Well, Bloober Team, you're officially off the hook. I was dragged against my will, by my partner and daughter, to see Return To Silent Hill in the theater, and now Bloober's remake of Silent Hill 2 looks like an absolutely masterful adaptation in comparison. And to be clear, I thought Bloober's Silent Hill 2 remake was good to begin with. I had some serious issues with some of Bloober's creative liberties, but the game was overall good. But after seeing Return To Silent Hill, I almost wanted to replay the remake to remind myself of what a decent adaptation of the game could be.

The problems begin right from the opening frames of the movie, with James lighting up a joint while driving a Mustang convertible. James comes off as such an unlikeable douchebag throughout the entire movie. From the way he looks, to the way he acts, to the way he dresses, to the way that the movie completely misunderstands his character by apologizing and vindicating him for everything he does, I absolutely hated James from start to finish. The expectation that writer/director Christophe Gans would have this exact misogynist mis-reading of the game was so obviously what was going to happen right from the start. But I still honestly did not expect Gans to jerk off James this hard!

And nobody at Konami -- not even executive producer Akira Yamaoka (who really needs to stop lending his name and credibility to these things) -- thought to restrain this particular impulse.

One of my criticisms of Bloober's remake was how it made James look a little bit too guilty, by explicitly emphasizing things that the original game only briefly and indirectly implied. Things like James being an alcoholic, and maybe being emotionally or physically abusive. Gans overcompensates in the exact opposite direction. Oh, James is still an alcoholic in this movie, and he's still physically and emotionally abusive. But this movie completely vindicates and apologizes for all of these traits, and makes James out to be an innocent victim, complete with a happy fairy tale ending.

Return To Silent Hill - James
© Davis Films.
James is so profoundly unlikeable in this movie,
but the movie bends over backwards to apologize for him and vindicate him.

Just awful casting, awful writing, and awful direction.

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Patreon

Today, I posted a pair of new videos for my Patrons. These videos discuss what I consider to be the best and worst parts of Bloober's Silent Hill 2 Remake. Both videos can be viewed by Patrons by visiting the following link: https://www.patreon.com/posts/best-and-worst-2-131192586.

The first video is about the best thing about the remake. It will be a Patreon exclusive for about a week. At that point, I will release it to the public, and the second video will remain a Patreon exclusive for a couple weeks before it goes available to the public. Once both videos are publicly available, I will update this post to embed both videos for all my readers to be able to watch. In fact, I might even embed them here a little bit early, for all my loyal readers. It will really depend on how busy I am over the next few weeks (I will be very busy).

Of course, if you already read my full written review on this blog, then you probably have a good idea of what each video's topic will be.

As always, thanks to all of my Patrons, past, present, and future. Your support has meant a great deal to me, and has helped me offset some of the costs of maintaining this blog and of creating my YouTube content. I wish you all the best.

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Silent Hill 2 - title

I'm going to approach this review as a lifelong fan of Silent Hill 2, and as someone who is a purist and originalist. I'm assuming that those reading this review will be people who want to know how the remake holds up against the original, and I will assume that those people have already played the original. But if you haven't, or you don't want the remake to be spoiled, then consider yourself warned: this review will be very spoiler-heavy, and will become increasingly spoiler-y as it goes on! So be warned. If you sense that I'm starting to talk about something spoiler-y, then STOP READING!

I was a vocal critic of Bloober's ability to adequately adapt this game. I would have preferred to see a company like Frictional handle this (or Bluepoint, or The Chinese Room, or even FromSoft). I was especially critical of the trailer that showed the opening cutscene of the remake, which I thought had already spoiled the game.

In defense of myself, and everyone who was critical of the early trailers for this remake, Konami and Bloober did delay this game by a whole year, while Bloober apparently changed parts of the game based on feedback to those trailers. So it isn't necessarily the case that we were all wrong about Bloober and this remake, since our commentary and criticisms were apparently incorporated into the final release of the game. (Including tweaking the opening cutscene). In any case, Bloober did not completely fuck this up! This remake is competently put together, and is a fine game on its own right. It's also reasonably faithful to the original -- or at least, as reasonably faithful as I would expect for a modern remake.

