For Halloween this year, and in anticipation of Konami announcing new Silent Hill titles, I have adapted an old blog post about the Lakeview Hotel of Silent Hill 2 into a YouTube video essay. The video essay includes some revisions, including clarifications of certain points, further explanation of some of the assumptions and head canon that go into my interpretations, and so forth.

This video essay was available exclusively to Patreons for 2 weeks prior to public release.

This video was available exclusively to Patrons for 2 weeks prior to its public release. If you would like to support my content creation, and get perks such as early access to content, please check out my Patreon page and consider becoming a contributor. And be sure to take the Patron entry survey to tell me which content you like the most, so that I can try to produce more of that type of content.

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Editing of the video and its release to Patrons was completed a couple days before Konami announced its upcoming livestream in which it would announce new games, so I sadly did not know about the new slate of Silent Hill games (including the official announcement and trailer of the Silent Hill 2 remake). At the time of releasing this video, all of that was still rumor -- and not entirely convincing rumor, considering the bevy of Silent Hill rumors that have been floating around since the cancellation of Hideo Kojima's Silent Hills all the way back in 2015.

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The rumors regarding new Silent Hill games are true. Well, some of them anyway. It doesn't look like Hideo Kojima or Guillermo del Torro will have anything to do with any of it. Konami finally broke the silence regarding its plans for the Silent Hill franchise, and announced 4 new games and a new movie! I have very mixed feelings about all of this.

Market saturation

First and foremost, announcing 4 new game projects all at once feels like overkill to me. I really hope that these games are spaced out and aren't all released at the same time or in quick succession. Remember the last time Konami tried releasing a bunch of new Silent Hill content in its 2012 "Month of Madness"? Yeah, that didn't go over too well.

I'm having enough trouble keeping up with the oversaturation of streaming Franchise TV series.

More generally, keeping up with the oversaturation of content from franchises like Star Trek, Star Wars, Marvel is already difficult, and I can't keep up. I don't need all my favorite video game franchises piling onto that oversaturation. People have lives outside of media consumption, and I'm sick to death of these corporations thinking that they have a right to monopolize our time by throwing dart after dart at walls in the hopes that some particular dart sticks in the bullseye. I do not owe Disney, or CBS/Paramount, or Konami any of my time, and I've gotten to the point that I don't offer my time unless I have an expectation that it will be worth it. So if any of these Silent Hill games does not look worth my time, I won't play them, and they can go in the pile of un-consumed content along with Book of Memories and most of the crappy graphic novels and comics.

That being said, I'm expecting that most (if not all) of these titles will be relatively short, niche horror games -- "short" compared to the massive open world grind-a-thons that other studios keep trying to shove down our throats. I don't expect any of these new Silent Hill games to be 100+ hour, open world, live service games that are designed explicitly to waste my time and try to steer me towards buying "time-saver" micro-transactions and loot boxes. That doesn't mean that Konami won't find a way to put micro-transactions and loot boxes into the games. But I expect these games will likely be more traditional, conservative 8 to 15-hour horror campaigns. This means that I will likely have time to split between these games and other games, and also between these games and each other (should they all be released contemporaneously, and I chose to play them all).

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Silent Hill 2

Video games are unique as an artistic medium. Not only do they allow the consumer to interact with a much wider possibility space than other mediums, but they also allow the consumer to directly influence the art itself. The stories, experiences, messages, and meaning that are conveyed are not only subject to the interpretation of the consumer, but they can be directly influenced or changed by the consumer. In some cases, a game can even prey upon the expectations of the player, or the player's desire to complete the game, in order to convey a particular message, or to make a statement about the player's actions.

One classic example of a game that plays the player as much as the player plays it is Silent Hill 2. That game's endings, and the triggers for each ending, have always been one of my favorite design aspects of that game. Silent Hill 2 takes advantage of the player's preconceived notions about how a horror game should be played, and it uses your play to pivot James' resolution (and his very character) in one of several directions.

Watch a video version of this blog post on YouTube!

I'm going to be talking about Silent Hill 2's endings. It should go without saying that this post will include major spoilers for Silent Hill 2. I'll also be comparing Silent Hill 2 to other games such as Mass Effect, Fallout, The Witcher III, The Last of Us, and What Remains of Edith Finch. As well as the post-Team Silent games: Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour. So there will also be varying degrees of spoilers for those other games as well.


Spoilers incoming for the above games. Consider yourself warned!
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In the comments of a recent post about Silent Hill 2's Otherworld, I had a discussion with a reader about the time period in which the Silent Hill games take place. This is actually an interesting and difficult topic, so I thought that I would dedicate a post specifically to it.

First and foremost, let's remind ourselves of when the games were released:

Game titleOriginal release
Silent Hill coverSilent HillJanuary 1999
Silent Hill 2 coverSilent Hill 2September 2001
Silent Hill 3 coverSilent Hill 3May 2003
Silent Hill 4 coverSilent Hill 4: the RoomSeptember 2004

UPDATE 1 January 2020:
A recent tweet from Masahiro Ito claimed that Silent Hill 2 was set in the "late 70's or early 80's", which would make my estimates about 10 later than Masahiro Ito understood the setting to be. If we take evidence in the first Silent Hill game at face value, this would mean that Silent Hill 2 would have to take place prior to the events of Silent Hill, since Silent Hill can take place no earlier than 1987.

It is also possible that Ito's comment is referring to the aesthetics of the game (in keeping with many of the game's film and literary influences), and not necessarily to its actual timeline. It isn't that I don't trust Ito's memory or his authority, but Team Silent went to great pains to conceal the exact date of the games (as we'll discuss in the following post), so it seems that they wanted the years in which the games take place to be ambiguous to the players -- which kind of makes this entire exercise moot.

