Having dislocated my shoulder a few weeks ago, I haven't been doing much video gaming. I can do some PC gaming on my laptop using my trackball mouse and wireless keyboard (and plan on having a new Civilization VI strategy published real soon), and I also finally started playing Breath of the Wild on the Switch, since the Switch controller is much more comfortable to use with my arm in a sling. I haven't touched the PS4 since the dislocation. I've also been watching a lot more TV and movies.

One such television show has been Netflix's new The Witcher TV series, based on the novels that inspired the video game series of the same name. The Witcher III is a fantastic game that I've come to adore due to its exceptionally well-written and thoughtful quests. But I never played the first two games in the series, nor read the books. So I was looking forward to the TV show hopefully filling me in on more of the backstory and history of these characters and this world.

I just wish that I was having an easier time following along with what the heck is going on in this show, as its plotting and structure seems to be rather muddled.

I'm not even talking about the large, big-picture structure of the show. I followed along just fine with the show jumping back and forth between Ciri's escape from the Nilfgardian invasion of Cintra, and the travels of Geralt that happened in the 15 or so years leading up that invasion. It took me a few episodes to wrap my head around it, but I'm fine with it.

No, what's confusing me is the minute-to-minute plotting and character motivations. There have been numerous times during these eight episodes that I just kind of threw my hands up and asked aloud "what is going on here?". Why are these characters doing what they are doing? And why do so many conversations feel like they are made up of non sequiturs? There's going to be some light spoilers here, so if you haven't watched the show yet, you can maybe skip the next two or three paragraphs.

I found myself very confused as to why certain things were happening.

...

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The Witcher III - DLC

I just don't understand how CD Projekt Red can be such masters at world building and quest design, but are completely inept at everything that involves Geralt drawing a sword or throwing igni. I almost gave up on Hearts of Stone because the beginning of its main quest just put me into a controller-throwing rage.

Geralt is tasked with killing a mysterious sewer monster who has been killing women who go into the sewer hoping to find a toad who can be turned into a prince with a kiss. One of The Witcher III's long-standing annoyances for me is that it makes such a big deal about Geralt being so analytical that he prepares for every monster hunt with potions and so forth, but whenever a quest boss comes along, the game decides to just throw the player in with no chance to prepare. This quest provided no opportunity to investigate to learn what the toad monster is or what its weaknesses might be. When you hit an arbitrary point in the sewer, the game triggers a cutscene that just throws Geralt into the boss arena, so you can't re-equip yourself, respec, or otherwise prepare.

To make matters worse, the game checkpoints you inside the boss fight, instead of prior to the cutscene. If you die, you have to wait for the game's god-damned-bloody long-ass load times before having to go through the trouble of resetting your equipped potions or any other preparatory activities, only to survive for thirty seconds before the fracking toad kills you again and you have to sit through another two minutes of load screen before having to start it all over again. Just unacceptable, CD Projekt Red; absolutely unacceptable.

In order to beat the damn thing, I had to reload from an autosave earlier in the quest (fortunately, I didn't lose much progress) and use the Potion of Clearance to respec Geralt to take points out of my [currently useless] support skills and put them into abilities that buffed my attack, defense, and the two spells that are actually useful for this fight.

The Witcher III: Hearts of Stone - toad boss
The boss fights in Hearts of Stone seem to break the game's rules, and frustrated me to no end.

To add insult to injury, this boss fight ends with a cutscene, and the next playable, non-dialogue sequence is another boss fight, this time a mage with an entourage of soldiers. Without any of my support or crowd-control spells, I ended up having to replay this fight several times as well (it didn't help that the mage seemed to have a one-hit kill area-of-effect tornado attack). At the end, I thought I would be able to respec my character back to the way I had him, but apparently that potion is only a one-time use. I had to fast travel around to several merchants to try to find someone who would sell another copy to me (because Kiera disappears after you finish the main story, so I couldn't buy it from her). It cost 1,000 gold! Then, after finding my way back to the original quest-giver, I got stuck in yet another obnoxious boss fight.

All three of these boss fights seemed to break the game's established rules. The first one kept hitting me with poison, so I tried using a potion that was supposed to allow me to heal from exposure to poison. Except the potion didn't work. Neither of the other two bosses were vulnerable to Yrden or to dimeritium bombs to block or negate their magic abilities. This all was incredibly frustrating, as one of my biggest pet peeves with video games is when the developers give bosses immunity to all the fancy support items and spells that the player has, which you've been saving up for just such an occasion - a boss being the one place where such tools are actually useful or necessary. On top of that, all three fights are needlessly long endurance matches that quickly devolve to repeating the same few actions a hundred times in a row. Absolutely, unforgivably terrible boss fights, the whole lot of them! Needless to say, this DLC did not get off on the right foot with me - much like the base game didn't.

But I grit my teeth and played through the base game, only to find some of the most outstanding quest design and characters that gaming has to offer. So I would do the same with the Hearts of Stone DLC. And once again, I was rewarded for my patience with a quality storyline....