Increased graphical fidelity allows more evidence of economic collapse and urban decay.

Unlike with other remakes or remasters (such as Dead Space or The Last of Us), Silent Hill 2 is old enough that it can benefit from an increase in graphical fidelity. One of my favorite changes in the new game is the increase in graffiti, litter, and other signs of urban decay. This gives the impression that Silent Hill is abandoned for perfectly normal [non-supernatural] economic reasons. Documents found within the game (some of which are even new in the remake), reinforce this. This is a small, tourist town that has a history of serial murders, mysterious deaths and disappearances, and weird occultism. That kind of stuff can really hurt the tourism trade, and send such a town spiraling into recession and abandonment.

I also really like some of the upgraded lighting and weather effects. The fog looks great, and there's even an intense wind storm that happens occasionally to try to pressure the player to find shelter in the next area that you're supposed to explore. This is the kind of stuff that I would put into a new Silent Hill game if I were in charge of designing a new game. I have some issues with Bloober's execution of this wind storm, but the idea is still good.

Bloober also makes good use of the Dual Sense controller. Radio sounds come from the controller's speaker. The lightbar along the touchpad changes color to serve as a health indicator. The impact of a melee strike can really be felt. And I even feel the gentle pitter patter of rain on the controller when exploring outside. I think there might also be directional rumbles to indicate when an enemy might be sneaking up on you from off-camera.

Technically speaking, the game looks great and mostly feels good to play. They do a mostly serviceable job, and I actually do like some of the new cutscenes, dialogue, and backstory that is presented. Visits to Rosewater Park and the Abstract Daddy boss fight stand out to me as highlights in this regard.

Bloober repeatedly toys with veteran players' expectations.

However, there are a number of fundamental design decisions that I strongly disagree with, as well as technical concessions which have dramatic effects on the atmosphere, tone, and lore of the game. Much of these weaknesses are things that critics (including myself) feared would be in the game.

The tighter camera angle removes the sense of detachment between the player and James, as well as the detachment from James and what is going on around him. Specifically, the camera (along with sound design) in the original game's forest hike into town elicited a paranoid feeling of being watched or stalked that instantly makes the player uncomfortable. That feeling is almost completely gone from the remake.

For the most part, Bloober's designs lack a lot of the subtlety and restraint of the original, and the increased focus on action and combat dissipates the atmosphere of dread that so thoroughly permeated the original. This could just be me being desensitized by over 20 years of playing and replaying the original Silent Hill 2, but I just didn't think Silent Hill 2 Remake was scary at all, and its harsher environmental design and more intense action meant I also didn't feel the sense of loneliness, isolation, or quiet, surreal introspection that the original did so well. This game is also full of bloat and excess, as if the developers were so excited that they were able to pull of several technical or mechanical feats, that they decided to copy-paste those mechanic everywhere! To the point that parts of this game start to get tedious. And that's basically been one of the core complaints with all of Bloober's games.

This game has a nasty case of "look what I can do!", and it drags out the game, and drags down the final product.

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Silent Hill 2 remake

By the time you read this, the remake of Silent Hill 2, being developed by Bloober, is less than 2 months from its expected release. So nothing I write here can possibly change the game. But there has been something that has been nagging at the back of my brain ever since the first trailer for the remake released. Since most of the concern about Bloober's Silent Hill 2 is focused on their historically awful depictions of mental health and trauma, I haven't seen a whole lot of content addressed at this particular concern of mine. So I thought I'd share my thoughts.

First and foremost, I will be discussing the story and ending of the original Silent Hill 2, as well as speculation regarding whether Bloober will change this ending, or somehow botch its execution. As far as I'm concerned, the announcement trailer has already shown that it will be one or the other: a changed ending, or a botched ending. But in any case, if you haven't played Silent Hill 2 before and don't want to be spoiled, then don't read this post. You've been warned.

