Star Trek Strange New Worlds

CBS and Paramount are finally learning. After years of trying to force some offensively awful Star Trek down our throats, they've finally given us something palatable. Well, I guess that's not entirely fair. I actually like Lower Decks. But Lower Decks is a self-parody animated comedy, so it's not really "serious" Star Trek, even though it's far more worthy of the franchise than the first season of Discovery or Picard.

Well, now Paramount+ also has a live-action Star Trek show worthy of the name, in the form of Strange New Worlds.

The first episode of Strange New Worlds is much more in-line with what I expect from a Star Trek show. I already talked up the virtues of an episodic format in my Lower Decks review, but focused mostly on how the self-contained nature of episodes allows some to be bad without dragging down the entire season or series with them. But the episodic nature of Lower Decks and Strange New Worlds also highlights another fundamental advantage of the episodic format: those self-contained episodes can tell more high-concept stories.

Star Trek Strange New Worlds - past mistakes © CBS
Strange New Worlds is about learning from past mistakes and getting better.

The first episode of Strange New Worlds isn't the most creative or the highest of concept stories, but it's a serviceable story that is true to the spirit of classic Trek, and I'll be spoiling a lot of its plot in the coming paragraph. A first contact goes wrong, and the Enterprise has to be called into rescue the missing crew of a small scout ship. They find a pre-warp civilization that learned to reverse-engineer a warp drive from observing the events of Star Trek: Discovery. Except these people didn't use the technology to build a propulsion device; they're using it to build a weapon that they plan to use to end their own civil war. Realizing that Federation activity has already influenced the cultural development of the planet, Captain Pike decides that General Order One (the non-interference Prime Directive) does not apply. He choses to share the history of Earth's World War III (which this series assumes lies in our real-life immediate future) in an attempt to convince the warring factions to reconcile instead of risk mutual destruction.

Put simply, the first episode of Strange New Worlds differs from Discovery in that it is about preventing a war instead of starting one. It's about learning from the mistakes of past history so that they aren't repeated. And it's a stark warning of what might go wrong in today's society if political tensions don't cool off, without having to depict a future for humanity in which no social progress seems to have happened at all.

It's the type of forward-thinking story that I like about classic Trek, but which is absent from Discovery and especially from Picard (well, the first season anyway). Those shows give us a view of the future in which all the same problems that exist today still exist in 2 or 300 years. Strange New Worlds goes back to depicting a future in which humanity has learned from its past mistakes and improved itself. It's the hopeful, optimistic future that I loved from the older shows. I want to see more modern science fiction depicting futures for its audience to aspire to, instead of all the bleak, dystopian settings that dominate modern sci-fi and makes our future feel hopeless.

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Star Trek: Discovery

I finally sat down and binged the second half of Star Trek: Discovery's first season. I was actually excited to see it (not excited enough to sign up for CBS's All Access service), since it looked like the mirror universe twist would take the show in new and creative directions, and might even establish that Discovery would be a sort-of anthology series after all.

Boy, was I disappointed.

I was initially excited to see Discovery's mirror universe episodes.

Stakes feel artificial and exaggerated

The mirror universe storyline didn't feel like it was new or creative at all. In fact, it felt like it was retreading a lot of territory that Star Trek has covered before. Except now, they are supercharging it with stupid.

Once again, I'm not going to fuss about the show being aesthetically different from the original series. Such complaints are mostly pedantic. You can't use the same 1960's aesthetics from the original series and expect the show to look futuristic to modern audiences. I can overlook the shiny touch displays, the redesigned ships, the new Klingon makeup, the holographic communications, and things like that. I'm a bit less willing to overlook details like the insignia badge, but whatever.

I was actually a little bit excited to see the mirror universe in the second half of Discovery. After all, the mirror universe episodes of Enterprise were some of the most fun that series ever allowed itself to have. Granted, it was super fan-servicey and silly, but it had that campy charm that helped make the original series so successful. Discovery does not have any camp, or any charm.

Enterprise's "In a Mirror, Darkly" got away with its silly fan service by being charmingly-campy.

What I can't tolerate are the major anachronisms like the Klingons having cloaking devices ten years before Balance of Terror, fifteen years before The Time Trap, and twenty-eight years (give or take) before The Search for Spock. Yes, I also complained about the Romulans already having a cloaking device in Star Trek: Enterprise as well.

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