During my recent playthrough of the new PS4 exclusive God of War, I noticed that I actually missed the quicktime events that were made famous (and marketable) by the original PS2 God of War. I liked the first two PS2 God of Wars' brutal treks through Greek mythology, but I wasn't a die-hard fan. I was always more of a Devil May Cry kind of guy. So I was surprised to feel nostalgic over a feature that had been removed from those games. I was double-surprised by the fact that I was nostalgic over a feature that most of the gaming community (including myself) has come to despise.
The series that popularized quicktime events has seemingly abandoned them.
Quicktime events (or "QTE", or "Quick Timer Event" as it was called in the manual for Shenmue) were a fairly innovative and well-received feature when the first God of War released in 2005, and that game received perfect scores from many critics. At the time, QTEs were considered an excellent way of providing a flashy, cinematic moment, while still maintaining the interactivity of the player experience. In the case of God of War, this was mostly accurate.
Then the imitators started rolling in (and have been continuing to roll in ever since), and many (if not most) implementations of QTEs have fallen flat on their faces and infuriated players and critics. Trash like Spider-Man 3 was just embarrassing. Even otherwise "good" games, like Resident Evil 4 have been tarnished by poor executions of QTEs. Many games have ditched traditional QTEs in favor of similar button-mashing or prompted actions. The new PS4 God of War is a prime example. But these are basically the same thing.
Spider-Man 3 has some of the most egregiously-bad QTEs that I can remember.
In the years since the original God of War, QTEs have become a bane on gaming, and many players would like to see them completely gone. In fact, many developers have begun phasing them out. Sony's PS4 God of War is, again, a prime example. But I'm not so sure that QTEs deserve the automatic and unconditional hate that they receive. So I want to spend some time to take a look at what usually makes QTEs work, what usually makes them not work, and whether there may actually be merit to including them in future video games... [More]
20234e41-eedb-488f-8df6-a6c8093cd74e|3|4.7
Tags:quicktime event, quick timer event, button mashing, trap, cutscene, God of War, Shenmue, Spider-Man, Bayonetta, Sony, SCE Santa Monica Studio
Vikings and norse mythology seems to have been a popular concept in games recently. Hellblade: Senua's Sacrifice, for instance, is an excellent hack-n-slash adventure through Norse hell. I've also been playing the Wasteland-like RPG Expeditions: Vikings on Steam (which I'm hoping to review soon). I also have games like Mount & Blad: Viking Conquest and Total War: Thrones of Britannia on my short list of games I'd like to play. And there was also the Viking character in For Honor.
Now, Sony's PlayStation flagship God of War has jumped from Greek mythology to Norse mythology. Having killed all the Greek gods, Kratos has apparently settled down in the mythological Midgard with a wife and son, only for his wife to die and his son be attacked by the Norse god Baldr. This sends Kratos and Atreus on a father-son bonding adventure to spread Atreus' mother's ashes from the highest peak in all the realms, and to learn why the Aesir are suddenly keen on hunting them.
Norse mythology seems to be a popular subject in media lately.
A father-son murder team
Atreus has some of the same problems that The Last of Us has with Ellie. Atreus doesn't feel vulnerable enough to demand protection, and he's rarely relevant outside of combat, except for his running commentary about what you're doing. Because of this, the actual game rarely feels like it's about protecting or escorting Atreus. And even though the game is ostensibly about Kratos teaching Atreus how to fight and be a man, the player never has an opportunity to actually teach the kid or take on any parental responsibility for him. It's just about Kratos throwing axes at draugr, and Atreus occasionally shoots them or jumps on their heads to help you out. The puzzle sections rarely require using Atreus (other than occasionally shooting something with his bow or having him scamper through a small tunnel).
Atreus is basically just an extra ranged attack.
That being said, I think that God of War makes some strides in the right direction (compared to The Last of Us). The player (and Kratos) can command Atreus to attack a target with his bow, which is one of the easiest and most consistent ways to deal stun damage to enemies, which opens them up to an intant-kill attack from Kratos. It's also a strategy that is pretty much essential on the harder difficulties. This creates a much greater sense of playing in tandem with Atreus, as he and Kratos often work together to defeat foes.
Atreus and Kratos can also break each other out of being grappled or stunned. I've never gotten a "Game Over" as a result of Atreus being defeated, so I'm not sure if that's a possible fail state. Being grappled or stunned only seemed to ever temporarily take Atreus out of the fight and negate the ability to use his bow. Either way, this is an improvement over Ellie from The Last of Us, who (as far as I recall) operated entirely independently from Joel, was never at any risk, and could be completely ignored for most of the player's time actually playing the game.
Kratos and Atreus can break each other out of enemy grapples and support each other in combat.
