Firaxis has released the final update for its "New Frontiers" DLC Pass for Civilization VI. I have attempted to create guides for each new civilization included in the packs, but there is one civilization that I just didn't have time to cover when it was first released. That civilization was part of the September 2020 update, and it is the Byzantine Empire, lead by Basil II.
It looks like "New Frontiers" represents the end of the Civilization VI life cycle. If that is true, then don't fret. If I get enough demand from my Patrons, I'll also write guides for the "New Frontiers" game modes, or go back and create / update guides for legacy leaders. We also have new games such as Old World and Humankind coming out. I'll be playing both games when they release on Steam, and can also write guides for those games, if my supporters ask for it.
By the third century AD, the Roman Empire had expanded to control much of Asia Minor and the Eastern Mediterranean. The cities in the eastern Greek, Asia Minor, and eastern African provinces tended to be larger and more developed than settlements in the west, owing largely to the Greek and Macadonian empires that had preceeded Rome's occupation of the regions. This made these cities far wealthier than most western cities, and in 330 AD, Emperor Constantine relocated the Roman capital to the city of Byzantium due to its strategic location at the epicenter of trade routes between Europe and Asia, and between the Mediterranean and Black seas. The empire was later split into Western and Eastern administrative partitions, each with its own emperor. When Rome was sacked in 476 and the Western Roman Empire collapsed, the Eastern Empire in Constantinople continued to thrive.
It can be argued, thusly, that the Roman Empire survived until the fall of Constantinople to the Ottoman Turks in the 15th century. However, even though the Byzantine Empire can trace its authority directly to Imperial Rome, and it retained much of the legal and administrative framework inherited from the Roman Empire, eastern culture had begun to diverge from western culture before even the fall of Rome. Most citizens of the Eastern Empire may have considered themselves to be "Roman", but they spoke Greek instead of Latin. The architecture utilized ornate domes and spires as opposed to the austere columns, arches, and triangles of Latin architecture. Religious practices in the east also gradually transitioned away from the dogmatic practices of the Catholic Church until the Schism of 1054 formally established the Eastern Orthodox Church. It is, thus, equally accurate to say that the Byzantine Empire came to represent its own unique culture, independent of the Western Roman Empire.
Basil II Porphyrogenitus was a life-long ruler of the Eastern Roman Empire. He was coronated as co-emperor along with his brother when he was just two years old, and ascended to the status of senior emperor at the age of 18, ruling until his death almost 50 years later. For most of his reign, he personally lead his armies into battle against Anatolian rebels, Bulgaria, the Fatimid Caliphate, and the Kingdom of Georgia, securing the empire's borders in both the west and east. Despite being away from Constantinople for so long, he also found time to distinguish himself as an administrator, reforming tax and property laws to protect poor land-owners from exploitation by wealthier elites. He also married off his sister to Vladimir I of Kiev, securing an alliance with the Kievan Rus and converting them to Orthodox Christianity. His reign was so successful, that the Empire prospered for decades after his death, despite his successor emperors being considered largely inept by both contemporary writers and modern historians. Though he is considered a national hero by the Greeks, he is known as "Basil the Murderer" by Bulgarians.
Basil II favors aggressive religious play backed up with a powerful mounted army and navy. He should seek to convert or conquer rival holy cities as soon as possible, then crush or convert his remaining rivals.
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Tags:Sid Meier's Civilization, Civilization VI, Byzantine Empire, Byzantium, Basil II, porphyrognnetos, taxis, hippodrome, tagma, dromon, Divine Guardian, entertainment complex, amenity, cavalry, heavy cavalry, navy, religion, holy city, prophet
Firaxis will be releasing Civilization VI DLC packs with new game modes, new civilizations, and new leaders through March of 2021. The first such "New Frontiers" pack released in May of 2020 and included two new civilizations: the Maya and Gran Colombia.
For future releases that include multiple leaders or civilizations, I may put up polls on Patreon to let my Patrons decide which civ or leader to cover first (if Firaxis gives enough advance notice). I may also put up polls asking if my Patrons would prefer that I make guides focused on the new game modes. So if you would like to vote on which content you would prefer to see sooner, I hope you'll consider supporting the creation of this content on Patreon.
