I am really struggling to see how the National Football League thinks that it's NFL+ subscription service is worth $30 - $80 a year. I tried a free trial of the app during the first week of the NFL regular season and was thoroughly disappointed by the service in almost every conceivable way.
First of all, just signing up for it is a pain in the ass because their payment provider, Cleeng takes forever to load. I had to refresh it several times and wait several minutes before I was finally able to actually activate the trial.
The NFL wants $30-$80 for its streaming service. Is it worth it? Spoiler: NO.
The real kicker is that I can only watch live games that are televised anyway, as well as in-market games. So I can watch the Raiders (because I live in Las Vegas), even though I hate the Raiders; but I can't watch the Bears unless they're on TV anyway. I don't have cable, but I do have a broadcast TV antennae, and an Amazon Prime subscription (which carries Thursday night games). I can already watch every game that NFL+ offers at no extra charge, with the sole exception of Monday night games on ESPN, because even though we have a Disney+ subscription that supposedly includes ESPN+, we can't actually watch any live sports on ESPN+ because the Disney subscription only covers the basic ESPN+ content, and live sports requires the premium ESPN+ subscription. So, without needing to write another review, ESPN+ is also a complete waste of money.
If I really want to watch a Monday night game, I can go to my parents' house and watch it. They have cable, and they live less than 2 miles away.
The only thing that NFL+ offers that has any value to me is the ability to watch replays of games. But that's a feature of the premium ($80) subscription, and isn't offered by the basic ($30) subscription, and it's not something that is likely to be particularly valuable to most casual NFL viewers. It's only potentially valuable to me because I make YouTube content about Madden and other football video games, and I often use NFL footage (under Fair Use) to demonstrate how those games get football right or (more often) wrong. Most people don't bother to watch replays of live sports. The appeal of sports is to watch it in the moment. Once the moment has passes, so has the appeal. People watch highlights after the fact, but not entire games. The only time I've ever watched re-broadcasts of NFL games was when I would watch replays of Bears preseason games on NFL Network in order to see how the backups play. I have no interest in watching re-broadcasts of regular season or playoff games, except in the context of using it in a YouTube video. And that also has limited value because I'm usually able to find the clips or highlights that I need for free on YouTube or from NFL or ESPN highlight and analysis shows.
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Tags:NFL, NFL Plus, app, subscription, football, network TV, cable, ESPN, ESPN Plus, Amazon Prime, Disney Plus, Disney
I think I've finally decided to take a stab at some long-form video analysis and critique on Youtube. My first go at this came in the form of a nearly-hour-long breakdown of my frustrations with the Madden NFL video game series (broken up into 2 parts). For the benefit of my readers, I'm also transcribing the video onto this blog post. Though reading this post will certainly convey all the same points that I make in the video, I still highly recommend watching the video, as the video footage included will do a better job than screenshots of demonstrating the problems I report. The entire video is embedded below.
If you want to see more (better-produced) video content like this from me, then I invite you to support me on Patreon.
Watch the full video on Youtube.
EA's ethos of releasing a new Madden entry every single year has become a tremendous detriment to the game as a whole. Modern games have become very large, very complicated, and very expensive to create, and every game series that has relied on an annual release cycle has, in my opinion, suffered for it. Even companies like Ubisoft have recognized this, which is why the company has decided to end the cycle of annual Assassin's Creed releases, opting instead for a major release every two or three years, with some large-scale DLC and expansions to fill out the intervening period. Despite re-using the same game engines, the huge cost of creating a new game every year stretches the company's resources further than they can go. Though I still didn't think that Assassin's Creed: Origins was particularly great, the game still clearly benefited from the extra design and development time that the year's hiatus provided, and the general internet consensus is that the game is very good.
Assassin's Creed: Odyssey was released only a year after Origins, and it looks like a terrible, derivative, waste of time fueled by a grindy micro-transaction economy pulled straight out of a mobile free-to-play game, except with a $60 upfront price tag. We'll have to wait and see if Ubisoft follows through on its promise to "spend more time making fewer, better games", or if it goes back to milking its franchises with slapped-together annual releases.