The important take-away here is that, unlike with Ellie in the combat encounters of The Last of Us, I never forgot that Atreus was there when playing God of War... [More]
569c96c8-73ad-4401-b3d2-4d2c9f75a74d|1|5.0
Tags:God of War, PlayStation 4, PS4, Sony, Sony Interactive Entertainment, exclusive, SCE Santa Monica Studio, sequel, Kratos, Atreus, Baldr, Freya, Magni, Modi, Midgard, World Serpent, escort quest, axe, Viking, Norse mythology, mythology, quicktime event, shifting the goalposts
In their single-midned insistence on making all of their movies about epic showdowns between the superheroes and some big bad guy, the DC movies have consistently failed at depicting their heroes as having any particular desire or inclination to actually help people. This is perhaps the greatest failing of the Zack Snyder / Henry Cavill Superman movies and the greatest strength of the classic Richard Donner / Christopher Reeve Superman films: Snyder's / Cavill's Superman seems to treat saving people as a begrudging chore that he's obligated to do; whereas the classic Donner / Reeve Superman put on a charming smile and went out there to do good for the sake of doing good, simply because he is capable of doing good.
Well now, DC seems to have finally realized that the primary role of its superheroes is to be idealistic saviors and protectors. For the first time in the DCEU movies, our hero shows the idealistic optimism and desire to help people and do good that has been the trademark of the classic Superman films and the Spider-Man films (heck, even Amazing Spider-Man 2 got that right). But in this case, our hero isn't Superman or Spider-Man; our hero is Wonder Woman.
I actually don't mind the darker aesthetic and tone that DC has adopted for its movies. The problem so far has been that those movies have been dark and poorly-written and thought-out. Wonder Woman, on the other hand, is a much brighter movie (both in terms of visuals and thematic tone), and benefits from much tighter writing. The script is solid and tightly-themed, Wonder Woman has a full and nuanced character arc, the performances are good, the action looks slick, and (most importantly) it's easy to follow along with what's happening.
The biggest failing of the Zack Snyder / Henry Cavill Superman is that he seems to be begrudgingly helping people,
instead of happily doing good for the sake of doing good (as in the Richard Donner / Christopher Reeves Superman).
Gal Gadot provides a great performance that proves that her stealing the show in Batman v Superman wasn't just a fluke or a simple sign of how bad the rest of that movie was. She actually works well in this role and is almost as charming a Wonder Woman as Christopher Reeve was at being Superman. The supporting cast mostly works, and this is probably the best role that I've seen for Chris Pine to date. Some of the secondary characters are a bit under-written and lack screen time, but everyone (no matter how minimal their screen-time) has a role to play that helps shape Diana as a character. There's no superfluous characters like Louis Lane in either of Snyder's Superman movies. The only exception being, maybe, Steve Trevor's secretary, who actually deserved a lot more screen-time that she received.
Even Doctor Poison seemed to have a little bit of complexity and nuance to her character. She does suffer from some poor, underwritten motivation, as the movie never really seemed to go too deep into why she's doing what she's doing. But it's definitely apparent that there's something going on under the surface, beyond simply being manipulated by higher forces. The closest that I could figure is that she has some kind of relationship with General Ludendorff and is blindly loyal to him, but she at least wasn't a bad guy for the sake of being a bad guy.
Hits and misses
The only major weakness of Wonder Woman, as a movie, is that it's a bit of an uneven work. It's broken down into a readily discernible three-act structure. The first act is great, the second act is okay, and the third act sinks towards the DC stamp of terribleness. The unfortunate thing about this is that I walked out of the theater with a bad taste in my mouth, even though the movie was still mostly pretty good. So far, DC's movies have all started out mediocre and progressed towards terrible by the end. Wonder Woman, however, starts out good and starts to sink in the direction of bad at the very end. Which, I guess is a big improvement.
Act II concludes with Wonder Woman getting her first real "hero shot" in the movie.
The first act, set on the island of the Amazons, is colorful and vibrant. It's beautifully shot, with interesting and well-choreographed action sequences, and sprinkles of humor. If you didn't know better, you might be justified in mistaking it for a Marvel movie... [More]
40842c3b-0456-4b21-81c3-4fd9a6e449a8|0|.0
Tags:Wonder Woman, DC Comics, Gal Gadot, Diana Prince, Doctor Poison, Steve Trevor, Zeus, Ares, God of War, Amazon, Chris Pine, World War I, Germany, trench warfare, chemical weapon, mythology, Patty Jenkins, Zack Snyder
Before we get very far into this, I want to acknowledge a point that you might be thinking right now: "But MegaBearsFan, Yorshka tells us who her parents are!" Or at least, she tells us that her father is Gwyn and her sister is Gwynevere and her "brother" is Gwyndolin. Seems pretty cut-and-dry right? OK, blog post over. If I keep writing on topics like this, I'm going to become very prolific!