The group of peoples collectively known as the "Maya" occupied the Yucatán region of Central America. The Maya never unified under a singular state, instead consisting of a variety of theologically-governed chiefdoms and city-states, whose elites engaged in court intrigue against each other. Despite never being unified, the culture is well-known for its sophisticated writing, architecture, mathematics, astronomical observations, and its calendar system.
The Maya are perhaps most famous in popular culture for their "mysterious" disappearance, but this is mostly the result of popular misconception. It is true that large, classical Mayan cities were abandoned in the 8th and 9th centuries, but the decline is more gradual, and the civilization did not suddenly collapse overnight. Its population and power centers simply migrated north, where the Maya continued to flourish until the Spanish conquistadors conquered them. Though the exact cause(s) of the decline and migration is still a hotly disputed topic of modern archaeology. It is very likely that environmental factors played a large role, as the Maya built many of their cities in dense jungle, with thin soil and limited access to water, where they would be highly susceptible to drought and disease. In fact, the decentralized nature of the Maya allowed many remote Mayan villages to survive the Spanish conquests barely aware that anything had happened. Because of this, more than 6 million Mayan descendants still occupy the ancestral lands and speak Mayan languages.
Wak Chanil Ajaw (also known as Lady Six Sky) was the daughter of the chieftain of the city of Dos Pilas who's marriage was arranged with a prince of Naranjo in order to bring Naranjo into the Calakmul–Dos Pilas alliance. In the meantime, however, Naranjo engaged in its own conquests, and by the time Lady Six Sky took over as ruler of Naranjo (possibly as an informal regent for her son), Naranjo already had its own small empire going. As queen regent, she is believed to have acted as a warrior queen, and went on to successfully conquer several other Mayan city states. Her victories are depicted on several surviving monuments.
DISCLAIMER:
Civilization VI is still a "living game". Strategies for the game (and for specific leaders and civs) may change as Firaxis applies balance patches, introduces new features, or expands the game through further DLC or expansion packs, or as the Civ community discovers new strategies or exploits. As such, the following strategy guide may change from time to time. I will try to keep it up-to-date, and will make notations whenever changes are made. I'll also post links in the official 2K forums and CivFanatics, where I'll also report any changes made. If possible and practical, I will try to retain the original content of the strategy for posterity.
I welcome any feedback or suggestions that readers wish to offer. Feel free to post on the linked forums, or by posting a comment at the bottom of the page.
This guide is up to date as of the release of the "New Frontiers" August 2020 Update (ver. 1.0.4.8)
Lady Six Sky likes to build a tightly-packed core of highly-defensible cities improved with farms and plantations to feed her population. Cities that she builds or conquers beyond this tightly-packed core will less productive. [More]
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Tags:Sid Meier's Civilization, Civilization VI, Maya, Lady Six Sky, ix mutal ajaw, mayab, observatory, hul'che, solitary, campus, science, plantation, farm, housing, amenity, capital
Now that I've covered all the civilizations which are new to the Civ franchise in the Gathering Storm expansion, I'm going to cover the other civs that my Patrons voted on. I'm going to start with Montezuma of the Aztecs. The Aztecs were included as DLC for the vanilla release of Civilization VI.
The Aztec Empire consisted of a "Triple Alliance" between the city states of Tenochtitlan, Texcoco, and Tlacopan in the Central Mexican Valley basin around Lake Texcoco, based largely around the cultivation of maize. They would subjugate other city states through military conquest, trade, or marriage, and then install governors to administer those client states without necessarily needing to maintain a military garrison. Client states would pay tribute directly to the Aztec emperor, who would limit their ability to communicate and trade directly with other client cities; thus, making each of the clients dependent on the empire for resources and luxury goods and reduce the likelihood of an uprising.
In the early 1500's, Spanish Conquistadors (lead by Hernán Cortéz) arrived in central Mexico and occupied the Aztec capital of Tenochtitlan, keeping Aztec Emperor Moctezuma Xocoyotzin a prisoner in his own palace. Since most of his history is depicted through the lens of the Spanish conquerors, information about Moctezuma's life and rule are limited and contradictory. He ruled the Aztec Empire at its territorial height after several successful military campaigns, and he imposed regressive policies that increased the rigidity of the Aztec caste system and severely limited the ability of commoners to work in royal palaces or ascend to nobility. Contrary to his typical depictions in the Civilization games as a blood-thirsty warmonger, contemporary Spanish writings suggest that Moctezuma may have been rather meek and was accommodating of the Spanish conquistadors, whom he invited to live in the palace as guests. Moctezuma would die during the Spanish occupation of Tenochtitlan, possibly having been stoned to death by his own citizens who were frustrated with his inability (or unwillingness) to repel the Spanish invaders.
