With the New Frontiers Pass for Civ VI over, an "Anthology" edition of Civ VI on sale, and no news at all regarding future DLC or expansions, I'm assuming that Firaxis has finished with Civ VI. As such, I want to look back on the game and reflect on the things that I liked most about it, and the things that annoyed me the most.
After the lifespan of Civilization V had ended, I wrote up a pair of retrospective blogs about my personal Top 10 Good Ideas and Top 10 Bad Ideas that went into that game. I'll be doing the same thing now with Civ VI.
I want to stress that this is a list of 10 good and bad ideas -- not necessarily good and bad mechanics. Some of the good ideas will be ideas that I like in principle (or on paper), but which might need more iteration before they truly work as intended. In contrast, there may be some bad ideas that work fine mechanically, but which hurt the "flavor" or theming of the game, in my opinion.
This is, of course, a subjective list of personal favorite and disliked concepts in the game. I'm sure there will be a lot of disagreement, and some of the things I write here will probably be somewhat controversial with the rest of the player base. So I'm interested in reading others' feedback. So if you agree with any of my points, or you vehemently disagree, feel free to post a comment and share your thoughts.
This content is also available in video essay format via YouTube.
This first post will cover my personal Top 10 Good Ideas, and I will follow it up with the next post being about the Top 10 Bad Ideas.
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Tags:Civilization VI, Civilization VI: Rise and Fall, Civilization VI: Gathering Storm, Civilization VI: New Frontiers Pass, Sid Meier's Civilization, retrospective, top 10, music, Christopher Tin, Baba Yetu, agenda, wall, scout, skirmisher, ranger, diplomacy, alliance, disaster, climate change, barbarian, city state, leader
Samurai, I choose you!
A friend of mine called me up just a few minutes ago to ask me for advice on how to set up his first game of Civilization IV and what civ to pick in his first game.
He's going with Japan. Because "Samurai sound cool".
Yes they do. Yes they are.
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Today is a landmark day for video games and their nearly half-century struggle to be recognized as a legitimate art medium. For the first time ever, a piece of music written specifically for a video game has been nominated for a Grammy award. And today, for the first time ever, that piece of music won the award for which it was nominated!
This year's Grammy award winner for "Best Instrumental Arrangement Accompanying Vocalist(s)" was none other than Christopher Tin's Baba Yetu (the theme song from Civilization IV - the best video game ever!).
Washington Post: Video Game song wins Grammy
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