Firaxis has released the final update for its "New Frontiers" DLC Pass for Civilization VI. I have attempted to create guides for each new civilization included in the packs, but there is one civilization that I just didn't have time to cover when it was first released. That civilization was part of the September 2020 update, and it is the Byzantine Empire, lead by Basil II.
It looks like "New Frontiers" represents the end of the Civilization VI life cycle. If that is true, then don't fret. If I get enough demand from my Patrons, I'll also write guides for the "New Frontiers" game modes, or go back and create / update guides for legacy leaders. We also have new games such as Old World and Humankind coming out. I'll be playing both games when they release on Steam, and can also write guides for those games, if my supporters ask for it.
By the third century AD, the Roman Empire had expanded to control much of Asia Minor and the Eastern Mediterranean. The cities in the eastern Greek, Asia Minor, and eastern African provinces tended to be larger and more developed than settlements in the west, owing largely to the Greek and Macadonian empires that had preceeded Rome's occupation of the regions. This made these cities far wealthier than most western cities, and in 330 AD, Emperor Constantine relocated the Roman capital to the city of Byzantium due to its strategic location at the epicenter of trade routes between Europe and Asia, and between the Mediterranean and Black seas. The empire was later split into Western and Eastern administrative partitions, each with its own emperor. When Rome was sacked in 476 and the Western Roman Empire collapsed, the Eastern Empire in Constantinople continued to thrive.
It can be argued, thusly, that the Roman Empire survived until the fall of Constantinople to the Ottoman Turks in the 15th century. However, even though the Byzantine Empire can trace its authority directly to Imperial Rome, and it retained much of the legal and administrative framework inherited from the Roman Empire, eastern culture had begun to diverge from western culture before even the fall of Rome. Most citizens of the Eastern Empire may have considered themselves to be "Roman", but they spoke Greek instead of Latin. The architecture utilized ornate domes and spires as opposed to the austere columns, arches, and triangles of Latin architecture. Religious practices in the east also gradually transitioned away from the dogmatic practices of the Catholic Church until the Schism of 1054 formally established the Eastern Orthodox Church. It is, thus, equally accurate to say that the Byzantine Empire came to represent its own unique culture, independent of the Western Roman Empire.
Basil II Porphyrogenitus was a life-long ruler of the Eastern Roman Empire. He was coronated as co-emperor along with his brother when he was just two years old, and ascended to the status of senior emperor at the age of 18, ruling until his death almost 50 years later. For most of his reign, he personally lead his armies into battle against Anatolian rebels, Bulgaria, the Fatimid Caliphate, and the Kingdom of Georgia, securing the empire's borders in both the west and east. Despite being away from Constantinople for so long, he also found time to distinguish himself as an administrator, reforming tax and property laws to protect poor land-owners from exploitation by wealthier elites. He also married off his sister to Vladimir I of Kiev, securing an alliance with the Kievan Rus and converting them to Orthodox Christianity. His reign was so successful, that the Empire prospered for decades after his death, despite his successor emperors being considered largely inept by both contemporary writers and modern historians. Though he is considered a national hero by the Greeks, he is known as "Basil the Murderer" by Bulgarians.
Basil II favors aggressive religious play backed up with a powerful mounted army and navy. He should seek to convert or conquer rival holy cities as soon as possible, then crush or convert his remaining rivals.
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Tags:Sid Meier's Civilization, Civilization VI, Byzantine Empire, Byzantium, Basil II, porphyrognnetos, taxis, hippodrome, tagma, dromon, Divine Guardian, entertainment complex, amenity, cavalry, heavy cavalry, navy, religion, holy city, prophet
A few months ago, I posted an article outlining some suggestion for unique civilization themes and abilities for a possible Sid Meier's Civilization VI game. In it, I proposed a unique characteristic for the Huns or Mongolians: that they be a true nomadic empire. The idea was that they would have traveling cities that allowed them to move their empire with their army and essentially occupy any unclaimed territory or territory vacated by defeated rivals. Well, the Creative Assembly had already beaten me (and Firaxis) to the punch with Total War: Attila (and apparently Firaxis is embracing the idea with Beyond Earth's first expansion). Total War: Attila has a feature almost identical to what I had conceived for the Huns and Mongolians in Civilization. I'm a fan of the Total War series as is, so I was going to play this game for sure. Of course, Creative Assembly running with an idea that I had independently conceived of only made me more curious to play the game.
Attila acts as sort of a sequel to Rome II. While that game was all about building up the Roman empire (or whichever empire you happened to select), Attila is all about tearing down those empires. But this is a fully stand-alone game (like Napoleon Total War was to Empire Total War), and does not require Rome II in any way.
Learning how to be a horde
The Prologue campaign in this game is brutal! It's like a Demon's Souls tutorial that is designed to kick your ass. I restarted it once before realizing that it was designed for the player to fail in order to teach the new migration feature.
This prologue acts as a tutorial for the new features and mechanics of the game, but it doesn't do a particularly good job of teaching these mechanics. It also doesn't go into much detail of the established features of the franchise (other than telling you that a feature exists, then making you click on the button to do it), so new players might find themselves completely turned off by the fact that they are having their asses handed to them and aren't being taught much about how the game actually works, or - more importantly - why they are failing so hard. Perhaps having two separate tutorial campaigns would have been advisable: one to teach basic Total War concepts of empire and army management; and a second tutorial campaign for experienced Total War players that just teaches the migration features.
The brutal tutorial concludes with the challenging, climactic, historical battle of Adrianople,
in which your Visigoths must hold off Emperor Valens' superior army until your cavalry arrives.
Playing as migratory hordes minimizes city management, but you do still have to develop infrastructure for your nomadic armies. Rebuilding conquered cities and defending your borders, however, is not an issue - which was always the most tedious part of the game anyway. You don't need defensive armies in your territory and are free to focus all your efforts on your eventual goal. This change works well with the requirement that all armies must be attached to generals, and is a big step up from Rome II. There were large chunks of Rome II's campaign in which I felt like I couldn't do anything because I had to camp out my armies in cities in order to replenish and improve public order. Since I was at the army cap, the campaign would stagnate because I couldn't build new armies in order to watch over my newly-conquered settlements while also pressing forward with my primary armies... [More]
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Tags:Total War, Total War: Attila, Creative Assembly, Sega, PC, Steam, Attila, Attila the Hun, Huns, Rome, Western Roman Empire, Eastern Roman Empire, Constantinople, Byzantine Empire, Sassanid Empire, Europe, Goths, Visigoths, Ostragoths, Germanic tribes, Franks, Saxons, Vandals, strategy, turn-based strategy, real-time strategy, grand strategy, history, campaign, horde, migration, climate change, the Great Migration, steppe, Sid Meier's Civilization, war, nomad, siege
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