DISCLAIMER:
Civilization VI is still a "living game". Strategies for the game (and for specific leaders and civs) may change as Firaxis applies balance patches, introduces new features, or expands the game through further DLC or expansion packs, or as the Civ community discovers new strategies or exploits. As such, the following strategy guide may change from time to time. I will try to keep it up-to-date, and will make notations whenever changes are made. I'll also post links in the official 2K forums and CivFanatics, where I'll also report any changes made. If possible and practical, I will try to retain the original content of the strategy for posterity.
I welcome any feedback or suggestions that readers wish to offer. Feel free to post on the linked forums, or by posting a comment at the bottom of the page.
This guide is up to date as of the release of the Gathering Storm expansion's "Red Death" update (ver. 1.0.0.341)
The Aztecs in Civilization VI are built to be highly aggressive, using the procurement of luxury resources to strengthen their armies and support their vast conquests.
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Tags:Sid Meier's Civilization, Civilization VI, Aztec, Montezuma, legend of the five suns, gifts for the tlatoani, tlachtli, eagle warrior, tlatoani, luxury, amenity, war, loyalty, builder, slavery
Civilization VI's second expansion, Gathering Storm was announced earlier this year, and will be released in a couple months. It will include modified rules and new civilizations, and I'll certainly be writing some guides for its new civilizations. In the meantime, however, I'm going to tackle one more civilization from the previous Rise & Fall expansion. This civilization happens to be the last of the "new" civilizations (a civ that has never appeared in a previous game): Scotland, lead by Robert the Bruce.
Scotland is currently a part of the United Kingdom, and makes up the northern third of the British isle. However, Scotland was an independent, sovereign kingdom throughout most of the Middle Ages. The lands of Scotland are shaped predominantly by receding glaciers during the tail end of the last ice age, and the area has been inhabited for over twelve thousand years. The Scottish Gaels strongly resisted Roman encroachment into their territory during the first and second centuries. Their raids on Roman forts forced emperor Hadrian to construct a defensive wall over 117 km long and as tall as 6 meters, that ran almost the entire width of the island. Parts of the wall still stand across England today. After the withdrawl of the Romans, the kingdom of the Picts became known as the kingdom of Alba, which flourished in the 12th and 14th centuries, possessing some of Europe's most influential philosophers.
In 1295, when Scotland's King John had refused to fight alongside England's King Edward against the French -- despite Edward having arbitrated the Scottish crown to John -- England and Scotland were plunged into war that resulted in England seizing control over Scotland. In the early 14th century, new Scottish King Robert the Bruce began a 20-year campaign against the English to restore Scottish independence. Victory at the battle of Bannockburn finally restored control of Scotland back to the Scotts, and conflict between England and Scotland continued off and on for many generations before the two countries were united diplomatically in 1707.
DISCLAIMER:
Civilization VI is still a "living game". Strategies for the game (and for specific leaders and civs) may change as Firaxis applies balance patches, introduces new features, or expands the game through further DLC or expansion packs, or as the Civ community discovers new strategies or exploits. As such, the following strategy guide may change from time to time. I will try to keep it up-to-date, and will make notations whenever changes are made. I'll also post links in the official 2K forums and CivFanatics, where I'll also report any changes made. If possible and practical, I will try to retain the original content of the strategy for posterity.
I welcome any feedback or suggestions that readers wish to offer. Feel free to post on the linked forums, or by posting a comment at the bottom of the page.
This guide is up to date as of the November 2018 "launcher" patch (ver. 1.0.0.262)
Scotland is another "world police" civ (similar to Australia). It can also hold its own and can become a technological and/or industrial powerhouse if its citizens remain happy.
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Tags:Sid Meier's Civilization, Civilization VI, Civilization VI: Rise and Fall, Scotland, Scottish Enlightenment, Robert the Bruce, Bannockburn, golf course, highlander, flower of Scotland, ranger, amenity, happiness, housing, science, production, culture, war of liberation, casus beli, alliance, city state, unique improvement, unique ranged unit
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