In the last post, I talked about how the COVID-19 pandemic affected me personally -- which [thankfully] was not much. This time, I want to present some of my thoughts and opinions on the response to the pandemic from a policy and societal perspective, as well as what I perceive to be the lessons that we (as a society) should have learned.
Some of the most essential workers in our economy are the ones who are paid the least. Health care workers, delivery persons, postal workers, grocery clerks, warehouse workers, restaurant workers, and so forth were the people who had to keep going to work because our economy and lifestyles would grind to a complete halt without them. The median wages among employed individuals in the United States is around $49k per year. Yet according to Salary.com, the average salary for a professional truck driver is only around $42k. Contract or gig drivers (such as Amazon couriers) make far, far less.
Restaurant and grocery store workers also make far less than delivery drivers, often earning minimum wage (or less than minimum wage if you also make tips). Those who maybe kept their jobs, but were reliant on tips were especially hurt during the lockdowns, due to a lack of business and in-person contact.
Low-paid delivery persons and fast food workers were essential,
and had to keep working while the rest of us stayed home and safe.
And then there's the healthcare workers, who were literally putting their lives on the line every day, helping to take care of sick people and possibly exposing themselves to infection on a daily basis. Registered nurses (usually employed in hospitals) make decent pay, but the majority of support staff in private clinics are not necessarily registered nurses. This includes receptionists, phlebotomist, clerical staff, and other assistants. As of 2018, medical support staff earned an average of less than $40k per year!
Remember, these are the people who, during a pandemic, were considered "essential" workers who had to keep working (while everyone else stayed home) in order to keep a bare minimum economy running, and to allow the rest of us to continue to go about our daily lives. When shit hit the fan, we didn't look to lawyers, or corporate CEOs, or hedge fund managers, or brokers, or realtors, or movie stars, or athletes. Aside from doctors, we didn't need any of the traditionally highest-paid classes of workers. We needed truck drivers, postal workers, warehouse workers, grocery clerks, and food service workers, and of course medical staff. So I hope you remember this next time you hear someone say that these workers deserve higher pay, or that minimum wage should be increased. [More]
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Tags:COVID-19, coronoavirus, flu, influenza, pandemic, work, work from home, social distance, healthcare, insurance, social safety net, universal basic income, essential worker, education, tele-education, domestic abuse, Child Protective Services, pollution, carbon dioxice, climate change, stock market, corporate culture, racism, Civil War, Confederate Battle Flag
I've asked on numerous occasion for Creative Assembly to build a Total War game based on the American Civil War. I thought for sure that Total War: Shogun 2's second expansion Fall of the Samurai -- with its focus on industrialization, trains, telegraphs, gatling guns, and ironclads -- was setting the series up for a Civil War game. Sadly, that wasn't the case. Creative Assembly decided to move onto Rome II, then to Attila, before diving into all-out fantasy with -- not one, but two -- Total War: Warhammer games!
I've heard that the Total War: Warhammer games are actually pretty awesome, but I have zero interest in Warhammer, so I skipped them entirely. I'll admit that part of that was also because I was a bit bitter that I still hadn't gotten the Total War: Civil War game that I had wanted. Maybe Creative Assembly, being a studio based in the U.K. simply isn't that interested in the American Civil War? Or maybe they felt that Empire's American Revolution campaign already focused enough on the United States?
Addressing Gettysburg
But even though Creative Assembly isn't giving my that game [yet], there's no shortage of Civil War games from other developers. A few years ago, a little indie dev studio called Game Labs released one such game on Steam: Ultimate General: Gettysburg. It was a $15 budget title exclusively about the battle of Gettysburg. Not the entire Civil War, not battles surrounding or related to Gettysburg. Just Gettysburg. The game was praised for its simple UI, its historic details, and realistic, competitive, and highly-customizable A.I..
I played the game very briefly last year, but never actually finished the single battle provided, nor felt that the game was substantive enough (or that I had played enough of it) to warrant a full review. I was fairly impressed with the difficulty and challenge that the game provided, as well as the way in which it presented the actual history of the battle, while still leaving many individual tactical decisions up to the player.
If I had any complaints with that game, it probably only would have been that its narrow scope made it feel a bit overpriced at $15. I had bought it during a sale, so I didn't feel cheated, but I could easily see other people being upset by paying $15 for (basically) a tech demo of a single battle. $10 or less probably would have been the sweet spot.
Well, it turns out that Ultimate General: Gettysburg was basically a tech demo (and a financing plan) for Game Labs' larger, more ambitious project: Ultimate General: Civil War. The new game's scope encompasses the entire Civil War and includes a full campaign. It also sports a cleaner interface that clearly displays your objectives, better controls, and other improvements.
UG: Gettysburg labeled historical points of interest on the map.
When it says, "Fall back to Seminary Ridge", you know exactly where that place is.
Oddly enough, UG: Civil War isn't a strict upgrade from UG: Gettysburg. There's a few features from UG: Gettysburg that have strangely been removed. The original Gettysburg game had some very pretty battlefield artwork that displayed the names of the various locations on the map. Hills, ridges, forests, and even some individual buildings and roads were all labeled with their real-life names! McPherson's Ranch, Culp Hill, Cemetery Ridge, and more are all here. It was an excellent way of providing a sense of place to the player, as well as some historic context. Sadly that feature has been removed from the full Civil War game. I wonder if the developer just didn't have the time or resources to research that level of detail for every battle included. Or maybe it's just because the smaller skirmish sites of battles like Bull Run, Shiloh, and Antietam aren't as infamous as the sites in Gettysburg? Or maybe there were licensing issues with some of the sites, and they decided that if they couldn't include some names, then they'd rather just not include any?
