I had high expectations for Total War: Rome II. Shogun 2 is one of my favorite games of the recent years, and its second expansion Fall of the Samurai made it even better!
Total War is one of the few game franchises that has managed to keep itself outside of the grasp of the casual-gaming market, and has time after time provided some of the deepest, and most engaging strategy games available. But it was only a matter of time before Sega and Creative Assembly began to treat their flagship franchise as a mainstream release rather than a niche title, and they chose to begin with Rome II. The result is a series of questionable changes to the way the game is played, a dumbing-down of the overall interface, a gutting of features, and a host of bugs and balance issues in a game that feels more like a paid-for beta than a full release.
Creative Assembly has been tweaking the game with patches every one or two weeks since release trying to bring the game up to par, so it's in a state of constant flux as major balance tweaks, mechanic changes, and even new feature sets are being introduced. As such, I don't feel it's appropriate to fully review the game quite yet, and I will treat the release version more like a public (paid for) beta. Hopefully, the game will see marked improvement, and it will not end up like disastrous SimCity "reboot". I also wrote an impressions post about that game, but never got around to a full review because the game never became worth playing.
The most immediately noticeable area in which depth and control have been lost is in the interface. I'm not going to complain too much about the campaign interface, since it still has most of the information that you would expect. Provinces are divided up into regions, and each region contains a settlement, but the province interface allows you to manage all the settlements in the province. This is a little bit of streamlining that makes sense. You don't have to manually click on every little settlement in order to give build orders or view public order. The only downside is that this system has minimized the role of resources. You don't build specific structures on improvements (such as mines or pastures). Instead, this is all apparently handled by the cities, which would be fine, except that now enemy armies can't pillage your resources directly. Instead, a more abstract "raid" order has been tacked on to armies that lets them automatically pillage resources in the province.
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Tags:Total War, Total War: Rome II, Rome: Total War, Creative Assembly, PC, Steam, strategy, grand strategy, RTS, TBS, Rome, beta, impressions, turn-based strategy, Sega, real-time strategy
For those of you paying attention, EA's launch of SimCity was a disaster. Server problems combined with the always-online DRM requirement prevented many gamers from even being able to play the game, while others had to wait hours just to connect, more suffered crashes and glitches, and still others lost save files (and hours of progress) due to failures in specific servers that housed their game files.
It got so bad, online retailer Amazon.com pulled the game from its site, citing the unplayable state of the servers. They've since reinstated the game, but with a warning to consumers, and a lowly 1 1/2-star rating (as of the time of this writing).
Having participated in one of the closed Betas for the game, I was fully aware of the potential for problems, since Beta users were plagued by server issues that prevented many players from even being able to login to test the game. I had to wait hours before the server was operational long enough for me to load a city, and even then, I got booted off several times. It was incredibly frustrating, especially with the knowledge that the Beta would only last through the weekend, so I was under pressure to login as quickly as possible and spend as much time as possible with the game before the Beta ended.
One of the best features of the game is the snap-to-grid for building roads that lets you keep your roads nice and parallel, even if they curve!
So I fully anticipated server problems with the launch, since I didn't trust EA to put any real effort into making sure the game would work. This is the same EA that won a consumerist award for the "Worst Company in America" in 2012! And deservedly so! Despite the servers not being up to par during the two closed Betas, EA still seemed to think the online infrastructure was suited for a full retail launch. Boy were they wrong!
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Tags:SimCity, SimCity 5, city simulation, Maxis, EA, Electronic Arts, DRM, Digital Rights Management, always online, server, EA Origin, closed beta, beta, CitiesXL, Will Wright