I was going through the comments on my posts a while back, and I came across a doozy of a comment by user Maiden T. I'm not going to replicate the entire post here, but you can review the comment at the link provided. In summary, the commenter asserts that Silent Hill, as a series, was never about occultism, and that all the games were "repressed-memory morality tales". The first Silent Hill and "to an extent the third one" are the exceptions (according to Maiden T).
Totally unrelated image of a demon god...
My mind just about exploded when I read this comment, and I started typing up a response, only to realize that I had written a whole blog's worth of counter argument. So, I decided to just turn it into a new blog. I'll continue my series of analysis and interpretation articles about Silent Hill with a write-up about how the series is most definitely about occultism.
What is Silent Hill about?
I've already tackled two topics that I consider to be common myths about Silent Hill. The first was about the over-sexualization of Pyramid Head, and the second was about the realness of the Otherworld. Now I'll address one of the most fundamental misunderstandings about the series: what is it about?
The repressed-inner-demon myth
Probably the most core and fundamental myth about the Silent Hill series is the continued propagation of the idea that the series (as a whole) is about characters dealing with repressed inner demons - typically a repressed memory of guilt over a perceived sin which they have committed. This idea is rooted in the popularity of Silent Hill 2. It is so pervasive, that the designers and producers of newer installments of the series embrace it, while dismissing the other critical elements of the other games' stories:
"[My favorite SH game is] Silent Hill 2. I didn’t really care for all the heavy occult based storyline in SH1 and 3. I felt SH2 had the best stand alone storyline, and provided the best atmosphere of all the SH games by far.
[...]
I find all the in’s and out’s of ‘The Order’ to be overly intricate and rather uninteresting, but that’s just my opinion."
- Devin Shatsky (producer, Shattered Memories, Downpour), in an interview with Hell's Descent (Nov 5, 2010).
The reason that Silent Hill 2's design was so successful (and unique within the series) is because SH2's excellent atmosphere was based around feelings of melancholy and depression rather than fear and threat.
Exploring a character's personal guilt and depression works great when the entire game is designed around that central, unifying theme! It doesn't work quite so well when ... [More]
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Tags:Silent Hill, Silent Hill 2, Silent Hill 3, Silent Hill 4: the Room, Silent Hill Origins, Silent Hill Homecoming, Silent Hill Downpour, Silent Hill Shattered Memories, Team Silent, Konami, cult, occult, fan fiction, horror, Harry Mason, Alessa, Dahlia Gillespie, Cheryl Mason, Heather Mason, James Sunderland, Red Pyramid Thing, Pyramid Head, Claudia Wolf, Vincent Smith, Henry Townshend, Walter Sullivan, Travis Grady, Alex Shepherd, Shepherd's Glen, Murphy Pendleton, ritual, Flauros, demon, god, Mary Shepherd-Sunderland

Stumbled onto this Gamefaqs forum topic about Masahiro Ito "confirming" that the Good ending of Silent Hill is canon, and that Cybil is supposed to die. Many fans apparently see this as absolute validation of their dogmatic opinions on the topic, and that to argue otherwise is moronic. I don't understand why there is so much vitriol thrown towards people who support the Good+ ending and Cybil's survival. Why does the fanbase want Cybil dead so much?
There are three key arguments that I hear in defense of the "Good is the only canonical ending" position:
Why do fans want Cybil dead?
- Harry wouldn't have known what the Red Liquid does until after he sees Kaufman use it on Alessa, and so he couldn't have used it on Cybil earlier.
- If Harry used the Red Liquid to save Cybil, then he couldn't have had any left over to solidify into the pendant for Heather.
- Cybil does not appear in any subsequent Silent Hill. She is not referenced in SH3, and in Silent Hill Homecoming, Deputy Wheeler refers to a female police officer who went to Silent Hill and never returned. Clearly, this means that Cybil is dead.
To many fans, these three arguments are bullet proof! At this point, they've practically become gospel (along with Pyramid Head's well-known rape antics).
But how well do these arguments really stack up to scrutiny? Let's play Devil's Advocate...
I'm going to start with Masahiro Ito's comments on the issue:
On Mashiro Ito's Twitter feed, he "confirms" that Cybil is dead.
[More]
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Tags:Silent Hill, Silent Hill 2, Silent Hill 3, Silent Hill 4: the Room, Silent Hill Homecoming, Konami, Team Silent, Masahiro Ito, Hiroyuki Owaku, Keiichiro Toyama, Cybil Bennett, Harry Mason, Cheryl Mason, Kaufman, Lisa, ending, red liquid, aglaophotis, pendant, possession, occult, Good vs Good+

Hideo Kojima
A recent posting to IMDB has some Silent Hill fans very intrigued. The post claims that "Silent Hill 9" has been announced, and that it is directed by Hideo Kojima (of Metal Gear Solid fame). This post seems a bit premature, since I'm not aware of any official announcement - or statement of any kind - from Konami regarding another Silent Hill game, but rumors have been circulating on forums for months regarding the possibility of Hideo Kojima working (directly or indirectly) on a Silent Hill project.
Supposedly, Konami has approached Kojima to direct the next installment in the franchise. He's favorable to the idea, but admits that he may not be the best man for such a leading role:
"Honestly, I’m kind of a scaredy-cat when it comes to horror movies, so I’m not confident I can do it. At the same time, there’s a certain type of horror that only people who are scared of can create, so maybe it’s something I can do."
- Hideo Kojima [More]
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Tags:Silent Hill, Silent Hill 9, Konami, Hideo Kojima, Keiichiro Toyama, Masahiro Ito, Team Silent, Metal Gear Solid, occult, paranormal, Fox Engine

One of the greatest strengths of the early Silent Hill games - developed by internal Konami studio Team Silent - is their exceptional character design. The characters presented in these games are among the best in all of gaming history at illiciting emotional responses from the players - both positive and negative.
It all starts at the top, as the protagonists of all three games stand tall and proud as paragons of game character design. This blog will contain major plot spoilers for Silent Hill 1-3. Read at your own risk!
Having relatable and likable characters is essential to the success of just about any horror story (whether in the form of a book, movie, game, or any other medium). It's hard to feel afraid for a character that you just don't care for.
Harry Mason of Silent Hill is a great example of a relatable "Joe Everyman" protagonist. Harry is a simple writer trying to take his daughter on a vacation. He wrecks his car and wakes up to find his daughter is missing in a seemingly deserted and haunted town that is closed off from the outside world. Harry isn't a superhero or elite special forces operative. He's just a guy. He could be anybody. This makes him instantly relatable to an audience. [More]
Much ado has already been made about the re-recorded dialogue that is to be used in the Silent Hill HD Collection. Critics like myself have already been accused of being “haters” and "unwilling to accept change". Fortunately (or is it unfortunately?), Konami has given "haters" like me plenty of reason to hate the Silent Hill HD Collection.
Table of Contents:
I have extra copies of the original games. If you want to play them (and you know me personally), you can borrow them! [More]
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Tags:Silent Hill, Silent Hill HD Collection, review, Silent Hill 2, Silent Hill 3, Konami, Hijinx, PS3, PS2, Team Silent, KCET, James Sunderland, Heather Mason, Douglas Cartland, Claudia Wolf, Laura, survival, horror, survival horror, XBox 360, Eddie Dombrowski
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