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Witcher 3: Wild Hunt - title

Let me tell you a little story. It's a story of my first few days with The Witcher 3: Wild Hunt. This is a game that I eagerly anticipated. The previews for it were grand, and I expected it to be everything that Skyrim wasn't, and more! I was all ready to give my first 100/100 game review! I spent some time juggling whether to buy the game on PC or PS4. I knew that PC would likely be a better overall experience, with prettier graphics, shorter load times, and the eventual ability to mod. But I decided to go with PS4 instead for two reasons:

  1. my cousin had pre-ordered the PC version, so I could play his if I wanted to see if it was any better,
  2. I wanted a good showcase of what the PS4 is capable of compared to high-end PCs.
The Witcher III: Wild Hunt - open map
Previews talked up the large, dynamic world, in which your decisions supposedly have major consequences.

Bad first impressions

Oh boy, The Witcher 3 did not make a good first impression with me!

I started the game on the hard difficulty. I had just come off of Bloodborne, so I was in a mindset to be challenged. My first two reactions to the game were fairly negative. Load times seemed long, but then again, the world is supposed to be open and seamless, so loading shouldn't be a frequent necessity. I also had some comfort issues with the controls in the tutorial. I dismissed them as a result of my unfamiliarity with the game and assumed I would get used to it.

The biggest problem was trying to figure out how to reliably heal. I kept losing vitality in small skirmishes, and it just wouldn't recharge. I kept running out of potions, and the game wouldn't let me make more. I had to throw away the empty potion bottle in order to craft more of the healing potions. I assumed this was a glitch.

Does the game require absolute perfection from the player? If so, I wasn't sure if I could handle it. The combat controls are sketchy to say the least. As I got into the game proper, the nagging discomfort that I felt in the tutorial was only amplified as the game threw more enemies at me. Even Geralt's "fast attacks" are lumbering compared to most enemies, and he is fidgety in his movement. Enemies are swift and relentless. It was hard to find an opening for my own attacks without taking damage, and my finger started getting tired from holding down the block command that only sometimes worked. The dodge commands also seemed unreliable, the camera never seemed to focus where I wanted it, and the target lock was nigh useless. It didn't help that the spell and accessory wheel is cumbersome to use.

The Witcher III: Wild Hunt - Nithral
I almost gave up on the game at this first Nithral fight because I had completely forgotten about
the meditate feature, and didn't have any healing items (not that healing items do much).

I eventually hit a brick wall in which all the attrition set in. The sloppy combat mechanics constantly sapped my vitality, and I gradually ran out of healing items which the game was unwilling to provide more of. I ended up in a boss fight with literally half my health gone and no healing items left. My NPC companion spammed lightning spells at him, but these did no damage and only got him stuck in a corner so that I was unable to get behind him and actually attack. To make matters worse, my weapons started breaking, and I had no replacements, and only one repair tool. I tried lowering the difficulty, but it didn't help. It seemed to be a no-win scenario.

I had to reload from an earlier save and tried some other quests to hopefully gain experience, levels, and supplies. I tried exploring the world to gain experience from random encounters, and I sometimes come across mobs of monsters and try to draw the sword and start blocking as I approach. Instead, I go into Witcher sense mode, since witcher sense and block are the same buttons. Often, the enemies get close enough to attack me before the game switches me from witcher sense mode to block mode, and so they get to leech some health away with free hits. This lead to some cheap deaths.

The Witcher III: Wild Hunt - witcher sense in combat
Witcher sense is overloaded to the block button,
leading to some cheap hits while exploring.

I jumped between the quest menu and the map (because the map could only track a single active quest at a time) to try to find a quest in my level range that was nearby. I tried a missing person's case that lead to a warewolf den. The warewolf proved impossible for me to take on, since his health regened faster than I could cause damage. So much for that "doable" quest.

I tried picking up the lowest-level monster contract available (a level 5 one), and died to some kind of porcupine alghoul enemy that damaged me everytime I attacked it. After a reload, I was able to beat it, and for some reason, it didn't damage me when I attacked anymore. Weird. What had I done differently? But my health was low, I was once again out of healing items, and I wasn't even halfway to earning my 5th level yet. The next set of bandits killed me.

I was about ready to give up, as I was getting sick of staring at the long load screen every time I died and not having any sense of learning or improvement. I started squinting at the microscopic text of the menus to desperately find something to help me progress. It was then that I noticed the Meditation option in the menu. It was something that I had forgotten about all this time. I tried meditating for an hour thinking it might restore at least some of my hit points. I figured a full 6 or 8 hours would be required to fully heal. But, much to my surprise, that single hour fully restored my vitality. And it refilled my healing potions. Armed with restored health, some new weapons, and the knowledge that the constant war of attrition that I'd been fighting with the game was unnecessary, I pressed on, defeated the bandits, and managed victories against some other mobs of enemies in the overworld!

Perhaps now I could finally start enjoying the game?

This game certainly has a steep learning curve. But admittedly, most of my early troubles were largely my own fault for not remembering to use the meditation feature...

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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