The maps of UG: Gettysburg also had a stylized, polished look to them, the movement arrows were bigger and stood out more (and they stayed on screen to remind you of where the units were headed, and to give the game a textbook-like appearance), elevation and line-of-sight were a bit easier to determine, and so on. This isn't to say that UG: Civil War is a particularly ugly game to look at. If you can get past the simplistic unit sprites, then the game still looks fine. It's just that UG: Gettyburg looked noticeably better!
A House Divided Against Itself...
The campaign of Ultimate General: Civil War will take the player through most of the major battles of the American Civil War. Not just Gettysburg. It also includes some optional smaller skirmishes and situations. In between battles, you'll be tasked with spending money and character prestige to replenish your troops, recruit new and larger regiments, equip your troops with better weapons, and assigning officers to command your corps and divisions. As you win battles, you'll be awarded experience levels that you can spend to upgrade your custom general in several different categories. Upgrading your economy skill will lower the cost of troops and provisions. Increasing your organization skill will increase the size of your army. Increasing your training skill will improve the fighting ability of your regiments. And so on... [More]
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Tags:Ultimate General, Civil War, Ultimate General: Civil War, Ultimate General: Gettysburg, United States, Union, Confederate States of America, Confederacy, Shiloh, Bull Run, Manassas, Gettysburg, indie gaming, Steam, history, strategy, AI, infantry, cavalry, artillery, skirmisher
In one of my earlier posts titled "'Silent Hill' is NOT about 'repressed guilt'; it's about occultism!", there seemed to be some misunderstandings about the interpretations that I offered. For one thing, reader Malik commented:
"I have to disagree. The series has never established the cult as the basis for the goings-on in Silent Hill. It is never explicitly stated that the cult or Alessa are the true source of the supernatural power ..."
The commentor is correct on that point. Though, I don't think I ever said that Alessa and the cult were the ultimate source. If you got that impression, then there might have been a misunderstanding or miscommunication, and I apologize for not being clear. To be clear: I was arguing that the plots of the game were focused on the cult and Alessa, and how they affected this supernatural power -- not that the cult is the cause of the power. I thought about responding with my own comment on that original post, but I felt that it would be more appropriate to just write a new blog article about it, so that I could spend more time exploring the town's history, as it was established by the original creators. So, Malik, I hope you read this. and I hope it makes more sense. I'd love to hear your feedback.
Please note that much of this post is speculation. The games themselves provide very little concrete information about the extended history of the cult and region -- especially prior to the Civil War. The following is all retroactive explanation and may not represent the original intentions of the creators. This will be my own, personal opinion and interpretation regarding the nature of Silent Hill's otherworldly power.
The Place of the Silent Spirits
I never intended to imply that the cult and Alessa created the supernatural phenomena, nor that they are the power's ultimate source. I agree that the power likely existed (in some form) far prior to the events of the first game.
Mary refers to Silent Hill as a "sacred place".
Mary's comments regarding the place being "sacred" in the past implies that early inhabitants (probably the Native Americans) were aware of the supernatural effects of the region going back hundreds - maybe thousands - of years. Since the Natives saw the place as being "sacred" and beautiful, I tend to believe that the power did not originally manifest demons or project people's nightmares onto reality during these periods of history. Instead, I would imagine that the force (whether conscious or not) would have been more benign - maybe even benevolent.
We don't know much about the natives' beliefs prior to the arrival of European colonists, and what little we do know is possibly clouded by the lens of the European colonists and cultists.
Based on what is known about real-world Native American beliefs, it is probably safe to assume that the natives of the Toluca Lake region would likely have worshipped any regional supernatural power as "ancestral spirits" or as "spirits of nature". The Book of Lost Memories can be found in Silent Hill 2 after beating the game, and it supports this idea and tells us about the nature spirits:
"They called this place 'The Place
of the Silent Spirits'. By 'spirits',
they meant not only their dead
relatives, but also the spirits that
they believed inhabited the trees,
rocks and water around them."
- Lost Memories book (Silent Hill 2)
The name "Place of the Silent Spirits" may simply be an innocent callback to the game's title, or it could be a significant clue. The fact that the spirits were "silent" implies that the natives were not able to talk to it; or at least, the spirits did not talk back. This implies that the "spirits" are probably not a conscious entity. Even though it can apparently react to the thoughts - and even desires - of the people it comes in contact with, it may not have an intelligence or will of its own (which I explained in my earlier post about repressed guilt)... [More]
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Tags:Silent Hill, Silent Hill 2, Silent Hill 3, Silent Hill 4: the Room, history, cult, occult, black magic, religion, spirituality, Christianity, Satan, god, Native Americans, Glooscap, Otherworld, paradise, Maine, colony, Civil War, colonial America, Toluca Lake, tourism, drugs
Today marks the anniversary of quite a few historical events of significance.
Today, the American Civil War turns 150 years old, as we observe the anniversary of the April 12, 1861 attack by Confederate troops of Fort Sumter near Charleston, South Carolina. Although a grim occasion on its own right, this attack does have some silver lining, as it began the conflict that would eventually set in motion this nation's steps towards racial equality.
50 years ago today, on April 12, 1961, Soviet cosmonaut Yuri Gagarin became the first human being to travel into space and orbit the Earth.
Today is also the 30th anniversary of the 1981 maiden voyage of the space shuttle Columbia, the world's first reusable spacecraft. It was a momentous and cheerful day for space exploration. The shuttle itself met a tragic end, when it disintegrated on re-entry during a mission, killing its seven crew and passengers over 20 years later. I'd like to take this moment to thank the brave men and women of NASA for the heroic work they do expanding the horizons of human knowledge and experience, and to offer my sincerest condolences to the friends and family of all such heroes who did not return. [More]
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