... Well, maybe it's not quite that simple. This all seems rather fishy, and I'm not so sure if I'm willing to take Yorshka's words at face value. We still have the Ringed City DLC coming out for Dark Souls III at the end of this month, so it's entirely possible that DLC will settle the questions raised in this post. But until then, please humor me as I take a dive down a bit of a rabbit hole.
Yorshka directly states that Dark Sun Gwyndolin is her brother.
Before we go any further, let's take a look at what Yorshka actually says - her full dialogue can be conveniently read on fextralife (among other Souls wikis). When you meet Yorshka and perform the Darkmoon loyalty, she mentions:
"If thou shalt swear by the Covenant, to become a shadow of Father Gwyn and Sister Gwynevere,
A blade that shall hunt the foes of our lords;
Then I place thee under the aegis, and the power, of the Darkmoon."
If you level up in the covenant, she'll go on to talk about her relation to Dark Sun Gwyndolin:
"The Darkmoon Knights were once led by my elder brother, the Dark Sun Gwyndolin.
But he was stricken by illness, and leadership of the knights fell to me.
Then Sulyvahn wrongfully proclaimed himself Pontiff, and took me prisoner.
Oh where could my dear brother be?"
If you take this all at face value, then it seems pretty cut-and-dry, but take another look at the actual subtitle text. When she talks about Gwyn and Gwynevere, she uses the words "Father" and "Sister" (respectively), implying that Yorshka may be the daughter of Gwyn and blood sister to both Gwynevere and Gwyndolin. However, notice that, unlike when speaking of her brother, the words "Father" and "Sister" are capitalized, as if they are proper nouns or - more likely - titles... [More]
79ecc47f-30da-4747-ac2f-b4ec639b22b0|2|5.0
Tags:Dark Souls, Dark Souls III, From Software, lore, Yorshka, Blades of the Darkmoon, Darkmoon, Gwyndolin, Gwyn, Gwynevere, Anor Londo, Irithyll, Faraam, Nameless King, God of War, dragon, crossbreed, Priscilla, Velka, Caitha, Fina, Seath the Scaleless, Dusk, Oolacile, Oceiros, The Painted World of Ariamis, religion
A couple years ago, I posted about a burning question in Dark Souls' lore: who is the "forgotten" god of war (first-born sun of Gwyn) who was expunged from the annals of Anor Londo? At the time, the leading theory was that Solaire was intended to be the firstborn god of war, and I tentatively went along with that interpretation. There were a few holes in the theory, a lot of it was circumstantial, and there were even a couple of alternative possibilities. I also wholly admitted that it was very likely that the god of war character simply wasn't present in the original game, except through the lore references in the environment and item descriptions. Dark Souls II did little to answer this question, other than to provide a possible name for the god of war: Faraam. Well, it turns out that Dark Souls III finally answers this question, and all of us who thought it might be Solaire were totally wrong - and may even look foolish in retrospect.
As is so often the case with Souls games, you'll have to work hard to find all the good lore. In this case, you'll need to find and conquer the optional Archdragon Peak area of the game, which, itself, requires that you find the Untended Graves optional area as well.
These statues of the Nameless King resemble the statue and pose of Gwyn in the first game.
Once you make it to Archdragon Peak, you'll be treated with a large, sunny area populated with serpent men that should look familiar to veteran Dark Souls players. I'm still unclear regarding the lore behind these enemies. The original man serpents from Dark Souls were hybrid creations of Seath's experiments. Perhaps the man serpents in Archdragon Peak are the progeny of the original serpent men from Sen's Fortress. More importantly, however, is that Archdragon Peak is also home to the Ancient Wyvern and the Nameless King.
During your encounter with the Ancient Wyvern, you'll get your first clue as to the lore that will be uncovered in this area. You'll find regal statues of a being holding a massive swordspear weapon. The style and pose of this statue may remind you of the statues of Gwyn that you saw in Anor Londo in both Dark Souls and Dark Souls III. The way that the character is standing, and the way that he's holding his weapon looks like he could fit in perfectly standing next to Gwyn in the Anor Londo cathedral...
[More]
7e4d29a3-895e-4a8b-8da9-36053957ccf0|3|4.7
Tags:Dark Souls, Dark Souls II, Dark Souls III, lore, From Software, Hidetaka Miyazaki, God of War, Gwyn, Faraam, Nameless King, Archdragon Peak, Untended Graves, dragon, Dragonslayer Ornstein, Solaire, son, sun, Warrior of Sunlight, annals, Anor Londo, Velka, DLC, Ashes of Ariandel, Ariamis
|
12 | | | | | | | 60 | 11 | | | | | | | 55 | 10 | | | | | | | 50 | 09 | | | | | | | 45 | 08 | | | | | | | 40 | 07 | | | | | | | 35 | 06 | | | | | | | 30 | 05 | | | | | | | 25 | 04 | | | | | | | 20 | 03 | | | | | | | 15 | 02 | | | | | | | 10 | 01 | | | | | | | 05 |
|