Project Wingman: Frontline-59 - title

To be considered an "ace", a pilot usually only has to shoot down between 5 and 10 enemy aircraft in a single campaign. A player of an aerial dogfighting video game will usually do this 4 or 5 times over within the first mission. Project Wingman is no exception. So if you're looking for a "simulation" flight sim, then this definitely ain't it. Project Wingman is thoroughly in the category of a casual dogfighting flight sim. It isn't a completely "arcade" dogfighter either, because it does use realistic flight controls and maneuvers, with the player having control of pitch and roll on one stick, and yaw being controlled with shoulder button "rudders".

In typical casual flight sim form, you'll also have dozens of respawning missiles and bombs strapped to the wings of your plane, even though the actual plane model only has like 6 or so. But shooting down enemy planes with the main guns isn't super difficult, with even a tiny bit of rudder practice. I had to retry the first mission I tried (in the VR campaign) because I ran out of ammo. But with more judicious use of my guns in the retry, I cleared the mission with well over a third of my bullets left.

Only the Frontline-59 expansion missions are playable in VR.

But I didn't buy this game to simply play a console dogfighting game. I bought it because I wanted to play with my PSVR2 headset and Thrustmaster HOTAS flight stick. But the game is not entirely VR-compatible on PS5. Only the handful of missions in the "Frontline-59" campaign missions are playable in VR. The actual main game is not playable in VR at all. Worse yet, Project Wingman doesn't seem to support the HOTAS flight stick at all!

It would be nice if I could use the flight stick, and simply map its inputs to gamepad functions (which is possible to do on Steam with un-supported controller peripherals), but as far as I can tell, neither the PS5 nor the game allow this. So I have an expensive flight stick that I now know cannot be used with games unless the game explicitly includes support for it. Score one more for the "PC master race".

After booting up the game and discovering that Project Wingman doesn't fully support PSVR2, and doesn't support the HOTAS flight stick at all, I strongly considered trying to refund the game. And if I had bought the game on Steam, with its generous refund policy, I would have. But I bought the game on PS5, and Sony's refund policy is less generous. If you play the game at all, it is not eligible for a refund unless it is "faulty". So I was stuck with it, and decided to play it anyway. Score a second point for the "PC master race".

I was excited for some kick-ass VR dogfighting action with a flight stick.
Boy was I disappointed!

I'm now seriously doubting if the investment in the PSVR2 headset is going to prove to be worth it in the long run. Just like with Green Hell VR, the PSVR2 version of a game is severely limited in a technical sense, even though the full game is playable in VR on PC. Are developers constraining the PSVR2 versions of their games simply because they lack the motivation or budget to add full support? Or is there some technical limitation of the PSVR2 headset that makes these game impossible to be fully playable in VR on the PS5? Is the PSVR2 going to be a viable VR system in the long run?

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