Contemporary fiction

It is very important to note that no specific dates ever appear in any of the Silent Hill games that were developed by Konami's internal Team Silent studio. If dates are provided, they are either only the month and day (and not the year), or they are time periods relative to the events of the game (such as referring to the "events of 17 years ago" in Silent Hill 3), or it is just the year of an historical event in the past (such as the document about the sinking of the Little Baroness). Even documents that you would expect to have dates (such as newspapers, journals, diaries, patient reports, and police records) are intentionally left dateless (or at least ambiguous).

In Silent Hill 2, there is a point in which James finds newspapers scattered around a hallway. Upon examining the floor or walls, James comments that the newspapers have today's date. This would have been a perfect opportunity for the developers to provide a specific date for the game, if they wanted to. They could have had James read the date on the paper to the player, or the paper itself (with its date) could have been made clearly visible. The developers didn't do this; they left it completely ambiguous.

Silent Hill 2 - labyrinth newspapers
James notes that these newspapers have today's date, but doesn't tell us what the date is.

The developers went out of their way to not provide any specific dates for the games. Why would they do this? Typically, works of fiction that are not set in particular time period are written to be contemporary. Unless otherwise specified, most works of fiction should be assumed to take place now with respect to the consumption of the work by its audience, regardless of when "now" happens to be. if it's not contemporary to consumption, then it's usually contemporary to creation. This is usually pretty obvious if the work contains detailed descriptions of locations, technologies, and events that can be easily dated.

If we look at the original Silent Hill game in a vacuum, then the game provides no internal indication that it takes place at any specific time period. Players in 1999 probably had no reason to believe that the game took place in any year other than 1999. The same is true for Silent Hill 2, 3, and 4: if looked at in a vacuum, they can all be considered to take place in the same year that they were released. And if you didn't even know the year that the game was released, there's very little within the games to indicate that they take place at any time other than now.

However, this assumption falls apart because there is an absolute time difference of seventeen years between the events of the first game and the events of the third game, even though the difference in time between releases of the games was only four years. So we can't assume that each game takes place in the year of its release. At least one game has to be shifted on the timeline. So which game (or games) should be assumed to have taken place when?

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I frequently hear people bring up the infamous Fukuro video as a counter to my essay on why Silent Hill 2's Pyramid Head isn't a rapist. I haven't addressed this issue in the past because I actually don't know that much about the video or its creation. But I thought I would take a moment to address this issue. First off, let's watch the video in question (warning: contains disturbing content that may not be suitable for sensitive viewers).

This video was made by a small group of Team Silent members, most notably, Masahiro Ito and Akira Yamaoka, and it was included in a documentary DVD titled The Art of Silent Hill. There isn't really much information about this video on the internet other than speculation. As far as I know, Ito and Yamaoka have never made any public statements regarding its relevance to the canon of the games. When asked about the symbolism of the video on Twitter, Ito responded that it abstractly represented the womb.

Does an abstract representation of the womb have any relevance to Silent Hill 2? Not at all. It does, however, have strong ties to Silent Hill 3. In fact, the Fukuro girl character does make a brief appearance in Silent Hill 3! Perhaps Team Silent already had basic designs and outlines in place for Silent Hill 3 when they started work on Silent Hill 2, and the Fukuro video incorporated elements of both?

Fukuro's wiki page asserts that she was a scrapped monster from Silent Hill 2, however no citation is included for this claim, so I can't verify it. The wiki page goes on [without citation] to claim that Fukuro might have been another representation of James' subconscious (along with Pyramid Head). If that is true, then she may have been scrapped because the nurses and / or Maria may have made Fukuro's role superfluous and unnecessary.

Silent Hill 3 - Fukuro Lady
the Fukuro Lady appears briefly in an elevator scene in Silent Hill 3.

In any case, if Fukuro had been planned to be a monster symbolic of Jame's repressed sexual frustration, then it seems even less likely that Pyramid Head would also have represented the same element of Jame's subconscious! Pyramid Head and Fukuro's interactions in the Fukuro video could be symbolic of James' sexual desires being a source of guilt for which he wants punishment. In that case, guilt and sexual repression are still separate conditions represented by different manifested creatures that reinforce each other.

Fukuro's necessity in Silent Hill 2 was rendered moot by both Maria and the design of the nurses. It is possible that at some point during the game's design, Pyramid Head's role was intended to be different, and to be more representative of Jame's sexual urges. This could explain the creatures' visual design and the early cutscenes of him "raping" monsters. But as the game's development proceeded, Fukuro was dropped, Maria and nurses were added, and Pyramid Head's role became more explicitly representative of James' guilt and need for self-punishment as a result of Mary's death.

The bottom line is that the Fukuro video and Fukuro character are not in the actual game. At least not in Silent Hill 2. Masahiro Ito may very well believe that Pyramid Head is a sexually-symbolic monster, and he may very well have designed the creature with its Freudian aesthetic with that assumption in place. But for whatever reason, the scenario-writers decided not to pursue that avenue for the remainder of the game. Any lingering sexual symbolism for Pyramid Head is dropped within a couple hours of starting the game, and his role as a punisher is explicitly stated at the end of the game. At best, sexual aggression is a minor, implicit element of Pyramid Head's design; it is certainly not a defining characteristic of the creature, nor is it the creature's primary purpose.

A similar video was also made for Silent Hill 3, and features Robbie the Rabbit. This video also has no relevance to that game's plot.

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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