, Wii, action, beat-em-up, movie tie-in, comic