Cities Skylines II had a rocky launch. It was a better launch than some of Paradox's other published games, like Star Trek: infinite, which had its support cancelled and developers laid off within a few months of release. But it was still a rocky launch. Personally, I thought Skylines II was fine. It didn't blow me away like the first game did 10 years ago, but I also didn't get the hate that the fanbase was throwing at it. I thought it had a good mix of features and concepts from most of the original game's expansions, I liked a lot of the design philosophies of its new features, and I wasn't experiencing as many of the performance problems that other players were reporting. So I was mostly having a good time playing it.
Though, to be fair to the critics, I didn't have any cities with 100,000 or 200,000 population. My biggest city was only hovering around 75,000 population around the time of the first mini-DLC. So maybe my cities just hadn't gotten big enough to the point that the simulation really started to break down, or performance really started to become a problem.
I was enjoying CSII before the patch, but none of my cities were big enough to start breaking yet.
I did have my own complaints, of course. Most of those complaints had to do with the lack of player expressiveness in this sequel, compared to the first game (and it's Parklife expansion).
Well, developer Colossal Order has been hard at work trying to give the critics, and also myself, almost exactly what we were hoping for. The result is a pair of recent game patches that have addressed many of the biggest complaints with Cities Skylines II, and which very well might have saved the game from an early grave. If only Star Trek: Infinite had received the same loving attention...
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One of the biggest criticisms of Cities Skylines II is that it is lacking content or feels "incomplete". I don't necessarily disagree, but I feel like saying that the game feels "incomplete" might be doing it a bit of a disservice. It is lacking a lot of content from the original game, sure, but that original game had over a dozen expansions and countless content packs and mod assets released over its decade-long life cycle. So of course there's going to be things that the original, expanded game had, which the new game doesn't have.
But the sequel also has (and does) a lot of things that the original didn't do. It has a much more complicated economy, in which all industries generate specific types of raw materials or goods, and all commercial stores sell specific types of goods or resources. Basically, the core idea of the Industries expansion supply lines and logistics was expanded out to the entire game, rather than just those few specialized industries.
In fact, the sequel includes content or ideas from almost all of the original game's expansions. In addition to the industrial aforementioned seasonal cycle and industrial supply lines, we also have a few natural disasters, some eco-friendly upgrades to various polluting infrastructure, pedestrian roads, road-building tools that put Mass Transit to shame, and some customizable, modular buildings.
Unfortunately, some of these mechanics imported from the original game (and its expansions) do not quite live up to my hopes and expectations. I made a video describing how the modular buildings and industry areas of Cities Skylines II do not live up to the expressiveness and creativity of the Parklife and Industries areas from the first game. I'm not going to transcribe the entire video here. Instead, I will summarize the main points and ideas, and refer you to the full video if you want more detail and examples.
Full video outlining my suggestion for improving building upgrades and industry areas.
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This one snuck up under the radar for me, and was a real pleasant surprise. Upgrade is a Blumhouse Productions film made by some of the same people who make Insidious, The Purge, and Saw, so the previews didn't really sell me on the idea of a clever sci-fi thriller. I was expecting more of just a gore-fest. There's some really over-the-top violence and gore, but the movie is paced well enough that every single graphic kill feels legitimately earned. The choreography is exceptional and creative, and might have been worth the ticket price alone, even if it weren't attached to such a well-made movie.
Where Upgrade surprised me, however, is the way that it is filled with small world-building details that really help to sell this idea of slightly-dystopian near-futurism, and the almost luddite level aversion that some people might have to the inevitable automation of our lives. It does this by being a small, simple story that has a sinister undertone, but which doesn't feel like it's trying to be too grandiose or overblown. This is basically a hard-R-rated feature-length episode of Black Mirror.
Upgrade has some very slick choreography, and some gruesome (but well-earned) violence.
The twist was, admittedly, very easy to see coming after about 10 minutes into the movie, and so the build-up to it makes the bulk of the movie feel kind of predictable. However, there was a second twist that did catch me off-guard. I'm not sure if the movie really builds up to that second twist properly, but maybe that's just me... [More]
A slimmer PS3.
It is being reported that Sony is planning on releasing a slimmer version of the PS3 console this holiday season. I have yet to see any detailed technical specs of the new unit other than that it will be lighter and smaller than the existing PS3 Slim models and will have a bigger hard drive out-of-box (250 gig or 500 gig models will be available).
I don't really see the point in this move; although, I guess if the lighter, smaller unit is going to cut production costs, then it's a smart business move for Sony. But from the consumer standpoint, I don't see any reason why someone would want or need to "upgrade" to the new model.
Maybe they'll release additional technical specs at the upcoming Tokyo Game Show? [More]
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Tags:Sony, PlayStation, PlayStation 3, PS3, PSN, PS2, PlayStation 2, Tokyo Game Show, Demon's Souls, Dark Souls, repair, replace, upgrade
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