EA's Madden game is in an even worse boat than Assassin's Creed was in. Not only is Madden an annual release, but it's internal resources are being stretched out between multiple, completely divergent game modes! EA has to chose how much resources to devote to each of these modes, and that commitment comes at the expense of the other modes. In addition to having to make general gameplay improvements every year, the team is also tasked with coming up with new features and improvements for Franchise mode, Ultimate Team, and now Longshot. They're basically developing three different games, and trying to squeeze them all into a single annual release cycle.
Madden's resources are divided between three divergent game modes every year!
Worse yet, one of these game modes clearly makes a lot more money than the others... [More]
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Tags:Electronic Arts, EA Sports, Tiburon, Madden, Madden NFL, Madden NFL 2005, Madden NFL 2006, Madden NFL 25, Madden NFL 17, Madden NFL 18, Madden NFL 19, football, ESPN NFL 2K5, NFL, ultimate team, target passing, QB vision cone, real player motion, true step, passing, running, physics, Infinity Engine, Frostbite, glitch, difficulty, corporate culture, money, YouTube, advertising, marketing, false advertising, Chris Berman, Hank Williams Jr., ESPN, NFL Network, halftime, Monday Night Football
I haven't had a good rant on this blog for a long while. At least, not one that isn't part of tearing apart a terrible game in a review. But I have something that's been really grinding my gears throughout all of 2016, and I need to say something about it: I really dislike advertising. I have an especially intense dislike of internet advertising practices. It's not the ads themselves that get on my nerves; it's the ways in which websites and advertisers chose to deliver them. So many websites are crammed full of ugly, intrusive, and obnoxious ads that really hurt the experience of the user trying to actually view and navigate the website.
Streaming services like Comedy Central insist on crashing the video in the event that there's even the remotest hiccup in loading one of the five advertisements that it must play during the four advertising breaks that it includes in its half-hour episodes. I routinely run into issues in which the pre-episode ads fail to load, and so the whole episode refuses to load, and I have to ctrl-F5 to reload the page until it selects a set of five advertisements that actually work. But then it gets to one of the mid-episode commercial breaks, and even if the advertisements do load and play, the actual episode refuses to continue. Sometimes, I can hit the "rewind 10 seconds" button to fix the problem. Other times, I once again have to ctrl-F5 to reload the page, sit through the pre-episode ads again (hoping they don't cause yet another failure), then skip past the ad break in the timeline, watch the mid-episode ads (and hope that they don't also fail), and then maybe I can continue watching the content. This is why I haven't seen an episode of The Daily Show in a couple months and have no idea if new host Trevor Noah has finally hit a stride yet. I have similar issues with CBS steaming, which is why I also haven't been able to watch much of Stephen Colbert's new late night talk show. Sorry Stephen, I love you, but CBS apparently doesn't want me to watch you.
Issues with Comedy Central's ad-delivery abound: ads play over the actual content, their failure to load
prevents the content from playing, they have multiple ad breaks and not enough unique ads to fill them, etc.
To make matters worse, Comedy Central and CBS often doesn't even have enough distinct ads to fill up all these advertising breaks. I often see the same three or four ads in every ad break. Sometimes, the same exact ad will play back-to-back during the same advertising break!
Is this supposed to be punishment for not watching the show on cable TV? I actually do (at the time of this writing) have an active cable subscription, and that subscription does include Comedy Central and CBS. I could easily just DVR episodes of The Daily Show or Late Show with Stephen Colbert and watch them at home, but I prefer to watch them during my sit-in lunch breaks at work because it's just a more efficient use of time. Or at least, it would be, if it ever actually worked. Heck, on the DVR, I can just skip past the damned ads. I can't do that when streaming on the internet.
Comedy Central is far from unique in this regard. I've already pointed a finger at CBS as well, and this is one of the reasons that I'm not happy about Star Trek: Discovery being exclusive to CBS All-Access. I really don't want to pay for a streaming service to watch one show! Especially if it's still going to contain content-breaking advertisements that prevent me from even watching the show that I'm paying to watch... [More]
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Tags:advertising, advertisement, internet, streaming, video, content providers, internet service providers, cable, television, AdBlock Plus, The Daily Show, Trevor Noah, Stephen Colbert, the Late Show, CBS, all access, NFL, ESPN, Chicago Bears, football, Zero Punctuation, Disney, Disneyland, Amazon, Amazon Associates, Patreon, Kickstarter, crowd-funding, government, regulation
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