The announcement trailer for Silent Hill 2: Remake.

Before moving on, feel free to check out the announcement trailer in its entirety, above. You can also watch this complete analysis in video essay format on YouTube.

This entire analysis is also available in video essay format on YouTube.

The original opening

For anyone still here after the spoiler warning, let's talk a little bit about the opening scene of Silent Hill 2, how it relates to the game's ending(s), how this same scene is depicted in the remake trailer, and what the changes to that scene mean for the ending. Silent Hill 2 opens as such:

A mostly calm and collected James Sunderland stares at himself in a dirty bathroom mirror, taking a deep breath, and then walking out to a scenic overlook to explain the premise of the game. He got a letter from his wife, who died of a terminal illness 3 years ago. The letter says that she's alive and waiting for him in Silent Hill. He knows it can't possibly be true, but if there's any chance that she is somehow still alive, he has to know.

This opening shows us a James who is supposedly 3 years removed from the death of his wife. He isn't necessarily grieving any more, but doesn't seem to have completely moved on; otherwise, why be here? Regardless, he is completely surprised by this letter and in disbelief. This is a subtle, subdued opening that gives the player little reason not to take this all at face value. And it goes on to follow this up with a slow-burn opening act to the game, in which James strolls casually through a wooded path along the lake and doesn't encounter anything overtly scary or threatening for a good 20 or 30 minutes, depending on the pace that the player is going.

The original is subdued and gives little reason to not take the premise at face value.

This puts the player in the same headspace as James. We are just as confused, surprised, and curious as him, but with that nagging certainty that all must not be as it seems. This allows the player to role play as James in good faith and sets up the game's eventual twist, and also sets a relatively clean slate for the various ending triggers. The player doesn't see James as anything other than a confused husband, desperately hoping to see his possibly-not-dead wife again. The player is able to play James as such, and how you role play as James will inform how he eventually deals with the game's twist revelation. But the game will be slowly pulling the rug out from under James and the player over the course of the game, gradually establishing him as an un-reliable narrator.

Considering the additional context that this is a sequel to Silent Hill (which was about a father trying to rescue his daughter from a demonic cult), players may have had even less reason to not trust James. They have no clue that this game is going to deviate from the first game's premise and be an introspective and metaphorical tale that is almost completely divorced from the first game's plot. They just know it has the number 2 in the title, so it probably follows from the story of its predecessor. Maybe Mary really is alive? Maybe she's another vessel for the cult's demon god? Or maybe her soul was also split and there's a psychic Mary doppelganger living in Silent Hill who is summoning James to help her stop the cult's plans? Or maybe that doppelganger wants to trick him into helping the cult? And hey, guess what? A few hours into the game, we do indeed meet a Mary doppelganger!

Based on the opening minutes of the game, Silent Hill 2 can go in a lot of potential different directions, either introspective, supernatural, cult-driven, or any combination thereof.

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For Halloween this year, and in anticipation of Konami announcing new Silent Hill titles, I have adapted an old blog post about the Lakeview Hotel of Silent Hill 2 into a YouTube video essay. The video essay includes some revisions, including clarifications of certain points, further explanation of some of the assumptions and head canon that go into my interpretations, and so forth.

This video essay was available exclusively to Patreons for 2 weeks prior to public release.

This video was available exclusively to Patrons for 2 weeks prior to its public release. If you would like to support my content creation, and get perks such as early access to content, please check out my Patreon page and consider becoming a contributor. And be sure to take the Patron entry survey to tell me which content you like the most, so that I can try to produce more of that type of content.

Patreon

Editing of the video and its release to Patrons was completed a couple days before Konami announced its upcoming livestream in which it would announce new games, so I sadly did not know about the new slate of Silent Hill games (including the official announcement and trailer of the Silent Hill 2 remake). At the time of releasing this video, all of that was still rumor -- and not entirely convincing rumor, considering the bevy of Silent Hill rumors that have been floating around since the cancellation of Hideo Kojima's Silent Hills all the way back in 2015.

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A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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